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Okay. MANY thanks to AJ, Martijn, and Joey for helping me figure this out.
The following announcement is NOT true. Apparantly, VGP2010 IS still going on.
Then who was that Steve, you say? Why, none other than our very own Self proclaimed Retired vapourboteer who continues to enter tourtaments despite retiring: ALEX MACWILLIAMS!
See, Alex knew doing @!## like this would make most leave FRA: Like he had threanted to take others down with him in C&B3. He succeded doing so with Tony P, which is a bad loss, but we aren't going to let that ruin our fun now, will we?
Alex is slowly liking ARC more and more, and hating FRA more and more...so by spreading the rumor the VGP2010 would be cancelled, most wouldn't see a reason to stay at FRA, and Alex would convince them to go to ARC if they wanted to use vapours again. Now, don't tell me this all dosen't add up and makes the only suspect.
So, Alex got a new email, copied Steve's font, and tried to act like him...and he did A VERY good job, except for some things [the number of e's on bye, no smiley at the end of bye, the fact Steve more than likley would have known his dad would be getting a job at france BEFORE VGP2010 started, when signups opened just yesterday] And so therefore we have the only person with a reason to do this: Alex himself.
Alex, if you are going to leave, stop causing trouble and do it now, you've done more harm than help. But if you are going to STAY, then drop your weapons and stop causing problems.
...am i the only one who has absolutely no idea what the hell just happened? XD
and i would stay at FRA even if this was cancelled TBH...not that it would make any difference but...
Huh. The things you miss on April Fools Day when you're on holiday. :P
Before we continue with the tournament, it's apology time again. I had intended to write the Japanese Grand Prix back in the beginning of March, but following the tragic events of the earthquake and tsunami, I thought it best to postpone the fight for a few weeks out of good taste. I did not, however, plan for the break to be this long. You can chalk that up to general moping over my boredom and lack of success over my job hunt, resulting in a complete lack of creative energy for any of my recent projects. I realise it's nearly three months since the last GP and almost a year since I started this thing and I'm sorry it's taken as long as it has. I still stand by my commitment to see this contest through to the end and, with the real life Grand Prix now well underway, I'm hoping I'll have enough inspiration and energy to start steaming through fights on a more regular basis.
OK, emo crap over. It's fight time! :biggrin:
THE VAPOURBOT GRAND PRIX 2010 ROUND 6/10: THE JAPANESE GRAND PRIX
ARENA - The Sumo Basho Arena
HOUSE ROBOTS- N/A
For this fight, Slammer VI will be using the vertical spinning disc.
Roboteers, stand by...
3...2...1...
ACTIVATE!
And immediately, most of the competitors collide in the centre of the ring! Clearly no-one wants to stray too close to those open edges, and I don't blame 'em. Flick of the Wrist, Killobite, O.I.D, Richter and Eye of Ran are all huddled together in the middle, while Axeon, Slammer and Delirium Tremors decide to scrap it out amongst themselves. Joey has chosen to keep Eye of Ran's spinning blade switched off until the crowd thins out and you can see why - the five robots in the scrum are giving him no chance to even start it up! Both O.I.D. and Richter seem to be suffering the same problem as Flick of the Wrist ploughs through them both. Killobite is staying largely out of trouble for the moment, sneaking around to try and clamp Eye of Ran, but the unusual axlebot is able to quickly avoid the crushing claw. Joey spins around to defend against an oncoming Richter, who drives up the front wedge and gets shunted back into O.I.D, knocking Dan off and allowing him to escape.
Meanwhile, Axeon, Slammer and Delirium Tremors have been joined by Flick of the Wrist, who attempts to charge them. Slammer and Axeon jump and spin out of harm's way respectively, leaving Delirium Tremors to take the brunt of the blow. The full-body drum goes flying to one side, prompting Matt to fire up the spinner and quickly get moving again. Not quickly enough, though, it seems. Flick bounds back over and promptly dumps Delirium Tremors over the side of the ring with only a few scrapes and scars from the drum for its troubles. One down!
