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The Norman Sheppard Tribute Tournament

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  • The Norman Sheppard Tribute Tournament

    Tornado (31) vs. Son of Ripper 4 (2)

    If Tornado is using the flail scoop, it will make my job a lot easier. I should be able to get under and toss the 31st seed over with little difficulty. After that I can go after the weak side plates with the bar and cause lots of damage while Tornado will be uneffective. Failing to cause damage, Ill try and toss it OOTA.

    Comment


    • The Norman Sheppard Tribute Tournament

      quote:

      I get a need and Im wanting to please it
      I got a face and Im wanting to feel it
      The more I feel is the more that I need it
      The more I need is the less I believe it

      Heat E Final

      It€™s an all-seed affair, in a repeat of a fight somewhere.

      Son of Ripper 4(2) vs. Tornado (31)

      In round 1, Son of Ripper 4 had a bye into round 2, whereas Tornado pushed Call out Hook into the pit
      In round 2, Megabite Rev 1 was flipped out of the arena, whereas Glasgow Kiss was pitted.

      Matt is keeping the same weapon once more for this fight.

      3
      2
      1
      ACTIVE

      It€™s the turn of the low speed, high acceleration robots today, as both robots accelerate from the starting squares with healthy speed, as Son of Ripper 4 turns around to face Tornado. Matt turns the corner to avoid contact with the 2nd seed, as Andy follows Tornado, the 31st seed. The flipper fires on Son of Ripper 4, as Tornado is flipped onto it€™s back, by the faster Son of Ripper 4.

      Pie and Chips Mrs Brown? Tornado moves around to counter-act the attack, as Son of Ripper 4 turns around to get his spinning weapon into play. Tornado rams at the rear of Son of Ripper 4, and manages to get the sharp edge to slip underneath the rear end of Son of Ripper 4 and slams the 2nd seed into the arena hammer. Once, twice and three times the hammer falls down onto Son of Ripper 4, but no damage is done.

      Andy is free to be allowed out for free and comes back onto the attack, and manages to slam into the side of Tornado, sending it away without damage to the lexan. Tornado comes back onto the attack onto the flipper/disc combo, but in the last moment, Matt runs towards the arena spike, which fires, self-righting Tornado so that it€™s wedge is in play.

      Son of Ripper 4 comes back onto the attack and rams underneath Tornado€™s sides and pushes the invertible box towards the arena wall. Quick as a flash, the flipper opens, sending Tornado on a spin, straight into the arena camera.

      Cease

      Result: Tornado, flipped out. Son of Ripper 4 moves one step closer to repeating it€™s famous journey.

      Next time:
      Heat G
      Die Ceratops Invertus (13) vs. Deep Impact 2 vs. Shovearound 2
      Flippa Frenzay Mk 6 (20) vs. Automatic Schmuck vs. Odyseus 2

      Predictions. Tactics. Thoughts. Other.

      Comment


      • The Norman Sheppard Tribute Tournament

        Whoo, Shovearound 2s first fight with british stats
        Anyawys, Ill do a tactic I do often when theres a spinner and another bot in the arena. Ill get under Die Ceratops Invertus, lift him, and ram him into Deep Impacts Discs. Hopefully deep impact dosent have any intensions of going after me, as Im scared of the discs and speed. Basically just RAM Dieceratops into deep impacts disc until he dies out.

        Comment


        • The Norman Sheppard Tribute Tournament

          Oh fook, shyte, and some pizz to go with that last fight. lol jk

          All kidding aside, where can I find Automatic Schmuck and Odyseus 2s stats?

          Comment


          • The Norman Sheppard Tribute Tournament

            Try getting Deep Impact between myself and Shovearound. If he tries to push me, get off ASAP, and push back. Failing that, find a weak point for DI2 and, if thesable, flip OOTA.

            Comment


            • The Norman Sheppard Tribute Tournament

              Fancy a team-up Anthony? You push, Ill disc!

              Comment


              • The Norman Sheppard Tribute Tournament

                *Points Matt towards The Stats area of the NSTT section on http://www.thefarforum.tkwww.thefarforum.tk *

                Comment


                • The Norman Sheppard Tribute Tournament

                  Sure matt r, why not

                  Comment


                  • The Norman Sheppard Tribute Tournament

                    quote:

                    Imagine theres no countries,
                    It isn€™t hard to do,
                    Nothing to kill or die for,
                    No religion too,
                    Imagine all the people
                    Living life in peace...

