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The Oddestsey

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  • #16
    The Oddestsey

    Ok, we need to vote and i suggest that we do not vote for ourselves, five ones is hard to decide between

    I say we let Frank take lead, he has most HP to spare Far as i see, a caster needs to keep his/her distance so im not throwing my name in the hat for leader anyway.

    One thing i need to know, what do i do with the magic at one particular level? Id assume that, for example, i cant do high level spells from the start.

    Comment


    • #17
      The Oddestsey

      that would be a correct assumtion, essentially your magic will increase in effective it is as you advance throguh magic skills also i forgot to work out peoples defense and armour but ill do that later.

      You do not have any particular spells as such althoguh Ill say what your spells can do to effect the environment and items.

      Comment


      • #18
        The Oddestsey

        I vote the kangaroo. *kangarro appears* WTF mate? ^^

        My magic skills pwn already.

        I vote Prof Vengeance, because I want to see Steve die first. I mean, because hes a good sacrifice. I mean candidate.

        Comment


        • #19
          The Oddestsey

          Oh yeah, the stuff I missed:

          Thinking
          Logical.
          Alignment:
          Diabolical.
          Mindset:
          Random.

          The magic the character uses is the ability to summon random Aboriginal folklore creatures to scare the bejeezus out of Prof. Vengeance primiarily and secondarily to attack the opposition using their ethereal nature.

          Comment


          • #20
            The Oddestsey

            Complete Stats

            These are the compelted version fo each characters stats, which you can request for your character at any time if you wish, although if your sensible youll keep track of them yourself so you dont need to continuosly ask me.

            Notes:

            Weapon Speeds rate; very slow, slow, medium, high, very high

            Natural Defense + Armour Rating = % of attack damage subtracted from a hit unless there are other factors involved

            Armour and Weapons can be gained and replaced

            Prof. Vengeance
            HP: 80 / 80
            XP: 0
            Weapon: Emerald Laser Cane (weight 7)
            Weapon Damage: 45-55
            Weapon Speed: slow
            Stat Up Bonus/Penalty: +2 XP Needed
            Natural Defense: 7
            Armour: White coat (weight 4)
            Armour Defense: 3
            Max Carry Weight: 50
            Special Ability Type: Science

            Current Special Abilities:
            Basic Chemistry

            Inventory:
            Emerald Laser Cane (weight 7)
            White coat (weight 4)

            Current free weight: 39 / 50


            Frank
            HP: 140 / 140
            XP: 0
            Weapon: Wet Fish (weight 3)
            Weapon Damage: 5-15
            Weapon Speed: high
            Star Up Bonus/Penalty: -1 XP Needed
            Natural Defense: 7
            Armour: Shirt and Trousers (weight 2)
            Armour Defense: 3
            Max Carry Weight: 60
            Magic Type: Electrical Magic

            Current Special Abilities:
            Painful sparks

            Inventory
            Wet Fish (weight 3)
            Shirt and Trousers (weight 2)

            Current free weight: 55 / 60


            Sarah Elliot
            HP: 120 / 120
            XP: 0
            Weapon: Scarring Knife (weight 2)
            Weapon Damage: 15-25
            Weapon Speed: high
            Stat Up Bonus/Penalty: +3 XP Needed
            Natural Defense: 11
            Armour: Jeans and T-shirt (weight 3)
            Armour Defense: 4
            Max Carry Weight: 80
            Magic Type: Primarily White Divine Magic

            Currently Special Abilities:
            Close Wounds

            Inventory:
            Scarring Knife (weight 2)
            Jeans and T-shirt (weight 3)

            Current free weight: 75 / 80


            Tom Roper
            HP: 80 / 80
            XP: 0
            Weapon: Barbecue Fork (weight 1)
            Weapon Damage: 10-20
            Weapon Speed: Very High
            Stat Up Bonus/Penalty: +0 XP Needed
            Natural Defense: 6
            Armour: khaki shirt, shorts, boots and cork hat (weight 6)
            Armour Defense: 5
            Max Carry Weight: 60
            Magic Type: Tribal Aborigine summoning

            Current Special Abilities:
            Summon lizard

            Inventory:
            khaki shirt, shorts, boots and cork hat (weight 6)
            Barbecue Fork (weight 1)

