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Name: Innostatic
Motivation: 2WD
Speed: 8MPH straight line, 65MPH Tip Speed
Weight: 50kg
Height: 100mm
Length: 600mm
Width: 480mm
Weapon: The robot is a translational spinner based on the successful robot, Cyclone-bot. The robot rotates at just shy of 1000rpm and creating a near 65MPH tip speed to drive a full 50kg into the opponent. The weapon is powered by the drive.
Drive: The drive consists of 4 x S28-400 on 36v. Each side has two motors bolted to a Team Whyachi TWM3R2 gearbox.
Batteries: 4 x 36v 3600mAh NiCD Battlepacks
Armour: 3.25mm Hardox 450
Notes: Invertible Translational Spinner. Shock mounting galore!
Ill use realie FW Marauder and realie LW 2EZ (just shy of 25kg according latest specs)
Thanks, Matty and Aaron! Ive found info on your realies, Aaron - just to clarify, Marauder is a square pyramid with a lifter from Australian RW, and 2EZ is an American with a horizontal spinning bar, right? And Ill get the stats for Intensity and Ultimate Wedge (just realised I still need those) from the PTT5 thread, unless youve changed anything.
Rich, Marauder is exactly like what you describe, except a few things I should have said....
Marauder has 5mm thick aluminium armour, uses 18v drills for drive, has a 70mm bore 50mm stroke Full Pressure CO2 flipper that has launched 13.8kg robots over 5ft into the air.... I know, because it was my robot flying...
2EZs blade is actually angled. If you look on http://www.buildersdb.comwww.buildersdb.com youll find it under the lightweight section, with photos and whatnot.
Intensity will stay the same.
Name: The Ultimate Wedge
Motivation: 6WD
Shape: A wedge shape like Voltronic
Speed: 35MPH
Weight: 100kg
Height: 250mm
Length: 800mm
Width: 600mm
Weapon: A High Pressure top hinged flipper powered by a 80mm bore with 3 20mm Burket valves feed from a 3L buffer tank, using 2.2L of Liquid CO2. Well over 500kg of flipping force. This is not designed to be a big powerful flipper, but is used to launch the opponents over the arena wall or to momentarily disable them so they can be rammed again! Flipper sits on top of the armour, meaning when the flipper fires, the robot is still armoured everywhere.
Chassis/Armour: 4mm Hardox 400
Drive: 2 x LEMCO 200 motors! Bigger then the LEMCO 130€™s and they put out more HP!
Batteries: 160 x 3600mAh NICD to produce 48v
Notes: The robot is invertible. Gyro-stabalised and has an active traction control system build from a pair of 18X picaxe chips and some custom software and sensors. This will help maintain maximum control and handling at high speeds.
Advantages: The SPEED! The Pushability! The Strength! Flipping good
Disadvantages: Having to keep your opponent in the arena long enough to have fun
OK, Ill enter seeing no-one else looks like doing so. Honestly, I may as well just come out of retirement.
Robot 1
Name: The Crashing Bore
Shape: Box at the back with a low wedge at the front. The wedge is at a smaller angle than before, giving it a slightly longer €œnose€Â, plus it now has a CM long extension on the front which goes flat along the ground, allowing it to get under anything, skirted or otherwise.
Speed: 12 MPH
Weight: ~97 KGs
Dimensions: 140 X 70 X 40 CM (LWH)
Ground clearance: 0 at front, 0 at sides with side and rear skirts, 1 CM without, all round. The sides of the skirts are shaped to leave absolutely no gap, except when the robot is turning.
Weapon 1: A mousetrap style blade, only instead of a flat piece of metal, it€™s jagged like ^^^^^^^, meaning instead of one big blade, it comes down as lots of little points meaning it can do more damage thanks to the area/damage ratio rule. A huge difference though€¦ Now it€™s Etek powered instead of running on gas. The blade is retracted by use of a different winding mechanism, so retraction is slower to prevent self harm.