                    Here we are, here are we, another heat, with 6 robots already waiting in the semi finals, we move onto heat G, the heat of G.

                    Typically we start at round 1, because it is round 1, and it is when we do start a heat.

                    Heat G, Round 1

                    Die Ceratops Invertus (13) vs. Deep Impact 2 vs. Shovearound 2

                    From England, and 13th seed, Die Ceratops Invertus. Entered by Chris, this legend of FAR (entered every series) returns to make another impact at the title. Came in the top 16 last season, will it do better and get into the top 8? Will the unlucky seed number affect this invertible box with skirts and front invertible flipper? It has thick armour to survive impacts, but against a powerful rammer, the MagMotors will be pushed backwards.
                    In FAR 8: Beat Supernova, Pussycat, and Achilles before coming unstuck against SD IV in round 4.

                    From England, Deep Impact 2. Entered by Matt R, this second generation of the robot that almost beat SD IV last year has gone back in time, with 2 small discs at the rear end of a wedge. It is invertible, but the discs do not work upside down. The discs are powerful enough to flip robots up. However Matt€™s robot has a high ground clearance under the rear, so a flipper will simply flip it around.
                    In Far 8: Out in round 1, after almost beating SD IV in a 10 minute fight where it€™s batteries died out.

                    From New York, Shovearound 2. Entered by Tony a legend of US vapourbots, here to try to take the UK by storm. Shovearound 2 is an invertible rammer with twin LEM 130 drive at 48 volts. 4 wheels give it traction on the arena surface, and because it€™s been designed to run on a steel floor, it shouldn€™t have no trouble with this floor. Destroys every arena hazard possible. It has skirts protecting it€™s high ground clearance and a spike rake which works even when upside down. However being new to the UK, Tony could find himself hard work with a robot designed for 3 minute battles in 5 minute battles.
                    In Far 8: Didn€™t enter

                    All 3 robots are in the arena for this fight€¦

                    €¦3
                    2
                    1
                    ACTIVE

                    The green square is now empty, as Shovearound 2 exits it in a burst of acceleration from the LEM 130 motors, surly the best acceleration this heat? Die Ceratops Invertus is second away and is keeping Deep Impact between the two robots, as Matt€™s spinner is sitting still spinning it€™s little discs up to speed to attack. Shovearound 2 unleashes the full power and heads across the arena, towards Die Ceratops Invertus.

                    Die Ceratops Invertus turns around at the last moment, and manages to get the low front end up and underneath Shovearound 2, and before you say flip, it is flipped onto it€™s back. Deep Impact 2 starts to move forward to get into play, as Die Ceratops Invertus once more dodges Shovearound 2€™s attack, as Deep Impact has come close enough, as Shovearound 2, gets underneath Die Ceratops Invertus from the rear and is pushing it towards the twin disc monster of Deep Impact 2.

                    The flipper fires, sending Deep Impact 2 onto it€™s back, as Die Ceratops Invertus has flipped the 2nd robot over, as Shovearound 2 shoves Die Ceratops Invertus towards the arena wall once more. Deep Impact comes into play, and hits the side of Die Ceratops Invertus, and does a dancing flip itself, but not over onto it€™s front. Die Ceratops Invertus breaks away and rams into Deep Impact 2 and pushes it backwards. Shovearound 2 is pushing Die Ceratops Invertus as well, as Matt R€™s wheels are spinning, as the arena wall is coming closer. Another fire from the flipper sends, Deep Impact 2 over the arena fence and crashing onto the tracks.

                    Die Ceratops Invertus is rammed into the fence hard by Shovearound 2, as cease is called

                    Result: Deep Impact 2 deeply needed an impact, as it sails out of the arena. Shovearound 2, and the 13th seed, they go though.

                    Fight 2
                    Flippa Frenzay Mk 6 (20) vs. Automatic Schmuck vs. Odyseus 2

                    From Canada, and 20th Seed, Flippa Frenzay Mk 6. Entered by Matt M, this flipper robot has a powerful flipper and is based on Bulldog Breed with skirts. It is hard to get underneath and has a lot of flips, but can be out-pushed. Will the 20th seed, flip to victory?
                    In Far 8: Beat NJACC 2 and Terrorhurtz, before losing to SD IV (seems a common link in this heat doesn€™t he) in the heat Final.

