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All tactics given, I'm feeling motivated...... Why not hammer out two fights in one day?
From Glasgow in Scotland, representing Team Braveheart, ranked #8, Traffic Warden!
From Pontefract in West Yorkshire, representing Team Picus, Magnitude!
From Richmond-Upon-Thames, representing Team Orr, Gravity!
From Etobicoke in Canada, representing Team Zlayerz, Macduff the 5th!
Roboteers, standby!
Booth Red: Team Braveheart, Team Picus
Booth Blue: Team Orr, Team Zlayerz
3...
2...
1...
ACTIVATE!
The third round is quickly underway and all four machines get off to an aggressive start. The immediate onslaught is made by the rigid U-shape of Traffic Warden, which races across the arena on a crash course for Gravity, which runs forward to meet the onslaught. However, that old problem of Gravity€™s resurfaces in that the rear 2WD causes it to wheelie as it runs forward, and it beaches itself on Traffic Warden, who ploughs it back into the spike strip at 15mph! The clamps come into play, and we can also see a sizeable dent in the 4mm polycarbonate armour of Gravity! With Gravity clamped nice and securely Traffic Warden begins to reverse towards the pit release button, but he€™s wagering without the other machines in the arena!
Macduff charges into the rear of the reversing Traffic Warden, easily breaching that 1cm ground clearance and using the forks to hoist the combined 200kg of Traffic Warden and Gravity into the air before it goes on a box rush to slam them both into the corner of the arena! The killsaws rise up, with a smattering of titanium sparks on the bottom of Traffic Warden, and the impact with the wall causes Steven to lose his grip on the realie. Gravity manages to push underneath Traffic Warden now and fires its huge flipper, but the huge robot is turned over rather than thrown out of the arena by this attack, and Joey now comes rushing in to help Steven out!
As Traffic Warden has been flipped onto the top of Macduff the 5th Kody begins to reverse backwards across the arena with the Scottish robot in tow, but he€™s reckoning without Magnitude, who comes in behind Macduff with the electric tusk, breaching the 15mm rear ground clearance and hoisting Kody€™s robot into the air! This sudden slope results in Traffic Warden sliding back down to the ground before Magnitude fires its flipper, sending Macduff flying through the air to land propped up on the side wall!
Things looking dangerous for Team Zlayerz here, but Gravity comes running on the rescue and knocks its teammate free in what has undoubtedly become a teamed match up! The other team are quickly on the attack though, with Traffic Warden catching Gravity from behind and slamming it against the arena wall again as the clamps come into play, holding the Dutch machine in a tight place before Steven begins to reverse across the arena! Macduff tries to intervene, but Magnitude is in there too, driving under the side skirt of the Scottish-themed robot with that nifty tusk before Macduff can try and somehow free Gravity from the hydraulic grasp of Traffic Warden!
Things are now going in favour of the Team Braveheart/Picus combo it would seem as Steven swiftly drags Gravity away from its teammate, whose wheels spin aimlessly in the air as Magnitude pushes further underneath and across the arena, towards the side wall! Kody waits with bated breath and guns his motors to try and escape from the inevitable fate, but it isn€™t happening and with a flick of the huge flipper Magnitude scores its second OOTA of the contest, knocking Macduff over the fence and saving Gravity from a sure pitting.
CEASE!
Team Zlayerz/Orr fought hard but they were overpowered at the expense of Macduff the 5th; Traffic Warden [#8], Magnitude and Gravity advance to the annihilator final!
Battleboard Traffic Warden [#8] vs. Under Pressure vs. Magnitude vs. Cyrilium 5 vs. Gravity vs. Macduff the 5th
So...I do apologise to Jack and WJ for saying this, since you're great blokes and Gravity is a great machine, but...Steve, what say we carry on our little teamup and set up a Traffic Warden-Magnitude final? If so, I'll have more or less the same tactics as last time but be on the lookout for a Gravity OOTA if the chance for one presents itself.
aww dammit! :P
i guess my only chance is to run away :P and try and get in a side or rear blow on one of them, hopefully flipping them over or OOTA, i guess il go after Joey mainly because traffic warden scares me :P
I am on fiiiiiiiire! XD well this was always going to be a short match (with 2 OOTA-a-second robots and a TAN-lookalike) and all tactics in so here€™s the fourth round, for your, uh, €œviewing€ pleasure : )
From Glasgow in Scotland, representing Team Braveheart, ranked #8, Traffic Warden!
From Pontefract in West Yorkshire, representing Team Picus, Magnitude!
From Richmond Upon Thames, representing Team Orr, Gravity!
