Announcement

Collapse
No announcement yet.

Mechanical Maelstrom Season 3.0

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Re: Mechanical Maelstrom Season 3.0

    Zarte's fruity tictacs and pretictactions...

    Sheer Heart Attack 2 [#1] vs. Knyfe vs. Assegai vs. Mobile Failure 2.5 - I think I have the speed and manouvreability to get around anyone, but I'm nervous about having to take on more than one at a time, so the plan is to be fairly cautious until someone breaks from the other 3 and then attack their sides with as much acceleration as possible. If I do get ganged up on, shunt the one with the weakest drive train into the nearest obstacle and try and dispose of them that way.

    SHA will probably win


    Gabriel V [#3] vs. Super Gore Eahta vs. Gravity vs. Mornington Crescent

    Gabriel V will win


    Wedga Ennea [#5] vs. Iron Awe 6 vs. Under Pressure vs. Hexadecimator

    Under Pressure to dispose of the #5 seed


    Psychosis [#7] vs. Supersonic vs. Orrion vs. The Servant€™s Assistant

    Psychosis


    Nidhogg Cubed [#9] vs. Delirium Tremors vs. Bloody Frigid vs. Overkill - Go after Overkill's wheels to start, and dispose of him as quickly as possible. After that it's just a case of keeping the drum spinning and hitting what comes near

    If not me, the seed will win.


    Gehenna 2 [#11] vs. Typhoon 2 vs. BIACS-By Popular Demand vs. Wedginator X - Vertical setting, slam down on the back end of Gehenna as much as possible. Hopefully Kody will go after Typhoon 2, and then we can try and battle it out between the 2 of us.

    If not me, Wedginator X to go through


    Autoism 4.0 [#12] vs. Venus Fly Trap II vs. Pit-Bull vs. O.I.D

    VFT to go through


    Back to Rock III [#10] vs. Sauron vs. Bio-Hazard vs. Intriguality

    Intriguality to get through from BTR on a JD


    Spin Dash Unleashed [#8] vs. Nitro-Gene 5.0 vs. SOTAR vs. FrenZy

    Nitro-Gene on a JD


    Heliosphere [#6] vs. Eye of Ran II vs. Lime-y vs. I.A.N

    Too close to call for me. I'll go out on a peculiar whim and say Lime-y


    Traffic Warden [#4] vs. Merry Hampton Evo vs. Liar 2 vs. Storm II

    Traffic Warden


    Hypertension MK3.5 [#2] vs. Axeon 4.0 vs. No Consequences vs. Tough as Nails

    I'll go after Axeon first, try and dispose of him somewhere suitable, then see if the nameless driver of TAN wants to see if we can get No Consequences gone between us.

    Me or No Consequences

    Comment


    • #32
      Re: Mechanical Maelstrom Season 3.0

      Tictacs...mint ones, anyone?

      Sheer Heart Attack 2 [#1] vs. Knyfe vs. Assegai vs. Mobile Failure 2.5

      Knyfe and Assegai look like the weaker links here, and from the other two I think I see the psuedo-Failure dragging SHA down the pit.

      Gabriel V [#3] vs. Super Gore Eahta vs. Gravity vs. Mornington Crescent

      Low claws. I can get under all robots easily from two points. Whether or not this will be an easy task, with three robots in it, may prove otherwise. :P I'll rid the arena of Mornington Crescent first. I don't have the best armour so pit him quickly. After that I don't think either of the other two can control me that well so pick a target and dispose down Mr. Pit, then do the same to the remaining foe. Being flipped could cause problems, but if I use the crushing claws I won't be able to get rid of Gabriel V, so...yeah. :/

      Wedga Ennea [#5] vs. Iron Awe 6 vs. Under Pressure vs. Hexadecimator

      Two - no, THREE powerful flippers, I don't see Under Pressure surviving. Then Hexy will go, probably. Then...Iron Awe...to go out. Wedga through.

      Psychosis [#7] vs. Supersonic vs. Orrion vs. The Servant€™s Assistant

      The seed to get ganged up on due to fear of its power. Then I'll pick Supersonic to go through.

      Nidhogg Cubed [#9] vs. Delirium Tremors vs. Bloody Frigid vs. Overkill

      Two powerful crushers. Overkill ain't surviving, and I doubt Delirium Tremors will either. I really can't decide between the seed or Bloody Frigid. It's quite literally a case of who gets under who...whoever is gotten under will be clamped and pitted. :/

      Gehenna 2 [#11] vs. Typhoon 2 vs. BIACS-By Popular Demand vs. Wedginator X

      I'll accept Matty's proposition, actually. Typhoon 2 may be powerful but the front plate is pretty sturdy. Get under and topple it. I may not even need the flipper. If Gehenna is still alive, help Matty take it out, and after that try and get BIACS down the pit.

      If Gehenna is the only one left, do the usual tactics of outmanoeuvring, getting to sides, and driving down the pit. If I'm gutsy enough, try for an OOTA.

      Autoism 4.0 [#12] vs. Venus Fly Trap II vs. Pit-Bull vs. O.I.D.

      VFT2 may be original, but...

      The final will probably be between OID and Autoism. I'll pick O.I.D.

      Back to Rock III [#10] vs. Sauron vs. Biohazard vs. Intriguality

      AVOID Biohazard. If you can't flip him or mess him up, stay away. Go after Sauron and hope Martijn goes after Bio. If he doesn't, alternate between attacking BtR and Sauron. Canadian/Dutch final, Marti?

      Spin Dash Unleashed [#8] vs. Nitro-Gene 5.0 vs. SOTAR vs. FrenZy

      frenZy is a tough nut to crack, but Spin Dash should be able to kill it. I think SOTAR should be able rip everything apart though. Either it or Spin Dash through.

      Heliosphere [#6] vs. Eye of Ran II vs. Lime-y vs. I.A.N

      Tracy, shall we have an all-Canadian final? I'll take out Eye of Ran, you go after I.A.N. I'll be able to get up to dangerous speeds instantly. I'll keep the shell at 1500rpm. Eye of Ran might have more power in its weapon, but it'll need some time to spin up to that. I can come in immediately and stop it with my own blows. After I'm done with him, help Tracy dispose of I.A.N.

      Tactics against Lime-y, should it turn out that way - go after the skirts first. Damage counts in JD. Try and damage the flipper afterwards, as it seems to be a threat. I have a srimech, but still, being on my back is NOT a good thing.

