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Mechanical Maelstrom: Annihilation

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  • Re: Mechanical Maelstrom: Annihilation

    After over a year of competition, we€™re finally at the last heat annihilator :P So it€™s about time this tournament got finished eh? Let€™s get one step closer.

    From Enschede in the Netherlands, representing Team Varying Everyday, ranked #16, Back to Rock III!
    This big Behemoth-shaped machine showed in Season 2.0 it€™s a force to be reckoned with. It ploughed through the first round with ease, taking out the then third seed Spin Dash Unleashed and allowing Autism 3.0 to deal with Nidhogg Evo. Things didn€™t go so well in Round 2 against The Zodiac, but the titanium armour is all repaired now and BTRIII is back to wreak more havoc. The lifting scoop has a pussycat-style saw blade built into it to cause damage to tyres and weak base armours and the lynch motor drive provides plenty of push, but does the 6WD make it too unmanoeuvrable?

    From Glasgow in Scotland, representing Team Braveheart, Venus Flytrap II!
    This robot is like nothing you€™ve seen before. A box with wedges on all sides, this machine packs two clamps on either side. They€™ve got some Mute-style barbs to ensnare opponents and there€™s a self-righting arm in the middle too, so don€™t try and flip this bot to eliminate it. The 3.75mm thick hardox armour should be thick enough to keep most weapons out, but we€™re not liking the look of that 10mm ground clearance.

    From Onehouse in Suffolk, representing Team Dinowarrior, Spring-BOK!
    Essentially Mute without its barbs and fur in its place, this robot has a pneumatically powered flipper just to mislead you from the spring in its name. The front hinged flipper that forms the main weapon will provide the OOTAing power and the Mute-style gymnastics when the robot€™s turned over, and it also has a rear hinged flipper for some extra protection. However, we doubt the back-up plan will be effective and how much better does a tonne of fur make Mute?

    From Pontefract in West Yorkshire, representing Team Picus, Still Hurting!
    This Nightmare-based robot has versatile capabilities. Between it€™s 17.5kg vertical spinning disc, rear front hinged flipper/srimech and thwackbot spikes it€™s got a lot of potential. It€™s also well armoured and well driven to boot, and with extra wedge protection Nightmare never had it looks like a significantly superior version of that design. However, it€™s just plain huge, and that could make it difficult to drive effectively.

    From Patricia in Canada, representing Team Alt, Mobile Failure!
    Can€™t complain. Box wedge, lynch motors, powerful pneumatic axe, 6mm titanium armour. What€™s not to like? Well I suppose you could complain about lack of originality, but why bother? Simple designs work and this should be no exception. However, with just 5mm of ground clearance behind the skirts and 0 on the front wedge it may not be the most manoeuvrable of machines.

    From Lincolnshire in England, representing Team ???, Axeon 4.0!
    This innovatively shaped robot packs two front pointy wedges with which to push other robots around and a powerful pneumatic overhead axe packing 900kg of force with which to bludgeon the opposition to death. This axe can manage plenty of hits, and this bot can take plenty of hits with its thick titanium armour. The mags in the drive provide plenty of power and the shape of the robot means it will always land on its axe to self-right. However it€™s low for an axebot at just 200mm high. Mind you this didn€™t stop Jinx earlier on, who was even lower.

    Roboteers, standby!

    Booth Red: Team Varying Everyday, Team Braveheart, Team Picus
    Booth Blue: Team Dinowarrior, Team Alt, Team ???

    3...
    2...
    1...
    ACTIVATE!

    The match gets underway from the word activate and all six robots move off the mark, albeit slowly and rather pensively. Still Hurting spins up that dangerous disc instantly and looks for a target, and finds one in Axeon 4.0, who comes on the attack of Still Hurting, but Joey turns into the front of the angled box shaped machine and flicks it up into the air but not over with the force of the hit. No visible damage is caused to the 8mm thick titanium armour though, and Axeon drives on the attack of the Nightmare-esque robot, swinging over its axe and clouting the top of Joey€™s machine multiple times.
    Now though Venus Flytrap II comes in on the attack and scoops up Axeon 4.0 from the side while Andy was distracted. The clamps fire and Axeon is caught up in the trap. It looks rather excellent too, and so Steven heads over to the pit release and slams into it, but this breaks his flimsy grip on Axeon and Andy€™s machine tumbles back to the ground.