Oh, and it soon may well be two, as Richter lands a blow on O.I.D. with its 'eggbeater' (finally up to speed) and knocks it out of the scrum. Jack quickly recovers, however, and dives back into the fray as Killobite and Eye of Ran engage in an awkward tango. Every time it seems Kody has gotten a grip on the low-slung spinner, Eye of Ran either manages to wriggle free or take advantage of the other robots barging over and interrupting them. Speaking of interruptions, here comes Slammer, bouncing over the top of everyone with its flipping arms. Let's hope Alex doesn't go to mad with his jumping - one ill-timed hop could send him plummeting out of the Grand Prix. Not yet, however, as Slammer lands a cheeky blow on O.I.D. before running away. This isn't Jack's fight so far and it's about to get worse, as Richter comes in for another ram, knocking O.I.D. out of the scrum! Before he can get away, Jack finds his sleek spinner being pushed out of the arena and out of the fight!
Two down, and is this number three? Axeon takes a big shunt from Flick of the Wrist, but Andy uses his great manouverability to escape mere feet from the edge. Undeterred, Flick rams Axeon again, knocking it aside, and charges towards the skirmish in the centre. Killobite finally has a hold of Eye of Ran and is attempting to drag the axlebot across the arena, but Joey is digging his wheels in as hard as he can, turning their little scrap into a tug-of-war. But never fear, here comes Flick of the Wrist to break the tie - by slamming into the sides of both bots and pushing them towards the edge! Now Kody is desparately trying to break his grip on Eye of Ran, but the claw isn't quick enough. Richter, feeling naughty, decides to help out, landing a blow on Killobite's side. With their powers combined, Flick and Richter knock Killobite over the edge, Kody taking Eye of Ran down with him.
Almost instantly, Dan and Martijn's truce is broken, as Flick of the Wrist tries to send Richter down as well. Dan, however, has other plans and drives the Monaco Grand Prix champion back towards the middle of the ring, where Axeon has its wedges full trying to catch Slammer. Alex has proven very slippery in this Grand Prix, much as he was back in Switzerland. By taking advantage of his high manoueverability, and limiting his jumps to well-timed emergencies, he's managed to stay mostly of trouble. Andy, meanwhile, now has to contend with Flick of the Wrist and Richter, who join him in the arena centre. The three bots battle in close quarters for a short while, Axeon and Richter managing to exchange a couple of good superficial attacks with their weapons. This skirmish breaks up when Slammer arrives on the scene, landing a glancing blow on Richter which knocks Alex's machine away. Said blow disorients Slammer just long enough for Richter to break away and start chasing it down. Alex attempts an escape but Dan remains dogged in his pursuit around the ring. Hoping to gain some space, Alex hits the FIRE! button and launches Slammer into the air. The golden axlebot flies over the ring, a good distance away from Richter. Unfortunately, he lands right next to Axeon and Flick, the former of whom scoops up Slammer and clamps it with its titular axe. Before Alex can hop, skip and jump out of its grasp, Axeon dumps it over the edge.
Three robots now remain and it's anybody's match as they collide in the middle once more. Richter lands a blow on Flick's side, allowing Axeon to slide underneath. As the hammer comes down, however, Flick's wheels regains its grip and Martijn speeds off the front wedges to safety. Richter now attacks Axeon, how is flung aside by the power of the 'eggbeater'. Axeon is stunned from the blow, allowing Dan to attack again and knock it even closer to the side of the arena. Martijn, noticing the commotion, sends Flick hurtling over to join in and possibly steal the kill for himself. Dan sees Flick charging his way and attacks Axeon once more, as Andy tries desperately to get away. The trio collide and...
CEASE!
Well, pok my mon! They've all fallen off! Axeon, Richter and Flick of the Wrist join the other five robots lying dazed and confused on the safety tyres surrounding the Sumo Basho Arena. Oh well, guess no-one gets any medals then...
Oh yeah, right, like you guys waited three friggin' months for a no-contest. The Judge has reviewed the footage of the end of the fight and ruled thusly: Axeon, pushed out by Richter, touched the ground first, closely followed by Richter itself. This means that, as the last robot to touch the ground...