Weapon 2: An inch thick diamond tipped industrial drill. Extends to 6 inches outside the robot, and comes out of a hole in the wedge. Theoretically, it can cut through more or less anything, but is mainly used for drilling through trapped opponents. Will provide diagram of extension mechanism if asked.
Weapon 3: Two 20 CM spikes at the rear, which rest along the floor. The main function is to stop the force of the trap making the robot jump around, but they can also be used as a rear wedge thanks to the shape.
Armour: 6 mm grade 5 Ti with a 4 mm polycarb laminate.
Srimech: The trap.
Power: Six nicads in series power the motors to 36 volts, another four power the Etek at 48 volts, while a seventh runs the miscellaneous stuff like the gyro.
Wheels: Four indoor go-kart wheels. Provide excellent traction on indoor surfaces. These are stuffed rather than pumped, so a puncture wont slow it down too much.
Motors: 4 S28-400 magmotors at 36 volts.
Extras: It now also features Tempest style shock proofing.
Safety link: Under a hatch at the top.
Strengths: Psychotic weaponry, design evolved to eliminate as many weaknesses as possible. Therefore, it€™s extremely difficult to knock out.
Weaknesses: High ground clearance under the skirts, not as manoeuvrable as unskirted 2 wheeled robots.
Robot 2
Name: The Disc 5
Shape: It€™s still the €œbar-bell of doom€ shape we€™ve all come to know and€¦ Know. The framework around the disc itself is gone now, for two reasons. First off, people had trouble imagining what shape it was and kept thinking they could effectively latch on to it, and secondly because€¦ Well, basically the weapon itself is more or less indestructible anyway so I may as well save some weight. Anything powerful enough to damage the disc won€™t be put off by Ti bars. It still has the side spikes, but these are no longer the removable links.
Size: 60X110X60 CM (LWH)
Weight: ~100 KGs
Speed: 10 MPH.
Ground clearance: Under the wheel protectors, it€™s 5 mm.
Weapon: 27 KG spinning disc, powered by one LEM 130 Lynch motor and going at 2500 RPM. What€™s so special about this new version is€¦ It has no teeth! Rather, it has no detachable teeth. Instead, the teeth are actually a part of the disc itself, so it would have to be shaped specially. The energy output is 36 KJ€™s which, while modest by vapour €˜bot standards should still be enough to make a mess of things.
Weapon 2: The outer axle the disc is attached to now also spins along with the disc. This has several little tungsten spikes for teeth, but it€™s more a defensive feature than an offensive one€¦ Try grabbing hold of that
Wheels: Shock horror€¦ It now technically has six wheel drive, although it only runs on four at a time. In an idea stol€¦ borrowed from Gigavirus, there are three wheels on each side, and they are arranged in a triangular fashion, so when it€™s flipped it will inevitably land on two. It can€™t balance on just one, as the weight will drag it over. Now it actually has something to push against as it stops, it becomes as easy to control as anything can be with a huge gyroscopic force in the middle of it. The wheels are made of 1 CM solid grade 5 Ti. Wrapped and glued around that is 3 CMs of soft compound rubber, allowing it to squish downwards a bit and absorb its own hits, and around all of that are vulcanore (or however you spell it) rubber tyres to provide traction. These are protected from disc attacks by two semi-circular wheel guards, so each wheel unit still looks like a ball.
Chassis: The main chassis consists of one solitary 1 CM thick 4 mm box section hardox bar. Slotted over that is a secondary axle, inside which are the batteries. There are also two other triangular chassis€™ supporting the wheels. These are made from 4 MM 1 CM box section Ti bars with weight reducing holes.
Armour: The true axle and chassis is a 4 MM hardox bar. The battery axle is 5 mm aluminium. The semi circular wheel protectors and side spikes are 6 mm grade 5 Ti. The disc itself is 2.25 CM€™s of Titanium, and the spinning axle is 4 mm grade 5 Ti.
Srimech: Totally invertible. Controls won€™t even have to be reversed after flipping, meaning it can just go straight back on the attack.
Drive: 2 S28-400 Magmotors at 24 volts.
