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Dinowarrior Destruction

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  • Dinowarrior Destruction

    Im bored. Bored Bored Bored Bored Bored. I am bored.

    So why, before you ask, am I doing yet ANOTHER tourny here? Well, let me explain.

    You see, at the moment, I am only doing two tournies, the SSC and Fantasy Robotica. And, by the time Ive got enough entries, I will probably have finished these two anyway. Logics.

    Anyways, Id like 8 people to enter 6 robots.

    I need

    Name
    Weight in kilos (Max 100)
    Body Shape
    Speed in MPH
    Ground Clearance in mm
    Armour type and thickness
    Locomotion type (wheels or tracks, say how many wheels)
    Weaponary (maximum of 2)
    Srimech
    Strengths
    Weaknessess (you can say NONE, but see below)
    *Optional* Explain why the robot has no weaknessess IMO. I wont question anything.

    I dont want a single bit of arguments or bringing back the past, or even any unnessessary widening on here.

    Sign up, and, most important of all, have fun.

    AND NO BICKERING, OK?

  • #2
    Dinowarrior Destruction

    Ankle Biter

    Shape: low wedge
    Colour: Black with purple highlights around the edges
    Weight: 100kg
    Dimensions: 100 x 73 x 35cm
    Speed: 18mph
    Turning Circle: 0
    Ground clearance: 2mm at rear
    Armour: 5mm alumiumium alloy
    Wheels: 4 wheeled, inner
    Power: A Bosch 750 watt motor running at 36 volts
    Weapons: The main weapon is the rear mounted 10kg alloy vertical spinning disc that is powered by a Lem 130 running at 48 volts which gets up to speed in 2.5 seconds and spins at 2000rpm and has a power of 9800kN of power at the teeth (Hypno-Disc is about 6800kN ). In theory it can throw a 100kg robot 9 metres into the air if it got caught on the disc It also has a front mounted top hinged low pressure flipping arm with attached side-arms, (110 psi) co2, on a 1.1 kg bottle, that can flip 135kg.
    SRIMECH: Flipper will self-right it Mute style, though not as crazily
    NOTES: Has 2 red Wild Thing style flashing eyes in the wedge
    STRENGTHS: Vicious spinning disc and powerful flipper
    WEAKNESSES: Traction

    Return of RoadBlock

    Shape: high wedge
    Colour: Road sign colour scheme
    Weight: 99.9kg
    Dimensions: 160 x 110 x 45cm
    Speed: 15mph
    Turning Circle: 0
    Ground Clearance: 5mm at rear, 0mm at front and sides
    Armour: 4mm steel and polycarbonate
    Wheels: 4x inner wheelchair wheels
    Power: 2 Lynch 130s
    Weapons: The main weapon is the rear 20kg vertical steel ditch cutter at the rear that spins at 5000rpm and has a power of 6500kN. The front road sign flips out from the main body and can flip up to 120 kg. Thd disc gets up-to speed in a fraction undeneath 4 seconds via its power of 2 lawnmower motors. The flipper is co2 and is fed via a 60mm ram running at 400psi.
    SRIMECH: using flipping road sign
    NOTES: Is designed like Road Block from RW2
    STRENGTHS: Disc, and its bulky shape should stop ROR from being flipped OOTA, unless from a powerful flipper
    WEAKNESSES: Dated design

    Deep Impact

    Shape: High pyramid (very similar to X-Terminator)
    Colour: Sky blue and black
    Weight: 100kg
    Dimensions: 100 x 90 x 65cm
    Speed: 9mph
    Turning Circle: 0
    Ground Clearance: 1cm at rear and 0cm around the sides and the front
    Armour: 4mm Hardox
    Wheels: 4x inner Go-Cart wheels
    Power: 2x Lynch 130 at 24 volts
    Weapons: The main, and only, weapon is the front mounted vertical disc, spinning at 1500rpm and machined from an extremely high density alloy that gets all its inertia and weight into the outer of the disc and gets up to full speed in about 3/4 seconds. It is powered by 2 Lawnmower motors.
    NOTES: Red flashing light on top
    SRIMECH: 2 side srimech arms on the side, can only self right if on its side not when fully belly-up, but DI is quite big so it is difficult to be fully toppled. At the rear the armour curves out at the rear so if flipped onto its rear, Deep Impact will land back onto its wheels
    STRENGTHS: Powerful disc and impenitrable armour
    WEAKNESSES: slow speed and so-so turning

