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AJWars: Era Ache

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  • #46
    Re: AJWars: Era Ache

    Okay.

    Nitro-Gene 5.0 vs. Back to Rock III

    I'm willing to say Nitro-Gene FTW.

    Comment


    • #47
      Re: AJWars: Era Ache

      Thanks for the feedback. I'll try and get the final done soon.

      Paul's tactics:

      I've already beaten Back To Rock once, in the PTT, and I plan to repeat the by winning this battle (Great plan )

      Seriously though, I'll get under his sides and try to the throw him OOTA. I'm going to reserve flips in this battle for OOTAing him, seeing as he can overturn me quite a bit, and I can run inverted, but I can get underneath better if I'm the right way up :wink:
      Although I have 12hp compared to his 24hp, I still have more than enough to push him in a straight line if I get underneath. I also have 4 wheel drive compared to his 6 wheel drive, which although makes him more powerful traction-wise in a straight line, it means that he's less controllable than me, so I should get to his sides OK.
      If he tries to open the pit up, chase him to the button, seeing as I'm 5mph faster I'll catch him, get under then launch him out

      Basic plan - get under, shove to the sides and throw out. Nothing fancy, just OOTA him and win the Final

      Good luck Martijn :wink:

      Comment


      • #48
        Re: AJWars: Era Ache

        ...surprise!

        Nitro-Gene 5.0 vs. Back to Rock III

        3€¦
        2€¦
        1€¦

        ACTIVATE!


        Nitro-Gene 5.0 immediately heads towards its opponent at top speed. Martijn turns his comparatively slower robot out of the way, causing Nitro-Gene 5.0 to slam head first into the arena wall. Back to Rock III moves in to capitalise on the mistake, pinning Nitro-Gene up against the arena wall. A couple of sparks scatter as the vertical saw blade cuts into the rear 4mm Titanium skirt. The great red lifting arm of the Dutch machine starts to raise its foe into the air, but Nitro-Gene€™s length makes it hard to stack and Paul€™s robot bumps back down onto the arena floor. The robot from England gets away to safety and looks for an opportunity to attack. Back to Rock III is quick to follow, and both robots make a charge towards each other! The two finalists go wedge to wedge, and it€™s the design of Back to Rock€™s lifter that allows it to get under Nitro-Gene 5.0 once again. The lifting platform begins to rise, but Nitro-Gene has enough grip on the floor to be able to back away. With Back to Rock€™s lifter in the air, Paul drives his robot quickly back in and this time gets under. But rather than taking its chance to flip, Nitro-Gene 5.0 is heading towards the arena wall at 20mph! Now there is the flip, sending Back to Rock III 5ft in the air and overhead.

        Martijn looks relieved and quickly goes about self-righting. Nitro-Gene is on the attack again though and hurtles into the side of its opponent. The skirting on Back to Rock III prevents the flipping plate from getting under. This allows Back to Rock III to launch its own attack at the side of Nitro-Gene, but Nitro-Gene€™s own skirts are preventing Back to Rock from getting under! The atmosphere is tense in this stalemate, with both robots side by side trying to find an opening. It€™s the more manoeuvrable Nitro-Gene 5.0 that does so, backing away and getting a run up at Back to Rock III. It€™s under! There€™s a flip! Nitro-Gene 5.0 launches its huge flipper open just as Back to Rock slips away, and the velocity sends the English robot right over onto its back! But Paul keeps it cool and simply drives his invertible robot backwards to the arena centre before stylishly self-righting. Meanwhile, Martijn looks for a different plan and drives his robot into the pit release target. Nitro-Gene 5.0 begins to head that way€¦ and look at the speed! The member of Team Insanity collides with its foe at 20mph and both robots bump away like dodgems.

        Back to Rock III recovers quickly and gets its lifting plate under Nitro-Gene 5.0 and lifts it right up into the air. The push begins, and Nitro-Gene is only heading one way, and that€™s towards the€¦ no! Back to Rock III almost had Nitro-Gene on the edge of the pit, but a big flip from the English robot got it out of trouble. Now Nitro-Gene has a chance to attack itself, and there€™s another huge flip! Back to Rock III travels vertically and then thuds straight back down right behind Nitro-Gene 5.0! Nitro-Gene 5.0 starts to push Back to Rock III backwards towards the pit€¦ but Back to Rock III is pushing backwards itself€¦ Nitro-Gene 5.0 begins to smoke just like it did in Round 1, and Paul looks concerned as his robot gives up its push. Martijn manoeuvres his machine towards the back of Nitro-Gene 5.0, which seems to have suddenly stopped. Back to Rock III begins the push towards the pit and€¦ Nitro-Gene 5.0 is away again! Suddenly Nitro-Gene comes back to life and steers away from the pit, causing Back to Rock III to jolt right onto the edge of oblivion!

        Back to Rock III reverses backwards quickly, and now goes straight for Nitro-Gene 5.0, slamming into the side and getting the lifter under the side skirt. Nitro-Gene is lifted slightly off the ground, and now Back to Rock III is turning back towards the pit. Nitro-Gene again uses it€™s flipper to leap off the lifting arm, but Back to Rock III continues to drive forwards and on to the flipper, and there€™s another flip! That was much less impressive than those earlier in the match, but it has done enough to roll Back to Rock III over right next to the pit! Martijn cautiously operates his robots lifter€¦ but Back to Rock III is right on the pits edge! I think the three wheels down the one side of Back to Rock III are actually in the pit and it can€™t get away! But€¦ Nitro-Gene 5.0 isn€™t going anywhere again either, with smoke still venting from the wheel slots. Paul fires his robots flipper, which does nothing but inch Nitro-Gene forwards. With both robots unable to move, this one is going to have to go to the judges€¦

        CEASE!

        The judges will be marking damage, style, control and aggression. There is a possible ten marks to be won in each category. Whichever robot scores the most points in total will be the winner. Simples.

        Damage

        Nitro-Gene 5.0: Didn€™t cause any external damage but could have damaged internal components with the big impacts. 3/10.
        Back to Rock III: Not much damage caused, but the judges noted the early damage to the skirt. 6/10.

        Style

        Nitro-Gene 5.0: The huge flips racked up style points, with the self-righting being a highlight. 8/10.
        Back to Rock III: Not much style, but the lifting was quite cool. 4/10.

        Control

        Nitro-Gene 5.0: Seemed to lack a lot of control. The flips were unpredictable and the drive system seemed to fail twice. The judges noticed that the motors were very hot. 5/10.
        Back to Rock III: In control whenever it was on the attack but sometimes got caught on the flipper. 7/10.

        Aggression

        Nitro-Gene 5.0: Very aggressive in the way it threw Back to Rock III around the arena with some powerful flips. 8/10.
        Back to Rock III: Always went on the attack when possible and used the saw blade a few times. But the lifting wasn€™t very aggressive. 6/10.

        Well, the results are in, and it€™s very close. It was a 24-23 decision, so by one point€¦ the winner of AJWars: Era Ache is Nitro-Gene 5.0! Congratulations Paul Cuomo.

        Sorry that you had to wait for so long for a battle as bad as that.

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