Welcome to my second attempt at The Fowler Fic War Series 3, however, I can officially tell you that this is nothing like any of its€™ predecessors.
The thing about this tournament is, in a similar vein to the unsuccessful THDC tournament, there is not a fixed amount of places to be entered for. Instead, the idea is that every robot you own may be entered, so not as to have to choose half of your squad. It€™s an equal tryout for them all. I will say though, that the more you enter into the qualifying rounds, the more risk you run of fighting yourself. This is unavoidable in a tournament of this magnitude.
The other thing is, that to boost numbers, and to make room for the numerous realie seeds that would have been lost if the vapour only rule we had in THDC was implicated, for every 2 vapourbots you enter, you must enter a realie. You may enter more if you so desire, but only if you do not have at least 4 vapourbots to enter with.
The weight brackets for different types of movement are as follows:
100kg for rollers
115kg for tracks and screws
135kg for shufflers
150kg for Anarchy style walkers
180kg for €œTrue€ walkers
Unlike the previous rotational arena format, there will be one arena and one arena only for this series.
A large circle, with a diameter around the width of the UKRW7 arena, the only real feature is the central pit which opens 60% through the duration of a maximum of 5 minutes fight. The only other noticeable thing of this arena is the wall. Starting at a height of 90cm, they gradually lower at a rate of 10cm every 30 seconds, leaving no wall at all for the last 30 seconds. This is to allow flippers to try and get robots out early, but make it harder to do so. It also means that for the last 30 seconds, robots can be disposed of in 2 ways as opposed to just KO and TKO.
The House Robots will remain the same as the previous attempt at FFW3; however they will not appear as frequently. This will be explained later
The final thing I have to mention is the format for the tournament. The main stage will consist of 128 robots, and 16 heats of 8. Each heat will be in the form of one of my old 5-minute massacres, with only the semi-final stages onwards being straight knockout. Only 48 robots will have automatic entry into the wars, and they may achieve this for one of 4 reasons.
1) They are one of the highest 32 seeds based on previous war performance
2) They may receive an honourary place due to past performance
3) They may be of an entertaining nature to benefit the war
4) They may ensure a roboteer has at least 1 robot in the main draw.
The other robots will be put into qualifying battles to gain the final 80 places. They will participate in melees, the size of which shall be decided by how many other robots there are to fit into those 80 places.
After all that is said and done, have fun, and get entering
The thing about this tournament is, in a similar vein to the unsuccessful THDC tournament, there is not a fixed amount of places to be entered for. Instead, the idea is that every robot you own may be entered, so not as to have to choose half of your squad. It€™s an equal tryout for them all. I will say though, that the more you enter into the qualifying rounds, the more risk you run of fighting yourself. This is unavoidable in a tournament of this magnitude.
The other thing is, that to boost numbers, and to make room for the numerous realie seeds that would have been lost if the vapour only rule we had in THDC was implicated, for every 2 vapourbots you enter, you must enter a realie. You may enter more if you so desire, but only if you do not have at least 4 vapourbots to enter with.
The weight brackets for different types of movement are as follows:
100kg for rollers
115kg for tracks and screws
135kg for shufflers
150kg for Anarchy style walkers
180kg for €œTrue€ walkers
Unlike the previous rotational arena format, there will be one arena and one arena only for this series.
A large circle, with a diameter around the width of the UKRW7 arena, the only real feature is the central pit which opens 60% through the duration of a maximum of 5 minutes fight. The only other noticeable thing of this arena is the wall. Starting at a height of 90cm, they gradually lower at a rate of 10cm every 30 seconds, leaving no wall at all for the last 30 seconds. This is to allow flippers to try and get robots out early, but make it harder to do so. It also means that for the last 30 seconds, robots can be disposed of in 2 ways as opposed to just KO and TKO.
The House Robots will remain the same as the previous attempt at FFW3; however they will not appear as frequently. This will be explained later
The final thing I have to mention is the format for the tournament. The main stage will consist of 128 robots, and 16 heats of 8. Each heat will be in the form of one of my old 5-minute massacres, with only the semi-final stages onwards being straight knockout. Only 48 robots will have automatic entry into the wars, and they may achieve this for one of 4 reasons.
1) They are one of the highest 32 seeds based on previous war performance
2) They may receive an honourary place due to past performance
3) They may be of an entertaining nature to benefit the war
4) They may ensure a roboteer has at least 1 robot in the main draw.
The other robots will be put into qualifying battles to gain the final 80 places. They will participate in melees, the size of which shall be decided by how many other robots there are to fit into those 80 places.
After all that is said and done, have fun, and get entering

Comment