Announcement

Collapse
No announcement yet.

The Crash & Burn Mini-Tournament of Death 5

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #61
    Revenge! And one more chance not to suck! Tactics for Round 1 later.

    As for the first fight, Gehenna and Under Pressure for le winz.

    Comment


    • #62
      spin up and hit other robots and avoid hazards and dont get flipped out. Team, anyone?

      Comment


      • #63
        Tactics:

        -Let's keep things pretty simple. Go on a flipping spree and attack anything that isn't flashing a damaging weapon at me!

        -Flip the others onto Good For It if possible, and don't let Good For It get any sneak attacks on me.

        -Stay away from house bots.


        Predictions:
        S.O.T.A.R., Under Pressure
        ToC, Tengu VII


        Jazz!:

        Comment


        • #64
          Empty Inside vs. S.O.T.A.R. v2 vs. Gehenna 2 vs. Under Pressure

          I am the quickest in this battle, so I should be able to get in and out of attacks quite easily. My main focus will be to try to damage Empty Inside with the spinning drum. Avoid S.O.T.A.R. if possible and mainly save the flipper for self-righting. I can use the wedge shape for pushing Empty Inside and Under Pressure into the hazards and house robots.

          Comment


          • #65
            No, I haven't forgotten about this. :P It's just that a few other things have gotten in the way. Unfortunately they will continue to get in the way, but the next set of fights should at the latest be up by the end of the month.

            Comment


            • #66
              HEAT C
              ROUND 1
              Good for It Snr VS Tengu VII VS Truth or Consequences VS WEDGE DEVOLUTION

              Fancy a team-up, Monsiour Holt?

              Not sure who I'd be a better fit against, so may as well go for whoever comes my way first. For Good for It, I'll play passive, charge the blades before they can spin up and try to shove it into whatever hazards I can find to hand. For Truth or Consequences, I'll aim for the sides, flip it over and feed it to Tengu before it can self-right. Josh's own wedge could be trouble, but his flipper isn't quite as wide as mine and my skirts should give me that little extra protection. If all else fails, let Tengu hit them first and dive when while they're still reeling.

              I have a feeling this is gonna be a fun one, Kody!

              Comment


              • #67
                Heat C
                Round 1
                Empty Inside vs. S.O.T.A.R. v2 vs. Gehenna 2 vs. Under Pressure


                Empty Inside, a veteran to the Mini-Tourn, is based on Alex Holt's flipper, Achilles. The box wedge's got 6mm titanium armour, decent power behind the frontal/inner 2WD, and a decently powered flipper. It's a jack-of-all-trades, but a master of none. It does wish to get revenge on...
                Mini-Tourn History:
                MT4: Made the Final, but went out in the first round.


                S.O.T.A.R.! Specifically, v2! Tracy's updated spinner now generates more power within a much shorter timeframe (1000rpm in less than a second, and 85.4kJ at that rpm!), has one tooth near the top of the ring and one near the bottom, and is very decently armoured all around. Another thing is the drivetrain, which is powered by the same type of motors that power the ring. S.O.T.A.R. has great acceleration, but if the ring stops, there's no defense against wedges...
                Mini-Tourn History:
                MT4: Got 3rd place in the Final, beaten by Harraz and Vertigo.


                Formerly Son of Ripper, the famed Gehenna 2 rolls in with possibly the toughest body armour of the melee with 6mm Ti/V. It has practically the same drive power as Empty Inside, but with the 2WD at the rear end, and has two weapons: a front front-hinged flipper ala Firestorm, and a rear spinning drum, reminiscent of RW6 champion Tornado. Like Empty Inside, it's a jack-of-all-trades.
                Mini-Tourn History: None


                And last but not least, we have Mini-Tourn 3 runner-up, Under Pressure! With two HUGE 3.5mm Hardox claws for gripping, and exerting 3.5 tonnes of force at the tips, its power is no joke. Each claw has two tips; lower flat wedged ones to get under bots, and upper points once to pierce the trapped robots. He's decently driven as well, but he's nowhere near as practical when inverted, and that narrow wheelbase is telling...
                Mini-Tourn History:
                MT3: Beaten by Monsoon Season in the Grand Final.


