OK, I must be bloody mad to run this alongside the NSBFL, but I said Id do this when The mentorn Conspiracvy was over, and that looks like happening soon, so here goes anyway.
This is an online RPG thats spent some time in the planning, and is (very) loosely based on a book of the same name Im writing. That is, although the location and theme will be the same as the book, none of the characters will be the same.
The setting
This takes place in the 26th century, in the city of Southside, the capital city of United Europe. Despite being a large and bustling city, Southside is still largely under construction. Therefore everyone lives in the centre of the city, and the outskirts are a ring of building sites. Due to World War 3 happening a couple of centuries ago, technological development was brought to a standstill for a long time, and is only just beginning to creep forwards again. So while its not the high-tech utopia as seen in most futuristic games, its still got a few knick-knacks we dont.
The story
Due to something about five years ago which Im not going to tell you as it will spoil major events in the book if I ever finish the bloody thing and get it published but you dont need to know it for this anyway *deep breath*, a number of people have gained super powers. For the most part, these people are ordinairy people who just want to get on with their lives. However, they tend to associate with each other more than with normal people, and hold regular meetings, similar to Robot Wars live events but without the fighting. They call themselves the Gifted.
However, due largely to the problems of trying to restart an organised government, Southside isnt the most efficiently run city, and crime is rife. A number of large gangs openly own the street, and a large number employ Gifted whenever they can. Added to the fact that other Gifted arent as peaceful as the majority and abuse their gifts in order to gain wealth or power, Southside isnt the safest place to live.
In order to handle those criminals the police couldnt, a volunteer force called the Guardians was set up. They had rules, though, and would only tackle crimes commited by Gifted, leaving the regular criminals to the police.
This takes place some time after the events of the book. The original Guardians are disbanded, but the police have decided to reform the group, this time under police pay.
Gameplay
Entering
I need six people to enter, with the following stats.
Codename: What your character calls themself.
Real name: Optional.
Power: What they can do.
Please note that all Gifted have weaknesses. The more extreme their gift, the more extreme the weakness. Also note that this weakness will be supplied by me to stop any smart-arses entering uber-characters.
Also, divide 20 points between the following stats:
Strength: Determines how much punnishment you dish out in hand to hand combat.
Stamina: Determines how much your character can be hurt before falling unconcious.
Speed: Determines the athleticism of your character.
Intelligence: Determines how smart the character is.
These stats will not increase via experience in any way, shape, form or etc. You may find items that grant a bonus to these stats, like brass knuckles adding some to strength, but thats it.
Also note that the base stats may affect power usage. For example, if you want to have super speed as your power, it becomes less effective if you give them a low speed stat.
Martyn saved a place when I told him about this a while ago, so five places remain.
Using your powers
Each character has a proficiency level of 0-100, which determines how good they are at using their power. Raise it by training (detailed later), or by trying out more and more complicated ways of using it. However if you never train, or only ever use basic moves, this will lower. The higher your proficiency is, the higher the chance of sucesfully using your power.
Public opinion
Like Proficiency, this is a 0-100 meter, starting at 50. This is how much the public likes the Guardians.
Raise it by:
Capturing supervillains
Saving citizens from harm
Making public appearences
It can drop if you:
Kill supervillains
Damage public property or hurt innocent citizens
Act like a jerk
There may be other ways to make it rise or fall.
If the meter is high, you will gain more public trust. NPCs are more likely to help you, you gain more police backup and other beneficial results may happen. If the meter is low, the opposite is true.
Warning. If the meter hits 0, you will completely lose public trust and the Guardians will be forced to disband, ending the game.
Moving around
There will be a list of locations you can visit in Southside. This will start off small, but as the game progresses, more locations will be added to the list. Just pick one to move to, and it will be done.
How to play
You are limited to one action a day, and I will be updating once a day, even if its small. While moving to a place counts as an action, if you change your mind and want to move somewhere else before I update, it will cancel the previous move.
Training counts as your action for the day. Basically you use up your chance to act that day in exchange for some proficiency points. You may only train if your character is in Guardian H.Q
While the Guardians are a team, you can split up and go to different locations if you want. Please note though, if the team splits up, I may keep one characters updates a secret from the other players and update via their e-mail instead. What that character learned will be made known to the others when the team re-forms.
Bear in mind, the Stamina stat only applies to hand to hand fighting. If you are shot or stabbed, you will either be wounded or die.
This will be unforgiving at times. If you screw up, your character may be badly hurt and taken out of the game for a while as they heal, or killed and taken out of the game altogether.
If a Guardian dies, another can take their place after one supervillain is caught. However, the same person is not allowed to immediately re-enter if their character is killed, and must wait for another character to die before they can rejoin. Also, cloning dead Guardians is not allowed. Be creative, people.
The main objective will become clear as the game progreses. Complete that objective to win the game. Please note, I will not give you any help or clues beyond how I describe something, so you may need to get your thinking caps on.
Guardian H.Q contains a database of villains past and present. If it is mentioned that the Guardians have had a run-in with a certain villain before, you can look them up to discover their powers and weaknesses, plus a short bio on them. If you meet a villain for the first time, that info will have to be worked out.