FLICK OF THE WRIST WINS THE JAPANESE GRAND PRIX 2010!
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JAPANESE GRAND PRIX 2010 RESULTS: 1.FLICK OF THE WRIST = 10 points 2.9.9 ON THE RICHTER SCALE = 8 points 3.AXEON 4.0 = 6 points
4. SLAMMER VI = 4 points
5. EYE OF RAN II = 3 points
6. KILLOBITE SIGMA = 2 points
7. O.I.D. = 1 point
8. DELIRIUM TREMORS = 0 points
Congratulations to Martijn Benschop, Daniel Stickler and Andrew Jackson!
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Six GPs in, here's the leaderboard:
TOTAL RESULTS (6/10): 1.FLICK OF THE WRIST = 43 points 2.9.9 ON THE RICHTER SCALE = 39 points 3.AXEON 4.0 = 36 points
4. KILLOBITE SIGMA = 33 points
5. SLAMMER VI = 15 points
6. EYE OF RAN II = 14 points
=. O.I.D. = 14 points
8. DELIRIUM TREMORS = 10 points
The VGP remains a game of two halves, as the top four and bottom four battle for supremecy. Will the gap tighten on Flick of the Wrist's lead? With four GPs to go, anything's possible.
Speaking of, how's about Round 7?
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THE VAPOURBOT GRAND PRIX 2010 ROUND 7/10: THE AUSTRALIAN GRAND PRIX
ARENA: Ayres Ring
G'day, sport! Here we are in Australia, homeland of Aaron Knight, Tom Roper and other animals. This next round takes place atop Ayres Ring, an oval-shaped slab balanced precariously atop a mini mechanical mountain. Like the Sumo Basho Arena, Ayres Ring is an open arena with no sides or hazards. Unlike the Sumo Basho Arena, Ayres Ring isn't very stable. In fact, the arena floor has a tendency to wobble about every few minnutes. When you hear the didgeridoo, watch out - like a particularly drunken Bruce, the ground will start gently tipping and swaying in all directions for several seconds before settling down again. Hang on tight - it's a long way down.
For those robots not quite as sure-wheeled as a mountain goat, no worries. Ayres Ring also features four 'safe zones', rocksteady platforms with caged walls completely unaffected by the arena's swaying spells. They're just big enough for maybe two robots each and even come with their own fun toys. The zones to the north and south each sport a pair of vertical flywheels, while the zones to the east and west each sport a pair of tall cylindrical spinning drums, as fierce and dangerous as any Tazmanian Devil. Yes, even the cartoon one.
Streuth! A Paint pic:
Once more, sorry for taking so damn long and (hopefully) see you next time.
Erm...I think having the same tactics as the Monaco one would probably be the best bet, with modifications for the hazards in this particular arena of course (namely, to stay away from them all XD)
Good luck to everyone, some great fights by Steve and a worthy winner in Marti!
As with the Japan and Monaco arenas, I think it would be logical to remain in the middle of the arena whenever possible. Use my wedge shape and pushing power to my advantage as always to push the others out of the arena. If anyone decides to hide in the cages, rush them and slam them into the various spinning things to cause damage.
i will Hang around in the middle of the arena, take chunks out of anybody that comes near and run away if it looks like im going t get destroyed, also use the hazards to my advantage.
Jack
push things off that thing, really, really really really, into the hazards, thats the bottomline
so... that arena decides what hazard I wanna slide towards...? then so be it! stay in the middle as much as possible, and whenever I tilt to ANY side, push whatever I can get my forks on to that side, into the hazard at hand, (lifting it off the ground), and enjoy!
I think my best bet is to move and down from the spinning disc box to the spinning disc box just hitting what's in the way. Nothing specific. This'll mean if the didgeridoo goes I'll always be centralised and can try and make a swift charge to the box, or stay dead centre. Make sure the drum stays sped up though as it'll hold me steadier to the floor in theory.
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