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  • #61
    The Norman Sheppard Tribute Tournament

    Unobtanium is very lightweight but strong ans anything and is totally indestructible.

    And having no resistance in its conductivity (Infinite Mho value) and a very high boiling point but low melting point for easy machining.

    Not to mention a perfect shiny finish

    Its one of the most popular materials used for armour here, looking at the strength of armour to weight of armour around here.

    Comment


    • #62
      The Norman Sheppard Tribute Tournament

      robot 1

      Name: The Crashing Bore

      Shape: Box at the back with a low wedge at the front. The wedge is at a smaller angle than before, giving it a slightly longer €œnose€, plus it now has a CM long extension on the front which goes flat along the ground, allowing it to get under anything, skirted or otherwise.

      Speed: 12 MPH

      Weight: ~97 KGs

      Dimensions: 140 X 70 X 40 CM (LWH)

      Ground clearance: 0 at front, 0 at sides with side and rear skirts, 1 CM without, all round. The sides of the skirts are shaped to leave absolutely no gap, except when the robot is turning.

      Weapon 1: A mousetrap style blade, only instead of a flat piece of metal, it€™s jagged like ^^^^^^^, meaning instead of one big blade, it comes down as lots of little points meaning it can do more damage thanks to the area/damage ratio rule. A huge difference though€¦ Now it€™s Etek powered instead of running on gas. The blade is retracted by use of a different winding mechanism, so retraction is slower to prevent self harm.

      Weapon 2: An inch thick diamond tipped industrial drill. Extends to 6 inches outside the robot, and comes out of a hole in the wedge. Theoretically, it can cut through more or less anything, but is mainly used for drilling through trapped opponents. Will provide diagram of extension mechanism if asked.

      Weapon 3: Two 20 CM spikes at the rear, which rest along the floor. The main function is to stop the force of the trap making the robot jump around, but they can also be used as a rear wedge thanks to the shape.

      Armour: 6 mm grade 5 Ti with a 4 mm polycarb laminate.

      Srimech: The trap.

      Power: Six nicads in series power the motors to 36 volts, another four power the Etek at 48 volts, while a seventh runs the miscellaneous stuff like the gyro.

      Wheels: Four indoor go-kart wheels. Provide excellent traction on indoor surfaces. These are stuffed rather than pumped, so a puncture wont slow it down too much.

      Motors: 4 S28-400 magmotors at 36 volts.

      Extras: It now also features Tempest style shock proofing.

      Safety link: Under a hatch at the top.

      Strengths: Psychotic weaponry, design evolved to eliminate as many weaknesses as possible. Therefore, it€™s extremely difficult to knock out.

      Weaknesses: High ground clearance under the skirts, not as manoeuvrable as unskirted 2 wheeled robots.

      Random fact: This is the oldest vapourbot on the circuit.

      Robot 2

      Name: The Disc 5

      Shape: It€™s still the €œbar-bell of doom€ shape we€™ve all come to know and€¦ Know. The framework around the disc itself is gone now, for two reasons. First off, people had trouble imagining what shape it was and kept thinking they could effectively latch on to it, and secondly because€¦ Well, basically the weapon itself is more or less indestructible anyway so I may as well save some weight. Anything powerful enough to damage the disc won€™t be put off by Ti bars. It still has the side spikes, but these are no longer the removable links.

      Size: 60X110X60 CM (LWH)

      Weight: ~100 KGs

      Speed: 10 MPH.

      Ground clearance: Under the wheel protectors, it€™s 5 mm.

      Weapon: 27 KG spinning disc, powered by one LEM 130 Lynch motors and going at 2500 RPM. What€™s so special about this new version is€¦ It has no teeth! Rather, it has no detachable teeth. Instead, the teeth are actually a part of the disc itself, so it would have to be shaped specially. The energy output is 36 KJ€™s which, while modest by vapour €˜bot standards should still be enough to make a mess of things.

      Weapon 2: The outer axle the disc is attached to now also spins along with the disc. This has several little tungsten spikes for teeth, but it€™s more a defensive feature than an offensive one€¦ Try grabbing hold of that

      Wheels: Shock horror€¦ It now technically has six wheel drive, although it only runs on four at a time. In an idea stol€¦ borrowed from Gigavirus, there are three wheels on each side, and they are arranged in a triangular fashion, so when it€™s flipped it will inevitably land on two. It can€™t balance on just one, as the weight will drag it over. Now it actually has something to push against as it stops, it becomes as easy to control as anything can be with a huge gyroscopic force in the middle of it. The wheels are made of 1 CM solid grade 5 Ti. Wrapped and glued around that is 3 CMs of soft compound rubber, allowing it to squish downwards a bit and absorb its own hits, and around all of that are vulcanore (or however you spell it) rubber tyres to provide traction. These are protected from disc attacks by two semi-circular wheel guards, so each wheel unit still looks like a ball.

