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  • #91
    The Guardians

    Misty€™s Garage

    There is a quick discussion between the Guardians about what should be done next. Mephistopheles wants to go into the office, but Psy isn€™t too keen on the idea, wanting to interrogate the bikers instead. Psy doesn€™t convince Mephistopheles not to go into the office, and Funkie Junkie agrees that the office would be a good place to investigate, so Psy gives up and helps Marathon and Stomper tie the bikers up.

    This turns out to be a problem, though, as there is no rope in evidence. Then Psy notices that all the bikers are wearing belts, and things go from there€¦ Blur is still unconscious from landing head first on one of the bikers, so they make sure he€™s comfy.

    Mephistopheles turns his attention to the office door. It€™s locked, but not sturdy, and he manages to open it with a couple of kicks. It turns out that the office is completely empty, save for a briefcase. It looks like the Shadows had been hanging around to ambush you, and the lights in the office were a decoy.

    Stomper meanwhile has struck up a conversation with one of the bikers, asking him which one the leader is. He nods towards the one Blur landed on, who has come around. When asked about their activities in Misty€™s, he just says €œYou€™re too late. We already sold the crystals.€ He won€™t say any more than that.

    So what next?

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    • #92
      The Guardians

      I think someone needs a chat with my friend Hewlit, possibly soemone who could buckle his wheels out fo shape for persuasion purposes. The rest should go back to HQ and see what we can dig up, I want to do soem training there once I get there as Im pretty low down at this moment.

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      • #93
        The Guardians

        Check the Breifcase [Hey, you never know, something just MIGHT be in it] take anything of importince, then go with Alex to Aces to confront Hewlit if he wants to. [Im not going alone though]

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        • #94
          The Guardians

          I know I said I wouldnt give any help, but Id hate to see the first mission end on a bad note, so Ill just say this... You still have eleven tied up bikers you need to deal with. Theyre not going to jail via mystic law powers, you know

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          • #95
            The Guardians

            With our combined speed and strength, Stomper and I can help take the bikers to HQ before maybe taking a trip to Aces.

            Just tell us which ones you want to question and well just take them back last :wink:

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            • #96
              The Guardians

              Ah, right! The bikers! Well, Hewlit can wait for now, so ill check the breifcase, take anything importint inside it, and take the bikers to Ohara with Steve.

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              • #97
                The Guardians

                Im about to do some NSBFL fights *sound of people fainting* and if Martyn, Scott and Dan havent action-ated by then theyll be out of time.

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                • #98
                  The Guardians

                  interigate the bikers with psys girly charms

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                  • #99
                    The Guardians

                    Interrogation, police, then regroup at Guardian HQ and go to bed.

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                    • The Guardians

                      Woo, hundredth post

                      Misty€™s garage

                      Mephistopheles and Stomper talk briefly about going to see Jerry Hewlit, but decide against it. Mephistopheles then decides to go back to Guardian H.Q to do some training, leaving the other five to deal with the bikers.

                      While the other four interrogate the bikers some more, Stomper opens the briefcase. Inside is a lot of money, presumably the biker€™s payment for the night crystals. He closes it again.

                      Meanwhile, the others aren€™t having much luck with the bikers, as they refuse to say anything. Psy even tries flirting with them, but this has about as much effect as trying to put out a fire with a flame thrower.

                      While doing all this, they don€™t notice the leader disappearing along with his bonds, leaving only a faint shadow on the ground. The other bikers do, and exchange side-long glances as the Guardians decide what to do next. Eventually, they decide to just take the bikers to the police and let them sort it out.