    Meanwhile Back to Rock III, Spring-BOK! and Mobile Failure are involved in their own tussle. The Mute-style machine manages a flip on Martijn€™s robot in the confusion of a melee, but Back to Rock bounces onto its wheels and goes back on the attack, getting straight underneath Spring-BOK! while its flipper is fired and lifts it up and over. Chris closes the flipper and pushes itself back over, but Tracy is now on the attack and slams Spring-BOK! with it€™s axe, clamping the furry robot in place and driving it back into the spike strip. Back to Rock comes in to capitilise on this attack and drives into the corner of Spring-BOK!, lifting it up and pushing it over against the spikes.

    On the other side of the arena Axeon is wreaking revenge on Venus Flytrap II, having gotten under one of the raised clamps and is now whacking the main body having driven under the corner and pushed Steven€™s bot against the wall. The hardox armour is badly dented, but has otherwise held up well and the damage caused is only superficial. Still Hurting comes in from behind now too and slams into Axeon, flipping it over against the wall, but Andy quickly self-rights and reverses into Joey€™s machine, pushing it across the arena sideways, precariously close to the pit! Venus Flytrap II follows, but Andy drives back on the attack of the green machine, getting under the front this time with it€™s spikey wedges and slams it with the axe again, this time holding Venus in place and turning sideways to dump it into the pit! One simple move ends the match prematurely there and we say farewell to the flytrap.

    CEASE!

    Venus Flytrap II bites the dust; the other 5 machines advance!

    Battleboard
    Back to Rock III [#16] vs. Venus Fly Trap II vs. Spring-BOK! vs. Still Hurting vs. Mobile Failure vs. Axeon 4.0

    Comment


    • Re: Mechanical Maelstrom: Annihilation

      Well...can't say I was expecting that, nice writing Lewis.

      However, I'll again say Spring-BOK to go out. Its luck can't last forever. :P

      Comment


      • Re: Mechanical Maelstrom: Annihilation

        Welcome back to the Annihilation Stadium, where round 2 of the sixth annihilator is about to get underway!

        From Enschede in the Netherlands, representing Team Varying Everyday, ranked #16, Back to Rock III!

        From Onehouse in Suffolk, representing Team Dinowarrior, Spring-BOK!

        From Pontefract in West Yorkshire, representing Team Picus, Still Hurting!

        From Patricia in Canada, representing Team Alt, Mobile Failure!

        From Lincolnshire in England, representing Team ???, Axeon 4.0!

        Roboteers, standby!

        Booth Red: Team Varying Everyday, Team Dinowarrior
        Booth Blue: Team Picus, Team Alt, Team ???

        3...
        2...
        1...
        ACTIVATE!

        They€™re off straight away and the whir of Still Hurting€™s deadly blade immediately fills the arena as Joey spins up the weapon. However, Axeon 4.0 locks on to Still Hurting and makes a beeline for it across the arena, managing to dodge the disc unlike in the last round and bring its axe over twice quickly onto the top of the Nightmare-esque robot. Joey isn€™t going to sit there and take it though and Still Hurting spins sideways, slamming his disc into the titanium side armour of Axeon, flinging it up and over! The axe is fired, but is able to pull back on the floor and right the robot.

        Meanwhile Spring-BOK! has managed to slip under the rear of Back to Rock III while Martijn was on the attack elsewhere and Chris fires the pneumatic flipper to send BTR in a forwards somersault, landing on its back. The electric arm quickly rights it and Martijn pushes back on the attack, the circular saw shredding some orange fur as his hulking machine gets underneath the comedy entry and pushes it up against the arena side wall, lifting it up and pushing it over just as the flipper resets. Spring-BOK! tries to self-right, but BTRIII holds it pinned against the wall.

        Mobile Failure sees this as a perfect opportunity to attack and drives in behind BTR, slamming the axe down onto the titanium armour and leaving a noticeable dent in the top of Martijn€™s machine. Tracy withdraws the axe for another attack, but Martijn reverses into the purple robot and pushes it back slightly before turning and escaping. This leaves Spring-BOK! to perform a kind of pointless pirhouette before landing upside down again, allowing for Tracy to come in and hit with a huge strike. A dent is made in the 8mm titanium armour but no major damage.

        On the other side of the arena the battle hasn€™t stood still and Still Hurting has knocked into Axeon 4.0 repeatedly with the spinning disc, causing some small gashes in the side armour and flicking it up into the air slightly but doing no fatal damage. Andy finally manages to escape after something like the sixth consecutive attack and manages to breach one of the wheel guards. He brings his axe down, hitting nothing but floor as Still Hurting runs its wheel over the rest of Axeon and turns around to slam its disc into the back, flicking the axe robot up and over again and this time leaving a sizeable gash in the monocoque! Andy is far from beaten though and self-rights, perhaps deciding to end this fight for now and escapes across the arena, charging into Spring-BOK! mid self-right and knocking it down onto its wheels. He brings his axe weapon over several times, denting the titanium armour rather severely before Chris pushes under his side and flips him over yet again. Axeon is still able to self-right though and whacks Spring-BOK! once again with the axe before it escapes across the arena and drives underneath the side of the unsuspecting Still Hurting, whom it flips up into the air and over with one flick of the flipper!

