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Not-So Insane Robotic Elimination Challenge!

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  • Not-So Insane Robotic Elimination Challenge!

    Yep. After two failed attempts at tournies, Im trying again. I never know when to quit, do I? This time, however, less overkill on the hazards, for your much needed sanity.
    ARENA: A arena with two segments, connected by a tunnel. In the first segment is where a majority of the hazards are, and the robots starting positions. The second segment is where the house robots are, so try not to get pushed over there!

    Segment one: 4 hazards here. 4 discs [like the spinners from the Battlebots arena, except with spikes instead of just being bare, so instead of just disorenting, they can also do damage] in each cornor, 3 heated circular diamond-tipped killsaws that come out horizontilly in the middle of each side[ excpet the side where the tunnel is]2 arena flippers [Like the ones in RW, except for more powerful and shoot upwards, located close to each ohter in the middle of the arena] and one pit shortley behind those two flippers, which opens halfway through the match. OOTAs can also be scored with a well aimed flip over one of the sides.
    Tunnel: One side is located at the bottom side of the first segment [both are shaped like squares] and the other is located at the top of the second segment.
    The area seperating the top and bottom is pretty wide, so a good flipper could flip whoever was pushing it, back up, then turn the tables!
    Second Segment: If the house robots are angered here, they will attack and try to chase you to the other side! Or, if they feel like it, they could send you to the FOrge hammer on the opposite end of the tunnel, which is like the pulveriser from Battlebots, but with a heated spike attached.
    Possible house Robots:
    Psycho Cyan Evolved: Same as version on the FAR stats, but with 20kg discs instead of 10kg, and also 9mm hardox. Also two more drive motors.
    Shovearound 2: Same as before, but with 4 PERM PMG 132s powering it on 72v! Try fighting back to THAT kind of pushing power!
    Hurricane Hugo 4: Same as before, but with a 40kg spinner mechanism and 8mm hardox on the top and bottom to protect it aginst hammers! Also run by THREE eteks on 48v instead of S28-400 mags, which power up the speed to 50mph!
    SUNCUST: Same as before, but now powered by 4 Eteks on 48v which brings up the speed to 25mph, and the jaws have been powered up to 5000 PSI with 20 tons behind it! Also 10mm hardox.
    Only two house robots will be in at a time, randomly selected.
    The format will be like this: Four brackets of 16 bots each. There will be 4 heats divided with 4 robots each for each bracket. Each robot that is the last one standing [or wins a judges decision] Goes through. The winners of each of the four heats then fight each other, and the last two eliminated are out. Then its a one-on one fight between the two survivors. The winner of that match moves on to the finals. Once the four finalsts make it there, theres another heat with 4 robots. The first two out fight each other in a playoff, and the last two standing face off for first place. Unlike most tournys, there are only 4 seeds, and if theres a next season, those four will be in the first heat of the first bracket.
    Also, like most tournys, Heavys only.
    REGISTRATION RULES:
    One person may not enter. That person knows who he is.
    Please, no reserving spaces. This isnt a grudge or anything, but I want to prevent any further hold-ups beacause people wont get their stats in [glares at Martyn while getting memories from minimirec]
    *Note, Martyn isnt the one restricted from entering, just for those who thought so*
    No nets, chains [if used for attacking] passive-only bots, flamethrowers, or anything else that wouldnt be allowed in other tournys. Clusters are allowed, and can be linked by any means. All of the bot must be knocked out to be eliminated, though.
    8 people to enter 8 vapours each. No realies allowed.
    JUDGING:
    17 points are given between 4 catagories: [Note this still holds true for 4 way heats, but bots knocked out will not recive any points]
    Damage given: How much damage you dealt.
    Damage taken: How much damage you recived.
    Control: How well you controlled the other bots.
    Agression: How agressive you were.
    That should cover everything. Heres hoping for some entries this time!

  • #2
    Not-So Insane Robotic Elimination Challenge!

    Im not that person, am I?

    OK, here is TEAM DINOWARRIOR!!!

    ORKA MK4

    Weight: 100 kilos
    Body Shape: Behemoth
    Speed: Some 15mph
    TC: 0
    GC: 2mm, 0mm at front.
    Wheels; 6 inner
    Armour; 7mm titanium
    Power; 3x 12v batteries, powered by a couple of Magmotors
    Colour; Black with white patches
    Weapons; A Behemoth like bucket scoop, made from titanium, and quite capable of lifting 300 kilos. It has a claw like device to grab an oppodent, like the claw on Mantis. The scoop is pnumatically powered, and has about 45 odd flips.
    Srimech: It has a dorsal fin on top used for self-righting
    Inspiration; Ive always liked Orcas. Adding the K made it sound more dangerous.
    Strengths; Weapon
    Weaknessess: Hard to turn

    BIO
    Every big team needs some big star to bring in the crowds. My big name is Orka MK4, representing Team Dinowarrior in all its glory.
    No one is faster, smarter or more agile than Orka Mk4. When charging, other robots need to get out of his way. He can flip just about ANYTHING that doesnt take the warning, or simply grab hold of them. Hes ready for battle! Are you?