      Traffic Warden [#4] vs. Merry Hampton Evo vs. Liar 2 vs. Storm II

      Liar 2 or Storm II. Of those two I think Liar has a good chance.

      Hypertension Mk 3.5 [#2] vs. Axeon 4.0 vs. No Consequences vs. Tough as Nails

      ...VERY different robots. I've no fecking clue. Probably Axeon. ...probably.

      Looks to be cracking, Mr. Matthews!

      Comment


      • #33
        Re: Mechanical Maelstrom Season 3.0

        Sheer Heart Attack 2 [#1] vs. Knyfe vs. Assegai vs. Mobile Failure 2.5

        Don't worry about Sheer Heart Attack just yet, though if there is a really good shot at him I'm not going to resist. Worry about the pushy things, and smash them! And then push them into pits. If it comes right down to it, I can push back, to I'm not *terribly* worried about either of them.

        Now, Sheer Heart Attack. Go after the tracks with my axe. Can't move to hit me if my axe is in the way. Then be pushy. If I somehow manage to bust one or something so it can't move well, if at all, axe it lots, and often. Damage dealing is fun. Still opt to pit it, however.

        Nidhogg Cubed [#9] vs. Delirium Tremors vs. Bloody Frigid vs. Overkill

        Team up with Nid. At least until the other two kill each other. ;p Try to keep out of the way of them, when one goes out, go after the other and pit.

        For Nidhogg. Um. Hope I get under him first, clamp down, and pit. XD

        Spin Dash Unleashed [#8] vs. Nitro-Gene 5.0 vs. SOTAR vs. FrenZy

        SPINSPINSPINSPINSPIN~ Let them come! I'll tear them apart!

        Heliosphere [#6] vs. Eye of Ran II vs. Lime-y vs. I.A.N

        Whee. I leik teamups. Almost as much as I leik mudkips. Uhm.
        I.A.N has no powah. I mean.... yes, one battery pack. :P I could wait for him to die and flip him, but it's more fun to do it while the opponent is still moving. n_n Get under and flip flip flip, dead or alive, over the fence!
        After that, help Kody knock off Eye of Ran!
        And then.... Look for openings on Heliosphere, and flip like crazy! 8D All out flip sale, everything must go! OVER THE FENCE~!

        Good luck! This should be awsome.

        Comment


        • #34
          Re: Mechanical Maelstrom Season 3.0

          Gabriel V vs. Super Gore Eahta vs. Gravity vs. Mornington Crescent

          Um...I think staying initially out of the way (and avoiding Gravity's flipper and SG's claws, natch) would be beneficial, get the occasional flip on someone and pit if the opportunity arises but generally stay out of trouble. Then, when one robot is down, get more aggressive and go for pittings and OOTAs (in that order) on the other two - I don't think Mornington Crescent can do much to the sloped sides and I think those will prevent SGE getting a grip too. Gravity...if necessary I can go for the wheels with the front spikes, but it should be easy enough anyway to outmaneuvre and pit.

          Oh, and for this fight at least remove the ears and their supporting bars, to prevent opponents having much to do to ;P

          N³ vs. Delirium Tremors vs. Bloody Frigid vs. Overkill

          Do you feel like a crusher teamup Tracy? ;P We can let Delirium Tremors take out Overkill, that should happen fairly early on hopefully, and then we can team up on Zarte (sorry! XD) and take DT out, before it comes down to whoever has the best beak and pits the other first, hehe...

          QUICK EDIT: I see that you do, so...thanks, hehe ^^

          Heliosphere vs. Eye of Ran II vs. Lime-y vs. I.A.N.

          I think I may actually be able to spin up quicker than Heliosphere, since we basically have pretty much the same engine powering our weapons, at the same ratio, but EoR's weapon is far lighter...regardless, going weapon to weapon with it is a bad idea, so I shall attempt to get it to drive into things and be sneaky. If necessary I can use I.A.N. as a robotic human shield, and take it from there...just generally see what happens, but avoid a hit between any part of Eye of Ran and Heliosphere, if it's spinning, at all costs.

          Hypertension Mk 3.5. vs. Axeon 4.0. vs. No Consequences vs. Tough as Nails

          Go immediately into full body spinner mode and...erm...I have little preference as to who I go for, just indiscriminate smashing ;P although I don't know if TAN can actually fit No Consequences inside its claws, 1.4m may be bigger than its opening. Nevertheless, remain sensible and avoid danger for the most part until one or two robots are eliminated, and then exercise more aggression.

          Good luck everyone, hopefully these should be good

          Comment


          • #35
            Re: Mechanical Maelstrom Season 3.0

            Oooooooooo, precious competition Let see what I can do here.

            Eliminators
            Sheer Heart Attack 2 [#1] vs. Knyfe vs. Assegai vs. Mobile Failure 2.5
            This match actually, tbh, looks pretty decent. Only SHA2 is the only one that's bothering me as both of my flixed wedge designs will find it hard to get hold of. Looking at each of these, the set-up I will be using is:

            3: Front wedges, mounted in a similar way to those on forklift trucks, reaching out 10cm, and made of 8mm G5 Titanium, and of course getting thinner as it reaches the end of the wedges. The point of these is to ground other robots on them, and make them easier to push without resistance.

            I will get the best out of these from this battle: Assegi and Mobile Failure I will attack side-on and obviously ty to pit them and because I'm using them with a flat surface while getting their wheels off the ground, I shall have them under better control. Also, if I ram into the front of SHA2 with these, they will under the drum and he can't flip me (think immoveable object meets unstoppable force). Then just hit him till be breaks.

            Since I've got a champion in the first round and only one goes through, somehow I doubt I'll win bu I can try. Just try to avoid letting Mobile Failure or SHA2 get me side-on, and pit them all

            Gabriel V [#3] vs. Super Gore Eahta vs. Gravity vs. Mornington Crescent
            Either the Crescent or Gabriel I believe - Super Gore to be takn out by Gravity, but then Gravity to be destroyed by Mornington Crescent. Possibly Gabriel.