      Chassis: The main chassis consists of one solitary 1 CM thick 4 mm box section hardox bar. Slotted over that is a secondary axle, inside which are the batteries. There are also two other triangular chassis€™ supporting the wheels. These are made from 4 MM 1 CM box section Ti bars with weight reducing holes.

      Armour: The true axle and chassis is a 4 MM hardox bar. The battery axle is 5 mm aluminium. The semi circular wheel protectors and side spikes are 6 mm grade 5 Ti. The disc itself is 2.25 CM€™s of Titanium, and the spinning axle is 4 mm grade 5 Ti.

      Srimech: Totally invertible. Controls won€™t even have to be reversed after flipping, meaning it can just go straight back on the attack.

      Drive: 2 S28-150 Magmotors at 24 volts.

      Safety links: It still needs two. These are at the very ends of the battery axle, accessible by holes next to the spinning axle. Technically it€™s possible to hit these with a toothpick style axe, but in the middle of a battle, when both robots are moving around and you€™re in a control pod at least 20 feet away€¦ Well, it€™s not going to happen.

      Strengths: Very hard to hit, and hits very hard. Also thanks to the new wheels, it€™s about as controllable as something can be when it€™s got a gyroscopic force smack bang in the middle of it. Also thanks to the shape of the wheels, other spinners shouldn€™t be able to hurt it as much.

      Weaknesses: To be honest I€™m not sure€¦ I haven€™t kill analysed this new version as much as the old version, so it may still be possible to surprise me with strategies I haven€™t thought of a good counter for:wink:

      Yes I know: It€™s possible to avoid the weapon by being too wide to get in between the wheels. This is not a weakness, as it€™s extremely hard to effectively exploit. If you€™re a box, you€™ll still have corners I can go for, and will likely have to have thin armour or go overweight. If you€™re round, there€™ll always be a bit I can hit thanks to your shape. Anyway it€™s as long as rules allow€¦ So quit asking me about it.

      Robot 3

      Name: Starstorm 2

      Shape: Dome, with a spike on top in the centre to allow it to self right.

      Colour: Black with stars painted on.

      Weapon: Full body flipper. It uses three 80 bore X 160 stroke rams, powered on 500 PSI. When the weapon fires, the entire lid of the robot shoots upwards. The aim of this robot is: Shoot it high, watch it die.

      Weapon 2, more or less: Four skirts completely surround the machine. These can be raised and lowered using linear actuators. They€™re raised when cruising, but when I want to get under something, the skirt in question is lowered as I attack, allowing me to slide under nicely. The skirts can also be lowered as a defence mechanism. When lowered fully, the skirts go flat against the floor, so most wedges will go straight over and onto the dome, and can then be launched.

      Armour: 4 mm hardox with weight reducing holes for the dome, 3.25 hardox for the skirts and 6 mm Polycarb for the base.

      Drive: Four wheel drive, powered by two S28-400 Magmotors.

      Ground clearance: Variable depending on skirt level. Minimum is 0 mm, maximum is 5 mm.

      Turning circle: 0.

      Srimech: The lid will tip it over. Thanks to the spike, this will work 100% of the time.

      Extras: Contains Tempest level shock absorption.

      Safety link: The top spike.

      Strengths: Hopefully very high powered flipper, reliable, tough armour. The shape of the armour will make spinners glance off rather than actually damaging it. Also 360 degree offensive/defensive capability.

      Weaknesses: Can be out-pushed, and like any totally new ideas I€™m only 50% sure it€™ll work. Also thanks to the flipping method, opponents will likely go up high, but not along very much so may struggle OOTA-ing a bit.

      Robot 4

      Name: NSBFR X (Never Seen Before Fic Robot X)

      Shape: Invertible box wedge with rounded sides, plus side and rear skirts.

      Weight: Dependant on weapon set-up, but the heaviest is 100 KGs

      Speed: 20 MPH

      Weapons: Interchangeable weapons selected from the below list:

      1: Basic horizontal 5 KG spinning bar. This goes around at 1500 RPM.