    DIE-CERATOPS RE-INVERTUS

    Weight; 100 kilos
    Body Shape: Wheely Big Cheese
    Speed; 15mph
    TC; 0
    GC; 0mm at front, 3mm at sides and back.
    Wheels; 2 inner, sticking out only slightly,
    Armour; 8mm titanium
    Power; 3x 12v batteries, powered by a couple of Magmotors
    Colour; Green, with Killer Carrot style wrinkles, mouth and eyes. One of the eyes has a plaster over it, the other is a black eye. A few bandages are painted on this time.
    Weapons: A huge Wheely Big Cheese style flipper, capable of flipping a tonne or so.
    Srimech; As the name suggests, the robot runs inverted. Bars prevent side strandings, and the back is rounded, so stranding THAT way is outta the question. The flipper works upside down.
    Inspiration; Ive always liked Dinosaurs. This is a pun of Triceratops. The Invertus part is pretty obvious.
    Strengths; The ability to work upside down and still be able to use its weapon, now easier to control.
    Weaknessess: Tengu VI

    BIO
    Orkas cute-on-one-side-pure-hell-on-tuther friend, Die-Ceratops is equally as powerful and as nippy as his buddy. In the arena, he can get to oppodents/victims in record time. Then, once his flipper is underneath them, they can kiss the ground good-bye. Of course, hes teamed with me, and I can be rather protective over him...


    CYCLONE FORCE 2.5

    Weight; 100 kilos
    Body Shape; Storm 2
    Speed; 25mph
    TC; 0
    GC; Side is 0mm due to skirts. Back is 2mm. See set-ups for front GC
    Wheels; 6 inner
    Armour; 7mm Titanium.
    Power; Similar stuff to what Storm 2 uses.
    Colour; A blue-ish grey tone all over.
    Weapons; The robot has 5 set-ups, 2 brand new...

    SET UP 1...A lifter device, similar to Storm 2. In theory, it can lift 190 kilos. The front makes a wedge and results in a 0mm GC. However, the wedge is useless upside down.
    SET-UP 2...A pair of Kan Opener style claws, with about 4 tonnes of pressure at the tip. Front GC for this and Set-up 3 is 1mm.
    SET-UP 3...A Disc-O-Inferno style disc, reaching speeds of up to 3000rpm and with similar damage capability to this dangerous bot (I mean, look what it did to Panic Attack).
    SET-UP 4...Two 30cm long spikes, which, combined with the speed of the robot, can easily penetrate weaker armours (Id say anything 4mm thick or less, minus Steel, is in a bit of trouble).
    SET-UP 5...The most risky approach, A simple bucket scoop, like X-Terminator. The scoop is static, but can get underneath virtually zero ground clearance. Its front is 0mm.

    NOTE: Because of the rules, I will not be using set-ups 4 or 5.

    Srimech; The robot runs inverted, the sides are protected by the skirts and back stranding is impossible. Set-ups 2, 3 and 4 work upside down.
    Inspiration; The original Cyclone was named because it is the name of a storm and it sounds threatening. The force came later, after it became a pusher.
    Strengths;Raw power
    Weaknessess;Lack of control, Set-ups 1 and 5 do not work upside-down.

    BIO
    When Cyclone Force 2.5 is in the game, every other piece of metal is scrap! Cyclone can travel across the arena with great speed AND power. His interchangable weapon system means NO ONE is safe. Thank goodness hes harmless when turned off.


    LEPROSY INFECTION

    Weight; 100 kilos
    Body Shape; Tetanus Booster
    Speed; 18mph
    TC; 0
    GC; 2mm
    Wheels; 4 inner, top sticking out. Wheel flaps are situated either side of the wheel to protect them.
    Armour; 7mm titanium
    Power; 3x 12v batteries, powered by a couple of Magmotors
    Colour; A disgusting shade of lime green.
    Weapons; A very large, very dangerous vertical drum, capable of reaching speeds of 4000rpm. The teeth on the drum are curved upwards so they can flip as well as damage and very sharp at the tip. There is a reason for this...
    Srimech; The robot is invertable. Bars along the side and back prevent stranding. The wheel flaps, both on top and bottom, are set so the robot can still run inverted without getting stranded. Once upside down, the teeth of the drum gouge out robot parts.
    Inspiration; Named after the disease which causes the skin to flake and fingers and toes to drop off...namely because the robot does something similar. The basic idea came from an episode of The Simpsons.
    Strengths; Drum, control is pretty good
    Weaknessess; Wheels may be vulnerable to axes

    BIO
    When youve got sharp teeth, sickeningly bright green paint and a name of a skin disease, battle invitations are pretty remote. So, hes loving life in the Robot Wars arena where he can make others sick. Leprosy Infections drum is killer! And when hes upside down, those teeth start gouging out his prey. Grrr...