            Wedga Ennea [#5] vs. Iron Awe 6 vs. Under Pressure vs. Hexadecimator
            Wedga FTW the win here. Come on; is Iron Awe possibly even gonna get under it at all, and Hexadecimator is flipper fodder, as is Under Pressure. There is my narrow minded view on who will win this fight

            Psychosis [#7] vs. Supersonic vs. Orrion vs. The Servant€™s Assistant
            Oh poo again This looks bad, but it's actually quite good.
            When I designed Supersonic, I designed it as a bit of a spinner killer, hence the armour thickness and the axe hard to rip off etc. Simple plan is to open the pit, and just push everyone in. SA With Psychosis, I've got a specifc plan. Ram into him (I know the front is ABC, but Psychosis isn't as powerful as other generations of the machines, and they didn't rip through Black Panther Queens ABC that quickly) and just shove him into the walls. The the wedges are at an angle so he'll ride up them rather than just hit/smash. When he's against the wall, hit the axe into the frame and keep it down to hold him, and with superior pulling power, pit him.

            Simple as

            Nidhogg Cubed [#9] vs. Delirium Tremors vs. Bloody Frigid vs. Overkill
            I'l confident that possibly Delirium Tremors will cause a shock here: Can't remember what Bloody Frigid is like, but I don't think it can take DT's force, or even get a hold on it. Same to Nidhogg, and Overkill probs won't be able to do anything here either, and Overkill as well. DT FTW

            Gehenna 2 [#11] vs. Typhoon 2 vs. BIACS-By Popular Demand vs. Wedginator X
            Either gonna be the seed or Wedginator. I don't think Typhoon will damage either of these, and I don't know about BIACS yet. Of the two, possibly the seed.

            Autoism 4.0 [#12] vs. Venus Fly Trap II vs. Pit-Bull vs. O.I.D
            Yay, I got a seed...yet I'm still screwed Erm...the only vague ideas I have is to flip over Pit-Bull and place it with it's back facing the arena wall - it has limited self-rights as well which is good. After this, open the pit and try and put the other two in. There's a lot I can do the both of these robots - grab them and crush, push them, flip etc, but the the mo, just pit.

            Back to Rock III [#10] vs. Sauron vs. Bio-Hazard vs. Intriguality
            I believe Back to Rock will get pummelled by Intriguality. Bio-Hazard will probably get flipped first chance. Regardless of set-up by Sauron, I believe Intriguality will pwn you all

            Spin Dash Unleashed [#8] vs. Nitro-Gene 5.0 vs. SOTAR vs. FrenZy
            Alright. I've face Spin Dash before, and I won. SOTAR haven't before, but it's a spinner and Nitro-Gene HAS faced those before, and FrenZy is well-known spinner fodder.
            Basic plan for this one: flip them all OOTA Attack SOTAR first (as it's the most damaging) then Spin Dash, then FrenZy.

            Heliosphere [#6] vs. Eye of Ran II vs. Lime-y vs. I.A.N
            Unless Lime-y can flip Heliosphere OOTA, I see a win for the seed.

            Traffic Warden [#4] vs. Merry Hampton Evo vs. Liar 2 vs. Storm II
            Traffic Warden would've won this had Liar NOT been in. The TAN design will be easily flipped OOTA. From then, either Storm 2 or Liar to go through...possibly Liar.

            Hypertension MK3.5 [#2] vs. Axeon 4.0 vs. No Consequences vs. Tough as Nails
            Hypertension, ftqaew (For The Quick And Easy Win)


            Good luck everyone, and ofc Lewis, this looks to be awesome

            Comment


            • #36
              Re: Mechanical Maelstrom Season 3.0

              Checked Tracy's post. I.A.N. is only powered by one A123 pack?! Ermm...

              Joey says
              would you, Kody, do me the honour of attacking I.A.N. rather than E.o.R., at least at first? Once the shield is depleted you can chase me all you like and kill me in one hit XD
              Kody says
              Sure XD
              Change of tactics. All of us gang up on IAN, sorry Jack. Although I won't say no to knocking I.A.N. INTO EoR2's weapon. Then go after EoR2. 55.5kg spinning mass should stand up well to his quite less weighty spinning bar. Then I'll expect to lose against Lime-y. XD

              Comment


              • #37
                Re: Mechanical Maelstrom Season 3.0

                Okay still some time to get tactics in if you haven't already, remember battles will be up in pairs.

                Also, I'd like to know Zarte's location and to notify you all that I have decided on which weapon to use in the arena in round one.

                Eliminators ~ In each weapon module the arena will house a powerful vertical pneumatic spike, similar to those seen in Robot Wars 3. Each is full pressure and capable of flipping a competitor robot. Weak base armours beware!

                Comment


                • #38
                  Re: Mechanical Maelstrom Season 3.0

                  Ho snap, a draw!

                  ROUND 1
                  ELIMINATOR 1
                  Assegai VS Knyfe VS Mobile Failure 2.5 VS Sheer Heart Attack 2 (1)

                  I think the series 1 champ should be able to survive this fight in one piece, though the rammers might make it tough.

                  ELIMINATOR 2
                  Gabriel V (3) VS Gravity VS MORNINGTON CRESCENT VS Super Gore Eahta

                  Not a very good draw here. Spin up and attack Gravity right from the off. I should be able to rip and batter the armouring up a treat and, if I persist, maybe even knock out a drive motor or two. Just keep spinning and attack anywhere but the flippy part.
                  Who I attack next depends on circumstance. If Super Gore is distracted by Gabriel, charge Kody's sides 'n' rear and see if I can't rip one of those tank tracks off. They seem pretty tough, but with luck, a few powerful hits should at least be able to shake them loose a bit. One can wish, anyway. Focus on the caterpillars and stay well away from the crushing claws.
                  If, on the other hand, Super Gore is keen to gobble me up, I'll keep my distance from Kody and attack Gabriel instead. The sloped bodywork will make it difficult to damage heavily, but not impossible. As with Gravity, simply avoid the flipper and attack anywhere else, ideally shaking up the electronics in the process. You don't have to rip a robot's shell off to cut some wires. :P

                  Aaaand I doubt I can do much more. Looking forward to these, Lewis. Should be well good.

                  Comment


                  • #39
                    Re: Mechanical Maelstrom Season 3.0

                    *Opening music plays to various pictures of robots being destroyed in previous seasons*

                    They came to fight... They came to destroy... They came to win...
                    The Box Is Locked, The Lights Are On - Let The Wars Begin!

                    Welcome back robot fans! Mechanical Maelstrom€™s main competition is back after almost two years of Annihilation, and how things have changed! The new ranking system, intended to stay in place for this season and the next, makes it€™s debut along with some fantastic new competitors, but don€™t forget the famous veterans that are back to kick bot. So with no further ado, let€™s see the draw for today€™s episode!