      2: Electric 4 mm hardox pincers with weight reducing holes. These have 5 CM soft compound rubber pads on the tips, and are used against FBS€™

      3: The classic solid hardox scoop with controlling latch, weighing in at a massive 20 KG€™s. Mainly used against flywheel wielding nasties.

      4: Electric lifting plate, able to tip over 150 KG€™s€¦ I€™m sure I can find a few things to use this on

      Weapon attachment method: I have changed this. First off the weapons are slotted on, and a 1.5 CM titanium locking bar is pushed through the side of the machine, and then held in position with two 5 mm hardox bolts. The under-section of the weapon is then attached with more bolts, holding it on very firmly and should prevent the weapon from being torn off (which as far as I know never happened, but no sense taking chances).

      Armour: 5 mm grade 5 ti.

      Ground clearance: 0 at the front no matter which wedge is being used. 4 mm at the side, and 6 mm at the rear. If using the pincers, the front GC is 4 mm. The skirts give it 0 mm all round, and are hinged so flop over when flipped.

      Wheels: 4 indoor go-kart wheels which are stuffed rather than pumped.

      Motors: 2 LEM 130€™s powered at 48 volts.

      Srimech: Invertible.

      Safety link: Under a hatch at the rear.

      Strengths: Good armour, interchangeable weapons. Quick.

      Weaknesses: May not perform as well in melees. Might still be possible for weapons to come off mid-fight, but I doubt it€™ll happen.

      Robot 5

      Name: Twist of Fate

      Shape: Like a stake, like you might use against vampires. Basically, a cylinder with a pointy bit at the end, although the top and bottom are flat.

      Speed: 20 MPH.

      Turning circle: 0

      Ground clearance: Variable, to say the least. The lowest is 5, and that€™s assuming one of the blades is at its lowest position.

      Drive: Two large wheels, powered by two LEM-130 Lynch motors on 48 volts. Castors near the edge of the spinning area provide extra stability.

      Weapon: It€™s a, more or less, full body drill Basically almost the entire body spins around drill fashion thanks to a round 1 cm thick, 3.2 mm box section hardox bar, which is spun by a LEM-130 at 36 volts, getting up to speeds of 2000 RPM. The body is shaped into blades, so it needs no extra teeth. Thanks to the odd shape, I have no idea what sort of power it dishes out, but if I had to guess it would be around 20 KJ€™s. This is both an offensive and defensive weapon. Its main attack is to ram things, but anything getting underneath is also going to be scratched up.

      Armour: 4 mm grade 5 Ti.

      Srimech: Invertible. If it lands on its side, it will automatically roll the right way up if the weapon is running. In the event of rolling into a wall, the weapon can be reversed to roll away.

      Skirts: On this shape? Are you KIDDING?!

      Notes: All the components are crammed into the static area.

      Strengths: Hard to get hold of, and almost impossible to attack without hurting your own machine.

      Weaknesses: Easy to flip, might not be able to attack some designs.

      Realie - Firestorm 5

      Comment


      • #63
        The Norman Sheppard Tribute Tournament

        Just a quick reminder:

        Can I have stats and bots from the following people:
        Matt F - Hacked off Ha-ka; PRP; BIACS-LE; Windiest Killer; Riptile
        Dave W - 1 more vapourbot and a realie
        Chris M - Axe-O-Lotl
        Team Aussie: Automatic Schmuck; Ze Newie; Generator (Do I use the stats in the tsunami charity tourney Tom?)

        Stats deadline will be 8/1/05 at 11:59 PM, GMT. The draw will be online on the 9th. Battles wont start until the 26th.

        Comment


        • #64
          The Norman Sheppard Tribute Tournament

          I beleive Mattys bots can be found on his forum. Automatic Schmuck can be found in the AJWars Rumble and Ze Newie is on the Team Aussie site.

          Comment


          • #65
            The Norman Sheppard Tribute Tournament

            ta.

            whats the link to Matts forum?

            Comment


            • #66
              The Norman Sheppard Tribute Tournament

              http://thdcrobotics.proboards33.comhttp://thdcrobotics.proboards33.com, I believe

              Comment


              • #67
                The Norman Sheppard Tribute Tournament

                You need Axe-O-Lotls stats...well...