Roboteers, standby!
Booth Red: Team Orr
Booth Blue: Team Braveheart, Team Picus
3...
2...
1...
ACTIVATE!
Another aggressive start at the beginning of this round as Traffic Warden makes a beeline for Gravity for the umpteenth time, but Jack quickly swings Gravity around and dodges the onslaught, trying to go after Magnitude instead. However, the turn sideways exposes itself to attack and Magnitude rushes in underneath the rear ground clearance! The lifting tusk activates immediately and holds Gravity aloft, allowing Joey to fire the flipper and send Gravity up into the atmosphere! The wedge shaped machine flips over in the air and comes crashing down just inside the arena, but swiftly self-rights. Unfortunately for Team Orr this means Team Braveheart can come in from behind and before Jack can get anywhere Traffic Warden€™s clamps have come in again, holding Gravity in position before the rigid U-shaped machine reverses across the arena towards the pit! Magnitude obliges and helps out its teammate by reversing into the pit release button, and as the chasm descends Traffic Warden swings its prey around and drives it into the abyss, leaving the Dutch realie to disappear in the customary puff of smoke. However, it now holds the title of best performing realie in Mechanical Maelstrom, ever.
CEASE!
A short match ensued here and Gravity is pulled down into the pit of oblivion; Traffic Warden [#8] and Magnitude advance to the final!
Battleboard Traffic Warden [#8] vs. Under Pressure vs. Magnitude vs. Cyrilium 5 vs. Gravity vs. Macduff the 5th
I do, possibly, have a bit of an advantage here - my hope is that if Traffic Warden gets to a clamping position and clamps on to Magnitude, the sloped side armour will cause the clamps to scrape up them and not really get much of a grip, at least not without lifting the wheels off the ground and allowing me in underneath. Not that that's needed too much with its 10mm clearance, I can really just keep the lifting tusk in one place and just use the flipper to get it over.
I also think - or hope - that I can resist its pushing or even outpush it, as the tracks on Magnitude get far more grip than Traffic Warden's thin looking wheels, and its impressive power could with thin wheels translate into wheelspin...hopefully
My tactics therefore are to get underneath it from either the front or the rear, and see if I can outpush it. If I can, drive straight up to the wall and flip the Warden out; if I can't, flip it, with it hopefully going backwards, and then don't allow it recovery time and flip it again and again until either an OOTA or a pitting is achieved. (if I can get under it *slightly* to one side, it may end up landing and coming to rest on its side, however unlikely that is, and if that transpires it should be stranded and eliminated.
Oh gods, that was far too long XD Best of luck Steve-y, here's to a good fight!
If I could grab Gravity and Tough as Nails could grab Robochicken, then I can grab Magnitude. It'll be trickier, of course, but most certainly possible. Try and aim for the sides and (ideally) rear, avoiding the tusk in case Joey does get my wheels off the ground. If I can coax its flipper open and clamp Magnitude before it can reset, so much the better. From there, push it into the Pit Release (I'd rather not open it alone in case he charges behind me and throws me out the ring) and dump it down the hole ASAP. His tracks will make it awkward, but if I've clamped it sideways, I should be able to get the upper hand.
Good luck to Joey and what remain of Lewis' fingers. :P
Well. I suppose this takes the record for fastest annihilator ever.
From Glasgow in Scotland, representing Team Braveheart, ranked #8, Traffic Warden!
From Pontefract in West Yorkshire, representing Team Picus, Magnitude!
Roboteers, standby!
Booth Red: Team Braveheart
Booth Blue: Team Picus
3...
2...
1...
ACTIVATE!
The final of the penultimate first round annihilators gets underway quickly, like the battles that preceded it in this annihilator. Traffic Warden shows immediate aggression like before, racing across the arena to the blue square, but Magnitude comes to meet the onslaught! Traffic Warden is the slightly quicker and tries to pull a U-turn to face Magnitude side on, but the wedge shaped robot is only slightly slower and with the exact zero turning circle provided by those tracks it turns to face Traffic Warden with expert control and rams forward, putting the lifting tusk under the back part of Steven€™s robot and lifting! The huge width of Traffic Warden means one side stays on the ground though and Steven spins those two wheels furiously and falls off the lifter of Magnitude, now pushing against the raised lifter and clamping onto the sides of Joey€™s robot before Joey can fire the flipper and get it out of there! Joey€™s lifter presses back down on the top of Traffic Warden, but that does nothing and Steven pushes Joey back across the arena with his better horsepower. However, it€™s not an easy job with Magnitude€™s better traction and Joey fires the flipper, flipping them both slightly, but loosening Traffic Warden€™s grip enough for an escape by Team Picus!