Safety links: It still needs two. These are at the very ends of the battery axle, accessible by holes next to the spinning axle. Technically it€™s possible to hit these with a toothpick style axe, but in the middle of a battle, when both robots are moving around and you€™re in a control pod at least 20 feet away€¦ Well, it€™s not going to happen.
Strengths: Very hard to hit, and hits very hard. Also thanks to the new wheels, it€™s about as controllable as something can be when it€™s got a gyroscopic force smack bang in the middle of it. Also thanks to the shape of the wheels, other spinners shouldn€™t be able to hurt it as much.
Weaknesses: To be honest I€™m not sure€¦ I haven€™t kill analysed this new version as much as the old version, so it may still be possible to surprise me with strategies I haven€™t thought of a good counter for:wink:
Yes I know: It€™s possible to avoid the weapon by being too wide to get in between the wheels. This is not a weakness, as it€™s extremely hard to effectively exploit. If you€™re a box, you€™ll still have corners I can go for, and will likely have to have thin armour or go overweight. If you€™re round, there€™ll always be a bit I can hit thanks to your shape. Anyway it€™s as long as rules allow€¦ So quit asking me about it.
Robot 3
Name: NSBFR X (Never Seen Before Fic Robot X)
Shape: Invertible box wedge with rounded sides, plus side and rear skirts.
Weight: Dependant on weapon set-up, but the heaviest is 100 KGs
Speed: 20 MPH
Weapons: Interchangeable weapons selected from the below list:
1: Basic horizontal 5 KG spinning bar. This goes around at 1500 RPM.
2: Electric 4 mm hardox pincers with weight reducing holes. These have 5 CM soft compound rubber pads on the tips, and are used against FBS€™
3: The classic solid hardox scoop with controlling latch, weighing in at a massive 20 KG€™s. Mainly used against flywheel wielding nasties.
4: Electric lifting plate, able to tip over 150 KG€™s€¦ I€™m sure I can find a few things to use this on
5: 12 KG spinning drum spinning at 3500 RPM, powered by a LEM-130 (my favouritest spinner motor) at 48 volts. Probably won€™t damage much, but could tip some robots over.
Weapon attachment method: I have changed this. First off the weapons are slotted on, and a 1.5 CM titanium locking bar is pushed through the side of the machine, and then held in position with two 5 mm hardox bolts. The under-section of the weapon is then attached with more bolts, holding it on very firmly and should prevent the weapon from being torn off (which as far as I know never happened, but no sense taking chances).
Armour: 5 mm grade 5 ti.
Ground clearance: 0 at the front no matter which wedge is being used. 4 mm at the side, and 6 mm at the rear. If using the pincers, the front GC is 4 mm. The skirts give it 0 mm all round, and are hinged so flop over when flipped.
Wheels: 4 indoor go-kart wheels which are stuffed rather than pumped.
Motors: 2 LEM 130€™s powered at 48 volts.
Srimech: Invertible.
Safety link: Under a hatch at the rear.
Strengths: Good armour, interchangeable weapons. Quick.
Weaknesses: May not perform as well in melees. Might still be possible for weapons to come off mid-fight, but I doubt it€™ll happen.
Robot 4
Name: Starstorm 2
Shape: Dome, with a spike on top in the centre to allow it to self right.
Colour: Black with stars painted on.
Weapon: Full body flipper. It uses three 80 bore X 160 stroke rams, powered on 500 PSI. When the weapon fires, the entire lid of the robot shoots upwards. The aim of this robot is: Shoot it high, watch it die. Because of the shape it€™s likely to throw opponents up rather than long, meaning a high drop but it will land near me, so with decent driving I can keep getting under them as they fall. Won€™t be able to OOTA unless pretty close to the wall though:sad:
Weapon 2, more or less: Four skirts completely surround the machine. These can be raised and lowered using linear actuators. They€™re raised when cruising, but when I want to get under something, the skirt in question is lowered as I attack, allowing me to slide under nicely. The skirts can also be lowered as a defence mechanism. When lowered fully, the skirts go flat against the floor, so most wedges will go straight over and onto the dome, and can then be launched.