                    Battleboard
                    Sheer Heart Attack 2 [#1] vs. Knyfe vs. Assegai vs. Mobile Failure 2.5
                    Gabriel V [#3] vs. Super Gore Eahta vs. Gravity vs. Mornington Crescent

                    That€™s right, the return of the two best robots from Season 1.0, as well as a few other familar faces! So with no further ado, let€™s get down to the Annihilation Stadium, which is sporting some dangerous looking pneumatic flipping spikes in the interchangeable weapon modules!

                    From Enschede in the Netherlands, representing Team Varying Everyday, ranked #1, Sheer Heart Attack 2!
                    What a machine! Immediately recognisable as the first ever champion of Mechanical Maelstrom, this powerful spinner can rip up the opposition and also push them around with the dual hinged wedges at the rear. The tracks provide excellent grip, but their also exposed to overhead attacks from axes and crushers.

                    MM1.0 ~ Ripped up MeCannibal 3.0 and Spin Dash Unleashed in spectacular fashion to reach the final, where it clawed past Gabriel III to win the first ever MM trophy.

                    MM2.0 ~ Started well in the melees, strolling past Death Sentence and Roo 2, and also made short work of the impressive Supreme in round 2, but met it€™s match in the form of eventual runner-up Holepunch 2.0 in the quarter-finals.

                    Annihilation ~ Reached the heat final, but unexpectedly lost to the powerful Jinx.


                    From Orpington in Kent, representing Team Insanity, Knyfe!
                    This powerful rammer is packing a six wheel drive as well as thick hardox armour and a lot of strategical interchangeable weapons! Don€™t mess with Knyfe, as for this match it is using two long wedges to beach opponents and push them to where it wants them. However, lack of any real weaponry could haunt it.

                    MM1.0 ~ N/A

                    MM2.0 ~ N/A

                    Annihilation ~ N/A


                    From England in the UK, representing Team Zarte, Assegai!
                    Another invertible box newcomer, this innovative machine uses unique weaponry in the form of a pole that smacks against the opposition, powered by the force of gravity. This of course gives it unlimited hits and could do lot of damage, but it€™ll need to work up a lot of acceleration for each attack.

                    MM1.0 ~ N/A

                    MM2.0 ~ N/A

                    Annihilation ~ N/A


                    From Patricia in Canada, representing Team Alt, Mobile Failure 2.5!
                    Last time we saw this bot it was all purple and 1 and half less experienced! Now it€™s back to kick bot, with a better axe and less conventional shape. This time around it€™s packing a gutsy lynch motor drive and a lot of hinged wedges, but they could hinder manouevrability and the armour isn€™t the thickest either.

                    MM1.0 ~ N/A

                    MM2.0 ~ N/A

                    Annihilation [as Mobile Failure] ~ Got through the first two rounds of its heat as Venus Fly Trap II and Spring-BOK! bit the dust, but found itself in the pit by the end of round 3.


                    Roboteers, standby!

                    Booth Red: Team Varying Everyday, Team Zarte
                    Booth Blue: Team Insanity, Team Alt

                    3...
                    2...
                    1...
                    ACTIVATE!

                    And they€™re off! A quick to start to the tournament as the spinning drum of the rank #1 and former champion Sheer Heart Attack 2 gets up to full speed dangerously quickly and heads for the centre of the arena. Knyfe moves out menacingly to meet SHA2 head on, but the front wedges smack into the drum, sparking off like fireworks! The thin front of the wedges is bent up rather badly in the impact, but that doesn€™t stop Paul and he rampages forward, getting in underneath Sheer Heart Attack 2 and slamming the champion backwards into the spike strip! No real damage done to SHA2, but Knyfe scores some aggression points. Paul can€™t hold Martijn in place though and the tracked machine crawls up and over the top of Knyfe, grinding away at the top armour with that spinning drum as it does so! Paul reverses to try and shake SHA2 off, but Martijn reverses back off Knyfe and slams forward into the already damaged wedges, further buckling them with another impact from the drum! The main part of the wedges is fine as the thick titanium there holds strong, but the thinner ends are really taking damage here and it€™s going to be difficult for Knyfe to get under anyone sooner or later!

                    Meanwhile Assegai is playing a tentative, defensive game, unlike Mobile Failure 2.5! Tracy hunts Zarte€™s machine around the outskirts of the arena for the first few seconds of the match before the invertible machine guns it in reverse and slams into Mobile Failure! The pole swings out, but MF2.5 is already underneath with the front hinged wedge and so the innovative weapon of Assegai strikes at thin air! An unfortunate attack there, but this puts Team Alt in a very good position and Tracy pushes forward, swinging the meaty axe of Mobile Failure 2.5 over and putting a large dent in the titanium top of Assegai! Good stuff early here, as the match seems to have divided into two one-on-ones, with Knyfe now on the attack of SHA2, slamming against the side of the tracked machine and trying to push it across the arena, doing so but with no great speed due to the immense traction held by SHA2 on the steel arena floor. Eventually Paul gets Martijn to the pneumatic floor spike, which fires up and flips the #1 machine up onto its side, giving Knyfe the opportunity to ram in underneath and slam the Dutch machine into the pit release button! The chasm descends, who will be the first to go down?

                    Tracy has a clear idea of who she wants in the pit, and holds Mobile Failure€™s axe tightly to Assegai, now turning and pushing her clamped opponent across the arena to the pit, relieving her deathly grip just over the chasm and letting Assegai slither slowly off the wedge and into the pit! An unforunate early end for Assegai in MM3.0, as it is the first robot to fall, mostly due to a lack of wedge protection against the fantastic hinged wedge of Team Alt, who now turn their attention to Knyfe, who is holding SHA2 pinned against the arena wall.

                    The white and purple box shape of Mobile Failure zips up behind Knyfe, sliding the hinged wedge underneath the rear skirt with considerable ease givent its thickness, and that powerful axe comes over again! It strikes a large dent into the hardox armour of Knyfe, and exactly like it did to Assegai Mobile Failure drags the boxy opponent backwards before turning and dropping it into the pit, this time front-first! Knyfe slots snugly in next to Assegai, both balanced vertically on their backs against the side of the pit, the first two machines to fall from Mechanical Maelstrom 3.0! Low boxes beware, Mobile Failure is about!