        Joey€™s machine is quick to self-right though and swiftly spins back up before Team Picus chase the smaller machine half the length of the arena and catch the rear flipper, tearing it clean off its hinges with a hit from the spinning disc! This leaves Spring-BOK! open to attack from the rear, and Back to Rock III attempts to capitalise on this, driving in on the attack, but Chris turns to meet the onslaught. Unfortunately for him the ranked machine gets underneath anyway and Martijn slowly lifts Spring-BOK! up as he rams it back across the arena and into the spike strip, flipping it over as they get there.

        This prompts another circus-style flip in the air from Spring-BOK! who lands the right way up and launches an attack on Mobile Failure, driving underneath the side of the machine and flicking it over while Still Hurting and Axeon 4.0 clash once more, Andy raining down some dangerous blows on the side of the Nightmare-esque machine. Mobile Failure however isn€™t sitting still after that attack from Spring-BOK!, bringing its own weapon over to slam onto the lid of its opponent, causing it to jar and stop moving rather abruptly. It€™s only temporary however and Spring-BOK! drives away, but is intercepted by a relentless Back to Rock III and slammed into the side wall, lifted up, up.... and over the rails!

        CEASE!

        Spring-BOK! crashes onto the camera tracks and out of the competition!

        Battleboard
        Back to Rock III [#16] vs. Venus Fly Trap II vs. Spring-BOK! vs. Still Hurting vs. Mobile Failure vs. Axeon 4.0

        Comment


        • Re: Mechanical Maelstrom: Annihilation

          ah, nice fights Lewis good to see some life in Still Hurting yet.

          I don't think I can rely on anyone else being picked off - if anything it'll be me - so I would like to propose a teamup with anybody who's willing, against anyone who's willing :P anyone interested?

          Comment


          • Re: Mechanical Maelstrom: Annihilation

            Welcome back to the Annihilation, where round 3 of the sixth heat is about to begin!

            From Enschede in the Netherlands, representing Team Varying Everyday, ranked #16, Back to Rock III!

            From Pontefract in West Yorkshire, representing Team Picus, Still Hurting!

            From Patricia in Canada, representing Team Alt, Mobile Failure!

            From Lincolnshire in England, representing Team ???, Axeon 4.0!

            Roboteers, standby!

            Booth Red: Team Varying Everyday, Team ???
            Booth Blue: Team Picus, Team Alt

            3...
            2...
            1...
            ACTIVATE!

            Four robots left, and they€™re all quick to show aggression. The ranked Back to Rock III is first off the mark, catching Mobile Failure as it attacks Still Hurting, but only bumping against the back like an unaggressive dodgem as it drifts away. Mobile Failure as a result misses Still Hurting with it€™s axe, allowing Joey to bring the spinning disc into contact with the side of Mobile Failure, throwing the purple robot up and over and leaving a pretty sizeable gash in the side armour! This is decent punishment in the opening seconds of the fight and Tracy had better get back into the action. She swiftly self-rights before anyone can get at her base armour and drives under the front right wheel pod of Hurting despite the wedge, and pushes Joey against the spike strip, pinning him there for a moment before she brings her axe over again and snags the top of Still Hurting. The titanium armour is slightly damaged but holds up relatively well.

            Meanwhile Axeon 4.0 caught BTR as it drove away from Mobile Failure and drives under the rear with those front chisels, powering Martijn into the spike strip and swinging the axe down onto the top of the ranked machine like a frenzied psycho murderer, cratering the titanium lid of the experienced robot like the moon! Martijn struggles to reverse as his traction is removed by the wedginess of Axeon€™s front, but eventually the judges command for Andy to relent. He does so grudgingly, but it really is a wonder that BTR is still moving after that beating. Martijn turns to face Axeon rather sluggishly and goes on the attack, breaching the front of the Thor/Dantomkia hybrid with the front lifting plates and despite receiving another of barrage of hits from the powerful axe the lifter slowly goes up, removing Axeon€™s traction and allowing Martijn to push Andy€™s robot backwards across the arena and onto the killsaws! A smattering of sparks against the titanium armour and Axeon is thrown sideways across the arena and out of Martijn€™s control.