                    From Australia, Automatic Schmuck. Entered by Team Aussie, this Tom designed bar spinner is powerful, heavy with the skirts and overall an excellent machine. It is fast for it€™s type at 15 mph, and is hard to get close to, to flip over, where the bar itself will self-right it. The bar is low to the ground at 13 cm, which should be enough to knock out any Lem 130 driven machine. The armour is tough, surly Automatic Schmuck is one of the favourites?
                    In Far 8: Didn€™t enter

                    From England, Odyseus 2. Entered by Alex. This strange robot has 2 wheels and is invertible, sounds simple, it has a lifting arm, but at the end of it is a spike with enough power to pierce tanks. However the spike only fires a finite amount of time, and it takes time for it to come back in. However the rope can be cut. The armour is strong enough to cope, but will Odyseus 2 be able to fire it€™s weapon to victory?
                    In Far 8: Didn€™t enter

                    All the robots are in the arena:
                    3
                    2
                    1
                    ACTIVE

                    Automatic Schmuck needs little time to get it€™s spinning bar up to speed, as Flippa Frenzay Mk 6 starts to roll. Odyseus 2 starts to move forward, as Flippa Frenzay Mk 6 rams into it from the front, before flipping Odyseus 2 over. Alex€™s plan has got wrong before he has started, as Automatic Schmuck comes near the party, and as Odyseus 2 fires it€™s weapon to try to get damage, the head hits into the bar of Automatic Schmuck and the head didn€™t stand a chance, as it is ripped clean away from Odyseus 2, the chain breaking away from the winch with ease. Flippa Frenzay Mk 6 comes in and flips Odyseus 2 over into Automatic Schmuck.

                    Both robots are sent away, as for a moment Automatic Schmuck€™s weapon stops, but starts up again, as a large cut is in the bottom of Odyseus 2, as something is hanging loose from it, as Flippa Frenzay Mk 6 flips Odyseus 2 over into Automatic Schmuck once more, as Alex€™s machine takes the entire power this time, as the side panel is ripped clean away from the chassis, showing the insides, as Odyseus 2 tries to move, it is spinning around, but it seems like half of the machine has stopped. Automatic Schmuck comes in close and hits the bar into the exposed chassis, and completely knocks away the wheel from Odyseus 2.

                    Cease

                    Result: Alex taps out to save more damage from Automatic Schmuck, Flippa Frenzay Mk 6 (20) and Tom€™s spinner goes onto into round 2.

                    Round 2 Draw
                    Automatic Schmuck vs. Die Ceratops Invertus (13)
                    Shovearound 2 vs. Flippa Frenzay Mk 6 (20)

                    Tactics, predictions, did you like round 1?

                    Comment


                    • The Norman Sheppard Tribute Tournament

                      Woot!
                      Okay, as for FFMK6, heres hwat ill do.
                      Okay, its like Bulldog Breed. Thats good, as my rack can proboblay get under bots like that. So right from the start ill go head on into him hopefully meaning I get under and give him a taste of the spike or hammer. If I cant get under, im faster, so I should be able to get to his sides, which I CAN get under. Ill shove him around form there instead.

                      Comment


                      • The Norman Sheppard Tribute Tournament

                        *waves* Hey Chris! *grins*

                        FULL POWER PLEASE, Dave. Remember, at this RPM I have an almost instant spinup...

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                        • The Norman Sheppard Tribute Tournament

                          I know, I know.

                          Comment


                          • The Norman Sheppard Tribute Tournament

                            So...we meet AGAIN Mr Roper.

                            Just stay out of the way. HOPE that Tommy gets too cocky and makes some big mistake, then IMMEDIATLY take advantage!

                            Comment


                            • The Norman Sheppard Tribute Tournament

                              Although Im predicting a non-seed heat final, I will be laughing so hard if chris wins this

                              Comment


                              • The Norman Sheppard Tribute Tournament

                                HEAT G
                                ROUND 2
                                1) Automatic Schmuck VS Die-Ceratops Invertus (13)
                                Unless Chris can pull something out of the bag, I think we could see a repeat of Crash Bandibot VS Tengu.

                                2) Flippa Frenzay Mk 6 (20) VS Shovearound 2
                                This match will be considerably closer. If Matty can invert the American rammer, then hell have a good chance of dominating the rest of the match. If he cant, then Shovearound should happily live up to its name and dunk it in the Pit after a few hard slams.

                                Wootiful as ever, Mr D

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