    MEGA MASHER 2

    Weight: 100 kilos
    Body Shape: Minion
    Speed: 12mph
    TC: 0
    GC; 0 at front, 1mm at sides due to skirts.
    Wheels; 4 inner.
    Armour: A nice 3mm of steel
    Power: Similar stuff to what Tornado uses.
    Colour: Red and yellow.
    Weapons; The front is a wedge, and the back has a nasty vertical disc, powered by its own motor and spinning at 2000 rpm. It can probably flip as well as damage. A side Minion style bar comes out from the side.
    Srimech: The aforementioned bar rights the robot, even though it can run inverted.
    Inspiration; This is probably the only robot I have where I have had no inspiration. It just came as a good name.
    Strengths: Power, weaponary
    Weaknessess: A little bulky, not as heavy as the body would suggest.

    BIO
    Mega Masher is still hell bent on robot destruction. Whether you think of him as the baddest, most brutal robot ever or just a power crazed crazy thing - just dont tell him when his disc is spinning at full throttle! His wedge is also dangerous; being one of the lowest out there. Dont trust this robot to lose as far as you can throw him! Even better, dont try to throw him at all; hes based around Battlebot champion Minion, and way too bulky for flipping.



    NO, NOT STEVEN WHATISNAME

    Weight: 99 kilos
    Body Shape: T-Minus
    Speed: 16mph
    TC: 0
    GC: 2mm, but the flipper blade reaches 0.
    Wheels: 2 semi outer (that means theyre protected)
    Armour: 5mm titanium
    Power: The usual 3x 12v batteries and couple Magmotors for power.
    Colour: Grey
    Weapons: An extremely powerful flipper (Try 300 kilos+). Can perform about 30 or so flips before it starts weakening.
    Srimech: The flipper acts as srimech. It can also be used as gymnastics. A light flip will knock the robot back over, but pressing hard on the button will send the robot into a 540 degree spin before landing, or a Matador style bound in mid air. All prperly controlled, of course.
    Inspiration: A quote from a cartoon. Taz-mania, I believe.
    Strengths: Powerful flipper, very entertaining.
    Weaknessess: Semi exposed wheels.

    BIO
    No, I dont know WHAT his mother was thinking, but thats her choice, not mine! This flipper flapper is back under my arms, and ready to make his own mark on the world. Like Mega Masher, he is based on a Battlebot champion, this time T-Minus, and thus is a master at powerful flips.



    AXE-O-LOTL

    Weight: 100 kilos
    Body Shape: Comengetorix
    Speed: 20mph
    TC: 0
    GC: 2mm
    Wheels: 4 inner
    Armour: Mainly aluminium (5mm) with 3mm Titanium top plates.
    Power: Same stuff as Storm 2 and Cyclone Force uses.
    Colour: Has interchangable panels. One set is pure black, the other pure white with pink tinges.
    Weapons: A very nasty axe, with the power of Dominator 2. The head is diamond tipped, and the whole weapon is VERY persistant. It can fire about 40 times in one fight.
    Srimech: The axe rights the robot. The robots body is designed so it cant be side stranded.
    Inspiration: My favourite amphibian, the axolotl.
    Strengths: Powerful weaponary
    Weaknessess: Questionable armour.

    BIO
    Axe-O-Lotl likes a bit of Mexican chilli powder with his lubricating oil. After a break in Mexico, Axe-O-Lotl has returned to join the mightiest of the mighty on Team Dinowarrior. His powerful/persistant axe is brutal, and he has just as much power as Cyclone Force.



    OBLITERATION

    Weight: 100 kilos
    Body Shape: Revolutionist
    Speed: 5mph
    TC: 0
    GC: 5mm all the way round. It has to be.
    Wheels: 8 inner (4 on top, 4 below)
    Armour: 7mm titanium
    Power: It drives on 3x 12v batteries plus a couple of Magmotors. For the weaponary, the power matches Phrizbee.
    Colour: Dark blue with tinges of black and brown.
    Weapons: This robot is a full body spinner. The teeth are increibally sharp. It spins at about 500 rpm, and does damage similar to Phrizbee.
    Srimech: Unusual for a FBS, this robot runs inverted.
    Inspiration: It sounded cool. It also sounds like a ride at an amusment park, if you ask me.
    Strengths: Body! Need I say more?
    Weaknessess: Rather slow, First timer

    BIO
    Obliteration has the disposition of a train wreck many times over. Though he prefers to take his time around the arena, his super powerful spinning body delivers a nasty blow. Obliteration is a first stringer, and considers himself A closer - And he doesnt like having his photo taken for some reason! Watch out for this guy - hes no sweet pleasent ride let me tell you!





    (Message edited by Dinowarrior on September 19, 2005)

    Comment


    • #3
      Not-So Insane Robotic Elimination Challenge!

      Why Not?