Armour: 4 mm hardox with weight reducing holes for the dome, 3.25 hardox for the skirts and 6 mm Polycarb for the base.
Drive: Four wheel drive, powered by two S28-400 Magmotors.
Ground clearance: Variable depending on skirt level. Minimum is 0 mm, maximum is 5 mm. Under the front and rear GC though are rollers, allowing it to move up and down ramps easily.
Turning circle: 0.
Srimech: The lid will tip it over. Thanks to the spike, this will work 100% of the time.
Extras: Contains Tempest level shock absorption.
Safety link: The top spike.
Strengths: Hopefully very high powered flipper, reliable, tough armour. The shape of the armour will make spinners glance off rather than actually damaging it. Also 360 degree offensive/defensive capability.
Weaknesses: Can be out-pushed, and like any totally new ideas I€™m only 50% sure it€™ll work. Also thanks to the flipping method, opponents will likely go up high, but not along very much so may struggle OOTA-ing a bit.
Robot 5
Name: I.D.S.F.A
Shape: Similar to Raging Knightmare..
Weight: 100 KGs
Speed: 20 MPH
GC: 0 at front, 1 CM at back and sides. 0 with skirts at back and sides.
Drive: 4 wheel drive, powered by two LEM 130 Lynch motors at 48 volts.
Weapon 1: A front hinged flipper on the front, using two 120 stroke, 80 bore rams on 250 PSI. Don€™t know how much it should be able to tip over, but should manage other robots fine. There is a lead weight bolted inside the machine in the far front to give it a little weight and ensure it can get under other machines, along with a sharp strip on the front to let it slide under skirts. There is also a speed bump on the end of the flipper to make sure fast robots like Storm 2 can€™t just drive straight over it.
Weapon 2: A rear steel horizontal disc. This weighs in at 15 KGs, and deals out 10 KJ€™s.
Armour: The front flipper plate is made of 4 MM hardox, and the rest of the machine is 4 MM grade 5 Ti.
Skirts: Made of 3 mm Grade 5 Ti. These are held down with springs, but not the dual sprung monsters as seen on SpinVerter. Just regular springs like on Storm 2 to make them a little harder to get under than regular hinged skirts.
Srimech: The flipper. The weight installed in the front of the machine makes sure it rests on the flipper and not on its back, for more efficient self righting.
Strengths: Fast drive and good flipper mean it could get under and throw over opponents before they can even move.
Weaknesses: Armour and rear flywheel compromised for weight.
Robot 6
Name: Enter The May Tracks
Shape: Like Comengetorix, but with more of a wedge on the front.
Size: 130X60X18 CM (LWH)
Speed: 20 MPH
Weapon: Rear hinged flipper, powered by two 80X140 rams on 150 PSI. It has a flat extension plate, extending the front by 2 CM, and allowing it to defeat most skirts. It has a recycler system as well, theoretically giving it unlimited fire power. The sunglasses are made of metal, and are attached to the top of the flipper to stop robots going straight over the top like Storm 2 did with Firestorm.
Armour: 3.25 MM hardox.
Mobility: Steel tracks, with rubber strips glued in place to provide traction. These are hidden inside the robot, meaning only an axe can attack them, after flipping the machine. As there are very few Axe/flipper combos I should be safe from this If I have to go up ramps, I can remove some hardox plates to expose the tracks and make it extremely manoeuvrable as only a tracked machine can be,
Motors: 2 S28-400 Mags at 24 volts.
Ground clearance: 0 at front, 5 at back and sides.
Strengths: Good traction, has a lot of flips, and all-round toughness. It can keep going on and on and on and on and€¦
Weaknesses: Tracks are exposed when flipped,
Robot 7
Name: Tempest: Evil-er-oution
Shape: Disc shaped
Weight: ~100 KGs
Size: 65 x 20 CM (DH)
Speed: 15 MPH
Ground clearance: 1 CM all round
Motors: The two wheels are powered by S28-300 Magmotors at 24 volts, but the weapon is powered by a LEM 130 Lynch motor at 48 volts. These are powered by battlepack NiCDs.
