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  • #46
    Re: The EXP League

    Argh, need to get my tactics in quicker!

    BlackRose vs. Hit 'em Harder

    Same tactics as I used in ARC: Aftermath. Use my high clearance to ride onto him then drive off, hitting him with my axe and getting to his side. My hinged wedges are smaller and heavier than his skirts so I should get under from there, and I will then try to pit him ASAP. I think I should last the match as the only real way for him to knock me out is to pit me, but he's got no way of removing my traction or keeping me on his wedge so I should always be able to drive off and away.

    Super Gore Septua vs. Equinox

    Use my superior manoeuvrability to stay out of his grip and use his claws as somewhere to lift him by, from where I can push further enough and bring my clamp into play. Once he's clamped he's going to the pit.

    Good luck Kody!

    Also, great writing Steve, this tourney is really enjoyable due to the results being up consistently!

    Comment


    • #47
      Re: The EXP League

      Interesting, good work Steve-o!

      Pendulum vs. The Servant

      Again, my opponent is going to find it difficult to beat me, as there isn't much point trying to flip an axlebot! I will try to stay towards the middle of the arena whenever possible just in case The Servant gets a lucky flip in. I am more manoeuvrable, so I will try to dodge The Servant's attacks and thwack it when I can. It doesn't have the best armour in the world, so if I can cause any damage, especially to the flipper, that would be great.

      Head Over Heels vs. Wedga: EXP

      Head Over Heels is primarily a rambot, and I have equal traction, and come close for manoeuvrability, so that is a good start. I think it might have problems pushing me from the front and the sides due to my wedges and skirts, so that is also a benefit. I'm just going to do my best to push it towards the walls and flip it OOTA. As usual, if that fails, make use of the house robots and the hazards and try and finish it off.

      There are some wonderful CADs involved in these two battles...

      Comment


      • #48
        Re: The EXP League

        Head Over Heels vs. Wedga: EXP: Head Over Heels is faster and more maneuvrable than Wedga, which will be my main advantage since I should be able to get underneath the corners of the robot, underneath the skirts, or - my primary target - underneath the rear end. I shall go for the pit release button straight away, before then aiming to outdrive Andy as he approaches and sweep him into the pit...I shall then apologise and help him get back out and then go for Wedga: EXP instead, outdrive that as it approaches and sweep it into the pit. Failing all that, ram, avoid the flipper, get underneath, push, pit, pit, use flipper if necessary and especially to try and self right out of harm's way if I do get flipped over and start being pushed.

        Best of luck Andy

        The Tunguska Project vs. Mr. T: http://www.youtube.com/watch?v=NOErZuzZpS8

        good luck Marti :P

        Comment


        • #49
          Re: The EXP League

          Mr T, against the burning clusterbot of Joey, will concentrate on 1 opponent at a time, overpower it, get under it, lift it, pit it.


          Meatloaf, against the shuffling crusher of Lian, will hit that boxy thing hard and often and relentles. Be everywhere, and hit it often.

          Good luck opponents of mine!

          Comment


          • #50
            Re: The EXP League

            GOOD NEWS: I've just finished writing the fights for Round 3!
            BAD NEWS: As it stands, the current Round 3 Heavyweight draw means that I've accidentally ensured repeated fights in the later rounds. So let's try this again.

            THE PROPER ROUND 3 DRAW
            LIGHTWEIGHT DIVISION
            Pendulum VS The Servant (written)
            BlackRose VS Hit 'Em Harder (written)
            Mr. T VS The Tunguska Project (written)

            HEAVYWEIGHT DIVISION
            Equinox VS Meatloaf 2
            Head Over Heels VS Wedga: EXP (tactics in)
            Metallic Doom VS Super Gore Septua

            Sorry for the mix-up there, guys, that should be it sorted now. To give those with different fights a fair chance, I'll give Lewis, Kody, Martijn and Lian until Friday to post in tactics.

            Ah well. I did say this was an experimental tourny. :P

            Comment


            • #51
              Re: The EXP League

              ... :P

              Metallic Doom vs. Super Gore Septua

              I'm more manoeuvrable...and that's saying something considering his bot has shuffling feet. Get to his sides, get under, clamp, drag to pit.

              Comment


              • #52
                Re: The EXP League

                Just charge into SGS and give it a great big hug

                Comment


                • #53
                  Re: The EXP League

                  Haha

                  Again I will use my superior manoeuvrability to dodge the weaponry, lift my opponent up and take him to the pit. I'll open the pit at the beginning of the match to stop me losing grip once I've grabbed him.