            Current free weight: 53 / 60

            Nimeria Valencia
            HP: 100 / 100
            XP: 0
            Weapon: Katana (weight 2)
            Weapon Damage: 30-45
            Weapon Speed: High
            Stat Up Bonus/Penalty: +1 XP Needed
            Natural Defense: 8
            Armour: night Camouflage (weight 4)
            Armour Defense: 5
            Max Carry Weight: 60
            Magic Type: Illusions

            Current Special Abilities:
            blinding light

            Inventory
            Katana (weight 2)
            Night Camouflage (weight 4)

            Current free weight: 54 / 60

            Incidentally you lot should really have had one person get a really high strength score cos youve all got lousy rating cept Chris who has an average one

            Comment


            • #21
              The Oddestsey

              The world has no name, no purpose and nothing of its own, it is a world but not, made up of tiny fragments of an infinite number of worlds, things that are lost end up here, forgotten by where they came from. The world is a mixed up place with little logic, and that which it does have is only used to hold the place together. There are few who can recognise any order of things, there are few countries, few comprehend the world to an extent where they could have some form of power over it.

              The five members of the party awake, but the setting is not familiar to them, after finding out about each other they all discover how they came to be here, each went into a place where they had not been before, each wandered in until nothing but darkness filled there senses, and then they woke up here.

              The place where they find themselves is on a beach of fiery red sand leading down into a slightly muddy sea which seams to be unusually free of debris. It seems they arrived in this place along with a random selection of other items, mostly worthless and broken but there are some items which may be of interest, from the look of it they probably arrived at the same time you did. The rest of it is broken and useless.

              A small bag containing 300 silver coins (weight 1)
              An old flintlockpistol that can take 2 shots, along with a bag containing 30 pellets (weight 4, attack 30-60, attack rate, slow)
              A small grey scientific calculator (weight 1)
              A worn but still good condition knee length leather jacket (weight 6, defence 7)
              Two small medi-kits including bandages and plasters (weight 1 each)
              A Penny farthing bicycle (weight 35)
              A large box of leeks (weight 9)
              A reel of masking tape (weight 1)
              A random computer motherboard (weight 1)
              A crystal ball with a couple of cracks in it (weight 3)
              One handgrenade covered in what appears to be pink fur fabric. (weight 2, attack 100-190, attack rate fast, one use only)
              An inflatable plastic flamingo (weight 4)
              An octopus tentacle (weight 1)
              A glowing golden feather (weight 2)
              A small device for cutting gun-pellet sized pieces of material (weight 2)

              Its who ever gets there first as to who gets each thing however if your on before someone else and think they need it more you may say get that for so and so if you think someone else will take it.

              List what do you want to take, who wants to take what?

              Afterwards you look at your options, the group discusses what they may be able to do: they come up with. You appear to be on the tip of a long peninsula, there appear to be two ships out to sea, relatively close is a small steel ship that is very low in the water but looks quite powerful, further out is what appears to be a Spanish galleon. Behind you smoke rises in the west. There is sufficient waster material to create a small fire without any problems.

              What do you wish to do:

              Signal the steel boat
              Signal the Galleon
              Wait where you are overnight
              Follow the Coast east
              Follow the Coast West
              Try to create a raft from the remaining rubbish on the beach and go out to sea.
              Head towards the smoke
              Head Directly Inland

              Something else.

              PS: Do not name types of fire-arm or explosivs with their correctly spelt name because otherwise i wont be able to access this apge at school and everything will go slower

              Comment


              • #22
                The Oddestsey

                This is so going to rule...

                Right, I might as well take the calculator, the Flintlock and the gun-pellet cutter. And perhaps the feather. Yknow, in case I have to battle a tribe of Amazon women.

                As for what to do, I say either signal the steel boat or head westward.

                Comment


                • #23
                  The Oddestsey

                  Oh and a note upon currency

                  10 copper coins = 1 silver coin
                  10 silver coins = 1 gold coin

                  pretty simple

                  I need a majority descision of most popular descision after a day to progress

                  Comment


                  • #24
                    The Oddestsey

                    I dont need the medkits, seeing as i can heal, someone else might want to take them though, just in case. Ill take the leeks seeing as i can carry more weight, the money seeing as i have the highest strength rating, ill also take the masking tape if only to shut up that confounded aussie . The jacket is useless to me if i have to cut my arms,i have decent HP as well.