Wheels: Two. These have only semi-good traction, to prevent it staying near the opponent after striking. Again, they€™re stuffed instead of pumped.
Weapon: Full body spinner, can reach speeds of 2000 RPM. It now has interchangeable tooth options. Options 1,2 and 3 have four teeth, and are the classic backward hook shape, while option 4 has two and are flatter.
Option 1: Short 2 CM cutting teeth, for robots with weak armour and no wedge. I€™m not expecting to use these much.
Option 2: These are basic 6 CM teeth. These should still give Tempest enough range to out-strike other spinners and hit wedges before they get in under the main body.
Option 3: This is a set of 15.5 CM teeth. Used for shallow wedges and spinners with longer teeth.
Option 4: Two 25 CM teeth, running as close to the floor as possible. These are used against machines with high GC€™s, enabling it to chop up the wheels and damage the drive chain better. Like option 1, I€™m not expecting to use these much, but y€™never know.
Armour: 8 mm grade 5 Ti for the rim, 1 CM Aluminium at the top and bottom.
Srimech: Runs either way up. If the weapon is running, it cant stay on its side.
Extras: Deliberately bounces off of things it hits, so that its just about impossible to push, and also has time to spin up to a damaging speed again. There is rubber tape at all places where two pieces of metal join, and it has rubber shock pads mounted at strategic places on the inside, and the important components are foam mounted, allowing it to absorb its own impacts very well.
Safety link: In the centre of the machine, accessible at both top and bottom thanks to panels.
Strengths: Damaging weapon, it€™s very reliable, is hard to predict and cannot be shoved around.
Weaknesses: Is also pretty hard to control because I€™ll never know exactly where it lands. Wheels are exposed to axes, but are stuffed so won€™t take too much damage from them.
Realie
Richard can pick a random one.
Ill enter May Tracks in the house robot rebellion, and NSBFR X will have another shot at the challenge belt.
Weight- 91.2kg (WDOR)
Dimensions- L- 60cm, W- 90cm, H- 28cm
Speed- 16.7mph, 7.5m/s
Shape- resembles a spanner, with the tightening bits at the side.
Ground Clearance- Not too big, but not tiny either, probably around 4mm
Turning circle- Minimal, if not nil
Armour- 1cm Grade 5 titanium all over, weighing a total of 38.88156kg
Power- 12 x 2480mAh, Apogee Lithium Polymer batteries, running at 11.1V each, but run in series to crank it up to a limit of just 24V as this is all we need and they weigh a total of just 1.86kg. They power 2 PERM-PMG-080€™s running at 24V and weigh a total of 6.1818182kg and produce 7.9BHp. The motors are geared down at a ratio of 14:1
Locomotion- We€™re using wheels from off-road skateboards for the main powered central reasons, and then we have 8 wheels from normal skateboards mounted on all corners top and bottom for extra stability.
Removable Link- The removable link is in the centre of the top of the machine, directly above the weapon.
Weapon- In the centre of the spanner form, there is a 50cm diameter horizontal disc, running off 2 x LEM 130€™s running on a reduced gearing to just 2000RPM . This will produce just over 10Kj, but the numerous little teeth on the outside (about 250 of them) will constantly chew at the surface. The whole disc is made of 1cm titanium and weighs just 9.2kg.
Srimech- Invertible
Strengths- Invertible, Nippy, Hard To Get Hold Of
Weaknesses- Slightly tricky to drive, Weapon will not damage thick armour
S.U.E.D.E (Smash Up Everything Designed€¦ Ever)
Weight- 98.8kg (As ever, weight distribution available on request)
Dimensions- H- 35cm, L+W- 65cm
Speed- 9.6mph
Shape- Low Square Cuboid
Ground Clearance- 7mm chassis, dead zero everywhere else
Turning Circle- 0
Armour- 4mm RSP-707 TG top, 7mm Hardox on sides above skirt level, 3mm ti underneath, 5mm polycarbonate base
Locomotion- 4 240mm foam filled wheels
Power- 4 x S28-150 Magmotors, producing 11.72BHp
Removable Link Position- Underneath rear skirt about 10cm back.