                  If Martijn comes at me with the wedged side I will attempt to get under said wedge, and if I do I will lift him up, causing the drum to knock into the floor and stop. Then my clamp arm can hold onto the wedge and allow me to drag him to the pit.

                  If Meatloaf 2 attacks me with the drum side I feel my forks will be long enough to get under his body without the drum touching me, so I will try that, and lift him up before dragging him to the pit. However, if this doesn't work I'll simply use my manoeuvrability to dodge the drum and clamp him side on or whatever.

                  Good luck Marti! ><

                  Comment


                  • #54
                    Re: The EXP League

                    Cheers for that, guys, and since Martijn gave me his tactics on Messenger, here's Round 3 for y'all!

                    ROUND 3
                    LIGHTWEIGHT DIVISION
                    PENDULUM Vs THE SERVANT
                    This fight proves to be a particularly hectic one. Both robots have high top speeds, though the Servant has the advantage here, releasing the Pit right from the get-go. Lian hounds Pendulum relentlessly, charging again and again, but the axlebot's great Manoueverability means it survives every blow, either spinning out the way or just bouncing off the Servant's wedged body. A few times, the Servant manages to bring the flipper into play but this just sends Pendulum tumbling away to safety. Neither robot seems able to gain control. The Servant has a hard time keeping hold of Pendulum long enough, while Pendulum can do barely any damage to the Servant's Armour. The stalemate continues until near the end of the match, when the Servant manages to narrowly land another flip on Pendulum and toss it towards the nearest wall. Lian charges and flips again, hoping to throw Pendulum out the ring altogether. He manages to pin the axlebot against the wall, but the Lightweight's flipper just isn't powerful enough to manage the feat. Pendulum is thrown aside just as time runs out.
                    PENDULUM: 1 pt
                    THE SERVANT: 1 pt

                    BLACKROSE Vs HIT 'EM HARDER
                    Another close encounter here, involving plenty of pushing and shoving. BlackRose starts the dominant with its Speed advantage, slamming Hit 'Em Harder into the wall a couple times. Soon, however, Hit 'Em Harder begins to gain the upper hand. While both bots have even Manoueverability points, Lewis' big two wheels give him the barest edge over Kody's 4WD set-up. Whenever BlackRose manages to scoop up and ram Hit 'Em Harder, the axlebot manages to either drive off the wedge or spin out of trouble just in time. Kody stays aggressive - Lewis' hammer not being powerful enough to bother him much - but Hit 'Em Harder keeps managing to wriggle out of danger. As the fight wears on, Hit 'Em Harder succeeds in getting under BlackRose's side and puts on a surge of speed. Kody tries to drive away himself, but Hit 'Em Harder is too far underneath to manage it in time. Lewis slams BlackRose into the wall as punishment for earlier and lands several blows before it escapes. The fight ends with both bots in the middle of the arena, performing one last headbutt.
                    BLACKROSE: 1 pt
                    HIT 'EM HARDER: 1 pt

                    MR. T Vs THE TUNGUSKA PROJECT
                    It's another speedy start as the Tunguska Project separates over the Flame Grill and Mr T rushes over to join the blazing cluster. Project One is the first to feel its wrath, getting flipped over and pushed across the arena. Project Two follows as Mr T rams its brother into the arena wall. Project One is flipped again, but here comes Project Two to save the day. The second segment gets under Mr T and takes advantage of its poor Traction, shoving it down the warzone and into Shunt's CPZ. The House Robot has fun punching a couple of holes into Mr T's lid, while Project One zips away and opens the Pit. Mr T uses its high Manoueverability to escape Shunt's wrath, but Project Two is waiting for it. Martijn starts running rings around the smaller bot, looking for an opening to flip. No sooner does he find it, however, than Project One comes back to join in. Mr T gets a couple good flips in, but can't fend off both robots at once. Project One soon manages to get under Mr T and begins pushing. Project Two joins in and together the smoldering twins push Mr T into the Pit for their first points (and win) of the season.
                    THE TUNGUSKA PROJECT: 3 pts
                    MR. T: 0 pts

