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Featherweights - Active weapon rule

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  • #76
    Re: Featherweights - Active weapon rule

    Originally posted by mattsdragons
    i think we could un-ban drum spinners since they give robots a good chuck yet dont do the same damage as the horizontal or vertical disk/bar spinner
    Originally posted by blazerbotics
    As i said before, if somehow current spinners were allowed, then robots would get alot more damage and would mean even more boxes!

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    • #77
      Re: Featherweights - Active weapon rule

      Been a while since I've been on here and I'm too lazy to read all the way through this topic. Skimmed it somewhat.

      Interesting fights come from interesting weapons. This site is called FIGHTING robots, the original tv series was called robot WARS, the american version was called BATTLEbots.

      Bring back the carnage, bring back the fighting. Scrap non weapon bots. Every bot should have a weapon.

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      • #78
        Re: Featherweights - Active weapon rule

        if this fra forum had a like button, i would like your comment garry. we build FIGHTING robots, and what is associated with fighting... DAMAGE!

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        • #79
          Re: Featherweights - Active weapon rule

          Originally posted by typhoon_driver
          Been a while since I've been on here and I'm too lazy to read all the way through this topic. Skimmed it somewhat.

          Interesting fights come from interesting weapons. This site is called FIGHTING robots, the original tv series was called robot WARS, the american version was called BATTLEbots.

          Bring back the carnage, bring back the fighting. Scrap non weapon bots. Every bot should have a weapon.
          I quite agree with this.

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          • #80
            Re: Featherweights - Active weapon rule

            This rule comes in, it will kill the featherweight class

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            • #81
              Re: Featherweights - Active weapon rule

              Originally posted by Danjr1
              This rule comes in, it will kill the featherweight class
              why would it? the only reason i have not build a drum spinner is the fact that i cant use it im proper fights more than once a year and i believe that this is stopping many other people building spinners aswell

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              • #82
                Re: Featherweights - Active weapon rule

                Originally posted by mattsdragons
                Originally posted by Danjr1
                This rule comes in, it will kill the featherweight class
                why would it? the only reason i have not build a drum spinner is the fact that i cant use it im proper fights more than once a year and i believe that this is stopping many other people building spinners aswell
                Snap, but I'd wanna build a vertical bar spinner

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                • #83
                  Re: Featherweights - Active weapon rule

                  i want to make a ig-88 style vertical spinner

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                  • #84
                    Re: Featherweights - Active weapon rule

                    I think spinners should be allowed, but only once at each event. For example, say each show has 2 featherweight fights, one of these should have spinners in (along with other bots), and the other doesn't. That way, if roboteers are willing to take on spinners, they can fight them, but if not, they are still able to fight at least once each show. This would be a comprimise for both audience and roboteers as the audience want to see damage, but roboteers don't want to fix it.

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                    • #85
                      Re: Featherweights - Active weapon rule

                      now if that could be bought it, that would be the best of both worlds

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                      • #86
                        Re: Featherweights - Active weapon rule

                        let's not.

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                        • #87
                          Re: Featherweights - Active weapon rule

                          reason is jonny?

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                          • #88
                            Re: Featherweights - Active weapon rule

                            I guess we will see but if this did come in, personally, I would have consider any future investment

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                            • #89
                              Re: Featherweights - Active weapon rule

                              alternatively, you could just add 1 extra fight to each show that is just spinners in the arena, that way they will only damage other spinners.

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                              • #90
                                Re: Featherweights - Active weapon rule

                                i reacon if we want spinners, we should all contribute say £100 towards an arena

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