Weapon 1- The skirts. These are angled to lie dead flat on the ground, as well as being at 37 degrees, which is an optimum angle for sliding underneath. These are to drag robots up, to counteract flippers, and to provide a way of combining defence with the offence.
Weapon 2- On top of the machine is an 18kg spinning bar powered by a single LEM 130 off 48V. it spins at 2600rpm and produces a nasty 83Kj of energy, which we predict should be able to nicely cut through up to a cm of titanium.
Srimech- Another incredible part of the machine. When we are flipped, the bar naturally slows down. When the speed reduces to a speed of around 60rpm, at which point such action will not damage the mechanism, 2 latches will automatically stop the blade from spinning. This will enable us to fire 2 low pressure arms, each with around 14 fires before the pressure drops. This should be enough per fight
Strengths- Good all-round machine
Weaknesses- Can be beaten by a strong, fast, powerful flipper as well as a couple of single machines that shan€™t be named. Very little will beat this one as it is designed along the same line as Spinverter, in the sense that it€™s the best of everything in a small package.
Weight- 89.4kg- (WDOR)
Dimensions- H- 40cm, L- 1m, W- 70cm
Speed- 13.3mph or 5.3 m/s
Shape- 2 x 35 degree wedges about 40cm long, with a 3ocm box section in the middle.
Locomotion- 4x Solid aluminium hubs with old karting wets around it
Ground Clearance- 1mm at sides, 3mm at rear, 0 at front
Turning Circle- 0
Power- 4x Dustin motors running on 36V powered by 3 TMC 36V batteries/ They produce a total of 8.84BHp
Armour- 5mm Aluminium Boron Carbide
Weapon 1- A larger hammer than before weighing 11.5kg. It runs off some very nice 1000psi nitrogen rams, and produces around 4 tonnes at the beginning and about 2.7 towards the end. At the beginning I€™d say it€™d cut through 8mm titanium in 2 or 3 swift hits. It€™s double sided, with one Terrorhurtz style blade, and one Mortis one.
Weapon 2- A small strip of ti/vanadium alloy that should enable each wedge to slide under easier
Removable Link Position- Under a small 6mm steel electromagnetically secured panel at the back of the robot.
Srimech- invertible, but the axe will right it if necessary due to the fact that the head is angled back into a hole, which keeps the head inside the body.
Strengths- Powerful weaponry, Manouvreable, good acceleration, well armoured
Weaknesses- Not the best pushing power, limited CO2.
Weight- 100.2kg (WDOR)
Speed- 12.8mph 5.7 m/s
Dimension- H- 23cm W- 70cm L- 93cm
Shape- Low wedge, with extra steeper wedge part at back.
Locomotion- 2 x drilled aluminium boron carbide wheels, with custom cut tyres made from an old conveyer belt. These have miniature diamond shavings in to allow extra traction. They stick out at an angle out of the back wedge. However, they have wheel guards to protect them, which show nothing but the bit that hits the floor.
Ground clearance- 0 at front, 0-5mm at sides, 2mm at rear.
Turning circle- 0
Armour- 5mm Nanoflex, with wheel guards and flipper being made from 7mm
Power- 2 x S28-400 motors running at 24V producing 9BHp but only weighing 6.2 kg. We€™ve got 2x 24V TMC batteries powering them.
Removable link position- about half way down in the wedge at the back.
Weapon- A Helium powered flipper, with 4x 2kg canister running at 750 psi. This should have around 35 flips in it and should be able to toss robots about 3-4 feet into the air. It can be cranked up to 1000psi or cranked down to 500, changing the flips level by 10 each way, and upping/downing the flip height by about a foot.
Srimech- Invertible and capable of flipping ala Rick both ways up.