                    Team Alt€™s new machine is looking very impressive in this first round of the competition, but it is now faced with the rank #1 Sheer Heart Attack 2, who fell down from the wall when Mobile Failure removed Knyfe and now has the drum spinning at full speed ready for damage! Martijn races forward as Tracy turns to meet him, and the hinged wedge of Mobile Failure is ripped right off the robot in one hit! Mobile Failure is flipped up, but not over by the hit and sparks fly off the titanium! The crowd cheer as SHA emphasises its status as Season 1.0 champion, but Team Alt aren€™t finished yet! No sooner are their wheels back on the ground than they€™re back on the attack and the axe comes over again, slamming directly into the track of Sheer Heart Attack! The meaty axe clamps onto the track and holds on, allowing Mobile Failure to pull back and drag SHA2 towards the pit! However, there isn€™t much room in there and Team Varying Everyday are still able to move one track, gunning it as much as they possibly can to make things as difficult as possible for Team Alt! Both machines use LEM-130 motors to drive their machines, and the tracks of SHA2 give extra grip, but with one track being held by Mobile Failure the match is cancelled out. As it isn€™t underneath Mobile Failure can€™t really pit SHA2 as easily as it did Knyfe and Assegai, and this violent tug of war isn€™t going anywhere, so eventually the judges order Team Alt to relinguish grip of SHA2 and back off.

                    The 15mm titanium track of SHA2 appears to be fairly undamaged by Mobile Failure€™s axe blow and Team Varying Everyday now goes back on the attack, ripping some gashes in the front titanium of Mobile Failure 2.5! Tracy looks worried and pushes forward to stop the drum, swinging the axe over as she does so, but connecting only with the gap on the floor behind SHA2! This allows Martijn to push forward and hit the front of Mobile Failure again, flipping it up and over! Luckily for Team Alt this doesn€™t provide Martijn with an opportunity to hit the polycarbonate base armour and Tracey quickly self-rights by pulling the axe back and pulls around to push against SHA2 from the side! She swings the axe over one last time, striking the opposite track and making a nice little shower of sparks as the match ends!

                    CEASE!

                    Two robots remain and so the match as to go the judges! It€™s so close!

                    Judge€™s Decision:

                    Damage ~ Sheer Heart Attack 2 damaged Knyfe€™s wedges early on in the match, and also caused a lot of damage to Mobile Failure towards the end of the fight, ripping off the hinged wedge and putting several gashes in the front armour. Mobile Failure 2.5 put large dents in Assegai and Knyfe with it€™s axe, and although it hit SHA2 the damage was mostly just superficial as the thick titanium tracks held up well.
                    21/9 in favour of Sheer Heart Attack 2

                    Aggression ~ Sheer Heart Attack 2 moved to meet Knyfe early on, but was shoved around and held against the arena wall. It also took a good opportunity to attack Mobile Failure when it ripped off the hinged wedge and an even better one when it flipped it over. Mobile Failure 2.5 was very agressive from the beginning of the match, tailing Assegai around the arena and then attacking Knyfe straight after it pitted Assegai. It also wasted no time in attacking SHA2.
                    15/5 in favour of Mobile Failure 2.5

                    Control ~ Sheer Heart Attack 2 showed good control driving over Knyfe, but was pushed around and held against the arena wall for a lot of the match, and was also pinned by Mobile Failure€™s axe for the full pinning time, not showing good dominance in the match. On the other hand Mobile Failure 2.5 scores points for controlling all three of its opponents at some time in the match, but also loses some for badly missing SHA2 with its axe when it struck the floor between the tracks and left itself open to attack.
                    7/3 in favour of Mobile Failure 2.5

                    Overall ~ 31/29 in favour of Mobile Failure 2.5

                    Assegai and Knyfe in the pit; Sheer Heart Attack 2 [#1] falls out in the first round! Mobile Failure 2.5 advances to the second round having felled the top machine on a breathtakingly close judges decision!

                    Battleboard
                    Sheer Heart Attack 2 [#1] vs. Knyfe vs. Assegai vs. Mobile Failure 2.5
                    Gabriel V [#3] vs. Super Gore Eahta vs. Gravity vs. Mornington Crescent

                    From Pontefract in West Yorkshire, representing Team Picus, ranked #3, Gabriel V!
                    The pyramid shaped flipper, back for another wars! This yellow machine has seen significant success in previous seasons, finishing runner-up first time around and also doing respectably in Season 2.0. This newest incarnation of the machine features large ears to stop opponents going over the top and looks deadlier than ever, but it didn€™t go that way in Annihilation.

                    MM1.0: Flipped Do Or Die out of the competition in round one and then dealt with Leprosy Infection in the semi-finals to reach the final, but it was beaten away from the championship by Sheer Heart Attack 2.

                    MM2.0: Squeaked past Talisman and Cobalt in round one, and again scraped through round 2 on a close judges decision against Neo-Mecha. Put up a good fight against eventual champions Dantu in the quarter-finals, but was beaten out on another judges decision.

                    Annihilation: Started strongly, breezing past Minseweep3r and Bloody Frigid with little difficulty, but found itself the victim of the judges decision in round 3.


                    From Toronto in Canada, representing Team Zlayerz, Super Gore Eahta!
                    A tracked beast, this bot is heavy on grip and pushing power as well as packing some extremely powerful hydraulic claws. It has interchangeable setups too, with wedged claws like those of Under Pressure able to swap with more traditional TAN-style arms. However, the wedged claws have no Under Pressure-style points to grip opponents and we€™ve seen thicker armours. Using the wedged claws for this match.

                    MM1.0 ~ N/A

                    MM2.0 ~ N/A

                    Annihilation ~ N/A


                    From the Netherlands, representing Team Robot Wars, Gravity!
                    This powerful Dutch realie resembles a snowspeeder, but with a gravity-defying flipper. It threw all comers out of the arena in RW7 and looks to do the same here. To date it is the best performing realie in Mechanical Maelstrom, having reached the 4th round of Annihilation due to the powerful flipper, but the weak armour could let it down.

                    MM1.0 ~ N/A

                    MM2.0 ~ N/A

                    Annihilation ~ Performed well, surviving the first three rounds of the annihilator before it was pitted by Traffic Warden in round 4.


                    From Glasgow in Scotland, representing Team Braveheart, Mornington Crescent!
                    This innovative ring spinner brings something new to the table in that it has two spinning rings instead of one. This could mean twice the destruction, or it could mean half the destruction times two.... which would be the same! But nevertheless it€™s a treat to watch in the arena and proved it in Annihilation, but the high ground clearance could make it flipper fodder.