    Disco Dancer

    SHAPE: Low invertible box with pointed front (similar to Fluffy)
    COLOUR: Flourecent green
    WEIGHT: 100kg
    DIMENSIONS: 100 x 70 x 25cm
    SPEED: 25mph
    TURNING CIRCLE: 0
    GROUND CLEARANCE: 2mm all around
    ARMOUR: 6mm polycarbonate on top and bottom, 2mm hardox on sides.
    WHEELS: 2 inner Go-Cart wheels
    POWER: 2 X Sinclair C5 motors
    WEAPONS: The main weapon is the front mounted Supernova style spinning disc spinning at 3000rpm, powered by 1 Lawnmower running at 24 volts and taking 3 secs to fully spin up. It also has 2 Splinter style grabbing arms at the sides to hold the opponent while the disc grinds them into shrapnel !
    SRIMECH: Invertible
    Notes: Disc teeth painted bright red and has a pink furry tail trailing at the back end.
    STRENGTHS: Powerful disc, manouverable and reliable.
    WEAKNESSES: Weakish top armour

    El Persistance

    SHAPE- compact invertible box shape with a front wedge (similar to Storm 2)
    COLOUR- Black with red skirts
    WEIGHT- 91kg
    DIMENSIONS- 79 x 72 x 16cm
    SPEED- about 16mph
    TURNING CIRCLE- 0m
    GROUND CLEARANCE- virtually 0mm all around
    ARMOUR- 3mm Grade 5 titanium top and bottom, 3mm Hardox armour at sides, front and back.
    WHEELS- inside robot, 6WD
    POWER- 1 X 36v Magmotor
    WEAPONS- The robot is itself a weapon. Its a full body hammer similar to Storm 2. It delivers 2 horsepower of force into any robot in its path.
    SRIMECH- invertible
    NOTES- When inverted it has Srimechs are for wimps! written on the bottom.
    STRENGTHS- Pushing power and impenitrable armour
    WEAKNESSES- High groud clearance when inverted

    Jack The Slammer

    SHAPE- Bulky box with sloped front
    COLOUR- Black with red highlights
    WEIGHT- 100kg
    DIMENSIONS- 100x80x45
    SPEED- 10mph
    TURNING CIRCLE- 0
    GROUND CLEARANCE- 2mm all around
    ARMOUR- 3mm aluminium alloy
    WHEELS- 4x wheeled, inner
    POWER- 2 Lemco 130s running at 24 volts
    WEAPONS- The main weapon is the large pneumatic axe, very similar to that of Killerhurtz, which operates ala a rack-and-pinion system like Terrorhurtz. Running on 150psi, it really packs a punch and can very easily self-right the machine. The axe has 35 shots. It also has a rear mounted 2500rpm spinning drum powered by 1 lawnmower motor running at 24 volts.
    SRIMECH- The axe. Even if it€™s already been fired while flipped, the axe can right itself like Killerhurtz. Also has some small polycarbonate triangular pieces on the sides and back so Jack never gets stuck on its sides or rear.
    NOTES- has Jack The Slammer written on the sides in bright red
    STRENGTHS- Fast and dangerous weapon, good srimech
    WEAKNESSES- Untested in battle

    There you go!

    Comment


    • #3
      Dinowarrior Destruction

      save me a space

      Comment


      • #4
        Dinowarrior Destruction

        Good to see people are putting things behind them

        RPS XPN1

        Weight- 96kg
        Dimensions- H-30cm W-65cm L-90cm
        Speed- 12mph
        Shape- Mega-Morg Shape
        Ground Clearance- 3mm all round
        Turning Circle- Almost 0
        Armour- 13mm Lithium Carbide
        Locomotion- 4 air filled karting slicks, with great manouvreability but limited traction. This is used for quick getaways and approaches.
        Power- 2 24v batteries from a ventilator, weighing in at only 3kg each. These power 2 LEM 130€™s running at 48V geared down at 2:1 with the motors running at 3600rpm. This gives us 8.8BHp
        Failsafe position- Under a sliding panel at the rear.
        Paint Scheme- Fluorescent yellows, pinks and oranges
        Weapons- The reason we€™re using lightweight materials for armour, chassis, batteries and motors, is so we have a lot of weight left for weaponry.

