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Mechanical Maelstrom Season 3.0

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  • #76
    Re: Mechanical Maelstrom Season 3.0

    ...um...spin up, always present the front of the robot so it can't grab an arm, kill it? XD

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    • #77
      Re: Mechanical Maelstrom Season 3.0

      *Opening music plays to various pictures of robots being destroyed in previous seasons*

      They came to fight... They came to destroy... They came to win...
      The Box Is Locked, The Lights Are On - Let The Wars Begin!

      Welcome back robot fans! Last time we saw the final fights of round one, and fourth seeds Traffic Warden shoot through alongside ranked #2 Hypertension MK3.5. The first fight consisted of 3 swift pittings, while the second two OOTAs and a half pitting! An interesting episode indeed, but now round one is over and a real pedigree of machines are ready to rumble for a place in the quarter-finals!

      Battleboard
      Gabriel V [#3] vs. Delirium Tremors
      Traffic Warden [#4] vs. Eye of Ran II

      In this episode we€™ll see the two opening fights of round 2, featuring the third and fourth seeds Gabriel V and Traffic Warden. They€™ll be fighting newcomers Delirium Tremors and Eye of Ran II respectively, but the question on everybody€™s lips tonight is will the seeds be able to utilise their experience to overcome the fresh blood, or are they getting a bit long in the tooth? Word is around the pits that newcomers The Servant€™s Assistant are the ones to watch in this round after they threw Annihilation champions Psychosis out of the arena in the eliminators. There are plenty of others to watch too though, such as ranked #2 Hypertension MK3.5 and Mobile Failure 2.5, the bot that took out the #1 seed Sheer Heart Attack 2 in the eliminators. So with no further ado, let€™s head down to the Annihilation Stadium!

      Ranked #3, Gabriel V!
      MMPts ~ 21
      Season 3.0 Hitlist ~ Mornington Crescent, Super Gore Eahta, Gravity

      Delirium Tremors!
      MMPts ~ 5
      Season 3.0 Hitlist ~ Overkill, Nidhogg Cubed [#9], Bloody Frigid

      Roboteers, standby!

      Booth Red: Team Picus
      Booth Blue: Team Devil€™s Incarnate

      3...
      2...
      1...
      ACTIVATE!

      High ho, high ho, it€™s off to fight we go! Gabriel V is the immediate aggressor as this round gets underway, zooming across the arena in reverse at Delirium Tremors! The ranked machine looks rather, errr, naked in this round due to the ears and skirts having been removed beforehand, and it slams into DT€™s drum with some force! Zarte€™s drum was already spinning though and Gabriel is thrown up into the air, but not over! Joey quickly drives back on the attack and pushes the spinner robot back against the spike strip and pins it there, gaining points for control. Zarte rotates the drum though and the teeth catch on Gabriel, lifting it enough to remove its traction for a split second so that DT can trundle away from danger and turn back to face the ranked robot again, but Gabriel is quick to go back on the attack and spins into the side of DT, pushing backwards against the wheels and ramming Zarte onto the corner floor flipper! It fires and knocks DT forward onto a second pair of wheels, but it€™s fully invertible and quickly goes back on the attack, slamming into the side of Gabriel V and flipping it up against the barrier! Joey fires the flipper to self-right off the rails and back down into the arena floor, but Zarte was quickly into position and Gabriel lands on the drum, which rips into the aluminium base plate as Gabriel is thrown away from Zarte and against the spike strip! Joey grimaces and self-rights quickly, attempting now to drive back on the attack of Team Devil€™s Incarnate€™s machine, but the base is terribly messed up by that last attack and is buckled against the arena floor, barely leaving Gabriel with any traction on the steel floor!

      It€™s not looking good for the ranked machine as Gabriel struggles to maintain any kind of controlled movement, but all the same the gutsy guys at Team Picus force the elongated pyramid back across the arena at Delirium Tremors, who comes forward to meet Gabriel and flips the rear up into the air again, pushing underneath and AGAIN ripping against the base armour, throwing Gabriel over another time! The ranked machine is really looking the worse for wear now, and we can see some of the workings through the shredded base armour now before Joey self-rights, but still Gabriel carries on! Joey does all he can to try and drive Gabriel at DT, managing to swing the nose cone around for the spike to slam into one of Zarte€™s wheels, but he drives in again and with a slight bump this time it seems what little life was left is knocked out of Gabriel! DT€™s drum spins up again while Gabriel sits motionless on the arena floor, before Zarte drives back in on the attack again and slams into the rank#3 machine, throwing it up and over one more time, revealing the destruction on the aluminium base armour, and we can see that some of the internals have actually fallen through the ripped up baseplate, leaving Gabriel immobile on the arena floor! The flipper is still working though and Joey self-rights, only for Zarte to come in one final time with the drum and slam into Gabriel, sending it in a 360 degree horizontal barrel roll as the crowd count it down and out!
      10, 9, 8, 7, 6, 5, 4, 3, 2, 1!