                    MM1.0 ~ N/A

                    MM2.0 ~ N/A

                    Annihilation ~ Helped to knock out Orka RV and the favoured Wedga Triton in the opening rounds, but was knocked into the pit by an unfortunate collision in round three.


                    Roboteers, standby!

                    Booth Red: Team Picus, Team Zlayerz
                    Booth Blue: Team Robot Wars, Team Braveheart

                    3...
                    2...
                    1...
                    ACTIVATE!

                    The second match gets underway! It€™s a far more aggressive start this time, with Super Gore Eahta making a beeline for Mornington Crescent, who, in turn, heads straight for the ranked Gabriel! Joey seems keen to dodge the ring spinner though and dodges Steven€™s onslaught, allowing Kody to get in on the attack, slamming into the dual spinning rings of Mornington Crescent and pin it against the spike strip! The claws come into play and slide nicely around the circular shape of Mornington Crescent, gripping a tight hold and so stopping both the rings! Steven looks worried as his robot is under a lot of pressure very early on here. Meanwhile, Gravity has decided to attack Gabriel so as not to allow Joey to hide away from the action and rams on the attack! However, it wheelies slightly in the attack and drives up the side of Gabriel due to the absense of the ears for this match. Joey turns and flips the Dutch machine over with a flick of his front hinged flipper, only for it to swiftly self-right in a smooth 540* somersault! It doesn€™t give up either, turning and pushing against the rear of Gabriel, who tries to escape, but is quickly caught when the flipper resets and Gravity rams the ranked machine across the arena, firing the flipper to send Gabriel tumbling over into the corner! It is quickly righted by the pneumatic spike and turns back on the defensive though, keeping it€™s low front in Gravity€™s direction in case of another attack.

                    Mornington Crescent is still between a rock and a hard place, or at least, and a claw and a claw, as Super Gore retains its deadly embrace and easily drags the circular machine backwards across the arena, gently bumping into the pit release button so as not to release Team Braveheart€™s body before gliding over to the pit with fantastic grip and agility, deftly dropping the Annihilation competitor into the abyss to disappear in a puff of smoke. A shame really, as like Assegai it was the victim of quick-and-easy grab and pit tactics, never getting a chance to impress.

                    Now that Mornington Crescent is down and out Gabriel V seems to have far more aggressive, driving on the attack of Super Gore Eahta, who turns and comes forward to meet it, attempting to dodge around the flipper slightly but to no avail as the elongated pyramid design of Gabriel thwarts the ground clearance with disconcerting ease and slams Super Gore back against the spike strip, firing the powerful flipper to turn the wide robot over onto its back sideways! This is unfortunate for Kody, as the claws are ineffective upside down, and Gravity has immediately sensed this, driving in on a frontal attack the Dutch machine breaches the overturned claws of Super Gore and although Kody attempts to escape over the top of the wedge shaped machine WJ is too quick at the controls and fires the flipper to throw Super Gore over the side of the arena! It turns in mid flight and crashes down directly onto its claws, meeting an early end in the competition soon after it dealt one!

                    With only the two of them left, Gravity and Gabriel V turn their attention to one another, with Joey immediately capitalising on the open flipper of the Dutch entrant and pushing in underneath, ramming it across the arena and flipping it over! Gravity is quick to self-right, but Gabriel spins, smacking the side of Gravity with its spike and actually getting through the thin polycarbonate armour! Now latched together, Gravity attempts to control the match, but Gabriel boasts the better drive and drags the Dutch machine towards the pit! Mornington Crescent sits in there at a pretty unfortunate angle though and there€™s no chance of getting another bot down there, even if you could muster the extreme driving skill to pull an opponent down with a spike! WJ at the controls of Gravity fires the flipper to try and shake loose of Gabriel and does so, but Joey again takes advantage of the fired flipper and drives underneath the snowspeeder-shaped robot, launching it over again with a flick of its own flipper! The dutch machine self-rights again, but just can€™t get under the skirts of Gabriel because it keeps wheelying when it drives forward and mounts the side of the yellow machine in a rather peculiar manner! Time is ticking down though and it looks like another match is going to go to the judges.

                    CEASE!

                    Gabriel V [#3] and Gravity remain mobile, let€™s go to the judges!

                    Judge€™s Decision:

                    Damage ~ Gabriel V put a hole in the side of Gravity with the spike, scoring some points there. Other than that there wasn€™t really much damage, as with both machines packing flippers there was no real destruction. However, Gravity did get a large flip in on Gabriel which gets it some points.
                    25/5 in favour of Gabriel V

                    Aggression ~ Gabriel V showed very little aggression at the beginning of the match, actually attempting to escape from Gravity, who hounded it voraciously. Team Picus also drove away from Mornington Crescent earlier on, but Joey did do more attacking later on. However, Gravity also scores points for flipping Super Gore Eahta out of the arena.
                    16/4 in favour of Gravity

                    Control ~ Gabriel V exhibited good control throughout the match, keeping Gravity on its back, to which the Dutch machine had no answer, although it was well driven to flip SGE over the barrier.
                    8/2 in favour of Gabriel V

                    Overall ~ 37/23 in favour of Gabriel V

                    Mornington Crescent rests in the pit and Super Gore Eahta languishes on the camera tracks; Gravity is defied by the angel! Gabriel V [#3] advances to the second round via judges decision!

                    Battleboard
                    Sheer Heart Attack 2 [#1] vs. Knyfe vs. Assegai vs. Mobile Failure 2.5
                    Gabriel V [#3] vs. Super Gore Eahta vs. Gravity vs. Mornington Crescent

                    And next up....

                    Battleboard
                    Wedga Ennea [#5] vs. Iron Awe 6 vs. Under Pressure vs. Hexadecimator
                    Psychosis [#7] vs. Supersonic vs. Orrion vs. The Servant€™s Assistant

                    Comment


                    • #40
                      Re: Mechanical Maelstrom Season 3.0

                      w00t! Some fantastic fights there Lewis bad luck to those that didn't make it.

                      Comment


                      • #41
                        Re: Mechanical Maelstrom Season 3.0

                        Ah well, least the reigning champ is out and tbh, the only reason I went out was because that damned Canadian Killotine clone (yay for alliteration) :wink: and at least I gave the chap a pounding while I could, so all is good for a first fight return.
                        Nah, seriously, well done Tracy, and at least I still have 3 other machines in the competition.