            Meanwhile Mobile Failure has managed to drag Still Hurting across the arena, but is failing to find anything to do with it and finally has to release it€™s Nightmare-esque opponent. Joey turns on the spot and hits the side of Mobile Failure with the spikes, not really doing any damage, but knocking it sideways so that Team Picus can bring their flywheel weapon to bear on Mobile Failure€™s titanium armour again, and this time the whole armour panel is sent flying off the axe robot! Tracy is stunned, but tries to drive away from Joey anyway. Unfortunately for Team Alt that disc is quickly up to speed again and Joey smacks the unprotected side of Mobile Failure, buffeting the lid up into the air slightly and flipping the bot over in one easy move!

            Axeon sees this as an ideal opportunity and is nearby enough to go on the attack of the vulnerable Mobile Failure, swinging its axe over to bury it into the polycarbonate base of Mobile Failure! That looks painful, and Andy now drags Mobile Failure onto the raised pit while BTR reverses into the pit release button. A grisly team up has formed once the predators had sensed a weakened opponent, and now we watch as Andy struggles to wrench his axe out of Mobile Failure as the pit descends. He doesn€™t quite manage it and is held aloft next to the pit, but Tracy and Team Alt are down the chasm and out, now hidden by a cloud of smoke that billows out of the pit.

            CEASE!

            Mobile Failure fails but isn€™t mobile, and so the three remaining robots advance to the next round!

            Battleboard
            Back to Rock III [#16] vs. Venus Fly Trap II vs. Spring-BOK! vs. Still Hurting vs. Mobile Failure vs. Axeon 4.0

            More tactics and predictions if you please

            Comment


            • Re: Mechanical Maelstrom: Annihilation

              poor Tracy

              Axeon to go next

              Comment


              • Re: Mechanical Maelstrom: Annihilation

                After this is finished I was hoping to start Season 3.0, but I've no idea how many people actually bother around this section of the site anymore/would be interested in entering?

                Comment


                • Re: Mechanical Maelstrom: Annihilation

                  I'd be more than bothered.
                  btw, this tourney is coming along fantastically

                  Comment


                  • Re: Mechanical Maelstrom: Annihilation

                    Originally posted by super_sporty
                    After this is finished I was hoping to start Season 3.0, but I've no idea how many people actually bother around this section of the site anymore/would be interested in entering?

                    Slap my name down in this mate

                    Comment


                    • Re: Mechanical Maelstrom: Annihilation

                      cool, that's 2 and I'd assume Joey, Kody, Martijn, AJ etc would all enter... ? I'd like to know a vague number. Looking around I doubt I'd get 16 again, but is 12 a viable number is it going to have to be lowered again?

                      Comment


                      • Re: Mechanical Maelstrom: Annihilation

                        You can count me in Lewis might not have the time to upgrade my vapourbots but I'll certainly enter with the ones I've got.

                        As for tactics, erm...same as last time please :P with the exception that I would like to, in the time honoured tradition of teamups that hardly ever work as intended, offer Andy a teamup against Back To Rock.

                        Comment


                        • Re: Mechanical Maelstrom: Annihilation

                          I'll enter, I'm just horrible at updating my bots nowadays. :P

                          Comment


                          • Re: Mechanical Maelstrom: Annihilation

                            Back to Rock III vs. Still Hurting vs. Axeon 4.0

                            I will accept Joey's offer and team-up on Back to Rock III. Between us we can probably cause some damage to that 7mm Titanium armour, and then I will try to get it down the pit.

                            I'm definitely up for Season 3.0 as well!

                            Comment


                            • Re: Mechanical Maelstrom: Annihilation

                              Welcome back to Annihilation, where round 4 of the final qualifier is heating up!

                              From Enschede in the Netherlands, representing Team Varying Everyday, ranked #16, Back to Rock III!

                              From Pontefract in West Yorkshire, representing Team Picus, Still Hurting!

                              From Lincolnshire in England, representing Team ???, Axeon 4.0!

                              Roboteers, standby!

                              Booth Red: Team Varying Everyday
                              Booth Blue: Team Picus, Team ???

                              3...
                              2...
                              1...
                              ACTIVATE!

