Announcement

Collapse
No announcement yet.

Mechanical Maelstrom Season 2.0

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #76
    Mechanical Maelstrom Season 2.0

    Eliminator 6
    Dendroaspis vs Tira V vs Black Panther vs Holepunch 2.0

    Representing Team Killa Vapourbots, Dendroaspis!
    This invertible wedge shaped machine seems to be styled on CUAD the Crusher, the Battlebots Superheavyweight. It has a lifting arm on top and another on the bottom to allow it to lift no matter what side up it is and it has side spikes to allow it to act as a thwackbot, plus the height of the spikes can be altered by moving the lifting arm. The armour is very thick and tough, but the lifters don€™t make for very potent weapons.

    Representing Team Zlayerz, Tira V!
    The fifth robot in the Tira series of vertical spinners also packs a low pressure flipper mostly for righting the robot plus top guards to stop the disc smacking against the arena floor if it€™s flipped. The spinner is petrol powered and could do some nasty damage as well as flip opponents around as it spins upwards, purposely to do just that.

    Representing Team Doomforall, Black Panther!
    This oddly shaped semi-UFO robot has dual weaponry, a Terrorhurtz style pneumatic axe and a weak electric flipper, but it isn€™t meant to do any damage, just help Black Panther to employ the hit and run tactics that have made the series so successful over the years.

    Representing RCC, Holepunch 2.0!
    This wedge shaped robot has a top pneumatic crusher and a roll-cage on top to aid in self-righting, but it could get stacked against the wall still. The crusher comes down though with over 11 tonnes of force, and being pneumatic it€™s also fast. Without a doubt this is one of the most dangerous weapons in the competition. However, with wheelchair motors in the drive it isn€™t the best pusher.

    Roboteers, standby!

    Booth 1: Richard Southworth, Leo Van Miert
    Booth 2: Kody Kunz, Alex Holt

    3...
    2...
    1...
    ACTIVATE!

    All four robots go flying off the mark as the match gets underway, with Tira V spinning up that vertical flywheel as the dangerous sounding noise of the spinning weapon fills the arena. Alex is at the controls of Black Panther, the flipper/axe combo and together with Kody they aim in at Holepunch 2.0, with Tira V running in on the attack and thwacking Holepunch€™s HDPE armour, ripping out a chunk, but since the plates are each 4cm thick the innards are not exposed and Holepunch ploughs into the front of Tira V while the disc is static, crunching down onto the polycarbonate covering on the disc and down through the hardox armour as well! Black Panther appears to be teaming up with Tira as Alex drives in to help out, but suddenly Dendroaspis appears from nowhere and rams in underneath the rear of Black Panther, ramming it across the arena and activating the bottom lifter arm to flip Black Panther against the spike strip!

    Meanwhile Kody is in Leo€™s grasp as the crusher of Holepunch 2.0 holds on in there, now pulling the reverse wedge shaped machine of Tira V across the arena and Leo reverses into the pit release button. This however loosens his grip on Kody€™s machine and it slides off the tip of the crusher before reversing away to spin up the disc, but the flywheel weapon doesn€™t begin to rotate, and as Tira reverses away with no weapon we can accurately guess that the engine that drives the spinning weapon was been crushed by Holepunch 2.0, who now goes on the attack of the once great looking Tira V, who now looks a bit of a mess. Kody turns and manages to slip the rear wedge under the side of Holepunch 2.0, firing the low pressure flipper and rolling Holepunch 2.0 over away from itself.

    On the other side of the arena Black Panther has self-righted and is now repeatedly whacking Dendroaspis with the Terrorhurtz-style axe, but the thick hardox armour of Dendroaspis is holding up well and Richard drives in under the front of Black Panther this time, gaining the advantage because of the wedge shape and lifting again, this time not flipping Black Panther, but taking the wheels off the floor and powering across the arena to roll Black Panther across the floor and into the pit! No one expected that attack from Dendroaspis, who now turns to attack one of the other two machines, driving under the side of Holepunch 2.0 and using the bottom lifting arm to again roll it over, but Holepunch is still intent on destroying Tira V, driving underneath the side this time and buckling the hardox armour as the crusher comes down, digging into the robot and all of a sudden Tira V is venting gas- the co2 supply has been pierced by Holepunch 2.0€™s powerful weaponry and now Tira V is entirely weaponless!