      FBSDS
      http://farr.proboards21.com/index.cgi?board=targeted&action=display&thread=112 7057591http://farr.proboards21.com/index.cg...y&thread=11270 57591

      Meat Slicer 2
      http://farr.proboards21.com/index.cgi?board=targeted&action=display&thread=112 5588841http://farr.proboards21.com/index.cg...y&thread=11255 88841

      Pit Drone
      http://farr.proboards21.com/index.cgi?board=targeted&action=display&thread=112 5598612http://farr.proboards21.com/index.cg...y&thread=11255 98612

      The Windmill
      http://farr.proboards21.com/index.cgi?board=targeted&action=display&thread=112 5588619http://farr.proboards21.com/index.cg...y&thread=11255 88619

      Cosmic Thunder 2
      http://farr.proboards21.com/index.cgi?board=targeted&action=display&thread=112 5588424http://farr.proboards21.com/index.cg...y&thread=11255 88424

      Malaria
      http://farr.proboards21.com/index.cgi?board=targeted&action=display&thread=112 5587515http://farr.proboards21.com/index.cg...y&thread=11255 87515

      Stats for the other two coming up shortly.

      Comment


      • #4
        Not-So Insane Robotic Elimination Challenge!

        No, you arent that person chris, and all good. Also, Alex, I can wait for the other two, just try not to hold it up too long.

        (Message edited by Swiss_tony on September 19, 2005)

        Comment


        • #5
          Not-So Insane Robotic Elimination Challenge!

          Dante, Tengu, Archangel, Slammer, Baldur, Kali, Allanon and Achilles

          http://www.alexjholt.tkwww.alexjholt.tk

          Comment


          • #6
            Not-So Insane Robotic Elimination Challenge!

            save a space for me i will get stats up aasp

            Comment


            • #7
              Not-So Insane Robotic Elimination Challenge!

              And so, cue Team Braveheart!

              1. Wedge Devolution
              2. Killotine: EVO
              3. S.D. IV
              4. Whirligig 4.0
              5. Clawdius Decimus Murderous
              6. All Scoop and No Stab Make Steve A Dull Boy
              7. Chameleon
              8. Tails

              Stats all here: http://fvagroup.proboards39.com/index.cgi?board=bravehearthttp://fvagroup.proboards39.com/inde...ard=braveheart Hope that suffices

              Comment


              • #8
                Not-So Insane Robotic Elimination Challenge!

                8 vapours... ouch...
                I currently own 3, soon to be 4...

                *cheers everyone up to help me design 5 vapours asap *

                nice tourney so far Tony

                Comment


                • #9
                  Not-So Insane Robotic Elimination Challenge!

                  The last two from Team Targeted

                  Drum Roll 2
                  http://farr.proboards21.com/index.cgi?action=display&board=targeted&thread=112 7160347http://farr.proboards21.com/index.cg...d&thread=11271 60347

                  Flank Attack: DT
                  http://farr.proboards21.com/index.cgi?board=targeted&action=display&thread=112 7156730http://farr.proboards21.com/index.cg...y&thread=11271 56730

                  Comment


                  • #10
                    Not-So Insane Robotic Elimination Challenge!

                    Ill enter, Tony!

                    Agro 3.5
                    Battle Raptor 4
                    Death Adder 3
                    MORD2
                    Ringwraith
                    Snakebite IV
                    SYNDOS
                    Tenderizers Revenge 2

                    AGRO 3.5
                    Weight: 100kg
                    Shape: Low invertable wedge with a low square hinged plate at the front
                    Dimensions: 85 x 65 x 40 (cm; l x w x h)
                    Speed: 17mph
                    Ground Clearance: 0 at front due to hinged plate, 1cm at sides and rear
                    Armour: 4mm Hardox
                    Wheels: 2, inside robot, and RC gyro for added control
                    Power: 2 Perm 080s motors on 24V powered by 24V @ 12amp batteries
                    Weapon: The hinged plate at the front allows 0 ground clearance - it can surpass skirts with a good push. At the rear is a 10kg 3000RPM X Terminator-like vertical spinning disc at the rear, made of titanium and powered by a D-Pack.
                    Srimech: Invertable.
                    Tactics: Try to get under opponents and use the drum on them. If I cant, use the rear disc on them.
                    Strengths: Fast, manouverable, dangerous weaponry
                    Weaknesses: A little tricky to control, high ground clearance

                    BATTLE RAPTOR 4
                    Weight: 100kg
                    Shape: Invertable box with wedge at front, rounded sides and rear, painted orange with black stripes like the raptors in Jurassic Park - since theres no room for an aesthetic raptor head, the paint job on the flipper displays a raptor head
                    Dimensions: 70 x 55 x 30
                    Speed: 16mph
                    Ground Clearance: 0 at front due to low wedge, 0 at sides and rear due to skirts
                    Armour: 4mm Hardox, with holes drilled in it to reduce weight
                    Wheels: 4, inside robot, poke out the top so the robot can run inverted, uses skid steering
                    Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
                    Weapons: The robot has an pneumatic Atomic-style flipper, with a flipping plate over the wedge at the front (with a plate sticking out of the front and running along the floor for 5cm for getting under skirts) and two bars attached to it that run down either side of the top of the robot to the flipper hinges 3/4 of the way along. At the centre of the top is a titanium electrically powered axe with a Terrorhurtz-style blade. Both weapons work at the front in this version - the flipper is fairly powerful since it is pneumatically powered (about 25 flips per fight), and while the axe isnt as powerful, it should still make a mark, particularly in vulnerable areas like wheels.
                    Srimech: Flipper and axe can both serve as a srimech (on their own, not together). If weapons fail in resting position, robot can run inverted. Flipper hinges and axe blade fit inside the robot and dont poke out the top, so they dont prop it up.
                    Tactics: Try to flip opponents, and if I cant, hammer them.
                    Strengths: Dual weaponry, invertable, manouverable due to skid steering
                    Weaknesses: Wheels vulnerable to axes, no weapons to attack from rear