Have fun
This is an online RPG thats spent some time in the planning, and is (very) loosely based on a book of the same name Im writing. That is, although the location and theme will be the same as the book, none of the characters will be the same.
The setting
This takes place in the 26th century, in the city of Southside, the capital city of United Europe. Despite being a large and bustling city, Southside is still largely under construction. Therefore everyone lives in the centre of the city, and the outskirts are a ring of building sites. Due to World War 3 happening a couple of centuries ago, technological development was brought to a standstill for a long time, and is only just beginning to creep forwards again. So while its not the high-tech utopia as seen in most futuristic games, its still got a few knick-knacks we dont.
The story
Due to something about five years ago which Im not going to tell you as it will spoil major events in the book if I ever finish the bloody thing and get it published but you dont need to know it for this anyway *deep breath*, a number of people have gained super powers. For the most part, these people are ordinairy people who just want to get on with their lives. However, they tend to associate with each other more than with normal people, and hold regular meetings, similar to Robot Wars live events but without the fighting. They call themselves the Gifted.
However, due largely to the problems of trying to restart an organised government, Southside isnt the most efficiently run city, and crime is rife. A number of large gangs openly own the street, and a large number employ Gifted whenever they can. Added to the fact that other Gifted arent as peaceful as the majority and abuse their gifts in order to gain wealth or power, Southside isnt the safest place to live.
In order to handle those criminals the police couldnt, a volunteer force called the Guardians was set up. They had rules, though, and would only tackle crimes commited by Gifted, leaving the regular criminals to the police.
This takes place some time after the events of the book. The original Guardians are disbanded, but the police have decided to reform the group, this time under police pay.
Gameplay
Entering
I need six people to enter, with the following stats.
Codename: What your character calls themself.
Real name: Optional.
Power: What they can do.
Please note that all Gifted have weaknesses. The more extreme their gift, the more extreme the weakness. Also note that this weakness will be supplied by me to stop any smart-arses entering uber-characters.
Also, divide 20 points between the following stats:
Strength: Determines how much punnishment you dish out in hand to hand combat.
Stamina: Determines how much your character can be hurt before falling unconcious.
Speed: Determines the athleticism of your character.
Intelligence: Determines how smart the character is.
These stats will not increase via experience in any way, shape, form or etc. You may find items that grant a bonus to these stats, like brass knuckles adding some to strength, but thats it.
Also note that the base stats may affect power usage. For example, if you want to have super speed as your power, it becomes less effective if you give them a low speed stat.
Martyn saved a place when I told him about this a while ago, so five places remain.
Using your powers
Each character has a proficiency level of 0-100, which determines how good they are at using their power. Raise it by training (detailed later), or by trying out more and more complicated ways of using it. However if you never train, or only ever use basic moves, this will lower. The higher your proficiency is, the higher the chance of sucesfully using your power.
Public opinion
Like Proficiency, this is a 0-100 meter, starting at 50. This is how much the public likes the Guardians.
Raise it by:
Capturing supervillains
Saving citizens from harm
Making public appearences
It can drop if you:
Kill supervillains
Damage public property or hurt innocent citizens
Act like a jerk
There may be other ways to make it rise or fall.
If the meter is high, you will gain more public trust. NPCs are more likely to help you, you gain more police backup and other beneficial results may happen. If the meter is low, the opposite is true.
Warning. If the meter hits 0, you will completely lose public trust and the Guardians will be forced to disband, ending the game.
Moving around
There will be a list of locations you can visit in Southside. This will start off small, but as the game progresses, more locations will be added to the list. Just pick one to move to, and it will be done.
How to play
You are limited to one action a day, and I will be updating once a day, even if its small. While moving to a place counts as an action, if you change your mind and want to move somewhere else before I update, it will cancel the previous move.
Training counts as your action for the day. Basically you use up your chance to act that day in exchange for some proficiency points. You may only train if your character is in Guardian H.Q
While the Guardians are a team, you can split up and go to different locations if you want. Please note though, if the team splits up, I may keep one characters updates a secret from the other players and update via their e-mail instead. What that character learned will be made known to the others when the team re-forms.
Bear in mind, the Stamina stat only applies to hand to hand fighting. If you are shot or stabbed, you will either be wounded or die.
This will be unforgiving at times. If you screw up, your character may be badly hurt and taken out of the game for a while as they heal, or killed and taken out of the game altogether.
If a Guardian dies, another can take their place after one supervillain is caught. However, the same person is not allowed to immediately re-enter if their character is killed, and must wait for another character to die before they can rejoin. Also, cloning dead Guardians is not allowed. Be creative, people.
The main objective will become clear as the game progreses. Complete that objective to win the game. Please note, I will not give you any help or clues beyond how I describe something, so you may need to get your thinking caps on.
Guardian H.Q contains a database of villains past and present. If it is mentioned that the Guardians have had a run-in with a certain villain before, you can look them up to discover their powers and weaknesses, plus a short bio on them. If you meet a villain for the first time, that info will have to be worked out.
Have fun

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