                    -------------------------------------------------

                    ROUND 3
                    HEAVYWEIGHT DIVISION
                    EQUINOX Vs MEATLOAF 2
                    Equinox heads straight for the Pit Release, but Meatloaf is right behind. The spinner catches up to the clamper and hits its rear, just as Lewis hits the Button. Equinox survives with a few dings this time, but Meatloaf is already revving up for another blow. Said blow clips Equinox as it turns away, adding a few more nasty scars. Lewis continues to dodge Meatloaf's advances, causing Martijn to grow increasingly frustrated. Meatloaf begins to speed up, allowing Martijn to land a few more blows. As the fight wears on Equinox starts looking more battle-worn, but Lewis is still in the game. Following another smack of the drum from Meatloaf, Equinox knocks the axlebot aside and shoves it into the arena wall. Lewis brings down the clamping arm before it can escape and raises the forks. Equinox looks as though it's doing a bicep workout, with Meatloaf as the dumbbell, but Lewis is more interested in winning than buffing up. Equinox carefully carries Meatloaf over to the Pit and gently lowers it in.
                    EQUINOX: 3 pts
                    MEATLOAF 2: 0 pts

                    HEAD OVER HEELS Vs WEDGA: E.X.P.
                    Head Over Heels gets off to an impressive start, ramming Wedga: EXP side-on and proceeding to pound it against the arena wall. Andy tries to fight back with the flipper, but Head Over Heels's advantages in Speed and Manoueverability prevent him from doing so. Joey soon makes it to Wedga's side again. Wedge meets wedge but Head Over Heels wins out, pushing Wedga across the arena. Andy resists all the while, but he is unable to stop Joey pushing him into Sergeant Bash's CPZ. A powerful flip quickly puts the Sergeant out of action, however, so Wedga chases after Head Over Heels, who has just released the Pit. A close-quarters tussle ensues, with Wedga almost getting a couple of very good flips in. Unfortunately Andy is unable to catch Head Over Heels full on, as Joey manoeuvers round to Wedga's side for another ram. Wedga's struggling allows it to narrowly miss the Pit - so Joey rams one more time just to make sure! Andy goes down, Joey goes up.
                    HEAD OVER HEELS: 3 pts
                    WEDGA: E.X.P: 0 pts

                    METALLIC DOOM Vs SUPER GORE SEPTUA
                    Here we have two very similar robots, each with their own advantages. Metallic Doom has the deadlier claws in this encounter, as well as the stronger Armour and higher top Speed. Super Gore, on the other hand, has the greater Traction and Manoueverability. This means that the two bots spend much of the opening sizing each other up. Metallic Doom stays on Super Gore's tail, but can't quite get its claws on it. Super Gore, meanwhile, tries to manoeuver itself into a good grappling position itself, but Metallic Doom keeps managing to shuffle out of harm's way. An advancement is only made once the fight takes the two robots towards one of the arena walls. Super Gore finds itself pressured against the barrier, allowing Metallic Doom to finally sink its claws into its sides. The pincers penetrate, but Kody uses his superior Traction to start pushing Metallic Doom around. Unable to gain any purchase, Lian finds his machine slowly shunted across the arena into, well, Shunt. The House Robots helps separate the two, though not without putting a couple of bad dents into Metallic Doom's lid. The fight continues in much the same vain as it began, with the two bots in a game of cat and mouse. Metallic Doom pressures Super Gore towards a wall again, but time runs out before Lian can strike again.
                    METALLIC DOOM: 1 pt
                    SUPER GORE SEPTUA: 1 pt

                    -------------------------------------------------

                    LIGHTWEIGHT STANDINGS (3/5):
                    1. BLACKROSE = 5 pts
                    =. THE SERVANT = 5 pts
                    3. MR. T = 4 pts
                    4. PENDULUM = 3 pts
                    =. THE TUNGUSKA PROJECT = 3 pts
                    6. HIT 'EM HARDER = 2 pts

                    HEAVYWEIGHT STANDINGS (3/5):
                    1. EQUINOX = 7 pts
                    2. HEAD OVER HEELS = 5 pts
                    3. MEATLOAF 2 = 4 pts
                    4. METALLIC DOOM = 2 pts
                    =. SUPER GORE SEPTUA = 2 pts
                    =. WEDGA: E.X.P. = 2 pts

                    -------------------------------------------------

                    ROUND 4 DRAW
                    LIGHTWEIGHT DIVISION
                    BlackRose VS Mr. T
                    Hit 'Em Harder VS The Servant
                    Pendulum VS The Tunguska Project

                    HEAVYWEIGHT DIVISION
                    Equinox VS Super Gore Septua (tactics in)
                    Meatloaf 2 VS Wedga: EXP
                    Head Over Heels VS Metallic Doom

                    I'll get to work on the next round either Monday or Tuesday, depending how soon folk can get responses in and what not.

                    Thank you.