                    DEATH ADDER 3
                    Weight: 110kg
                    Shape: The outside is a big 4mm thick Hardox ring, with skirts all the way round at the bottom, and also fitted at the top for when the robot is inverted. On the inside top and bottom rim of the ring are small wheels with no drives, to balance it off the ground. Inside the ring, attached to it by bars, is the flat circular body.
                    Dimensions: 100 x 100 x 25
                    Speed: 18mph
                    Ground Clearance: 0 due to front scoop and skirts, 5mm behind skirts
                    Armour: Ring is 4mm thick Hardox; body has 4mm thick titanium
                    Movement: Camshafts like Drillzilla
                    Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
                    Weapon: Main weapon is a pneumatically powered axe with a Beta-style hammer with sharpened ends. The axes attachment to the robot is not right on top, but a bit down into the body, allowing the robot to run inverted. At the front of the ring is a static curved scoop, which has a 0 ground clearance due to a titanium strip at the bottom - hopefully DA3 will ram opponents quickly and powerfully enough for the scoop to go underneath and the opponent to run up it and be overturned, or at least caught, a bit like BB middleweight Red Square. The scoop has a rectangle cut out of its top where the axe comes down when fired, and the ring has a rectangle cut out of its top half at the back where the axe rests, so the axes head and part of the stick bit can come out of it - the cutouts are lined with rubber so the axe doesnt damage itself on them.
                    Srimech: Axe works as srimech. If axe fails in resting position, the robot can run inverted, but cannot use any of its weaponry.
                    Tactics: Hammer opponents to death, or try to ram and overturn with the scoop.
                    Strengths: Fast; powerful axe; difficult to attack by flippers or spinners
                    Weaknesses: Will be helpless if turned over when axe is stuck in irregular position; could be attacked by axes

                    M.O.R.D2
                    Weight: 110kg
                    Shape: Box, with sides that slant outwards from the top and bottom edges to form triangles, like Tornados rear (hopefully this will lower the effectiveness of spinners)
                    Dimensions: 90 x 32 x 35
                    Speed: 20mph
                    Ground Clearance: 0 at front due to plow, 0 at sides and rear due to skirts, which are fixed to the points of the triangles and can work either way up
                    Armour: Body is 4mm Hardox; scoop is 4mm titanium; skirts are 3mm titanium
                    Movement: Camshafts like Drillzilla
                    Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
                    Weapons: At the front is an electrically powered scoop which operates through 180 degrees, so it can work when the robot is inverted. Behind the scoop is a 20kg spinning drum with 8 titanium teeth on it, spinning at 2000rpm and hopefully able to flip robots as well as damage them. The drum comes into play if the scoop is lifted.
                    Srimech: Invertable; triangles at sides and rear prevent it resting there
                    Tactics: Shove opponents with the scoop; then lift the scoop and attack with the drum
                    Strengths: Fast; good traction; powerful drum
                    Weaknesses: Less manouverable than wheeled robots

                    RINGWRAITH
                    Weight: 100kg
                    Shape: Invertable cylinder on its side, like Barberous, but weapon shaped like Pussycats blade from Series 4 & 5 (side on - its wider of course), painted black
                    Dimensions: 100 x 30 x 30
                    Speed: 18mph
                    Ground Clearance: 10mm
                    Turning Circle: 0
                    Armour: 15mm LexiGuard inside and a 30kg Duralumin spinning blade
                    Wheels: 2, outside robot
                    Power: 36V battery and motors
                    Weapon: 30kg Duralumin spinning body. It is powered by a C40-400 at 36V geared 3:1 and can reach a top speed of 900RPM. The entire robot is shaped like Pussycats blade from Series 4 & 5 and is designed to tear into all sorts of armour. The tips of the blades are made from Grade 5 Titanium. Its weapon acts like Corkscrew or Warhog and has a greater power than Matildas flywheel - it can cut into 5mm Titanium.
                    Srimech: Invertable
                    Tactics: Just keep slamming into opponents with the spinning body and turn into them to try and keep them from hitting me.
                    Strengths: Hard to attack, manouverable, powerful weaponry
                    Weaknesses: Exposed wheels, tricky to control