        Weapon 1- A static bucket scoop with screw sticking up from it, to aid in using it to push
        Weapon 2- A Terrorhurtz style axe on top of the machine running off a 180mm bore ram. The axe runs from a 1.5kg CO2 canister, which is run to produce 1 tonne at the ram and about 2.5 tonnes at the tip. The axe will give us 10-20 blows a fight, and is capable of getting a dent in 6mm Grade 5 titanium. It will go straight through 3.5mm Grade 5 titanium
        Weapon 3- A small scissor style mechanism, capable of lifting or crushing at a force of 3 tonnes either way.

        These should work in unison to give us many necessary features.
        Srimech- Axe and/or shape
        Strong Against- Most things providing all weapons are working.
        Weak Against- Strong Armoured rammers
        Robot Compared to- Imagine a cross between Terrorhurtz, Invertebrat, X-Terminator and Drillzilla (Strength of the armour) and you€™re about there.
        House robot most feared- Growler
        Strengths- Good all-rounder
        Weaknesses- Traction

        Distribution of weight

        Chassis (Made of aluminium box section) - 17g
        Armour- 26kg
        Batteries- 6kg
        Motors- 6kg
        Locomotion- 6kg
        Weaponry- 18kg
        Weapon Power- 9kg
        Electronics- 8kg

        TOTAL- 96kg


        Windiest Killer

        Weight- 100kg
        Dimensions- H- 27cm W-75cm L-95cm
        Speed- 26mph
        Shape- Same as before (See profile pic of Windy-er Killer)
        Ground Clearance- 0 all round thanks to hinged skirts rear and sides and the front scoop. 3mm under skirts
        Turning Circle- 0
        Armour- 6mm Titanium in 4 1.5mm layers hopefully weighing in a around 20kg. The skirts are made of 3mm titanium and are sprung.
        Locomotion- 4 wet go-karting tyres with added traction belts.
        Power- 4 LEM-170-D127€™s running at 48v providing 32BHp and running at just over 3200rpm powered by APC Back-Up batteries
        Failsafe Position- On top of the robot under a 3mm sliding panel of titanium. It€™s about 5cm down, meaning most weapons shouldn€™t be able to hit it.
        Paint Scheme- Navy Blue
        Weapons- After learning with the previous 2 machines, we have decided to limit the number of interchangeable weapons to one of every type of weaponry which are: Pincers, Crushers, Axe, Vertical Spinners, Horizontal spinners, lifters, spikes and scoops. Some of these weapons are in combination, so these are the weapons.

        Weapon 1- A front 5mm Lithium Carbide scoop on which all other weapons are mounted.

        Weapon 2- Interchangeable weapon bay

        Setup 1- A pair of horizontal Hardox crushing claws with a force of 5 tonnes.
        Setup 2- A General Carnage style lifting claw. It crushes with a force of 2.5 tonnes.
        Setup 3- A 7kg spinning axe-head with 2 blades on the end. It€™s powered by a 4:3 running Bosch at 3000rpm. Using the Kinetic Energy Generator Program, we€™ve worked out that it gives around 2Kj of energy.
        Setup 4- A 10 inch horizontal blade with 4 2-inch blades around the edge, with a 2-inch thickness. It weighs 11kg and delivers 10Kj of energy
        Setup 5- A small Hardox spike that when at full speed, hit€™s with an 8 tonne force on the tip.

        Srimech- Invertible
        Strong Against- Non-Pushers, Flippers, Axes
        Weak Against- Crushers, Discs on Arms
        Robot most compared to- Storm 2 with Tornado€™s weapons
        House robot most feared- Matilda
        Strengths- Fast, Strong, Versatile
        Weaknesses- Anyone stronger

        Distribution of Weight

        Chassis- 10kg
        Armour- 23kg inc. skirts
        Batteries- 8kg
        Locomotion- 4kg
        Motors- 32kg
        Weaponry- 15kg (inc. scoop)
        Weapon Power- 0-2kg
        Electronics- 6kg
        TOTAL- 100kg

