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  • The Crash & Burn Tournament 2

    quote:

    I think that:

    Salamander III
    Clawdius Decimus Murderous
    Tengu VII
    Killotine: EVO

    Stand a pretty good chance

    lol...

    Comment


    • The Crash & Burn Tournament 2

      Well, plenty stand a pretty good chance, but those 4 stand the best. I think the underdogs are:

      BIACS-LE
      Cosmic Thunder 2
      Tempest Evil-er-lution
      Aquarius
      Sheer Heart Attack
      Cyclone Force 2.5
      The Disc 5

      Well to be honest, AJ, Son Of Ripper is a bit dated (no offense intended, but it has run for quite a long time), and Axeon 2.0s flipper-killing suction system doesnt stop it being flipped, but just stop it leaping up as easily - Terrorhurtz has a similar one. So if Axeon faces a flipper, itll go flying like everyone else would.

      Comment


      • The Crash & Burn Tournament 2

        That pretty much sums up why I dont enter CB in things any more

        Comment


        • The Crash & Burn Tournament 2

          My point was that the four vapourbots you mentioned must be getting on for 5 years old now. Thats what I like to call dated. With all respect to Steve, axes and crushers arent the most effective of weapons any more, and with all respect to Alex, Salamander III has no weapon motor and Tengu VII could be vastly improved.

          In comparison to those four, SOR is not dated in the slightest. Sure, the general concept of SOR has been around for many years, but it still uses modern technology. I hate to blow my own trumpet here but looking at that list of semi-finalists, SOR is one of the better vapourbots.

          For Axeon, where did the flipper killing suction system come from? The vacuum system is there to do exactly as you said, to provide some resistance against jumping in the air every time the axe is fired. I dont recall Terrorhurtz having one, as I desiged the system to prevent Axeon doing what Terrorhurtz does.

          If I were to choose a vapourbot that looks like it might do well before the draw is made, I would go for Tempest. But the last semi-final place and the draw can really shake things up. Its nice to see at this stage there isnt really a clear cut winner. I expect some things to progress further than they should do, while some things will underachieve.

          Oh, and Infusion FTW.

          Comment


          • The Crash & Burn Tournament 2

            Terrorhurtz doesnt have a suction device, it uses a pneumatic foot at the back to push down and try to counter the front lifting. It was Killerhurtz that had it, Ive got an old video of John Reid driving it upside down The issue was the moment you break the seal of air between the floor and the robot, you lose the down force.

            Comment


            • The Crash & Burn Tournament 2

              Let€™s finish it up, gentlemen.

              Heat P Final
              Clawdius Decimus Murderous (2) vs. Infusion

              It was a tough break for Black Panther Queen, as both competitors managed to overcome it in a judges€™ decision. Clawdius Decimus Murderous (2) afterwards decided it was bye-bye for Terror Gear 3, and Infusion gave The Crashing Bore a reason not to bore people anymore.

              Roboteers, stand by...

              Booth 1: Clawdius Decimus Murderous
              Booth 2: Infusion

              Taki-san? Check. Tira-san? Check. Pure dose of pain? Wouldn€™t leave home without it.

              3...
              2...
              1...
              ACTIVATE!!!