                    SNAKEBITE 4
                    Weight: 110kg
                    Shape: Low invertable box with wedge shaped like a snakes head at the centre of the front, skirts at either side of the wedge and rounded sides
                    Dimensions: 90 x 70 x 23
                    Speed: 18mph
                    Ground Clearance: 0 at front due to low wedge and skirts, 0 at sides due to skirts, 3mm at rear
                    Armour: Body is 4mm Hardox; skirts are 3mm titanium
                    Movement: Camshafts like Drillzilla
                    Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
                    Weapons: At the centre of the front is a 40cm wide wedge with a titanium edge for getting under skirts. The wedge is split horizontally down the middle and opens up like a jaw hydraulically - this is designed for lifting rather than flipping, and can also clamp on low robots that it gets under. On either side of the wedge are skirts which help get under other robots who arent on the wedge. The skirts and wedge both flop down when inverted so can be used either way up. At the rear is a horizontal MOE-style 8kg 2500rpm spinning blade.
                    Srimech: Invertable; rounded sides prevent it resting there
                    Tactics: Try to get under robots, lift and shove them around, and damage them with the blade.
                    Strengths: Fast; good traction; well armoured
                    Weaknesses: Low flippers can get it at the rear; has difficulty flipping opponents

                    SYNDOS (SLICE N DICE ON STEROIDS)
                    Weight: 96kg
                    Shape: Invertable box with rounded sides and rear
                    Dimensions: 60 x 60 x 45
                    Speed: 12mph
                    Ground Clearance: 4mm at front, 0 at sides and back due to skirts, skirts are sprung for extra lowness
                    Armour: 4mm Hardox
                    Wheels: 2, inside robot, with RC gyro for extra control
                    Power: 2 Perm 080s motors on 24V powered by 24V @ 12amp batteries
                    Weapon: 25kg 3000rpm titanium vertical spinning disc at front
                    Srimech: Invertable
                    Tactics: Mash with big-a** disc, and try to flip as well.
                    Strengths: Powerful weapon; low ground clearance
                    Weaknesses: No weapons on sides and rear; a bit on the slow side

                    TENDERIZERS REVENGE 2
                    Weight: 97kg
                    Shape: Low invertable box with low wedge at the front and inverted wedge at the back - painted blue with its name painted to look like blood on the skirts
                    Dimensions: 90 x 90 x 20
                    Speed: 15mph
                    Ground Clearance: 0 all around due to low wedge and skirts, 2mm behind side skirts, 20cm behind skirt on inverted wedge. Both wedges have skirts attached to them at their edge. The wedge and side skirts are attached to rotatable cylinders inside the robot (or wedge) so they can be moved up and down. When they are down, they are very low and its hard to get underneath, but the robots speed is reduced to 9mph. The side skirts can go up to a point where they work inverted. The skirts on the wedges move within 90 degrees - when their wedge is inverted, they are in a vertical position to repel flippers, and when their wedge is right way up, they are in a horizontal position, riding along the ground to help get under robots. When the robot is moving around normally, all skirts except the front wedge one are pulled down low but not to maximum lowness so it can move quickly - the skirts go to maximum lowness if a flipper comes anywhere near it.
                    Armour: Main body has 5mm polycarbonate on top of 5mm titanium, skirts are 4mm titanium, wedges are 5mm hardox
                    Wheels: 4, inside robot
                    Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
                    Weapon: An electrically powered lifting arm, which runs along half of the top of the robot - its tip is pointed to help hold onto robots, and is at the point where the wedge meets the body, and it does not go down the wedge. It can rotate through 360 degrees so it can be used when the robot is inverted.
                    Srimech: Invertable - arm will act as srimech, but this will hardly happen as the robot works identically both ways up. Moveable skirts prevent it from resting on its sides.
                    Tactics: Run into opponents, try to get under them, then get them onto its top and onto the arm. The arm turns them over, or catches them so I can carry them around.
                    Strengths: Decent pushing power; moveable skirts; difficult to attack by flippers
                    Weaknesses: May struggle to use arm against some opponents

                    Comment


                    • #11
                      Not-So Insane Robotic Elimination Challenge!

                      Five people so far, six if Martyn hurries up on his stats.

                      Comment


                      • #12
                        Not-So Insane Robotic Elimination Challenge!

                        blumming ech give me 24 hours why dont you

                        Comment


                        • #13
                          Not-So Insane Robotic Elimination Challenge!

                          Team Code_14

                          1) SOR 4.0
                          2) FP 4.0
                          3) Wedga Revo (Version 2.0)
                          4) GeForce
                          5) Yet Another Cut Above The Rest
                          6) GigaByte (Version 1.5)
                          7) Psyclonic
                          OmniForce

                          http://teamcode14.proboards24.com/index.cgi?board=Statshttp://teamcode14.proboards24.com/index.cgi?board=Stats

                          Hope thats OK.

                          Comment


                          • #14
                            Not-So Insane Robotic Elimination Challenge!