                Roboteers, stand by...


                House robots: Teresa, King Leer


                3...
                2...
                1...
                ACTIVATE!



                Gehenna is off like a shot! It's like he backed into a red spring! Sound familiar, Sonic fans? And it's left no one in doubt who his main target is - Empty Inside! The titanium machine in return goes right after him! Gehenna meets Empty Inside with his spinning drum, and crashes into the flipping plate of the box-wedge! Sadly, it hasn't done much damage at all! So Empty Inside does what any self-respecting flipper would do when a great ruddy drum crashes into it - flip!! Gehenna goes sailing and lands on its back! But while that happens, the other two robots make themselves known to the spotlight - S.O.T.A.R. itself crashes into Empty Inside, who couldn't get out of the way in time, and its armour is badly torn up!! Gehenna self-rights quickly and chugs after Empty Inside, but Under Pressure, the MT3 runner-up, cuts across and snags him from the side! Andy tries to wiggle his robot free, but it's not happening! And suddenly, those bottom claws sneak underneath Gehenna and lift him completely off the ground!! Uh oh!! Under Pressure goes to the arena spinner immediately! And while he does that, Empty Inside recovers from that nasty blow from S.O.T.A.R. - he attacks the spinner again, though, but that's hard to do when it's back at full deadly speed! CRAAAASH!!! Empty Inside receives a huge tear in the flipper that would probably have made Gehenna envious... if he suddenly wasn't shunted into the arena spinner by Under Pressure! And with another big CRAAAASH, Gehenna sails away with its 6mm Ti10V armour battered! I tell you, that spinner is absolutely vicious, isn't it?! Gehenna is free now though, and seems to be working fine, so he goes after Under Pressure instead of Empty Inside, and tries to get around the claws... no, he can't! But guess what?! FLIP! Gehenna got at the main meat of Under Pressure, and tossed it! The crusher stays right-side-up, happily, but the flip attempt stunned it enough for Gehenna to come back in and comfortably get underneath one of the crushing arms! ...but still, Gehenna cannot get the crusher over! He turns around to face the Dutch machine, who's allready in Gehenna's face! This time, the bottom jaws slip underneath Gehenna before Gehenna can slip itself nice wedge underneath the middle of Under Pressure, and we're back to the clamping show!! This time, Martijn feels the pulverizer hazard would bear more fruit than the spinner, and hauls ass over to that, narrowly dodging S.O.T.A.R., who tried to attack Under Pressure from behind. S.O.T.A.R. pursues, but is intercepted by Empty Inside... who's starting to look the part now as the entire front panel just gets shorn straight off, leaving the entire ram assembly exposed!!! And as if to finalize its defeat, Empty Inside putters a bit and stops. ...no, Tracy is absolutely blood thirsty! CRAAAAASH!!! Empty Inside takes another agonizing hit!! The ram gets ripped straight out, and CO2 vents everywhere! Good gracious!! Well I think that's about the end for Empty Inside. The Watcher, if you could, sir.
                1, 2, 3, 4, 5, 6, 7, 8, 9, 10!


