The Chronicles of Robotia (RPG)
Kracko, curious, went to investigate the Walkie Talkie. Suddenly, a voice came from within it.
Help! Somebody! yelled the voice.
Hello? asked Kracko, Is someone there?
Oh, thank goodness, theres someone there, sighed the voice, Listen, whoever you are, I need to speak to you right away. Theres BIG trouble brewing.
Whats happening? asked Nidhogg.
Something really vital has been stolen from WARs vaults. Not only that, but the big eight are missing!
You mean The House Robots? asked Kracko.
Oh, yeah, of course, the House Robots have been kidnapped. Thats REALLY going to make this story go by quickly, replied the voice sarcasticly, No, when I say The Big 8, I mean the most successful robots ever to compete on Robot Wars...ever.
Oh, I see. Anyway, how can we help? asked Kracko.
You need to come to my lab immediately, said the voice, Ive already invited a few friends along. Please, come ASAP. With that, the walkie-talkie switched itself off.
Wait! How do we find your lab!? We dont even know who you are!? exclaimed Nidhogg. But no response.
Well, now what? groaned Kracko.
You give in...TO US!! demanded a voice.
Kracko and Nidhogg turned around. Behind them were two more robots. The first had a massive spinning disc, set high up on its body. The second...really looked nothing more than a block of wood.
Should we take them out? asked Kracko.
FIGHT TIME!!
KRACKO & NIDHOGG vs RUPTURE & SAPSUCKER
RULES
You have entered fight time mode. Whenever this mode has been entered, you have the choice to either accept or decline. However, winning does give you valuable experience.
Before any battle, you can look at the robots stats and determine if you think you can take them out.
So, our first oppodents.
RUPTURE
WEIGHT: 80 kilos
BODY SHAPE: Vader (Series 6)
SPEED: 5mph
GC: 10mm
ARMOUR: 5mm titanium.
WEAPONS: Horizontal spinning flywheel, travelling at 700rpm, set halfway up the body.
SRIMECH: None.
SAPSUCKER
WEIGHT: 60 kilos
BODY SHAPE: Tornado
SPEED: 20mph
GC: 10mm
ARMOUR: 3mm plywood
WEAPONS: 30cm fixed spike, with barbs on the tip.
SRIMECH: Invertible.
So, fight or decline?
Kracko, curious, went to investigate the Walkie Talkie. Suddenly, a voice came from within it.
Help! Somebody! yelled the voice.
Hello? asked Kracko, Is someone there?
Oh, thank goodness, theres someone there, sighed the voice, Listen, whoever you are, I need to speak to you right away. Theres BIG trouble brewing.
Whats happening? asked Nidhogg.
Something really vital has been stolen from WARs vaults. Not only that, but the big eight are missing!
You mean The House Robots? asked Kracko.
Oh, yeah, of course, the House Robots have been kidnapped. Thats REALLY going to make this story go by quickly, replied the voice sarcasticly, No, when I say The Big 8, I mean the most successful robots ever to compete on Robot Wars...ever.
Oh, I see. Anyway, how can we help? asked Kracko.
You need to come to my lab immediately, said the voice, Ive already invited a few friends along. Please, come ASAP. With that, the walkie-talkie switched itself off.
Wait! How do we find your lab!? We dont even know who you are!? exclaimed Nidhogg. But no response.
Well, now what? groaned Kracko.
You give in...TO US!! demanded a voice.
Kracko and Nidhogg turned around. Behind them were two more robots. The first had a massive spinning disc, set high up on its body. The second...really looked nothing more than a block of wood.
Should we take them out? asked Kracko.
FIGHT TIME!!
KRACKO & NIDHOGG vs RUPTURE & SAPSUCKER
RULES
You have entered fight time mode. Whenever this mode has been entered, you have the choice to either accept or decline. However, winning does give you valuable experience.
Before any battle, you can look at the robots stats and determine if you think you can take them out.
So, our first oppodents.
RUPTURE
WEIGHT: 80 kilos
BODY SHAPE: Vader (Series 6)
SPEED: 5mph
GC: 10mm
ARMOUR: 5mm titanium.
WEAPONS: Horizontal spinning flywheel, travelling at 700rpm, set halfway up the body.
SRIMECH: None.
SAPSUCKER
WEIGHT: 60 kilos
BODY SHAPE: Tornado
SPEED: 20mph
GC: 10mm
ARMOUR: 3mm plywood
WEAPONS: 30cm fixed spike, with barbs on the tip.
SRIMECH: Invertible.
So, fight or decline?
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