                        Comment


                        • #42
                          Re: Mechanical Maelstrom Season 3.0

                          Haha, Super Gore Eahta was never meant to combat 2 flippers at once, and with Mornington Crescent in there I was doomed to lose. XD Good thing I took at least one bot with me though. Nice stuff Lewis, congrats to Joey.

                          Uhm...Paul...how's MF2.5 a Killotine clone again? If anything, you might have your eyes peeled to the original version...speaking of MF, I seriously thought my prediction was pants. Well done Tracy, good try Martijn.

                          Comment


                          • #43
                            Re: Mechanical Maelstrom Season 3.0

                            Oops yh, I was looking at the original.
                            Never mind, I still lost and it still won

                            Comment


                            • #44
                              Re: Mechanical Maelstrom Season 3.0

                              *Opening music plays to various pictures of robots being destroyed in previous seasons*

                              They came to fight... They came to destroy... They came to win...
                              The Box Is Locked, The Lights Are On - Let The Wars Begin!

                              Welcome back robot fans! Last time we saw the fall of rank #1 Sheer Heart Attack 2 at the hands of promising upstart Mobile Failure 2.5, and the continued success of rank #3 Gabriel V, who beat Gravity on a tight decision to advance. So with no further ado, let€™s see the draw for today€™s episode!

                              Battleboard
                              Wedga Ennea [#5] vs. Iron Awe 6 vs. Under Pressure vs. Hexadecimator
                              Psychosis [#7] vs. Supersonic vs. Orrion vs. The Servant€™s Assistant

                              It€™s the return of last season€™s fourth place finisher Wedga, but now in a new guise with a more powerful flipper! The Annihilation champion is also back in a new incarnation, a less powerful but more reliable version of PsycloniZer called Psychosis! Also returning to the Annihilation Stadium are Annihilation veterans Iron Awe and Under Pressure, but the rest are all newbies... Fresh blood!

                              From Lincolnshire in England, representing Team ???, ranked #5, Wedga Ennea
                              The problem with Wedga Triton was that it wasted a lot of the power of its flipper by not being able to get very far underneath it€™s adversaries a lot of the time, but this revision removes all chances of that! It€™s now more wedge shaped and packs a powerful flip, and it€™s compact shape allows it to be armoured in thick titanium. All looks good, but a lack of damaging weaponry could see it out.

                              MM1.0 ~ N/A

                              MM2.0 [as Wedga Triton] ~ Fought well, breezing past superb competitors such as Pure Evil: Back to Basics, The May Tracks Has You, Autoism 3.0 and Traffic Warden to reach the semi-finals, however at this stage it was knocked out by eventual champion Dantu.

                              Annihilation [as Wedga Triton] ~ Performed somewhat disappointingly, helping to eliminate Orka RV in round one, but getting KO€™ed in round two.


                              From Richmond Upon Thames in England, representing Team Orr, Iron Awe 6!
                              This wedge shaped realie packs a punch, with a full hardox shell and full pressure flipper. It€™s twice won the UK championships, although it recently lost that title to Ripper Evo, and is the product of an experienced team. At the capable hands of Jack Orr it should do well in this competition, however it does have a tendency to flip itself if it misses the opposition.

                              MM1.0 ~ N/A

                              MM2.0 ~ N/A

                              Annihilation [as Iron Awe 5] ~ Survived longer than ISRRNY and Die-Reverta Tops, but crashed out of round three.


                              From Enschede in the Netherlands, representing Team Varying Everyday, Under Pressure!
                              This variation on the classic TAN design features wedges in its claws, emulated by Super Gore Eahta in the last episode. It runs when inverted, has a hell of a lot of hydraulic power housed in the claws and can cause a lot of damage, but it€™s ineffective when flipped upside down and in a match with three flippers that could be a problem.

                              MM1.0 ~ N/A

                              MM2.0 ~ N/A

                              Annihilation ~ Reached round two when Cyrilium 5 was eliminated via default and was promptly ejected from the arena in said round.


                              From the USA, representing Team Battlebots, Hexadecimator!
                              Simple box-wedge design with a decent pneumatic flipper, this American realie reached the semi-finals of Battlebots 3.0 and made the quarter-finals of both subsequent seasons. This 2006 version of the machine is powerful and well armoured in titanium, but it has no self-righting mechanism and has been shredded in the past.

                              MM1.0 ~ N/A

                              MM2.0 ~ N/A

                              Annihilation ~ N/A


                              Roboteers, standby!

                              Booth Red: Team ???, Team Battlebots
                              Booth Blue: Team Orr, Team Varying Everyday

                              3...
                              2...
                              1...
                              ACTIVATE!

                              All 4 machines move off fairly aggressively as this match begins, with Under Pressure immediately targeting the boxy Hexadecimator and ramming around to get it from the side, immediately bringing the claws into play and sinking them into the titanium, getting the wedges underneath too to remove the American bot€™s traction! With this stranglehold in place Martijn heads for the pit release button, whacking Hexy D against it, but the grip is so strong it doesn€™t lose hold and it could all be over for Team Battlebots very quickly!

                              Meanwhile Wedga Ennea is facing off against Iron Awe 6. Iron Awe appears to be the more aggressive as Wedga has the boxier sides for IA6 to breach, but Andy is standing his ground and keeping the wedged front facing the bright yellow bot. Jack senses an opportunity to attack and darts in, managing to get under Wedga and flips, sending the ranked machine tumbling over! Andy is quick to self-right in a stylish high somersault, landing on his wheels and reversing against Iron Awe, pushing it across the arena with its superior drive and onto the pneumatic spike! With a quick flip IA6 is on its back, but like Wedga it is quick to right itself, but this leaves it vulnerable to attack from Wedga Ennea who zooms in underneath, scooping up the impressive realie and ramming for the side wall, flipping just as it comes close and IA6 flies over the barrier! A quick and frenzied battle for IA6 while it lasted, but it didn€™t last long.

                              Over by the pit, Martijn is trying to extract Under Pressure€™s claws from Hexadecimator so that it will go down the pit. He eventually manages to do so and Hexy D tumbles into the chasm before being immediately masked by a cloud of smoke, leaving just Under Pressure and Wedga Ennea in this melee in a surprisingly short time. Martijn now turns to face the oncoming opponent, but never really has a chance to attack as Andy rams straight in between the claws of Under Pressure, getting in underneath and flipping the dutch machine up before Team Varying Everyday can even think about launching an onslaught of their own! The wide white machine sails up and over the fence somewhat gracefully before coming to rest on the camera tracks, reinforcing Wedga Ennea€™s status as the #5 ranked machine.