                            NAME- Rammy Mk 3
                            SHAPE- Invertible box with front hinged wedge
                            COLOUR- Blue
                            WEIGHT- 94kg
                            SPEED- 20mph
                            TURNING CIRCLE- 0mm
                            GROUND CLEARANCE- 0mm at the front due to wedge this is both ways, 0mm at sides and rear due to skirts 5mm without, the skirts can be taken off if they aren€™t needed for the fight
                            ARMOUR- 4mm Hardox
                            MOVEMENT- it has 6 inner vulcalon wheels
                            POWER- it uses 2 x lem 130€™s
                            WEAPONS- The front wedge can lift up and down powered by a linear actuator, this is only used if the opponent is winning to help get aggression points from the judges. The wedge is hinged so works both ways up however the lifter isn€™t as affective when the robot is flipped though it still works
                            SRIMECH- Invertible
                            NOTES- Rammy finally comes to the fra after entering frw 8 and some arc tourneys
                            STRENGTHS- Compact in size, great pushing power
                            WEAKNESSES- Comparatively Light

                            Name- Take me out (thanks to Dave for naming the robot for me)
                            SHAPE- Wedge
                            COLOUR- Dark grey
                            WEIGHT- 100kg
                            DIMENSIONS- Height: 20cm, Length: 80cm, Width: 65cm
                            SPEED- around 18mph
                            TURNING CIRCLE- 0mm
                            GROUND CLEARANCE- 0mm at the front due to wedge extender, 5mm at sides and rear
                            ARMOUR- 4mm Aluminium Boron Carbite
                            MOVEMENT- 4 inner vulcalon wheels, it uses a skid steer system like tornado
                            DRIVE- 2 LEM 130€™S on 36 volts
                            BATTERIES- custom 3300mAh NiCad Cell 36v BotPack
                            WEAPONS- The robot has a 1000psi nitrogen flipper on a 80mm bore on a 100-stroke ram which should make around 3.5 tones at the ram (if I am incorrect please correct me) the nitrogen is stored in 2, 2.2kg canisters, the robot has around 25 flips in a fight, the flipper is on high pressure
                            STRENGTHS- Powerful weapon, good drive
                            WEAKNESSES- limited supply for the weapon

                            Name- Panicking (previously panic 3 GTI 2)
                            SHAPE- Low invertible box
                            COLOUR- Yellow except for the lifting forks which are black
                            WEIGHT- 98kg
                            DIMENSIONS- 65cm x 60cm x 15cm (Length x Width x Height)
                            SPEED- 23mph
                            TURNING CIRCLE- 0 mm
                            GROUND CLEARANCE- 0 mm at front due to forks, 0 mm at sides and rear due to skirts 5 mm with out, the skirts are hinged so flop over when the robot is flipped
                            ARMOUR- 12mm polycarbonate
                            MOVEMENT- panic now uses 6 Vulcalon wheels to give extra pushing power
                            POWER- 2 x LEM130€™s on 36 volts
                            WEAPONS- on the front the robot has a pair of invertible lifting forks, the forks are like those on panic attack, the forks are powered by 2 linear actuators
                            STRENGTHS- Low ground clearance, reliable weapon
                            WEAKNESSES- previously lost to spinners

                            NAME- Star 69
                            SHAPE- It€™s a shaped like a five point star but the points are mounted round a inner circle so the points of the star spin round
                            COLOR- yellow
                            WEIGHT- 100kg
                            SPEED- 19mph
                            TURNING CIRCLE- 0mm
                            GROUND CLEARANCE- about 9mm but is lower under the bottom teeth where it is about 3-4mm
                            ARMOUR- it has 4mm grade 5 titanium
                            MOVEMENT- it uses 6 inner storm 2 wheels
                            DRIVE- it uses 2 x lem 130€™s
                            BATTERIES- 4 x 30 cell 36volt 3ah Sanyo NiCad packs
                            WEAPONS- as I said it has an outer spinning ring so is a fbs the ring is powered by a C40-500 Magmotor, the points on the star each have sharpened teeth on them and it spins in a clockwise direction, each point has 3 teeth on it, one on the bottom for tearing at skirts in wheels, one in the middle for body work and that, and one at the top for aerials and tall robots and also used for bottom teeth when flipped
                            SRIMECH- Invertible, points and blades stop it from sticking on side
                            NOTES- according to frank the name is rude, first star shaped robot
                            STRENGTHS- Powerful weapon and drive
                            WEAKNESSES- it€™s a bit random

                            Name: Disco 5
                            Shape: Low Wedge with small rear wedge
                            Motivation: it now uses four storm 2 style Vulcalon wheels
                            Speed: 12.5 Mph
                            Weight: 100kg
                            Height: 300mm to top of body, 600mm to the top of the disc
                            Length: 1300mm
                            Width: 600mm
                            Weapon: 500mm Vert. flywheel @ 3000rpm. Has a 4.00 second spin up time due to the C40-500 Magmotor on 36v with a 2:1 twin tension cog belt reduction. The flywheel produces 31.5Kj€™s at maximum RPM but is lethal at around 1 second. The second weapon is also the srimech, this weapon is a low pressure pneumatic flipper running on 10Bar (145psi) running into a single 80mm bore ram. This produces 509kg at the ram and is then transferred into the flipper with a leverage point ratio of 1:1. This is a forward facing flipper like FireStorm and will have no problem toppling the heaviest of robots.
                            Chassis: 4mm Grade 5 Titanium monocoque with extra 5mm Titanium ribs to give it more rigidity.
                            Drive: 2 x S28-400 Magmotors @ 36v with a 10:1 Mod 2 spur gear reduction
                            Batteries: 90 x 3000mAh NiCD cells producing 36v @ 9amp
                            Color- the robot and skirts and flipper are blue and the disc is yellow
                            Clearance- it has 0mm at the front due to the wedge it has 0mm at the sides due to skirts its 6mm with out it also has a 0mm at the rear due to the small wedge which is there to replace the problem of the skirt being flipped into the disc. The skirts are NOT hinged and held down by torsion-springs so they shouldn€™t spring up and the rear one shouldn€™t go up into the disc
                            Notes- The flywheel is at the back off the robot it goes over the back of the wedge so if I can get a robot up the wedge far enough it will be hit by the disc. The skirts stop the robot landing on its side.
                            Achievements- as disco, 3rd seed in ajwars and undethed challenge belt holder in ajwars extreme 1-4 ajwars 3 8th seed, as disco 4, semi finalist of the lord of the ring tourney, WINNER OF THE LORD OF THE RING TOURNEY