Strengths- Powerful weapon, invertible, good manouvreability
Weaknesses- Not quite sure yet, possibly low on traction with 2WD, but htose wheels are well gripped.
Weight- 100.3kg (WDOR)
Dimensions- H- 65cm, L- 65cm, W- 75cm
Speed- 11mph, 5.1 m/s
Shape- Somewhere between S6 Sabretooth and Atilla the Drum.
Locomotion- 2x Motorbike wheels with screws embedded. These are bigger diameter than the robot itself.
Ground Clearance- Massive
Turning Circle- 0
Armour- A cage made from a 3mm titanium mesh with moulded 8mm fibre glass armour over that.
Power- 2x S28-400€™s at 24V giving 9BHp. These are powered by some TMC batteries at 24V.
Removable link position- Inside the left wheel, as far in as possible whilst keeping it accessible.
Weapon- As before, the weapon is a 300mm 18kg vertical disc on an arm, which can swing right through the whole arc of the robot, and is capable of coming down with a thump. The blades are mounted diagonally, which means that they are capable of both flipping and ripping. The cage can also swing over the top, protecting the axle and wheels from the side that is unprotected by the disc. This means that other than the cage, nothing can be damaged apart from the disc. It should produce about 62Kj. It€™s powered by another S28-400 on 24V and has a spin-up time of 4.7 seconds.
Srimech- Invertible
Strengths- Powerful weaponry. Manouvreable, Strong
Weaknesses- Low traction, slow acceleration.
Weight- 61kg frame, 97kg with heaviest setup weapon.
Dimensions- The part that things are attached to is: H-25cm- L- 60cm, W-65cm
Speed- 17.5mph
Shape- Varies from setup to setup
Locomotion- 4 x wooden wheels with custom cut conveyer belt treads.
Ground Clearance- Average of 0 at front, 2mm everywhere else
Turning Circle- 0
Armour- 5mm Hardox, with 2mm Polypropylene laminate
Power- 4 x 1.7BHp DeWalt motors on 24V, powered by 4 packs of 24v Nicads.
Removable Link position- underneath a hatch at the back and about 13cm in.
Weapon Setups- Including bolts, positioning and add-ons, weapons will way no more than 35kg, bringing the weight with maximum setup weight, to 96kg. There has been one designed for each weapon I can think of, so here they are.
The anti-axe weapon. An extra 20cm box extension, with a 8kg bar. It spins at 1500 rpm and only produces around 20Kj, however the idea is that the inertia will deliver a shock to the internals, whilst spinning them, putting the axe off course as well, rendering the generally uni-directional weapon useless. 26kg weight
The anti-crusher weapon. Most crushers use hydraulics and therefore are slow self-righting. Therefore this setup is a longish wedge, with a Voltronic style lifter, with the teeth on as well, whereby we€™ll flip them over and then try and stop them getting back over by trying to grip them with the static teeth on the top of the lifter. The wedge is made from 4mm Hardox, whilst the arm is 1cm titanium. 34kg weight.