                So we're down to three, and almost at two possibly, because while that great gnashing was going on, Gehenna was suffering under the hammer! Now taking its 6th hit in a row Gehenna fires its flipper to try and free itself, but it's not happening! S.O.T.A.R. is now a free agent, though, and uh... signs a contract with the devil because it's now attacking Under Pressure!! Martijn knew it was coming, but his narrow wheelbase and the weight of another robot prevents him from really turning quickly at all! S.O.T.A.R. attacks the titanium wheels with a vengeance, completely tearing off the rubber strip on the wheel as though it was nothing, and getting a direct shot on said wheel, denting it!! S.O.T.A.R. gets bounced away though by that combined weight, and has to recover. Under Pressure keeps Gehenna under the hammer though... and then, the 30 seconds of pounding... they are up! Let him go, you pesky pincher! So the MT3 runner-up regretfully lets Gehenna roam free... and Gehenna is definitely sporting more than just a few dents! Its flipper looks in very bad shape, and that's just from the hammer itself! But Gehenna isn't the only one in trouble - thanks to S.O.T.A.R.'s attack, Under Pressure can hardly move in a straight line at all! It's arcing around all over! Tracy looks utterly ecstastic, and now attacks Under Pressure again! And so does Gehenna! The pincer gets pincer attacked! Under Pressure tries to get the claws facing S.O.T.A.R., but Gehenna is immediately under it and shoves it forcefully into S.O.T.A.R., who tears into the Hardox claw in a blinding shot of sparks! Under Pressure gets flung straight off of Gehenna's wedge and bounces into the middle of the arena! It seems like we have an Andy and Tracy team-up here, and with an already crippled robot it's going to be hard for Martijn to find an answer to this one! Under Pressure continues to vent its frustrations on S.O.T.A.R., but can't exactly catch the ring spinner - it's actually faster than Under Pressure! Gehenna again sneak attacks Under Pressure from the back, this time getting under the side of the claw! With its compromised wheel the only one on the ground, Under Pressure isn't really going places and now Tracy can choose her attack! Oh yes! Tracy's running straight around to the back! CRAAAAASH!!! S.O.T.A.R. attacks the damaged wheel with ridiculous precision (for a horizontal spinner, anyway! ) and sends both of them bouncing away! The aforementioned wheel is now bent to the point where Under Pressure cannot move on it! Do you realize what this means? It means that Under Pressure can only spin in a circle, and that's a big no-no! Under Pressure is out! Martijn looks rather displeased, but is at least thankful that not too much damage was done to his robot as The Watcher makes things final with his second count-out of the fight!
                1, 2, 3, 4, 5, 6, 7, 8, 9, 10!


                CEASE!


                Empty Inside is certainly full of it, and Under Pressure couldn't take the strain and snapped! Tracy and S.O.T.A.R. comfortably sit and rotate in Round 2 along with that damned Gehenna 2!


                Next: Truth or Consequences vs. Tengu VII vs. Good For It vs. Wedge Devolution

                Comment


                • #68
                  did i already post my tictacs? :P

                  Comment


                  • #69
                    If you go back a bit... :P
                    Originally posted by playzooki View Post
                    gfi2: idk attack anyone, avoid hazards.

                    Comment


                    • #70
                      Truth or Consequences vs. Tengu VII vs. Good For It vs. Wedge Devolution


                      He may be a 10-year-old robot, but Josh Noel's Truth or Consequences is a newbie to the Crash & Burn Mini-Tournament series. He's pretty bulky with a whole 8mm of Grade 5 titanium armour, and a rear 5mm Hardox ram plate. He's got powerful 6WD, and a powerful flipping arm. His good buddy Revolver Ocelot has gone through, can he join Ocelot?
                      Mini-Tourn History: None


                      Tengu VII is the seventh iteration of Alex Holt's Tengu series, and even though like ToC he's new to the Mini-Tournament, he's pretty feared in the vapourbot world. Its spinning shell generates in the realm of 70-80kJ which is devastating, and has multiple teeth set-ups. Its famed anti-spinner ring also returns, but 4mm titanium elsewhere isn't the most resistant, and its drivetrain is subpar.
                      Mini-Tourn History: None


                      Another newbie making his first appearance is from a newcoming vapourboteer himself, who goes by the name of Playzooki. Good For It is a ring spinner with 'tude, with incredibly tough Ti10V alloy armour (even for the body!) and decent 4WD! Not as devastating as S.O.T.A.R., but its ring can cap out at 3000rpm and deliver a horrifying 180kJ! Of course, like S.O.T.A.R. it's completely vulnerable when not spinning...
                      Mini-Tourn History: None