              Quickly Clawdius blasts off the mark, desperate to try to stop that spinner before it reaches speed, but noooope, Infusion€™s got the rim at speed now, and turns to use it in full force. Now Clawdius slows down, very tentative, unsure of how to approach the rim. Aaron senses weakness, and Infusion charges offset towards the sides. Clawdius backs off a little, taken aback a little, but repeats The Crashing Bore€™s strategic €œkeep-the-front-pointed-at-him€ tactic. Infusion stops, and Clawdius suddenly rockets out towards Infusion, exactly what Aaron was expecting. Infusion reverses gears, and goes forward, away from Clawdius, as the 2nd seed moves in front of him. Perfect! Infusion takes him to the cleaners.
              CRASH!!!
              Once again, we are another €œun-skirting€, as Clawdius now has his right side completely defenceless. Infusion tries to turn around and dash for the side but Clawdius has the front pointed at him again and advances on him. Not wishing to become pit fodder, Infusion moves away and dashes around the arena, getting the rim back up to speed. Clawdius hurries in, regardless, and rampages towards Infusion, trying to catch him off-guard. Infusion is a little late to get away, and the rim bumps against Clawdius€™ wedge...and on the side of it!
              CRASH!
              A nice dent is put into the frontal side...and actually bending the wedge a little! Aaron beholds it quite clearly, and Infusion rockets towards Clawdius, wedge-first, slamming into the 2nd seed, and the effect is expected: Clawdius€™ bent wedge and extender are unable to protect him against Infusion€™s own wedge, and scooped up onto the wedge Clawdius is taken right to the wall! WHAM! He bounces up over Infusion...and into the rim!
              CRASH!!!
              It€™s the skirtless side that takes the blow, and another dent is caused, though not really inflicting much more damage. Clawdius is thrown back, and Infusion backs up, turns, and flies at Clawdius, who can€™t seem to get out of the way in time, and instead turns to give Infusion the other side skirt. It€™s unfortunate for Steve, though, as a Kinetic Boost-fueled Infusion slams into the skirt with such force that the skirt actually flies up! Infusion turns around again using the rim to deal the falling skirt a blow.
              CRASH!!!
              The already weakened skirt is torn right off and lands with a clatter at the opposite end of the arena! Not looking good for our runner-up, I daresay. Clawdius, valiantly, makes his way towards Infusion, who just blazes a path towards him, gets under that sad and slightly bent wedge, and gives him another taste of cold, dead arena wall. WHAM! This time, Clawdius is not bounced off Infusion€™s wedge, but stays stuck there, pinned against the wall. Infusion tries to turn and scoop Clawdius off the wall but obviously it€™s not working because Clawdius is staying right where he is, and that would be on that spot on the wall. €˜Screw this€™, Aaron says to himself, and turns Infusion around again.
              CRASH!!!
              Clawdius gets nailed by the rim once more, but this time the rim doesn€™t appear to have inflicted damage. Clawdius is definitely living up to the team name €œBraveheart€, but how much good it€™s doing him, I can€™t guess, as he comes towards that devilish Infusion. Infusion wedges him again, but does not throw him into the wall. He€™s going to give Clawdius a trip to Taki-san€™s CPZ! As if this is some sort of signal, Taki immediately turns around and gives our beloved 2nd seed a nasty hit with the cutting blade!
              CRASH!!!
              That€™s all she wrote for Clawdius€™ skirts, it seems, as the rear one is now separated from Clawdius€™ high rear wedge. Infusion pushes him further into the CPZ and Taki is smushed into the corner. That€™s the cue for Tira-san to join the insanity and she comes zooming out. Infusion hurries away as Tira flies by, and Clawdius can€™t seem to get by the incoming house bot!
              CRASH!!!
              One of the two €˜spears€™ gets the axe, or rather the blade, as it goes flying. Infusion goes after the pit release button, pretty much knowing how this battle is going to end up. Clawdius is now sandwiched between the house bots and Infusion goes back to get him out of it...a tackle to Tira sends her tilted into Clawdius, who still seems to be moving, and finally is away towards the flame pit. Infusion releases Tira and once again pursues Clawdius around the arena. Clawdius again gives Infusion the front wedge, but it€™s quite futile by now, as Infusion scoops him onto his own. Infusion carefully lines Clawdius up with the pit, aaaaaaand...BOOM! HAHA! Infusion went a little too fast and put himself in too! Aaron gives the audience the €œI-don€™t-wanna-hear-it€ hand sign.

              CEASE!

              Clawdius Decimus Murderous had come, was seen, and was conquered.
              Infusion advances to the Series Semi-Finals!!!

              So, our Semi-finalists are...

              Salamander III (1)
              The Disc 5
              Aquarius (5)
              BIACS-LE
              Killotine: EVO (9)
              Tengu VII
              Axeon (13)
              Cyclone Force 2.5
              Cosmic Thunder 2
              Tempest Evil-er-oution
              A Night at the Bar
              Flank Attack: DT
              SUNCUST
              Son of Ripper 5.0
              Sheer Heart Attack
              Infusion

              Line-ups will be up next post. And w00t, 2000 posts. I officially have no life.