      CEASE!

      Gabriel V [#3] loses it€™s insides and heads to the losers€™ melees; Delirium Tremors advances to the quarter-finals!

      Battleboard
      Gabriel V [#3] vs. Delirium Tremors
      Traffic Warden [#4] vs. Eye of Ran II

      Ranked #4, Traffic Warden!
      MMPts ~ 20
      Season 3.0 Hitlist ~ Liar 2, Merry Hampton Evo, Storm II

      Eye of Ran II!
      MMPts ~ 5
      Season 3.0 Hitlist ~ I.A.N, Heliosphere [#6], Lime-y

      Roboteers, standby!

      Booth Red: Team Braveheart
      Booth Blue: Team Picus

      3...
      2...
      1...
      ACTIVATE!

      And they€™re off! Another fight gets off to a quick start as Traffic Warden predictably goes on a box rush across the arena, but Eye of Ran II€™s blade is quickly up to speed and Joey comes forward to meet Steven€™s machine, slamming into the middle of the U-shaped machine and knocking it backwards across the arena! The four wheels roll slowly backwards, and there€™s a huge gash in the titanium armour... But there€™s no movement! Eye of Ran II, satisfied that Team Braveheart are already down and out, reverses smugly into its starting square and looks on with an air of superiority while Steven looks downcast and pushes down his aerial while the crowd count Traffic Warden down and out!
      10, 9, 8, 7, 6, 5, 4, 3, 2, 1!
      The cause of the immobilisation is quickly pointed out by the judges as the failure of Traffic Warden€™s removable link, knocked from the robot by a combination of the robot€™s own 38HP slam and the kinetic energy dissipated into it by Eye of Ran II! An unfortunate exit from the round for this ranked machine, but it still has the loser€™s melee.

      CEASE!

      Traffic Warden [#4] is knocked out in a single hit; Eye of Ran II goes through to the quarter-finals!

      Two very short battles that clearly exhibit the power of modern-day spinners, the two unranked machines advance to the quarter-finals! However, don't forget about Gabriel V and Traffic Warden just yet, they'll be back for the loser's melees later on in the season to try for a place in the quarter-finals.

      Battleboard
      Gabriel V [#3] vs. Delirium Tremors
      Traffic Warden [#4] vs. Eye of Ran II

      Next up...

      Battleboard
      Spin Dash Unleashed [#8] vs. Mobile Failure 2.5
      Back to Rock III [#10] vs. Wedginator X

      Comment


      • #78
        Re: Mechanical Maelstrom Season 3.0

        Awesome stuff Lewis!

        It's nice to see one of my robots doing so well for once

        Comment


        • #79
          Re: Mechanical Maelstrom Season 3.0

          aw, come on Steve!

          lol, nice fights Lewis

          Comment


          • #80
            Re: Mechanical Maelstrom Season 3.0

            w00t for Eye of Ran, hard luck Steve regarding the Gabriel V/Delirium Tremors fight, I have serious issues about realism there and after talking with Zarte he agreed somewhat and offered his support for a rematch, but I don't really think it would change much or achieve anything except upsetting people, so...just do better next time Lewis ^^ and well done to Zarte on progressing.

            Regarding the next fights, I'd go for the Failure and Back To Rock to progress.

            Comment


            • #81
              Re: Mechanical Maelstrom Season 3.0

              Can you point out the realism problems so that I can rectify them in future then? do better next time Lewis is just arrogant and unhelpful

              Comment


              • #82
                Re: Mechanical Maelstrom Season 3.0

                He did put a ^^ face next to it, I think it was done in a friendly fashion Lewis.