                    I dont like the idea of smoke, so i think that that is a no-no right off, what do you guys think about that?

                    My vote goes to following the West Coast, see whats around before we leave this little bit of land, West because we may possibly see who is behind the smoke without them seeing us.

                    Comment


                    • #25
                      The Oddestsey

                      Oh, one other thing, i dont need the gun but if we should come across a bow and arrow at some point, its mine. Frank might want the shooter.

                      Another option in the air, though mine for now is West, if we stay the night, most of us have good sense, let Frank and Aaron kip, im sure well find another use for them and the rest of us split nightwatch.

                      Final vote tomorrow morning when the rest of you check in, with arguements, ideas etc for now its West.

                      Comment


                      • #26
                        The Oddestsey

                        Ill take the jacket, seeing my defense is joint lowest with Steves and hes already passed up his chance on the jacket. I dont need the flintlock or grenade, seeing I have my trousers. Ill also take the motherboard because you never know when youll find a random computer, and the octopus tentacle in case I run out of fish. Hey, it could be used as a good whip

                        I dont like the idea of smoke. I dont want to draw attention to our position until I know who or what is watching. I agree with the idea of following the coast.

                        Comment


                        • #27
                          The Oddestsey

                          Two of us are saying maybe (myself, for now) and one of us deffinate to head west, if you other two think something else, give us a reason, we have until tomorrow right?

                          Comment


                          • #28
                            The Oddestsey

                            You have until roughly 10.15 GMT

                            May I suggest that Steve may want to give his old emerald rod to someone else seeing as that had the highest attack already

                            1) Youll notice i did decide to use spells now, youll get a new one each time you advance enoguh in special ability

                            2) Remember that just because Ive put an item doesnt mean it has any use at any point in the sotry, in reverse just because an item looks useful doesnt mean it will be. It all depends on your choices combined with mine.

                            3) If you want aboriginee monsters Tom youll have to provide me with some for higher levels, the only ones i know offhand are bunyip and wulgaroo and that probably more than most people do

                            4) Remember if you think of soemthign else i dont have a set plan at to where this is going so suggest it and i can write it

                            Comment


                            • #29
                              The Oddestsey

                              OK, hows this - I give the Flintlock and pellet producer to someone else and take the fluffy Holy Hand Grenade instead. Sorry, chaps, but NOBODY touches the cane but me

                              Ill also take the old crystal ball and use my enormous scientific know-how to merge it with the calculator. With it, I have created the worlds most accurate Magic 8 Ball - which can also compute the nastiest of sums (good for fortune-telling with its high probibility level and for techno trouble we encounter later on )

                              Comment


                              • #30
                                The Oddestsey

                                One idea is perhaps the Summoner idea of levelling up, each character has a set of abilities, they learn more as they get more expirianced (like the warrior, forgot his name, in the late stages manages to learn some white magic), whenever you level up, you get 2-5 attribute points (depends how generous youre feeling) and your HP/MP maxes out. Now, the abilites you learn depend on how you attribute the points, the only restriction being that they can only go up to your current overall level.

                                Say that as a default, i had three points for white magic, that is what allows me to use Close Wounds (which i assume is heal right?), if i wanted the next white ability which may be, oh, i dunno, regeneration so that HP heal over a period of time, i might have to put one or two into white.

                                At the same time, next time i level up, i might also have one fire point, meaning that i start off with a low level fire attack, like fire arrow, but i can put more points in to get a higher ability, you can bring these in at any time and they would be different for each character, ie, Sarah would eventually have fire, ice, air (including at higher levels,lightening), earth or dark spells to call on,darkness only as she gets more advanced and her body can take it. At the same time, the option to level up an attack ability like melee or archery may also be in play. For the spell abilities, each character would need to know the next unlockable ability qand how many stat points that would require, melee or archery would mean higer attack in those areas.

                                I dunno, not telling you how to run this.

                                If no one else wants the med packs, put them on my list also, but only if no one else wants them.

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