                              Another fight, another step closer to the Annihilation final! The three machines that make this bout are quick to begin and it immediately appears as if the seeded Back to Rock III is underfire here. Still Hurting quickly has that thick vertical spinning disc up to speed and is rounding on the Season 2.0 veteran, who has rammed underneath the side of Axeon 4.0! Martijn€™s circular saw grinds against the base of the Dantomkia/Thor lovechild bot, but doesn€™t do any damage as the 6WD hulking behemoth of Back to Rock drives it across the arena and into the spike strip! However, Joey sees this as an opportunity to attack and races in, slamming into the rear of Back to Rock III, tearing a massive gash in the rear armour! The crowd watches, stunned by this brutal onslaught so early in the match. The impact caused Axeon 4.0 to be jolted off BTR€™s scoop and sideways onto the arena floor, placing Andy at a perfect side on position to bring over his axe and cause some more damage to Back to Rock III! The meaty weapon pounds down onto the titanium lid of it€™s adversary a few times before Martijn can reverse out of danger, now with a severely buckled top as well as a damaged rear panel. However, all the internal workings appear to be fine as BTR€™s movement across the arena floor is not impaired in any way, and Martijn makes this clear with a reverse attack into the side of Still Hurting, catching Joey unawares and shoving his tall machine across the arena and into the spike strip! The crowd are loving this courageous comeback from Back to Rock and they cheer on the Dutch machine as it holds Still Hurting pinned against the wall while turning slightly to face the oncoming attack from Axeon 4.0.

                              Back to Rock waits until Axeon is just out of axe range and then rams in on the attack, slipping the front lifting plates underneath the chisels of the monocoque death machine and slowly lifting it up into the air as it rams it across the Annihilation Stadium. However, the rear corners of Axeon stick into the ground and with the axe flailing Andy€™s robot is flipped over in the centre of the arena. It is quick to self-right, but now drives in underneath the raised lifter of Back to Rock III and slams Martijn into the spike strip, not being able to use the axe effectively now as it is too far underneath. Still Hurting turns with the disc back up to speed now and slams into the back panel of the seeded machine, ripping pieces of the damaged armour plate right off the robot and sending it over the barrier to land on the camera tracks! Martijn looks on as his machine is now left with exposed electronics and attempts to escape from this predicament by turning to attack Still Hurting with it€™s armoured front, but Axeon drives underneath the side again and pushes Back to Rock onto the killsaws, which spin it around and throw it onto its side with a smattering of sparks! It bounces onto its back, but in comes Still Hurting with the disc again and slams into the exposed rear, and with the disc spinning upwards it begins to rip off the base armour! BTR€™s lifter turns it over, but into the disc of Still Hurting, which sends it rolling back right over onto its wheels! Back to Rock is in a very bad way now though, with base and rear armour all ripped up. It€™s opponents aren€™t letting up either, as Axeon moves in again, pinning Back to Rock against the wall with the front chisels and swinging its axe over, ratcheting up hits with extreme power and causing the top armour of BTR to look like... well... something of a ditch. All in all it€™s held up spectacularly well to these attacks. Despite the damage, a lesser armoured robot would be in a smouldering pile of junk right now, but BTR is still moving.

                              It€™s a sluggish and unaggressive movement, showing us now that BTR has begun to sustain serious internal damage, but the Dutch bot isn€™t finished just yet. Martijn drives over to the pit release button and bumps into it before turning to meet Still Hurting again, who whacks into the front scoop with a dangerous sounding smack! Sparks fly upwards like a demented firework and BTR is left with a horrific wound down the front, leaving the lifter hanging rather limply. While Still Hurting€™s disc isn€™t spinning Martijn pushes forward, using his superior drivetrain to push Team Picus€™ entry slowly backwards across the arena floor towards the pit, but Joey isn€™t to be defeated by the broken machine and turns sideways to hit the side of BTR with his thwack spikes. Axeon wants a piece of the action too and drives at the other of Back to Rock, slickly driving up to the other side of BTR from where it can hammer the titanium lid, causing it even more huge dents and now the top armour is looking like it might cave in completely. There€™s no movement from Back to Rock anymore and Still Hurting is spinning up one final time for the death knell. That is, if Axeon hasn€™t already sounded it. Martijn looks on rather sadly as the crowd chant menacingly for the demise of Back to Rock, as Joey lurches in for one final bloody onslaught, ripping off a side skirt from the blue machine and taking part of the side panel with it in one easy move, also throwing the Dutch machine up and over onto its sorry back. A sad end for the ranked machine in this annihilator, which it had been a favourite to win, but it just couldn€™t survive the ugly team up of two devastating weapons.

                              CEASE!

                              Back to Rock III [#16] is still hurting; Axeon 4.0 and Still Hurting advance to the heat final!

                              Battleboard
                              Back to Rock III [#16] vs. Venus Fly Trap II vs. Spring-BOK! vs. Still Hurting vs. Mobile Failure vs. Axeon 4.0

                              Comment


                              • Re: Mechanical Maelstrom: Annihilation

                                wasn't expecting the team-up :P Axeon to go out :P

                                Comment

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