Joey backs off to lower the lifter, but it seems the linear actuator was damaged as Traffic Warden rammed straight into it when it was raised and now it€™s stuck in vertical position! This doesn€™t stop Joey using his flipper, but it prevents Magnitude from getting very far underneath and he definitely would have been better off with that lifter. Steven doesn€™t relent now any more than he did before and drives at Magnitude again, but this time Joey is quick to fire the flipper and Traffic Warden is thrown a good few feet backwards across the arena, but not over. This eventually transpires to work against Magnitude though as Steve, still facing the same way, is quick to drive back on the attack and gets to it before the flipper resets. Joey did try to turn away and use the rear wedge to defend himself but Magnitude just wasn€™t quick enough this time and Team Braveheart catch it at a diagonal angle and bring their hydraulic clamps into play on the powerful flipper robot, not getting in to damage the pneumatic rams but getting a very secure grip on their opponent in this round! Steven now begins to wrestle Magnitude towards the pit release button, but it€™s certainly no easy job and Joey struggles as hard as he can with those aluminium tracks, pulling Traffic Warden left to right slightly in the effort, but still getting slowly edged backwards across the Annihilation Stadium and eventually into the pit release. However, time is ticking down and with Magnitude being no easy fellow to push Steven will have to act quickly for that pitting.
And it€™s now that those bolts in Magnitude€™s tracks really come into play, as although Traffic Warden€™s 38HP drive helped it to push Joey€™s machine across the arena Steven finds it hard to convert the power to pull it now, and in the moment Traffic Warden€™s wheels go to reverse Joey takes control for just a split second and jerks away from the pit, slamming Traffic Warden into the arena wall slightly! No damage caused, but it€™s all points should this match go the distance! Fortunately for Steven though Traffic Warden€™s strong hydraulic grip remains undeterred and he guns his drive in reverse, slowly but surely dragging Magnitude into line with the chasm! Joey isn€™t making it easy for him though, and the allotted time for robots to pin or grab their opponents has come to an end! Traffic Warden is forced to release it€™s slippery opponent and Joey immediately resets that flipper turning, to face Steven€™s robot for an onslaught, and with undying determination Magnitude rams straight into the middle of Traffic Warden, getting as much of the wedge as he can underneath Team Braveheart€™s machine and firing that nitrogen flipper to toss Traffic Warden high into the air and over! The big U-shaped robot comes crashing to the steel floor with a worrying slam, but it seems to be fully mobile and now the match is over.
CEASE!
Both robots still mobile after what was a very closely fought back and forth battle; let€™s take it to the judges!
Judges Decision:
Damage:
Traffic Warden ~ 3.5 x 1 = 3.5pts
Magnitude ~ 1 x 1 = 1pts
Aggression:
Traffic Warden ~ 3 x 0.75 = 2.25pts
Magnitude ~ 3.7 x 0.75 = 2.775pts
Control:
Traffic Warden ~ 4 x 0.5 = 2pts
Magnitude ~ 4.2 x 0.5 = 2.1pts
Dominance:
Traffic Warden ~ 4.5 x 0.25 = 1.125pts
Magnitude ~ 4.3 x 0.25 = 1.075pts
A good match there, but it€™s Traffic Warden that joins Nidhogg Cubed, Gehenna, Jinx and PsycloniZer in the final!
Battleboard Traffic Warden [#8] vs. Under Pressure vs. Magnitude vs. Cyrilium 5 vs. Gravity vs. Macduff the 5th
And so we€™ve made it to the last annihilator before the grand final! But which of the six remaining contenders will join the aforementioned finalists?
Annihilator 6
Back to Rock III [#16] vs. Venus Fly Trap II vs. Spring-BOK! vs. Still Hurting vs. Mobile Failure vs. Axeon 4.0
Thanks for the tactics and comments guys ( particularly the comments :P ), much appreciated Keep 'em coming
Hoorah! Great match, Lewis and Joey. This is the best I've done tournament-wise in a good while.
As for Venus, focus on whoever has the lowest ground clearance (Spring-BOK or Axeon, maybe?), scoop 'em up, snap the trap and feed them into the nearest hazards, ending in the pit.
Back to Rock III vs. Venus Fly Trap II vs. Spring-BOK vs. Still Hurting vs. Mobile Failure vs. Axeon 4.0
Distract Joey with a box of teacakes while I push Still Hurting down the pit. If this fails, share teacakes until the others have disposed of Spring-BOK!
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