              Comment


              • The Crash & Burn Tournament 2

                +1>The Crash & Burn Tournament 2 - Semi-Final Line-ups

                Semi-Final 1

                Salamander III (1) vs. Axeon (13)
                Killotine: EVO (9) vs. Cosmic Thunder 2
                A Night at the Bar vs. SUNCUST
                The Disc 5 vs. Infusion

                Semi-Final 2

                Son of Ripper 5.0 vs. Tengu VII
                Tempest Evil-er-oution (14) vs. Aquarius (5)
                Cyclone Force 2.5 vs. Sheer Heart Attack
                Flank Attack: DT vs. BIACS-LE

                Tactics, predictions, comments, thoughts, and Roman candle so I can kick off this semi-final with a big BANG. Please.

                Comment


                • The Crash & Burn Tournament 2

                  quote:

                  Aaron gives the audience the €œI-don€™t-wanna-hear-it€ hand sign.

                  Nah, it would have been a http://lh4.google.com/erin.michael/R...?imgmax=512Too

                  Comment


                  • The Crash & Burn Tournament 2

                    Semi-Final 1

                    Salamander III (1) vs. Axeon (13): A very tough first battle - Axeon has 6mm Hardox armour, extreme power and speed - however, it doesnt mention ANY shock-proofing in the stats. Salamander might dont be the quickest of any robots, nor the most damaging, but it has very sharp teeth and very good staying ability. For this match, Ill go for the champ.

                    Killotine: EVO (9) vs. Cosmic Thunder 2: Could go either way for this battle, but I think it looks bad for the Lexan armoured Cosmic Thunder. If Cosmic gets under Killotine and pushes him towards the wall, and can flip, then Alexll win. But I believe Killotine to impale Mr McW and pit him.

                    A Night at the Bar vs. SUNCUST: A bad draw for ANATB. SUNCUSTs armour might be too thick for the bar to do anything. Unless it hits something important, the retired Antony will win through a pitting.

                    The Disc 5 vs. Infusion: This is going to be a SUPER battle! But The Disc 5 is well-known for being difficult to kill. Thats why Im going for him to win.

                    Semi-Final 2

                    Son of Ripper 5.0 vs. Tengu VII: Tengu VII win because...ITS TENGU!

                    Tempest Evil-er-oution (14) vs. Aquarius (5): A bad draw for Tempest - Aquarius to use its speed and power to bash underneath and flip it out!

                    Cyclone Force 2.5 vs. Sheer Heart Attack: Assuming Cyclone Force picks the claws, it can grab onto the sides of SHA, and slam him about. But Ill have to wait for the set-up Chris chooses first.

                    Flank Attack: DT vs. BIACS-LE: Flank Attack might be a well-known killer of spinners, but BIACS-LE is very wacky, and if that disc gets a blow on those exposed tyres, game over for Flank Attack.

                    Those are my predictions, so... *Hands Kody 100 Roman Candles to start if off* :wink:

                    Comment


                    • The Crash & Burn Tournament 2

                      The Disc 5 vs. Infusion

                      Not going to be an easy battle for either of us. Damage is not going to be the winning factor, more likely control and aggression. Will ponder some more on tactics, and probably revise TD5s stats a few times....

                      Comment


                      • The Crash & Burn Tournament 2

                        I agree with Aaron, whoever wins this is going to have to work for it. I think my best bet for now is going to be trying to stall the spinner and keep hitting him, flipping him around and basically stopping him from doing anything creative.

                        Against Aquarius, the biggest weakness I see is the top speed coupled with the drive. Hes going to be wheelie-ing when he starts moving forwards which isnt so bad at a distance, but if he has to move in at close distance, he wont get under because his nose will go smack into my blades. To exploit this, when I drive Tempest into the arena Ill deliberately face Tempest so its side on to Aquarius. Then to dodge a direct attack Ill only have to drive forwards meaning hell have to turn and compensate.
                        After that Ill keep things as close as I can so he just cant get under me. When Im on the offensive Ill just smack anywhere. Thich armour but no real shock proofing to speak of, and if lucky I can rip off a plate or flipper arm. Im confident I can score a knock-out.