                            NAME- The deer (was crusher chaos)
                            SHAPE- Invertible box
                            COLOR- the robot and claws are a dark green color
                            WEIGHT- 100kg
                            DIMENSIONS- 1m x 80cm x 25cm (l,w,h)
                            SPEED- 15mph
                            TURNING CIRCLE- 0mm
                            GROUND CLEARANCE- It has 6mm at the front due to the claws and has 0mm at the sides and rear without skirts 6mm. The skirts also work both ways up.
                            ARMOUR- 3.6mm hardox
                            MOVEMENT- 4 inner wheels that make the robot invertible
                            POWER- 2 x S28 Magmotors on 24v.
                            WEAPONS- it has a front pair of horizontal hydraulic crushing claws set up like deers antlers like you fine in extreme destruction. The claws have 3.5 tones of crushing force on the front tips of the claws at the middle is 6tones and right at the back it has 8 tones of crush. The claws are powered by hydraulics through a 120mm bore rams at 3000psi
                            NOTES- invertible, wide base means I wont topple while the deer is crushing
                            STRENGTHS- Very powerful weapon
                            WEAKNESSES- it could be turned into venison

                            Name-Forklift 2
                            SHAPE- Low box with rear anti self flipping wedge
                            COLOUR- Yellowy orange
                            WEIGHT- 100kg
                            SPEED- 18mph
                            TURNING CIRCLE- 0m
                            GROUND CLEARANCE- 0mm at front due to flipper, 0mm at sides due to skirts 7mm with out, 0mm at rear due to wedge. The skirts are held down by torsion springs
                            ARMOUR- 3mm hardox
                            WHEELS- has 6 inner storm 2 style wheels
                            POWER- 2 x S28 Magmotors on 24v.
                            WEAPONS- it now uses a flipping arm that works much like the matadors or Toro€™s the flipper is powered by co2 on a 120mm pneumatic ram, working at 145psi, the flipper front is pretty unique as its front is like that of a fork lift (it has 2 flat bits of metal) this is welded onto the flipper, the arm can toss robots very high and if possible out of the arena. The prongs of the forklift weapon are used to get under the corners or gaps of skirts
                            SRIMECH- the flipper self rights the robot but because of the rear wedge thing it self rights like firestorm does i.e. the front wheels will go down first
                            NOTES- this is a modified version of my robot from the panic attack forum.
                            STRENGTHS- Power full weapon
                            WEAKNESSES- limited co2

                            NAME- Call out hook (thanks to Matty. H for help with the weapon description)
                            SHAPE- low box wedge (like storm 2 but not invertible)
                            COLOUR- white
                            WEIGHT- 100kg
                            SPEED- 23mph
                            TURNING CIRCLE- 0mm
                            GROUND CLEARANCE- 0mm at front wedge, 0mm at sides due to skirts 6mm with out 6mm at rear, varies under weapons
                            ARMOUR- 4mm hardox
                            WHEELS- 6 inner Vulcalon wheels
                            POWER- 2 x S28-400€™s Magmotors on 24v.
                            WEAPONS- Weapon- On the top of the machine, there is a 360-degree rotating turret, on which can be mounted 2 weapons. The first one is a large CO2 powered lifting arm, running off a 80mm ram at a pressure of 750psi. It has a hook shaped arm on the end, which is designed to pull up and puncture wheels, whilst lifting at the same time, and also to enable it to penetrate skirts. This ought to lift around 268kg around 40cm into the air at maximum. The other weapon that can be chosen is a double-headed horizontal axe shaped like that of Terrorhurtz, which will spin around on the turret, enabling him to do both damage by spinning and hammering. This should be enough to cut thin titanium, and dent the thicker sheets. The turret is powered by a LEM 130 geared at 4:3 giving good speed it spins at around 2000rpm and reaches it in around 3-4seconds
                            SRIMECH- the lifting arm which can self right from any position due to the turret
                            STRENGTHS- good weapons, good pushing power
                            WEAKNESSES- if the arm is spinning round slowly it may topple


                            Comment


                            • #15
                              Not-So Insane Robotic Elimination Challenge!

                              Id say its pretty obvious who the one person is...

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