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The Oddestsey

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  • #31
    The Oddestsey

    PS: you just tell me what to combine i combine it, otherwise itll be too easy

    Part looses

    Scientific Calculator
    Cracked Crystal ball

    Party Gains:
    Foe-checker (weight 3)

    A clever device that when used in battle will show the attack defense and HP of an enemy. may occassionallu give out dodgy readings which can be warped into reality

    PS That reminds me give me an overall battle strtegy as to positions and whatnot,

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    • #32
      The Oddestsey

      For now, ill have to melee with my scarring dagger, Sarah aint afraid of diseases by cutting herself after, high immune system . If we can find some wood at some point, twine would also be useful (do we pass a shop at some points?), she could fashion a bow and some arrows, but shed still keep that blade, she could not cast while using the bow.

      As for travelling, she has eight for senses, put her in the middle if there is a running order, also, at night, shed be pretty good to take some of the sentry duty, a couple of hours is all she needs to meditate.

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      • #33
        The Oddestsey

        Woot! Ive made a mini HitchHikers Guide to the Galaxy!

        As for battle positions, the Professors probably the weakest physically, so Ill stay near the back during duels and let the tougher fighers have their fun while I charge the Cane up. Once done, everyone can stand back while I let rip the wootilicious power of a Chaos Emerald beam...and if any enemies get through to me beforehand, I give em a quick whack with the Cane before getting back to charging it up

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        • #34
          The Oddestsey

          you should encounter stores unless you pic a really stupid set of plot lines

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          • #35
            The Oddestsey

            One of the other two should take the gun as well as the device for making ammo.

            If no one takes the gun, ill take that device, might be good to make ammo for the bow im planning on getting/making if i run out of wood (do NOT take that as an innuendo ) Not sure how accurate it would be, but worth a try, i can always sell it

            The rest of the stuff, we should split between us, if nothing else, maybe itll get us some money, we can always drop something if we find anything else we want.

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            • #36
              The Oddestsey

              Can I take the two medikits still? Time-difference sucks. Ill take the gun & the flintlock too.

              During battles, I shall confuse people using phrases like Crikey barbie shrimp yabbie & slab of VB, cobber and then attack with the barbeque fork. I shall allow the Katana-armed character to go first though.

              Most Aboriginal spirit creatures are basically huge versions of animals; huge snakes, lizards, the Bunyip etc.

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              • #37
                The Oddestsey

                Youre ok for the med kits, i say we split the rest except that big heffin bicycle.

                If youre not taking the ammo thing, its mine.

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                • #38
                  The Oddestsey

                  Ill take:
                  An octopus tentacle (weight 1)

                  I believe using my rogue(Stealth & Illusion) based skills Ill extract any poisons from the tentical and use it as weapon to throw in an opponents eyes to blind them. Is this playable Alex?

                  Ill scout around if the party needs to find where things are since I have a good speed and dexterity.

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                  • #39
                    The Oddestsey

                    Frank has already taken the tentacle.

                    Comment


                    • #40
                      The Oddestsey

                      OK to clarify here€™s what you lot have decided:

                      Prof. Vengeance:

                      Gained 1XP for successful item combining
                      Gained the glowing feather, the furryhandgrenade and the foe checker, no change to equipped items
                      Weight Capacity: 32 / 50

                      Frank:
                      Equipped leather jacket over shirt and trousers raising overall armour rank to 10
                      Equipped octopus tentacle in off hand with an attack of 15-25, bringing overall damage potential to 20-40
                      Gained octopus tentacle, leather jacket and computer motherboard
                      Weight Capacity: 48 / 60

                      Sarah Elliot:
                      Gained bag of silver coins, box of leeks and reel of masking tape
                      Weight capacity: 64 / 80

                      Tom Roper:
                      Equipped flint lock, removed barbecue fork from hand
                      Gained flint lock, pellet cutter and 2 medi kits
                      Weight Capacity: Current free weight: 45 / 60

                      Nimeria Valencia
                      Gained 1 XP for successful extraction of poison (tentacle borrowed from Frank then given back)
                      Gained Jar of Octopus Venom
                      Weight Capacity: 54 / 60

                      There you go, that€™s everything you€™ve chosen to do, and your current choice is to head West, but before you leave you have left: The Inflatable Plastic Flamingo, the Penny Farthing Bicycle. Dunno if they would have been any use, that depends on if you could have thought of one for them, but unless you decide to head back that€™s it for now. Anyway next section of the story in a minute.