                    Comment


                    • #55
                      Re: The EXP League

                      w00ty stuff Steve-o

                      BlackRose vs. Mr T

                      Such a speed/traction disparity means he's gonna be flying all over the place, especially with 2WD. Use that to my advantage and get around the front. He should often slip up and allow me access, then I can around that front and to the sides, get under and manoeuvre myself so that I'm under the wheels (and thus lifting both off the ground), and push him down the pit. For the times he can get at me, I think all my wedges should protect me. All in all, stay aggressive

                      g'luck Marti

                      Comment


                      • #56
                        Re: The EXP League

                        Boo for HeH being bottom; w00t for Equinox being top!

                        Hit 'em Harder vs. The Servant

                        Argh, tis a mighty fine robot. Will try to open the pit and get it down there ASAP.

                        My heavyweight tactics are already in, but I'll re-post them because there was a typo :P

                        Super Gore Septua vs. Equinox

                        Use my superior manoeuvrability to stay out of his grip and use his claws as somewhere to lift him by, from where I can push further underneath (not enough, goddamnit!) and bring my clamp into play. Once he's clamped he's going to the pit.

                        Good luck guys, and keep up the good work Steve!

                        Comment


                        • #57
                          Re: The EXP League

                          Vengeance time, open up the pit and get HeH down it. if not flip it like hell

                          HW- The general tactics of TAN, get him down the pit

                          Comment


                          • #58
                            Re: The EXP League

                            Pendulum vs. The Tunguska Project

                            Like in the previous battles, my opponents here are going to find it difficult to push me about. I am also faster and more manoeuvrable than the clusterbot, so I should be able to get in and out of attacks quite well. Hopefully Pendulum's thwacking tail will be of more use in this battle to attack that weak armour on The Tunguska Project. Hit both clusters hard and often and see if I can break anything. Perhaps a few carefully aimed swings at those wheel guards could lock the wheels up...

                            Meatloaf 2 vs. Wedga: EXP

                            I think I will turn to rambot mode for this battle. Keep my scoop facing the drum when possible in order to try and prevent much damage being caused. Keep attacking it head on and try to stop the drum from spinning up. Then use my far superior traction to push Meatloaf 2 into trouble. Get it down the pit or into the house robots as often as possible. One big push towards the arena wall and a flip OOTA would work nicely too.

                            Good luck guys.

                            Comment


                            • #59
                              Re: The EXP League

                              The Tunguska Project vs. Pendulum: ...there's not a lot I can do really, catch fire and try to get the axlebot to go down the pit. I have actually concluded that under this format they work better under the larger amount of points that the heavyweight class offers. May I be the first to congratulate Andy on his win?

                              Head Over Heels vs. Metallic Doom: I see that Metallic Doom has quite flat sides, and I don't really think with the claws being so broad they'll help it get back on to its feet at all...Head Over Heels is faster, torquier, and more maneuvrable than Metallic Doom, which seems to have quite a lot of ground clearance, so I shall aim to get around and in underneath the side, get it against the wall, and flip it once - hopefully this should strand it on its side and unable to do anything except tilt up and down. In case that doesn't work the first time, open the pit release and use my speed/traction/maneuvrability advantage to get it down there instead. Be careful not to go in myself though :P If it proves stubborn, use some combination of attempting another stacking/house robots/pit again.

                              I think if it does clamp me, the points of the claws are more likely to go up the angled sides and pull the entire robot up, allowing me to get underneath - however this is not something I intend on testing as I hope to get to the sides or rear and avoid the claws.

                              Best of luck Andy and Lian ^^

                              Comment


                              • #60
                                Re: The EXP League

                                Originally posted by kodster

                                BlackRose vs. Mr T

                                Such a speed/traction disparity means he's gonna be flying all over the place, especially with 2WD.
                                this isnt ARC Kody xD

                                Mr T will aim to use its excellent agility and will try to stay close to BlackRose at all times, and take control of the match.
                                When we remain in each other's reach, it will be a match of agility more so than speed, and I will try to outturn him and not let him land an attack on me, while I, myself, try to get many attacks in, with the lifter. Lift him, control him, beat him.

                                Good luck Kody K!



                                against Wedga: EXP, MeatLoaf will try to, well, do damage often. Its a wedge, and essentially also has side wedges (skirts). My drum likes those. A big wedge only gives my drum a nice area to hit, and hey, even if he does flip me, in the meantime, I hit him hard. I will survive the flip being the axlebot ish thing I am, but how will Wedga take the impact? For that matter, maybe the impact causes Wedga to be swept away from me before he can use its weapon, or heck, maybe I will do significant damage to the weapon.
                                The sides, those are a nice target, a big flat surface, with skirts that could be ripped off. Those shall be my main target really, should be fun.

                                Good luck Andy J!

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