                I can tell you from my perspective, that I didn't expect to be able to flip him quite so easily. The shape of the 2 robots coming together would need precision driving so even as the winner I was quite surprised, hence my offer to back Joey up on a rewrite if he felt he wanted on. Both of us agreed that in a real life fight the most likely outcome would be for DT to win on a judges decision so I think we were both surprised by DT's dominance.

                That being said, it was a well-written fight, however perhaps try thinking more about how 2 shapes coming together might react. Sad I know, but I used to make cardboard replicas of the vapourbots to help me work outhow they might react in a fight. I'm not saying to go to those lengths, but it's just a pointer

                Again though, in terms of how it was written, it was excellent and I hope you don't think me rude for making my observations.

                Comment


                • #83
                  Re: Mechanical Maelstrom Season 3.0

                  Originally posted by super_sporty
                  Can you point out the realism problems so that I can rectify them in future then? do better next time Lewis is just arrogant and unhelpful
                  I've sent a PM as I don't want this to turn into a war of any sort. ^^

                  Comment


                  • #84
                    Re: Mechanical Maelstrom Season 3.0

                    Dagnabbit, Lewis, I'm feeling like a proper old fogey with how quickly you update! :P

                    I hope Spin Dash lasts a little longer in the ring than Traffic Warden did and looking at Mobile Failure's stats, it might just be able to. The hinged wedges and skirts should be relatively straightforward to either damage or get under with a hard enough ram and the 10mm ground clearance they protect should be more than big enough for my blade to slide underneath and tear the tyres a new one. Keep doing this till it stops moving.

                    In short, go for the skirts and avoid the axe whenever I can. If time's running out or the skirts and tyres prove resiliant to my saw, go passive and ram the bot side-on into whatever obstacles are closest to us.

                    Keep it up, Lew!

                    Comment


                    • #85
                      Re: Mechanical Maelstrom Season 3.0

                      Originally posted by Zarte
                      Sad I know, but I used to make cardboard replicas of the vapourbots to help me work outhow they might react in a fight.
                      Don't worry, I still have k'nex models that I made when I was younger. I'm too sentimental/lazy to take them apart. They serve me well...ish, when writing...or if I get bored lol.
                      Tbh Lewis, no-one gets everything right all the time, but you come pretty damn close but it is likely that DT would more deflect Gabriel than completely flip it. Then again, as stated in my predictions/tactics post (tactics remain unchanged btw ), Gabriel probs was never gonna win, so don't let it get to you

                      Comment


                      • #86
                        Re: Mechanical Maelstrom Season 3.0

                        Hehe, thanks for comments guys

                        In future I'll be more careful with the realism, I guess I just let the quality slip there :/ Thanks for the PM Joey

                        Next battles up soon

                        Comment


                        • #87
                          Re: Mechanical Maelstrom Season 3.0

                          Wedga Ennea vs. The Servant's Assistant

                          I think I have a slightly more powerful flipper and more gas, but hopefully it won't come to that - get under the 8mm high ground clearance and throw it over the fence.

                          Keep up the good work, Lewis.

                          Comment


                          • #88
                            Re: Mechanical Maelstrom Season 3.0

                            Well. Im doomed, so in that case i'll put some tactics in

                            Looking at Wedga, it has a weak point, if tipped onto it's side in the right position, it will not be able to self right. That's
                            my plan, dart off to his sides, with my speed it should not be that hard, just keep flipping and tipping him, if i can. Use a
                            newly aquired party trick. Throw him OOTA. If I can, throw him down the pit. If we come on a head on collision, im 99%
                            sure my bots blade on the flipper will get underneath him.

                            Good luck AJ, Im gonna need it

                            Comment


                            • #89
                              Re: Mechanical Maelstrom Season 3.0

                              Ohhhh.
                              Right. We match in speed, but those extra wheels he's got doesn't make it any easier for Spin Dash to turn, I can outmanuver him! With our speed as is, one or the other can't run away too terribly well, barring silly accidents.

                              Going plan runs thusly. Do try to avoid the spinny bit, and point my axe to where ever I can get him, but, more pointfully, aim for the tires first. That way, he'll be even easier to chase down, so I can get more hits in-- in theroy, anyway.

                              Good luck!

                              Failure would like to add: AXE EVERYTHING.

                              Comment


                              • #90
                                Re: Mechanical Maelstrom Season 3.0

                                It was the month anniversary of the last post on this thread yesterday (oops, I forgot :blush: )

                                Just thought I'd be a douche and say it

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