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                      • #41
                        The Oddestsey

                        note: Nimeria Valencia has a blood drain ability which heals him as much as he drains

                        The part head Westwards along the coast, within half an hour they have lost site of the Galleon, although the small steel boat appears to be powering on ahead of them, while its moving they realise it can only be big enough to house 2 people. But within ten or so minutes it disappears around the next headland, as they change angel from the column of smoke they realise that it was actually 2 columns, probably a fair distance apart and looking unrelated. The group follow the coast around for several miles and the red sandy beach gives way to tall black cliffs perhaps two hundred feet high and the land takes a strange transition from tropical beach to Scottish moor land, including the temperature. They move up and get the pinnacle of the headland which is much higher than the surroundings and the source of the far thinner column of smoke, they look cautiously but see no one around and so advance up upon it and discover it to be a pile of items not that different to the one they landed in.

                        Seeing no one around they examine the pile:
                        The smoke seems to be rising from a sooty jar which seems to contain a large red newt which is certainly alive but breathes forth small jets of fire.

                        The complete unbroken contents of the pile are:

                        A salamander in a blackened jam jar (weight 3)
                        A Tesco Trolley (weight 24)
                        A tiny keg of alcohol about 3 inches high appearing to contain a ludicrously strong whisky (weight 1)
                        A cyborg arm with a fully articulated hand and 4 weapon attachments: tethered harpoon, blue laser, freeze ray and an acid jet. It appears you would have to replace an existing arm with it and certainly somewhere more hygienic than this. (weight 15)
                        A copy of the Mail on Sunday (weight 1)
                        A teaspoon made from what appears to be uranium (weight 1)
                        A Spartan helmet in good condition (weight 4, defense 9)
                        A morning Star (weight 12, attack 15-90, requires STR 5, DEX 5)
                        Some sequins in a clear plastic packet (weight 1)
                        The skull of a griffon (weight 5)
                        A hanging basket filled with forget-me-nots (weight 5)

                        Before they can pick up anything two figures come marching up the hill, which when they get closer are revealed to be 5ft tall platypuses standing on their hind legs, dressed in a buccaneers output with a cutlass at each of their sides.

                        €˜We be Platipirates!, Who be you?€™ The first exclaims
                        €˜Aye, that we be€™ Exclaims the second

                        You notice that neither have a threatening stance and neither is holding any weapons.

                        You looks behind them and see that they have come from what appears to be a 14th Century Arab city set in the middle of the moor land on the coast, and the small steel vessel from earlier is docked there.

                        What do you wish to do?

                        Talk to the platipirates (if so what about and how do you wish to act)
                        Attack the platipirates
                        Ignore the platipirates
                        Grab some of the things and run down towards the town
                        Excuse yourselves and walk way

                        Something else? The choice is yours

                        Comment


                        • #42
                          The Oddestsey

                          If the rest of the group doesnt mind, I suggest we talk to them and get some information. It might be useless info, but it might not be either.

                          Prof. Veng, can you use the Foe Finder and see if they are going to attack us? They could just be sucking us into a trap.

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                          • #43
                            The Oddestsey

                            TALK TO THEM! I HAVE FREAKING AUSSIE LINGUISTICS SKILL. I shall convince them to surrender, join us or just confused them, as the others wish.

                            If we end up grabbing stuff, dibs on the cyborg arm.

                            Comment


                            • #44
                              The Oddestsey

                              The morning star would be useful if i could use it as a second weapon, if not, i wonder if /Prof Vengeance could make something sharp and pointy from the trolley spokes. Anyone mind if i take the Salamander? Not for spell purposes but maybe the fire might be useful, sayiung that, it could be dangerous, what do you think?

                              Talk to the platypirates, we need info. Id be wary over parting with money or following them anywhere though.

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                              • #45
                                The Oddestsey

                                Thats a majority to talk to them so Ill write it now.

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