                NAME; Axe-O-Lotl
                WEIGHT; 100kilos
                BS; Sort of a box wedge
                SPEED; 15mph
                TC; 0m
                GC; 3mm
                ARMOUR; Mainly Aluminium (6mm) with Titanium Top panels (3mm)
                Power; 3x 12v batteries, plus a couple of MagMotors.
                WEAPONS; A nice, big axe. Power matched to Kat 3, and you know how powerful he is!
                SRIMECH;The axe rights it. It has triangle shapes on its side and back to prevent stranding.
                WHEELS; 4 inner
                COLOUR; Can either be Brownish-black, or Pinkish-white.
                STRENGTHS; Axe has about 50 hits.
                WEAKNESSESS; Unexperienced.

                Its sort of like Comengetorix but without the lifter.

                Comment


                • #68
                  The Norman Sheppard Tribute Tournament

                  Yeah, all of my bots can be found on the forum, barring Riptile which will be up in a mo.

                  Comment


                  • #69
                    The Norman Sheppard Tribute Tournament

                    Ta all.

                    Generator - Aaron has said he will send me the stats within the next 24 hours
                    Riptile & BIACS-LE - Stats aint on the forum Matty.

                    and I will wait till I see Dave W online to ask him.

                    Comment


                    • #70
                      The Norman Sheppard Tribute Tournament

                      Check on NSBFL 7 for BIACS-LE.

                      Comment


                      • #71
                        The Norman Sheppard Tribute Tournament

                        Right Matt has said he will send me Riptiles stats when he gets home.

                        Ta for that Franko

                        Still waiting for Mr Weston, but the draw will be up within the next few hours.

                        Comment


                        • #72
                          The Norman Sheppard Tribute Tournament

                          I know it€™s 3 hours early, but here is:

                          Round 1 draw for NSTT

                          Heat 1
                          Clawdius Decimus Murderous (1) vs. Intensity vs. Riptile
                          Lunch Box (32) vs. Biohazard vs. Starfire the 3rd

                          Heat 2
                          Bulldog Breed (3) vs. She Loves You vs. Whirligig 4.0
                          Dantomkia (30) vs. Twist of Fate vs. Tanto 2

                          Heat 3
                          Gravity 4.5 (5) vs. Denial vs. Ringwraith
                          Hacked off Ha-ka (2 vs. Tazbot vs. Hector

                          Heat 4
                          Flaming Hell (7) vs. Splitz vs. PRP
                          X-Terminator (26) vs. 2blue vs. Storm 2

                          Heat 5
                          Typhoon 2 (9) vs. Tenderizers Revenge 2 vs. TEAM HELL VAPOUR
                          NSBFR-X (24) vs. Chaos 2 vs. Windiest Killer

                          Heat 6
                          No Close Shave 2 (11) vs. BIACS-LE vs. Drilla Killa 7
                          Wedge Devolution (22) vs. Axe-O-Lotl vs. Cyborg 3

                          Heat 7
                          Die Ceratops Invertus (13) vs. Deep Impact 2 vs. Super Gore GTI
                          Flippa Frenzay Mk 6 (20) vs. Automatic Schmuck vs. Odyseus 2

                          Heat 8
                          Giga-Byte (15) vs. Robin the 3rd vs. Wedginator Reviloution
                          The Crashing Bore (1 vs. 13 Black vs. Archangel of the abyss

                          Heat 9
                          Hell Machine (17) vs. Orka MK4 vs. Supernova
                          Disco 5 (16) vs. Killobite Recharged vs. Wedga Revo

                          Heat 10(The heat of doom )
                          Ram-Rod (19) vs. Cyclone Force 2 vs. Mute
                          Slammer 5 (14) vs. The Disc 5 vs. Razer

                          Heat 11
                          ForcePower Turbo (21) vs. Tails vs. El Persistance
                          Firestorm 5 (12) vs. Balderdash vs. Team Hells Realie

                          Heat 12
                          Achilles (23) vs. Rogue vs. Starstorm 2
                          Flipping Hell (10) vs. GeForce vs. Gamma Trident

                          Heat 13
                          Disco Dancer 2.5 (25) vs. Battle Raptor 3 vs. Ze Newie
                          Panicking ( vs. Leprosy Infection vs. Stratos-Fear

                          Heat 14
                          Behemoth (27) vs. Take me out vs. Hefty Kick in the Balls
                          SD IV (6) vs. Avalanche vs. Generator

                          Heat 15
                          The Deer (29) vs. Kick in the Teeth vs. Darth Dread
                          Tsunami 2 (4) vs. Scottishly Fictional vs. Beast Boy 3

                          Heat 16
                          Tornado (31) vs. Call out hook vs. Megabite Rev 1.0
                          Son of Ripper 4 (2) vs. Glasgow Kiss vs. Raven the 3rd

                          Tactics, Predictions() if you like. :-)

                          I have pencilled in 26/1/05, but it could be earlier for the first fight.