                      Even older than ToC, Wedge Devolution is also a newbie to the Mini-Tourn. A Chaos 2-inspired machine with a flipper that can comfortably flip up to a tonne, 4mm Hardox armour, and LEM130 4WD, with skirting pretty much everywhere except the front, which has a front plate to aid the flipper in getting under adversaries. Semi-spheres on the side stop him from getting beached as well. But you know as well as I do that all pneumatic flippers run out of power eventually...
                      Mini-Tourn History: None


                      Tengu will be using the regular blades today:
                      Two 7.5-kilo blades with go into the robot to prevent them being ripped off, each is about 15cm long



                      Roboteers, stand by...


                      House robots: Asterix Quickfix, Rorschach


                      3...
                      2...
                      1...
                      ACTIVATE!



                      Marking the final melee of Round 1, we have two flippers and two spinners! But shockingly, it's a flipper that teams up with a spinner! Wedge Devolution and Tengu VII have gotten close together, but haven't attacked each other; they seem to be sizing up the other two! Good For It tries not to get flipped out... but that's not going to be a problem, seeing as the arena is enclosed! Truth or Consequences seems to be debating on who to attack first, when one of the machines suddenly makes its move first: Wedge Devolution! It makes a beeline for ToC, and gets straight under one of the corner wedges; with an almighty heave, the American flipper goes topsy turvy and lands smack dab on its back! As ToC self-rights, Tengu VII has crossed the arena and attacked Good For It, while passing over the slots! Sonic, Sonic... Sonic! We have lift-off!!! The arena spinner is revving up like a maddened Tasmanian Devil! And speaking of whirling dervishes, Tengu has collided with GFI, and instead of GFI's teeth hitting Tengu's anti-spinner ring, as Alex wished, GFI hit the teeth of Tengu and CRAAAAAAASH!!! What an incredible hit! Both spinners get rocked and blasted far apart from each other! While they are reeling, ToC has self-righted, but is the victim of another flip! Wedge Devo tries to find Tengu, but the green machine is nowhere to be found! Flip! ToC rights itself again with a stylish flip, and vamooses before Wedge Devo can move back in! As for the super-spinners? They are just now beginning to spin back up! The energy generated from the hit must have kicked back into their machinery, and only now have recovered! But instead of heading for GFI again, Tengu chases ToC down! Josh takes the hint and moves away past Tengu, and arcs around GFI in an attempt to ward them off... but wasn't counting on GFI to attack him!! CRAAAASH!!! The wheelguard takes the blow and ToC goes for a flight, but it also knocked GFI straight into an oncoming Wedge Devo, who neatly wedges the ring spinner and hefts it up into the air, where it bounces on its ring before coming to rest upside-down! Of course, being inverted won't hurt the spinner at all, but even with its seemingly mediocre drive, Tengu is able to move back in before GFI can move! CRASH!! Another attack by Tengu sends them both flying, but GFI's ring stands the test of time! Wedge Devo moves back in to attack GFI... but only gets under him in time for ToC to make a comeback, and slide under THAT side! FLIP! Wedge Devo AND GFI go for a tumble! Tengu, quick on the uptake, moves in on ToC, but Josh isn't quite that blind, Mr. Holt! ToC backs off and Tengu just barely manages to stop itself from hitting its own partner! Wedge Devo won't self-right either, in fear to flipping itself into the shell of Tengu! GFI meanwhile is moving around again and Tengu takes off after him instead, allowing Wedge Devo to right itself! Which it does! And gets launched by a prompt attack from Truth or Consequences! Wedge Devolution somersaults through the air, doing an almost perfect 540, and lands directly onto its back! Blimey! Steve isn't enjoying this and tries to self-right without further intervention, but the American is persistent. Wedge Devo gets tossed again just as it landed back on its wheels, but thankfully now lands right-side-up after the flip, and hastily scurries away to regroup! Meanwhile, Tengu VII and Good For It have come to blows again, and once again the bottom teeth of GFI connect with Tengu's! CRAAAAASH!!! Tengu pinballs into the wall behind and GFI goes flying... into a CPZ!!!

