Re: Featherweights - Active weapon rule
How about a pit that opens at the start, 20 seconds later the pit goes up and another pit placed somewhere else in the
arena goes down.
If you are making FW's have active weapons for comps, then it looks like my Ming 2 clone will have the front flipper on it
How about a pit that opens at the start, 20 seconds later the pit goes up and another pit placed somewhere else in the
arena goes down.
If you are making FW's have active weapons for comps, then it looks like my Ming 2 clone will have the front flipper on it

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