The anti-drum weapon. It€™s the anti-flipper weapon, but the wedges are 6mm Hardox that saves around 7kg. The rest of this is used to create an entanglement device, which is cargo nets folded back on themselves and covering the whole machine bar the top. It€™s attached reasonably loosely in order to snag the weapon as opposed to letting them get stuck in it. 35kg weight
The anti-flipper weapon. 2 short but well angled 7mm Hardox wedges. Each weighs 18kg and is positioned in parallelogram format in order to counteract flippers who should get underneath the sides. 36kg weight
The anti- FBS weapon- A hinged wedge with the wedge being slightly bowled ala Ramthrax. A linear actuator run off 48V powers it, and it has the capability to lift 400kg and to lift around 240kg out of the arena. Weight 33kg
The anti-horizontal spinner weapon- It€™s almost exactly the same weapon as the anti axe weapon, except the front has a 9kg bucket scoop made from titanium, and the bar is at the back. The idea is that we ram with the scoop, but should the spinner hit us, we€™ll spin around, and their own weapon will position them perfectly for an attack by the bar. Weight 35kg
The anti- pincer weapon- All pincers will have to either go to the back, in which case we have added 2 20x 30 7mm Hardox panels in order to stop them there, as well as a box extension with a pneumatically appearing drill. This is because on most crusher bots, the ram as well as the axe has to be exposed between the pincers, so if we grab them, we€™ll just fire straight at it and hopefully break the bastard€™s weapon! Weight 31kg
The anti- rammer weapon- This was the hardest one to design a weapon for, but possibly the easiest. Every side face has 3 sets of 7mm Hardox bars each of which has a series of titanium and carbon ramming spikes. The top and bottom set will help prevent them sliding underneath, whilst the middle sets will be doing the damage as the spikes there are 15cm long as opposed to 8.- Weight 36kg
The anti- vertical disc weapon- The best way I can think of getting rid of vertical discs is to keep flipping them over. However, I also thought that you can€™t keep doing that, so you€™ve got to keep damaging them as well. We therefore have one of our 18kg wedges with a 11kg steel drum with 4 titanium blades powered by 2 LEM130€™s, which spins at 2300rpm and produces 7Kj. This is not a lot, but will flip another robot over easily, and will kill weaker robots armour. Weight- 35kg
The anti- MDU/Tengu/Tempest weapon- One of the 14.5kg 6mm hardox wedges, with the added weight being used to stick extra 1cm hardox panels on the other 3 sides. Hopefully able to deflect attacks whilst ramming them around. Weight- 36kg
The anti- The Disc weapon- The Disc can only hit things that are between the wheels. Therefore we are too long to go between them, so we have 2 weapons that will completely negate the disc. We have a large 7mm titanium static bar at the back, around 1m wide, which not only will stop them disking us, but will make it harder for them to ram us as well. At the front, we have a lightweight lithium carbide wedge, which is also around 1mm wide and weighs around 14kg. Weight- 27kg
Srimech- Invertible
Strengths- Multi-weaponry enables weapon to be chosen for particular opponents. Good pushing power when used in conjunction with weaponry
Weight- 98 kg
Dimensions- H- 40cm - 65cm W- 60cm L- 85cm
Speed- 14mph
Shape- Very much like Razer
Ground Clearance- 0 at front, 1mm everywhere else
Turning Circle- Almost 0 thanks to skid-steering
Armour- 6mm Plasma Nitride coated Titanium
Locomotion- 4 small rubber wheels, supported by metal framework
Power- 4 Bosch 750€™s producing 4BHp powered by A large 24V battery salvaged from a Makita charger, and weighing approximately 3kg
Failsafe Position- In a hole under the arm in a place where it doesn€™t reach.
Paint Scheme- Wheely Bin Green
Weaponry- A front Hydraulic €œCrusher€ style crusher running of a ram and squeezing with a force of 7 tonnes at the tip. It has also extended the idea Razer had with the 2nd claw for lifting as when the arm is full down, a hook shaped arm, welded about 7/8 the way down the crusher, which will scrape along just above the floor, meaning that if a crush has been missed, or using the lifter is more effective, we have versatile weaponry
The crusher is made of 6mm Hardox and can crunch through about 4mm Hardox. The other design feature of the crusher, is that that crusher head, is a lot like the axehead on the Stinger arm. This means that the pressure will get less as the hole widens, as it means that the force is less, as the area of the ram gets higher. This enables us to easily drop robots as opposed to getting stuck on the ram. The ram will only go in about 10cm as well, as opposed to the 25cm that Razer boasts. This is perfect for cosmetic damage and batteries, as well as fail-safes.
Srimech- 2 small electric arms on the side of the robot
Strong Against- Slow robots, Robots with high Ground Clearance
Weak Against- Other crushers, Axes
Robot most compared to- Crusher
House robot most feared- Mr. Psycho
Strengths- Powerful arm, controllable
Weaknesses- Slow self-righting, Low pushing power
And for my realie I shall take Voltronic.
(Message edited by Matty Haka on November 02, 2005)
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