                          Comment


                          • #73
                            The Norman Sheppard Tribute Tournament

                            Heat 1
                            Clawdius Decimus Murderous (1) vs. Intensity vs. Riptile - If Riptile is as good as Matty and his mystery fan say then its going through, probably along with Intensity. I was wondering when someone would clone Red Square :P

                            Lunch Box (32) vs. Biohazard vs. Starfire the 3rd - Lunch Box and Biohazard.

                            Heat winner: Unsure due to Riptiles missing stats, but probably Intensity.

                            Heat 2
                            Bulldog Breed (3) vs. She Loves You vs. Whirligig 4.0 - Either Bulldog and She Loves You, or Whirl and She Loves You.

                            Dantomkia (30) vs. Twist of Fate vs. Tanto 2 - tactics below

                            Heat winner: Dantomkia, Bulldog or Whirly.

                            Heat 3
                            Gravity 4.5 (5) vs. Denial vs. Ringwraith - Gravity and either Denial or Ringwraith.

                            Hacked off Ha-ka (2 vs. Tazbot vs. Hector - Both the vapours through I think.

                            Heat winner: Gravity or Ha-Ka.

                            Heat 4
                            Flaming Hell (7) vs. Splitz vs. PRP - A 25 KG bot isnt going to do much damage to a 100 KG one. It really is that simple. Splitz out.

                            X-Terminator (26) vs. 2blue vs. Storm 2 - 2blue WILL be blue. Both realies through.

                            Heat winner: Storm 2 or X-Terminator.

                            Heat 5
                            Typhoon 2 (9) vs. Tenderizers Revenge 2 vs. TEAM HELL VAPOUR - Without knowing anything about Daves entry, Im not calling it.

                            NSBFR-X (24) vs. Chaos 2 vs. Windiest Killer - Tactics below.

                            Heat winner: Again, not calling it.

                            Heat 6
                            No Close Shave 2 (11) vs. BIACS-LE vs. Drilla Killa 7 - BIACS-LE out I think. Sorry Matt.

                            Wedge Devolution (22) vs. Axe-O-Lotl vs. Cyborg 3 - Wedge Devo and Axe-O-Lotl

                            Heat winner: Wedge Devo.

                            Heat 7
                            Die Ceratops Invertus (13) vs. Deep Impact 2 vs. Super Gore GTI - DCI through. Not sure which of the other two though.

                            Flippa Frenzay Mk 6 (20) vs. Automatic Schmuck vs. Odyseus 2 - Not sure what Odyseus is like these days, but if its still got the bow weapon then Flippa Frenzay and Automatic Schmuck.

                            Heat winner: Automatic Schmuck. I dont see anything that can stop it in this heat.

                            Heat 8
                            Giga-Byte (15) vs. Robin the 3rd vs. Wedginator Reviloution - I predict a team-up, but even so Giga-Byte should go through. Wdginator will probably be the other one.

                            The Crashing Bore (1 vs. 13 Black vs. Archangel of the abyss - Tactics below.

                            Heat 9
                            Hell Machine (17) vs. Orka MK4 vs. Supernova - Hell Machine and probably Supernova.

                            Disco 5 (16) vs. Killobite Recharged vs. Wedga Revo - Disco and Wedga.

                            Heat 10
                            Ram-Rod (19) vs. Cyclone Force 2 vs. Mute - Tough one to call as all machines have similar strengths. Id go with Mute and Cyclone though.

                            Slammer 5 (14) vs. The Disc 5 vs. Razer - Tactics below.

                            Heat 11
                            ForcePower Turbo (21) vs. Tails vs. El Persistance - ForcePower and Tails.

                            Firestorm 5 (12) vs. Balderdash vs. Team Hells Realie - Tactics below.

                            Heat 12
                            Achilles (23) vs. Rogue vs. Starstorm 2 - Tactics below

                            Flipping Hell (10) vs. GeForce vs. Gamma Trident - If I read Gamma Tridents stats right, it will be impossible to drive. Flipping Hell and GeForce through.