                      (continued in next post - damn it guys :P)

                      Comment


                      • #71
                        (continued from last post)


                        Wanting some action in the name of the house robots, Asterix is quick to oblige and happily lifts the yellow'n'black robot up, but fails to keep a stable hold on it and GFI falls off... to be stampeded by that damned Scottish flipper! Wedge Devo screams in and wedges GFI, flipping it directly into the upraised patented "moustache forks" of Asterix! GFI bounces down off those and onto Wedge Devo, pushing its flipper back down. Devo flips again, but Asterix lowers the forks, so GFI gets stuck between the flipper and the forks! Luckily for him, ToC comes in from behind and gets under the rear skirt of Wedge Devo, and with a great heave-HO, pancake-flips Wedge Devo, straight over top of Asterix! Wedge Devo lands right on top of the house robot, still right-side-up, but not sure where to go! At that moment, Tengu rejoins the fray, and takes a bite out of ToC's side by slamming into it, knocking ToC into the wall and causing a bit more damage to the wheelguard! ToC didn't like that much, and now blazes after Tengu with a vengeance - and just narrowly avoids the other house robot, Rorschach, who'd sped across the arena to help Asterix fight off the other invaders! Good For It dodges around him as well, escaping the CPZ, so it looks like Wedge Devolution is in some trouble here! Rorschach stops outside of the CPZ, giving Asterix some room. What's going on?! Asterix leaves us in doubt hardly any longer, as he begins to spin around! Yee-haw, ride 'em cowbot! Unfortunately Wedge Devolution isn't exactly a star at riding a Terror-Bull and the force eventually shakes him free! Rorschach charges at him straight away, but Steve backs his machine off! Who'd want to ride Rorschach, anyway?! Concurrently, ToC has wedged Tengu and now given the British spinner some flipper love, in the form of a catapult-style flip that sends the Holt machine at least 8 feet into the air! Tengu crashes down onto its back, but immediately begins to self-right! ToC wants more! And it gets more, but not more of what it expected - Good For It slams into ToC's side again, doing slightly more damage to the wheelguard and sending ToC away from Tengu! ToC reels, and Tengu gets back up to speed! GFI however goes after Tengu, not caring who he's attacking, as long as he has his defined targets! Good god, kudos for the multi-tasking there, Sir 'Zooki! Looks like the hazards have slowed down now too... quite the pity that is. The spinners collide, their wills intent own their own spinners instead of the arena one! CRAAAASH!!! Teeth meet teeth again, and sparks rain down in the midst of the mighty blow! Tengu goes flying, hits the side wall, and stabilizers itself, but GFI didn't fare as well, flying straight back into ToC! Well, guess what Josh thinks of that, me good chum? FLIP! GFI soars into the air, flicked like a bi-centennial half-dollar coin! It crashes down onto the floor heavily, but doesn't get a breather before Tengu comes back in and lashes out at the stalled spinner, knocking it away with a minor hit - straight into Wedge Devo, who's back for more! FLIP! GFI is taking heavy abuse now as it lands pretty damn hard onto the arena floor - but ToC doesn't take the cheap shot! He instead attacks Tengu again! Alex manoeuvres his machine away - but not quickly enough! ToC has his say! FLIP! Tengu soars like a bird, but not as gracefully, and the landing is even less graceful! Tengu bounces end over end, and comes to rest on its back again! Up goes the arm, and ToC races in to prevent Tengu from recovering, but the flip, it is mis-timed! Tengu scurries away, and ToC gives chase!