        Ripper Roo

        Weight- 100kg
        Dimensions- W+L- 80cm H- 45cm
        Speed- 10mph
        Shape- Cylinder
        Ground Clearance- 4mm under shape and 1.5cm under the blades
        Turning Circle- 0 when not spinning, 20cm when spinning
        Armour- 6mm Titanium
        Locomotion- 2 large wheels top and bottom
        Power- 4 24V Bosch 750 Motors, giving out 4 BHp powered by 1 APC battery
        Failsafe Position- 2, 1 under top, 1 under bottom. Each failsafe only shuts down the half that they€™re in.
        Paint Scheme- Burnt Orange
        Weapons- Full body spinner, weighing 47kg, spinning at 2000rpm off a petrol engine. According to this calculator, it gives off a whopping 402Kj I€™m not quite sure how, but that€™s how it was worked out. For those who want to know what I entered, it€™s Cylinder for the outside, OD- 32€ Wall- .2525€ Length- 18€ and for the four teeth on the outside, 4€by 2€ by 6€ and both are made of titanium.
        Srimech- Invertible
        Strong Against- Weak Armour, practically anything,
        Weak against- Rammers, Fast Flippers, Maximum Velocity
        Robot Most Compared to- No-one real, Perhaps Whirligig.
        House Robot Most Feared- Shunt
        Strengths- Devastating weaponry
        Weaknesses- Tyres can be hit, Can€™t be flipped, if 1 failsafe is removed.

        Distribution of Weight

        Chassis- 11kg
        Armour- 0kg as all armour, is also weapon except for 5kg for the top and bottom
        Batteries- 6kg
        Motors- 7kg
        Locomotion- 6g
        Weaponry- 47kg
        Weapon Power- 15kg but 2kg petrol is a consumable, so 13kg
        Electronics- 5kg
        TOTAL- 100kg

        TaoLin 3

        Weight- 98kg
        Dimensions- H+L- 45cm W- 125cm (Yes, I know this seems large but it€™s not when you think of the design)
        Shape- Flat lying cylinder with wheels, then 2 pyramid wheel hubs, with 20cm hardox spikes on each point.
        Speed- 13mph
        Ground Clearance- 0-6mm
        Turning Circle- 30cm
        Armour- N/A except pyramids, made from 4mm Nanoflex.
        Locomotion- 2 large wheels, on each side of the weapon as well as 2 large steel bars with castors on, which allows us to gain traction against the floor
        Power- 2 LEM 130€™s running at 36 volts and producing just under 6BHp. These are powered by 4 9V batteries, which are only ¼ of a kilogram each! This means that in total only 7kg need to be used to power the robot
        Failsafe Position- Under a flap on the right side of the left pyramid.
        Paint Scheme- Multicoloured diagonal stripes.
        Weapons- An in total, 41kg 1cm steel drum with 32 titanium blades on. This is powered by an Etek running at 4000rpm and produces 150Kj
        Srimech- Invertible
        Strong Against- Most things.
        Weak Against- Axes and Horizontal Spinners
        Robot most compared to- Barberous
        House robot most feared- Matilda
        Strengths- Power of Weaponry, Manouvreability
        Weaknesses- Speed, Turning Circle

        Breakdown of weight

        Chassis- 12kg
        Armour- 8kg
        Batteries- 1kg (What a find, eh?!)
        Motors- 6kg
        Locomotion- 15kg
        Weaponry- 41kg
        Weapon Power- 11kg
        Electronics- 4kg
        TOTAL- 98kg

        Hypertension Mk.2

        Weight- 100kg
        Dimensions- H- 25cm W- 70cm L- 80cm
        Speed- 22mph (A lot slower than the old one)
        Shape- Low Box
        Ground Clearance- 0 at sides and rear thanks to hinged skirts, almost 0 at front, thanks to prongs
        Turning Circle- 0
        Armour- 4mm Hardox
        Locomotion- 4 Vulcanore rubber wheels, with added belts with screws in on the rear ones, for added grip
        Power- 2 APC Back-Up batteries at 24V powering 2 LEM- 2X2€™s producing a whopping 58BHp
        Failsafe Position- Behind a 5cm x 5cm 3mm Nanoflex panel at the rear
        Paint Scheme- Unpainted to save weight. A kind of translucent white therefore
        Weapons- As before, the weapon is a 700psi 80mm bore ram flipper, producing a force of just under 2500kg at the ram. The flipper is made of 4mm Hardox.
        Srimech- Invertible if flipper is broken, or flips are being conserved. The flipper will self-right as well.
        Strong Against- Robots without srimechs, robots with worse manouvreability
        Weak Against- Vertical Spinners, Crushers
        House robot most feared- Dead Metal
        Robot most compared to- A box-shaped Dantomkia
        Strengths- Powerful flipper, speed, manouvreability
        Weaknesses- Exposed wheels,

        Distribution of Weight

        Chassis- 10kg
        Armour- 13kg
        Batteries- 6kg
        Motors- 44kg
        Locomotion- 9kg
        Weaponry- 5kg
        Weapon Power- 6kg
        Electronics- 7kg
        TOTAL- 100kg