                            Heat 13
                            Disco Dancer 2.5 (25) vs. Battle Raptor 3 vs. Ze Newie - Battle Raptor and Ze Newie through.

                            Panicking ( vs. Leprosy Infection vs. Stratos-Fear - Panicking and Stratos-Fear through.

                            Heat winner: Stratos-Fear probably, with Ze Newie as a not so long shot.

                            Heat 14
                            Behemoth (27) vs. Take me out vs. Hefty Kick in the Balls - Behemoth to get cut down to size.

                            SD IV (6) vs. Avalanche vs. Generator - Probably Avalaunche to go bye-byes.

                            Heat winner: Could be Take Me Out or HKITBs.

                            Heat 15
                            The Deer (29) vs. Kick in the Teeth vs. Darth Dread - The Deer through easily. Dont know wholl join it.

                            Tsunami 2 (4) vs. Scottishly Fictional vs. Beast Boy 3 - Tsunami and Scottishly Fictional.

                            Heat winner: Tsunami 2 or Scottishly Fictional.

                            Heat 16
                            Tornado (31) vs. Call out hook vs. Megabite Rev 1.0 - Tornado and Call Out Hook. I think.

                            Son of Ripper 4 (2) vs. Glasgow Kiss vs. Raven the 3rd - Son of Ripper and Glasgow Kiss through.

                            Heat winner: Son of Ripper.

                            Tactics

                            Dantomkia (30) vs. Twist of Fate vs. Tanto 2 - Tanto 2 isnt known for its reliability, so Ill attack its sides to try and exploit that. If Tanto fails to fail Ill go for Dantomkias sides. IIRC, the front of Dantomkia is hardox these days so Ill avoid it like the plague.

                            NSBFR-X (24) vs. Chaos 2 vs. Windiest Killer - Fit the spinning bar and have a go and ripping Chaos 2s flipper off. Also go at the sides and basically exploit its weak armour.

                            The Crashing Bore (1 vs. 13 Black vs. Archangel of the abyss - grapple 13 Black and push it into Archangel. Whether I push it into Archangel side first or flywheel first depends on who Alex is aiming for:wink:

                            Slammer 5 (14) vs. The Disc 5 vs. Razer - Seeing The Disc was originally designed as an anti-Razer machine Id be a fool not to take it on Hopefully a two blow kill. One side attack to rip the wing off on that side and basically, and another to knock Razer over. If Razer self rights, take the other wing off and then it really will be dead if flipped.

                            Firestorm 5 (12) vs. Balderdash vs. Team Hells Realie - Not sure what Daves entering, but keep flipping Balderdash.

                            Achilles (23) vs. Rogue vs. Starstorm 2 - I really have to go for Rogue. He shouldnt be able to damage me and I should be able to flip him around and possibly OOTA.

                            Comment


                            • #74
                              The Norman Sheppard Tribute Tournament

                              I think Ill try to breach a corner of Biohazards skirts. Thats the place where its weakest to flippers. Once its flipped it cant self right. It could in the first competitions it entered, since it had no skirts, but it cant anymore. If Biohazard proves to be too impervious, Ill go for Starfire and toss it around the arena for a bit.

                              Comment


                              • #75
                                The Norman Sheppard Tribute Tournament

                                Heat 1
                                Clawdius Decimus Murderous (1) vs. Intensity vs. Riptile

                                For this battle, Im going after who ever comes closest, Im going to ram into them, get them on top of the body and fire the flipper, retract it and repeat. I think Ill go for CDM as its stats have actually been posted

                                Heat 12
                                Achilles (23) vs. Rogue vs. Starstorm 2

                                Since Frank is going for me, Ill go for him and just keep my eye on Achilles incase of sneak attacks. Im going for Star Storm 2s skirts, they may be Hardox, but they cannot do what Frank claims. Since it has 4 skirts with curved edges, they will not be able to lift and raise from a central pivot point with out the Hardox needing to flex(Hardox doesnt flex with out a few tonne of force). Im going to aim for the gaps in the 4 skirts and try to break the skirts off at there hinges. Im going to keep the weapon pointed directly at him so he cannot flip me and Im going to manically aggressive. IF things dont seem to be going to plan, Ill use a Inspector General tactic and spin on the spot to thwack any opponents away momentarily so I can go back on the attack.

                                Comment

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