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Featherweights - Active weapon rule

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  • Re: Featherweights - Active weapon rule

    @ Chris, if I remember correctly, someone on robot wars said, that in the US the fights are over a lot quicker because of their crazy and destructive weapons, whereas over here fights are a lot longer, and therfore are more entertaining. Just though I'd mention that.

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    • Re: Featherweights - Active weapon rule

      sod it, get one of those low power spinners that roaming robots have, ill build a robot that has rubishy armour, it can get trashed.


      DONE.

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      • Re: Featherweights - Active weapon rule

        it thaqt a serious thing for spinner demos?

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        • Re: Featherweights - Active weapon rule

          what?

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          • Re: Featherweights - Active weapon rule

            Originally posted by TEAM ENIGMA
            over here fights are a lot longer, and therfore are more entertaining.
            Are they though? I watch quite a few youtube battles because I don't attend many events any more. I find myself skipping to the end of the video just to see who's won when it's an arena full of flippers and pushers. But if it is a video with a spinner, axe or other interesting/destructive weapon I tend to watch the whole video start to finish and look back a good bits despite of how long the battle lasts.

            Longer battles are more entertaining for the builder yes, for an audience maybe not.

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            • Re: Featherweights - Active weapon rule

              But aren't feathers meant to be a side-show? So if it is, the audience were generally never expecting to see them anyway? Surely a rule like this would be overkill for something that isn't even the main show? The point should be made that these are generally beginner robots or auxiliary to a team's heavyweight?

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              • Re: Featherweights - Active weapon rule

                an idiot would now say get heavyweight spinners then

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                • Re: Featherweights - Active weapon rule

                  I helped to build one of the heavyweight spinners that was used for the test at Barnsley earlier this year. We were told that in order to run the discs had to be horizontal and run off of a speed controller so that we could easily restrict the power using the travel adjust setting on the tx. In the end we ended up running the discs on 7% power which still proved to be enough to cut through the 1mm steel on Batterbot (only just though).

                  Since that test we haven't really discussed running it any more but I would be interested to hear what the decision was as it would not take a huge amount of work to get Disc-struction running again.

                  The original plan was to get a couple of heavyweight spinners up and running against specially designed robots to be destroyed to please the crowd- this doesn't solve the problem with the featherweights I know but it could help to bring back a bit of damage to the shows in a reasonably controlled way.

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                  • Re: Featherweights - Active weapon rule

                    Originally posted by harry hills
                    an idiot would now say get heavyweight spinners then
                    Would be cool if possibly one of the more experienced members on the forum did a design study, just to see what would be possible nowadays in that respect.

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                    • Re: Featherweights - Active weapon rule

                      Originally posted by TEAM ENIGMA
                      @ Chris, if I remember correctly, someone on robot wars said, that in the US the fights are over a lot quicker because of their crazy and destructive weapons, whereas over here fights are a lot longer, and therfore are more entertaining. Just though I'd mention that.
                      Don't go on something that was mentioned on Robot Wars that is now seven years old or more and most likely not representative of today's combat. If you want a truer idea of what American combat is like, YouTube is your friend.
                      I'm not entirely sure why the active rule debate has become the do-we-bring-spinners-back debate, but there's a lot of truth to Chris's comment. Over here we seem far too keen to not sustain any damage, whereas the Americans seem to thrive on it! They also have lots of spinners per event, as well as regular events, yet still seem to maintain high builder attendances.

                      It wasn't long ago when every UK event permitted featherweight spinners, and although I wasn't really an active competitor at the time, I don't recall it becoming purely spinners v boxes. You don't need an armoured tank to beat a spinner either, HDPE is a god-send in the anti-spinner department. Or even just look at Bitza v LS4!

                      Not quite sure what point I'm trying to make now so I'll leave it at that.

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                      • Re: Featherweights - Active weapon rule

                        willing to have a heavyweight chewed up aswell.

                        im offering my services now, if you want a robot built to be distroyed let me know and i will build one to get wrecked.

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                        • Re: Featherweights - Active weapon rule

                          Originally posted by jonny
                          if spinners were run at every event i think most people would redesign/rebuild to create a borring well armoured box with a low powered weapon
                          It's a shame people cannot get over the idea that to beat a spinner you have to build an armored box. What about clever design, deflective armour, new ideas. If the only idea you can come up with is a basic standard box then I don't see the fun in designing, building and competing.

                          In the end we are not wining prizes, we are not getting paid and we are not on tv so why do we NEED to have the winning robot all the time. Why do we have to build the bot which will survive to the end? I think it's it's mainly to avoid damage, cut costs and play things safe.

                          Stoke the fire

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                          • Re: Featherweights - Active weapon rule

                            Originally posted by robotic_ants
                            Originally posted by jonny
                            if spinners were run at every event i think most people would redesign/rebuild to create a borring well armoured box with a low powered weapon
                            It's a shame people cannot get over the idea that to beat a spinner you have to build an armored box. What about clever design, deflective armour, new ideas. If the only idea you can come up with is a basic standard box then I don't see the fun in designing, building and competing.

                            In the end we are not wining prizes, we are not getting paid and we are not on tv so why do we NEED to have the winning robot all the time. Why do we have to build the bot which will survive to the end? I think it's it's mainly to avoid damage, cut costs and play things safe.

                            Stoke the fire
                            *likes*

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                            • Re: Featherweights - Active weapon rule

                              my time building and fighting robots has been met with very limited succsess, but i like it that way! compeating is fun! getting beat is fun, someones got to lose for someone to win and i would rather it be me than someone it matters to

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                              • Re: Featherweights - Active weapon rule

                                i think if will could get disc-construction working and more impotantly, legal then it couls start some HW spinners comming back

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