        T.O.C. 2

        Weight- 100kg
        Dimensions- H- 40cm W-70cm L-90cm
        Speed- 12mph
        Shape- Box with wedge about 1/3 of the width of the back
        Ground Clearance- 3mm under robot except 0mm all round thanks to sprung skirts all around made of 3mm Nanoflex
        Turning Circle- 0
        Armour- 4mm Lithium Carbide
        Locomotion- 2 Wet go-karting tyres at the rear and a caster top and bottom at the front
        Power- 2 LEM-200-D127€™s running at 48V giving out 23BHp powered by 2 Ventilator Batteries
        Failsafe Position- Under sliding door at the side made of 6mm Lithium Carbide
        Paint Scheme- Red and Blue zigzags
        Weapons- This time we€™ve shrunk down the weapon systems down, to make room for a new one
        Weapon 1- Crusher running on a forklift mechanism with a force of 5 tonnes. We€™ve taken out the heavy and complicated electronics, which retracted the spikes. We don€™t need the forklift as we now have the flipper.
        Weapon 2- Pneumatic flipper with 1 80mm ram running at 750 psi and capable of flipping 600kg
        Srimech- Invertible
        Strong Against- Flippers, Vertical discs, flappable robots
        Weak Against- Horizontal discs, Crushers
        Robot most compared to- Itself
        House robot most feared- Mr. Psycho
        Strengths- Good All-Rounder
        Weaknesses- Weapons aren€™t effective against certain types of machines

        Weight Breakdown

        Chassis- 12kg
        Armour- 21kg
        Batteries- 8kg
        Motors- 22kg
        Locomotion- 9kg
        Weaponry- 8kg
        Weapon Power- 12kg
        Electronics- 8kg
        TOTAL- 100kg

        Comment


        • #5
          Dinowarrior Destruction

          Notes, RPS produces 4 tonnes at the ram and 3 tonnes at the tip.

          Ripper Roo has now just 1 failsafe mounted dead centre as well as having TMC motors, weighin in at a total of 6kg, fitting into the 1% weight limit rule. His weapon has been geared down to 1200rpm and 140Kj making it 3.5 times more powerful than Typhoon 2.

          The pyramids on TaoLin are laminated with 2mm Polycarbonate.

          Hypertension has 16 flips capable of flipping 359kg 1.5 feet into the team and goes from fully closed to pened in 0.14 of a second.

          T.O.Cs flipper has 25 flips, Ive got the no. of flips wrong due to an error in my fomatting of the spreadsheet and it only flips 400kg.

          Hope these help

          MHF

          p.s. I apologise for not believin that youd genuinely change. Im normally a firm believer in Leaprds cant change their spots but Im glad you proved me wrong :-)

          Comment


          • #6
            Dinowarrior Destruction

            Id like to enter, but I havnt got enough robots at the moment, sorry... :sad:

            Comment


            • #7
              Dinowarrior Destruction

              And Id like to enter, but Im afraid Ill fall asleep, oops, here I go!

              Comment


              • #8
                Dinowarrior Destruction

                ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZ

                Comment


                • #9
                  Dinowarrior Destruction

                  Matt, will you PLEASE stop lengthening my tournies longways, I dont do that (only heightways, but that doesnt count).

                  And, no offense AJ, but I dont WANT you in my tournies. When I said you were barred from them, I meant it as much as you did me. Call it either an act of revenge, or that I dont WANT any more arguments.

                  Comment


                  • #10
                    Dinowarrior Destruction

                    Activate act of Martynness

                    I thought u didnt want the past brought up with other arguments Mason

                    Comment


                    • #11
                      Dinowarrior Destruction

                      Ill try and get some bots up later if I get the time. Up to my ears in Chemistry ATM. :S

                      Comment


                      • #12
                        Dinowarrior Destruction

                        angel of the abyss, tengu 6, achilles, slaying mantis E, slammer 4, ramthrax

                        http://www.geocities.com/alex_j_holt/vbotwww.geocities.com/alex_j_holt/vbot

                        Comment


                        • #13
                          Dinowarrior Destruction

                          alex can u get on msn so i can discuss something with u

                          Comment


                          • #14
                            Dinowarrior Destruction

                            Yeah, but that IS the reason.

                            Ive only just realized, but AJ barred me for a reason. Im barring him for the same reason. Its a shame, as I would have liked him in it.

                            But anyways, thank you for all the entries so far. Not long now.

                            Comment


                            • #15
                              Dinowarrior Destruction

                              Fine, your loss...

                              Comment

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