                        Comment


                        • The Crash & Burn Tournament 2

                          The Crash & Burn Tournament 2 - Semi-Final Line-ups

                          Semi-Final 1


                          Salamander III (1) vs. Axeon (13)
                          Axes have a hard time hitting axlebots, this battle is slightly in favour of the champ I think.

                          Killotine: EVO (9) vs. Cosmic Thunder 2
                          Cosmic Thunders top is polycarb? Killotine all the way.

                          A Night at the Bar vs. SUNCUST
                          Interesting. SUNCUST has good armour indeed, but to attack me, hell need to attack my sides. ANatB is lotsa front, lotsa back and very little side, so that pretty much works to my advantage. Also, despite the thick armour, SUNCUST always has 3 skirts and even 1 lovely jaw to rip off, hmmm.

                          The Disc 5 vs. Infusion
                          For the love of god, how cool is this. This could go either way, but I favour Franks design here.

                          Semi-Final 2

                          Son of Ripper 5.0 vs. Tengu VII
                          SoR is a great allrounder and could pull off an OOTA, but Tengu has that big weapon going for him, Ill go with Tengu.

                          Tempest Evil-er-oution (14) vs. Aquarius (5)
                          Tempest. I dont think Aquarius can get a grip on it.

                          Cyclone Force 2.5 vs. Sheer Heart Attack
                          There we go again. Will have to wait for Chris setup, but keep in mind that all setups have a wedge. Sheer Heart Attack eats wedges.

                          Flank Attack: DT vs. BIACS-LE
                          BIACS-LE, Flank Attacks armour wont cut it here.

                          Well done Kody!

                          Comment


                          • The Crash & Burn Tournament 2

                            The Disc 5 VS Infusion


                            TD5 has a few things going against it here, and Im going to try to capitalise that. TD5 has no way of pushing me, so hes not going to be controlling the battle with wedge like tactics. TD5s wheels are big, giving plenty of places for me to strike. Even if I dont do significant damage to the wheels, it will count to my aggression.
                            I can push him all over the arena with my wedge, stalling his weapon as I go. If we go weapon to weapon, I doubt he would flip me as I have a lot more weight and energy in my rim, Im more likely to break the teeth of his disc (ALA Warhead VS Nightmare).

                            Main tactics are to attack the wheels with the weapon or stall his weapon with my wedge and push him into the pit. Be aggressive and controlling.

                            Comment


                            • The Crash & Burn Tournament 2

                              Armour - 6 mm Titanium skirts, 4 mm see-through Hardox (lol, but I cant be arsed to change the CAD, so if theres no such thing as see-through Hardox then you can bugger off =P) on the front.

                              Paul Id appreciate it if you didnt say that I had some crappy armor on my bot. T_T

                              also martijn lol, this version has armor better than the original Flank Attack who managed to survive an entire fight with Tengu VI. And it cant survive against BIACS-LE? I mean, in this thread it was even stated that one of my bots, FBSDS, has a higher output of Power than BIACS-LE and comparing FBSDS to Tengu is insane.

                              Comment


                              • The Crash & Burn Tournament 2

                                Killotine: EVO (9) vs. Cosmic Thunder 2

                                Same velocities here, but with my two wheeled differential turning, I should be a tad more manuevarble at turning and shoving my wedge in. Hes probably going to be running his spatula at the front, but thatll only match my own spring-loaded spatula so I think Id prefer to try for the sides. As aformentioned, my armor is not bad in the least (the picture does not speak for the stats, guys) so I can take some hammer hits. He, however, would be weak to being flipped which I intend to do. I need to get around to the sides and just get him out of the arena, for lack of continually flipping him.

                                Flank Attack: DT vs. BIACS-LE

                                His disc is said to have a slow acceleration, and his armor is weak. Use my superior speed to close the distance and get my jaws around that disc to prevent any spin up at all. The slow acceleration that his disc has is key, and even if he hits me that means his disc has been slowed down and Ill be able to take control. Never let his disc spin up, and never let him out of my grasp. Quick claw and pit.

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