                              CEASE!

                              Iron Awe 6 over the fence and Hexadecimator down the pit; Under Pressure finally caved in too! Wedga Ennea [#5] advances to the second round!

                              Battleboard
                              Wedga Ennea [#5] vs. Iron Awe 6 vs. Under Pressure vs. Hexadecimator
                              Psychosis [#7] vs. Supersonic vs. Orrion vs. The Servant€™s Assistant

                              From Lincolnshire in England, representing Team ???, ranked #7, Psychosis!
                              The winner of the gargantuan annihilator tournament Annihilation is back with a vengeance! It still features the three spinning hammers and the invertible cylinder body shape with magmotor drive that saw it succeed in the annihilators, but it€™s also now a lot more reliable and realistic. Will Psychosis live up to PsycloniZer€™s good name?

                              MM1.0 ~ N/A

                              MM2.0 ~ N/A

                              Annihilation ~ Stormed past ISRRNY, Die-Reverta Tops, Iron Awe 5, Lime-y, Corona, Still Hurting, Jinx, teammate Gehenna, Traffic Warden and finally Nidhogg Cubed to clench the Annihilation trophy!


                              From Orpington in Kent, representing Team Insanity, Supersonic!
                              This pyramid shaped axe machine features one of the most dangerous weapons ever seen in Mechanical Maelstrom, and is here to pulverise the opposition. A well thought out design and granite-tough armour could see this one do well, but the overvolted magmotor drive could burn out quickly.

                              MM1.0 ~ N/A

                              MM2.0 ~ N/A

                              Annihilation ~ N/A


                              From Richmond Upon Thames in England, representing Team Orr, Orrion!
                              Team Orr€™s own realie now takes to the arena, previously Iron Awe 4! It packs two powerful weapons; a front flipper and a top mounted pneumatic axe, making for a dangerous synergy. It€™s capable of flipping robots out of the arena and pepper-potting their top armour, but will it€™s own armour let it down?

                              MM1.0 ~ N/A

                              MM2.0 ~ N/A

                              Annihilation ~ N/A


                              From Northampton in England, representing Team Bloodmage, The Servant€™s Assistant!
                              After enjoying significant success over on ARC as The Servant, Team Bloodmage€™s excellent rear hinged flipper makes its way over to Mechanical Maelstrom in a new incarnation to kick ass! The rear hinged flipper is powerful enough to throw the opposition from the arena and self-right the robot, but is the 6WD to difficult to manouevre?

                              MM1.0 ~ N/A

                              MM2.0 ~ N/A

                              Annihilation ~ N/A


                              Roboteers, standby!

                              Booth Red: Team Bloodmage, Team Insanity
                              Booth Blue: Team Orr, Team ???

                              3...
                              2...
                              1...
                              ACTIVATE!

                              Fourth melee already?! Let€™s keep moving! Supersonic is the first off the mark as this eliminator gets underway, heading straight for the pit release button. The pyramid-shaped machine bumps against the release, depressing the pit, but The Servant€™s Assistant comes in on a surprise attack from behind! Supersonic turns to face the onslaught and brings the axe over onto the titanium of The Servant€™s Assistant, not penetrating the armour but sending a smattering of sparks in all directions and taking the machine off the ground slightly! This actually proves to be fatal as Team Bloodmage quickly breach this opening and slam Supersonic into the side wall, firing the flipper to send the axe robot up and over the barrier in one easy move! The crowd go wild for The Servant€™s Assistant scoring possibly one of the fastest eliminations of all time, and the screens above the arena replay Supersonic being flipped upside down onto the barrier and falling off onto the camera tracks in slow motion, just to add insult to injury :P

                              On the other side of the arena Psychosis has spun up and moved in on the attack of Orrion, smacking into the titanium armoured machine and sending it flying against the spike strip! Jack grimaces and tries to bring Orrion back into the fight, slamming against Psychosis and flipping it over quickly! The axe also comes down, but Andy moves in and rips it clean off the machine with those violent hammers, leaving Orrion with only the flipper! Jack valiantly fights on, pushing against Psychosis before it can get up to speed again and flips it one more time onto the pneumatic spike, which in turn flips the cylindrical bot back over, but Andy is quickly back up to speed and on the attack with the deadly ring, smashing into Orrion and ripping off the side panel, spinning the ex-Iron Awe 4 around as it does so! Psychosis is flung backwards from the attack against the side wall, as is Orrion flung away, but out of nowhere in comes The Servant€™s Assistant, the 6WD powering it in and Lian drives straight underneath Psychosis, firing the flipper to fling it over and out! Andy looks distraught, Lian looks excited and Jack looks tense up in the control pods while the crowd just can€™t believe the uproar this rookie is starting!

                              With the Annihilation champion unexpectedly thrown from the arena, The Servant€™s Assistant and Orrion remain. However, it€™s a bit of a weighted contest, as although Team Bloodmage€™s robot has a dent from Supersonic and another from Psychosis Orrion is in a bad way. Team Orr€™s entrant is limping severely and this makes it easy for Lian to outmanouevre the broken realie, dodging the front flipper and driving in underneath the side ground clearance before powering towards the arena wall and firing its flipper for the third time to score its third OOTA of the match, sending Orrion up and over the barrier where it comes to rest next to Psychosis! A seriously shocking turn of events as a favourite to win is thrown from the competition and The Servant€™s Assistant, a newcomer, advances!

                              CEASE!

                              Supersonic and Psychosis [#7] hit the camera tracks; Orrion joins them! The Servant€™s Assistant goes through!

                              Battleboard
                              Wedga Ennea [#5] vs. Iron Awe 6 vs. Under Pressure vs. Hexadecimator
                              Psychosis [#7] vs. Supersonic vs. Orrion vs. The Servant€™s Assistant

                              Next up....

                              Battleboard
                              Nidhogg Cubed [#9] vs. Delirium Tremors vs. Bloody Frigid vs. Overkill
                              Gehenna 2 [#11] vs. Typhoon 2 vs. BIACS-By Popular Demand vs. Wedginator X

                              Comment


                              • #45
                                Re: Mechanical Maelstrom Season 3.0

                                ...that was quick! Great battles, Lewis, and well done to all the winners so far.

                                Gehenna 2 will be using its alternative anti-spinner back plate for this battle, please. That should help to get rid of Typhoon 2 and BIACS-By Popular Demand, and then I will try and get Wedgintor X down the pit.

                                Comment

                                Working...
                                X