                      As they then discuss the problems involved with five people moving eleven bikers that don€™t want to be moved, Marathon notices that where the leader was is now just a belt, as undetected he has freed himself from his make-shift bindings. They search for him, but as they do so, he is freeing his gang. The Guardians notice what€™s going on at last and rush to stop them, but to no avail. As they fight with the few who are free, the others struggle free and join in the fray. Marathon and Funkie Junkie are punched to the ground, and while Psy is able to stop them for a while with her powers, she is unable to detect someone creeping up behind her while she is occupied, and she is ambushed by the invisible leader and knocked unconscious. Blur and Stomper put up more of a fight, but are mobbed and beaten unconscious also. The bikers saddle up on their bikes, with the now bike-less one riding with a mate, grab the briefcase and ride off. All that€™s left is a burnt out motorcycle, three Guardians out cold and two who are just groggily getting to their feet.
                      €œI think,€ Marathon grunts €œThat in reflection it would have been easier to take the police to the bikers rather than the other way around.€
                      Funkie Junkie ruefully agrees. The others don€™t stay unconscious for long, and are up, if not fully with it, in a few minutes.

                      Guardian H.Q

                      Mephistopheles arrives, unaware of what€™s happened, and does some training.

                      Mephistopheles€™ proficiency up by 4.

                      The others then arrive and tell him what happened in his absence. It seems the only thing you can do is to go to the police station and tell them what happened.

                      Police station

                      On the way to the station, Funkie Junkie gloomily predicts just what O€™Hara is going to do to you. Testicles and blunt spoons figure largely in this. It is therefore something of a relief that instead of O€™Hara, the Chief Inspector himself wants to see you.

                      €œYou look like you€™ve been in the wars,€ he comments. €œWhat€™s happened?€
                      The Guardians had never actually seen someone so in despair that they hold their head in their hands, but that€™s exactly what Lambert is doing by the time you€™ve finished. He€™s not exactly sobbing, but it seems this is an option.

                      €œSo let me get this straight,€ he growls when you€™re finished. €œYou had a lead, failed to tell us about it, tried to take in a gang of eleven men restrained with nothing but their own belts without transport. During the brief time you had the situation under control, you€ he says this rounding on Stomper €œYou had the bright idea of opening the briefcase which would have made forensics on the thing a nightmare, thus muddying the one piece of evidence we had barring a piece of CCTV footage which would have given us a case against one of them, possibly giving us the others on conspiracy and association. Feel free to interrupt if there€™s something I€™ve missed!€
                      The only reply is an awkward silence. Eventually Lambert sighs, and continues.
                      €œThere€™s going to be a Gifted meet in three days. You might want to show your faces there, so try and find out about it. And if you see any crimes happening try not to let all the evidence and criminals vanish!€

                      For failing to catch the Shadows and potentially wrecking the legal case against them, you lose 10 public opinion points.

                      Current public opinion: 38.

                      Mephistopheles€™ proficiency: 55
                      Funky Junkie€™s proficiency: 60
                      Marathon€™s proficiency: 56
                      Stomper€™s proficiency: 50
                      Blur€™s proficiency: 61
                      Psy€™s proficiency: 58

                      Possible destinations are:

                      Guardian H.Q
                      Aces

                      Comment


                      • The Guardians

                        Hahahah! You all got beaten up! Anyways, now I have stopped gloating, my plans.

                        I suggest that in the time before the meet in 3 days a couple of us go to interogate Hewlitt to see if he has any more info.

                        As a note for future, if I ever find myself confronting an invisible person I will create a spiral of flame around myself so if they punch me they get burnt.

                        Comment


                        • The Guardians

                          Ah crap. Its not looking good for us. Now since the Police REALLY think were idiots now [Espically me] We have to do anything we can to change that. Well go to the meeting in the next three days, but for now, Im going with Alex to see Hewlitt. Anyone else wanting to tag along?

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                          • The Guardians

                            ...youre a real bitch, Frank.

                            Well, I dont know WHAT to do now. Ill tag along with someone, I guess, if anyone wants. Although after our recent string of defeats, a trip to the Dark Side might not be such a bad idea...

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                            • The Guardians

                              Yes, Steven, I am incredibly sorry the bad guys object to going to jail :P

                              Comment


                              • The Guardians

                                The way this is going, we should start a Death Pool :P I bet this lasts another 5 days before they lose all public opinion.

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