                        GFI itself is in a spot of trouble itself, having endured yet another flip from the Braveheart machine, and finds itself unable to get away from it! Wedge Devo saunters around with GFI on its flipper plate, looking around for Tengu, but finds ToC nearer! And guess what? Good For It is beginning to spin up again, even while on the flipper! OOH... there goes the Scotland flag and the siren! "Criminy!" shouts Steve! Wedge Devo flies all the way across the arena and with an almighty SLAAAM, bulldozes GFI straight into ToC, as Josh turns to try and get the front in - GFI hits ToC's side! ToC gets nailed, and is ricocheted into Tengu, who's back up to full spinning speed! CRAAASH!!! The ram plate takes it, but unlike the now warped wheelguard, takes the hit seemingly just fine. ToC however is directed into the wall side-on, and has to re-orient itself to get away from it, since the paddles are in front of him! As he tries to reverse j-hook to get away, Wedge Devo flies in for another bout! FLIP! ToC is knocked into the wall! It self-rights but only into Tengu's spinning blades! CRASH!!! And it's sent into Wedge Devo yet again, but GFI pounces upon the slowed Tengu! And... well, it looks like Tengu's anti-spinning ring is doing its job, as GFI's blades hit it. GFI doesn't slow down much though, and continues to slowly eat into the anti-spinner ring, very veeeeery slowly. Tengu gets the hint and moves away to try and spin up, but is pursued! Wedge Devo meanwhile is having a blast with flipping about its bulky adversary! Every time Josh self-rights his robot, Steve is right there to counter it! And eventually, they get near the arena spinner! Wedge Devo rams him straight into it! And hilariously, the spinner uses Wedge Devo as a ramp to send ToC flying over in a brutal collision; ToC lands in the middle of the arena, its back end badly dented up! The good news? It self-rights away from Wedge Devo, and is in time to face him again! He gets under, he flips! Wedge Devo... lands right-side-up. They lock flippers! Oh my! And Good For It and Tengu? Well, Tengu's recovered and there's another amazing hit which separates the two spinners, and now it's become evident that both of them are really feeling the effects of their weaponry - they lack some drivetrain power now, and their maddened spinners don't accelerate to full speed as quickly! Ye gods, has the spirit of MDU channeled these two behemoths?! Eventually they reach full, deadly speeds again, and haul arse towards each other, as fast as their weakened motors can carry them! CRAAAASH!!! An entire tooth goes flying off of GFI, but Tengu goes flying into the wall! GFI seems to be very unbalanced now, now sputtering, now rattling, rocking back and forth, the loss of its bottom tooth making it very unwieldy! Tengu tries to spin back up itself... but it can't! Have all those hits finally killed off power to its own weapon?! And in come both flippers, like hawks turning on weakened prey! Wedge Devo plows into Good For It and launches it high into the air, while Truth or Consequences makes tracks for the weakened Tengu and tosses it without resistance! Thing is, Wedge Devolution is able to keep Good For It in check, but Tengu's drivetrain, while weakened, seems to outdo Good For It's as he lands right-side-up and then dodges another hit from ToC, sauntering around the American and trying to push him! I don't think that's a battle you're going to win, Tengu! Wa-hey! Wedge Devo charges back in and lets fly with a huge flip on ToC! Cheeky little sod you are, Steve! ToC rights itself, angered, but anger will only get you so far - Wedge Devo flips him again!


                        10...9...8...7...


                        Good grief, are we near the end already?! Good For It hobbles over to Tengu with its weakly spinning ring, but does nothing to the green machine. Tengu tries to push it, but has little luck. Meanwhile, Wedge continues flipping ToC, who bounces into one of the paddles and is sent across the arena in comical fashion!


                        6...5...4...


                        Wedge Devo continues to 1-up the American by flipping him again, but a 360 flip there means ToC himself recovers, and then weakly tips Wedge Devo over after getting under! Them flippers running a little low on juice, perhaps?


                        3...2...1...


                        What's this?! Wedge Devo fires its own flipper, but can't right itself?! The flippers are indeed weakening, just like the spinners' weaponry! But it's a bit too late for a count-out, because...


                        CEASE!


                        Whew! That was a melee for the ages! And since all four robots are still moving, this'll be a judges' decision for the ages, too... next post!

                        Comment


                        • #72
                          Judges, if you please!
                          ----

                          Strategy

                          Truth or Consequences - 3 * 1 = 3 (avoided Good For It for the most part, and sometimes got in flips where it mattered, but nothing too much else, really)
                          Tengu VII - 1 * 1 = 1 (had no set strategy other than teaming up with Steve, and that didn't happen very often)
                          Good For It - 0 * 1 = 0 (had no strategy at all)
                          Wedge Devolution - 4 * 1 = 4 (made good on his promises to attack ToC and GFI where it mattered, and used Tengu as a mobile hazard at times)


                          Style
                          Truth or Consequences - 2 * 2 = 4 (flips are stylish, but was his only real method of attack)
                          Tengu VII - 3 * 2 = 6 (his self-righting was cool to see, but otherwise his only style points are due to collissions with Good For It)
                          Good For It - 2 * 2 = 4 (not too flashy besides the collisions with Tengu)
                          Wedge Devolutio - 3 * 2 = 6 (same as ToC, but he gets more than ToC due to his specific use of the house robots)


                          Control
                          Truth or Consequences - 2 * 3 = 6 (was really not in control that much; flipped around by Wedge Devolution and repeatedly had his wheelguard attacked by the spinners; points go back to him for his early control of Wedge Devo though)
                          Tengu VII - 3 * 3 = 9 (other than getting tossed around by ToC a couple times, was decently in control)
                          Good For It - 2 * 3 = 6 (Wedge Devo was all over him for most of the match, and most of the rest was spent in collisions with Tengu)
                          Wedge Devolution - 4 * 3 = 12 (showing why he's so successful; took on ToC and GFI easily. He did lose some control when ToC got at him early though, but he came back strong)


                          Aggression
                          Truth or Consequences - 3 * 4 = 12 (did decently, going after Wedge Devo and Tengu a lot, but loses points for being on the receiving end a lot)
                          Tengu VII - 2 * 4 = 8 (the only real points of aggression he showed were collisions with Good For It, and some cheap shots on ToC)
                          Good For It - 2 * 4 = 8 (see above)
                          Wedge Devolution - 5 * 4 = 20 (full marks. always aggressive, always showed it)


                          Damage
                          Truth or Consequences - 2 * 5 = 10 (he actually did somewhat decently, causing at least a bit of shock damage to Tengu, and Wedge Devo felt it for sure. But flips generally don't do much damage)
                          Tengu VII - 5 * 5 = 25 (relentless, did a lot of damage to ToC and ripped off GFI's tooth, causing him to slow his weapon down)
                          Good For It - 4 * 5 = 20 (didn't do as much as Tengu but managed to take out Tengu's weapon via shock damage, and did some modest damage to ToC)
                          Wedge Devolution - 2 * 5 = 10 (making use of the spinner helps him with the points here, as his flips weren't as spectacular as ToC's. Even so, he didn't really do that much damage, so he scores low)


                          TOTAL
                          Truth or Consequences = 35
                          Tengu VII = 54
                          Good For It = 38
                          Wedge Devolution = 52



                          Well, for Truth or Consequences, the consequences were severe and he couldn't handle the truth. Good For It? Good for whom? Not playzooki, that's for sure. Wedge Devolution and Tengu VII book their spots in Round 2!

                          Comment


                          • #73
                            And so our last Round 2 iiiiiis...

                            Heat C
                            Round 2
                            Tengu VII vs. Gehenna 2
                            S.O.T.A.R. v2 vs. Wedge Devolution

                            Tactics, predictions, thoughts... you know you love it.

                            Comment


                            • #74
                              STEM Tech Stream giving you a big boost of inspiration

                              Comment


                              • #75
                                Well I planned to continue the tourney after college work was finished, but I didn't expect to write this many words.

                                Thanks Aaron.

                                Comment

                                Working...
                                X