    And now despite having attacked Holepunch 2.0 earlier on Richard Southworth at the controls of Dendroaspis drives in underneath the front of Tira V just as Holepunch releases the victim and reverses away, and Richard activates the bottom lifting arm again to flip Tira V onto her back, and without the flipper she can€™t self-right!
    10, 9, 8, 7, 6, 5, 4, 3, 2, 1!
    Tira V is over and out, and with that the battle is over as Black Panther lies in the pit and Tira V remains turtle.

    CEASE!

    Black Panther is hunted down and Tira V is booted from the next edition of Soul Calibur;
    Dendroaspis and Holepunch 2.0 go marching onto the second round!

    Comment


    • #77
      Mechanical Maelstrom Season 2.0

      Eliminator 7
      Visioned vs Dantu vs Monolith vs Leprosy Infection (4)

      Representing Team Wet €˜n€™ Wild, Visioned!
      This invertible box shape with scoop on the front employs LEM-130 lynch motors in the drive to give 8HP continuously and 18HP when at optimum power, and as if that wasn€™t enough it has two Crushtacean style claws at the front of the robot, powered by Litton motors. The six wheel drive will help to push it around the arena and the 9mm titanium armour should protect from most attacks, but like Team Wet €˜n€™ Wild€™s previous season entry Do or Die it can be stacked.

      Representing Team Doomforall, Dantu!
      This axlebot has a big meaty disc powered by the same motor that powers Visioned€™s drive, but there€™s only one of them here. The disc is vertical to flip and rip and the robot is invertible, plus the hardox armour is very thick and flipping this machine will do almost nothing at all unless you can get it over the fence. It won€™t do too well against rammers though.

      Representing Team ???, Monolith!
      This the second Storm II-shaped machine entered by Andrew Jackson, but unlike Wedga Triton it doesn€™t have a high power flipper on its side, but what it does have is 10mm hardox monocoque armour and the ability to run inverted with the four wheel drive, powered by 2 magmotors to give more pushing power than Tornado! However, with no active weaponry what can it do to the other robots?

      Representing Team Dino Warriors, seeded #4, Leprosy Infection!
      This box shaped machine can run inverted, just like all the other robots in this battle. It has a lynch motor to spin the drum upwards and flake away at other robots€™ armour and magmotors in the drive to turn the four wheels, plus it is painted a vile shade of green that could potentially make the other drivers sick!

      Roboteers, standby!

      Booth 1: No Wai, Alex Holt
      Booth 2: Andrew Jackson, Christopher Mason

      3...
      2...
      1...
      ACTIVATE!

      Monolith has had its skirts removed for this bout seen as there are two spinners. At the beginning of the match Andy€™s bot is also the first to go on the attack, driving at Dantu, who has spun up the disc. The two meet head on, but Monolith completely dodges the flywheel weapon and gets right underneath Dantu, now gunning the magmotors in the drive and pushing it back across the arena and into the spike strip! Dantu drives over the top of Monolith though and turns, catching the rear of Monolith with the disc and flipping it up into the air, but not over. Still though the 10mm hardox absorbs the blow with no problem and Andy pushes under Dantu with his front wedge again, but this time Alex just drives right over the 10cm high Monolith, turning to again catch the rear of Andy€™s machine with the spinning disc, this time flicking it high enough into the air to allow itself to run in underneath and turn to flip Monolith onto its back! Although Andy€™s robot runs inverted the wedge is useless upside down and now the little black robot has a high ground clearance all round!

      Meanwhile Visioned has stormed right at Leprosy Infection and grabbed hold of the drum with the vertical claws, and with six wheels to the seeded machine€™s four No Wai has now pushed Chris into the pit release button and without even letting go once turned and taken Leprosy Infection to the chasm, running up to it and dropping it into the abyss in pure Crushtacean-style of grab then pit and in the first ten seconds of this round the seeded machine is down and out along with Team Dino Warriors!

      And with Monolith inverted Visioned sees it€™s chance, driving straight at the inverted wedge while Andy is bothered with Dantu, getting the claws straight in and grabbing hold tightly before reversing across the arena with Monolith in tow, turning and ramming Andy€™s undamageable machine into the pit, as the shortest fight of Mechanical Maelstrom 2.0 yet draws to a premature close!

      CEASE!

      Leprosy Infection (4) is infected and Monolith is beaten (but not broken of course);
      Visioned owns the fight to move onto the next round with Dantu tagging along!

      Eliminator 8
      Hypertension MK3 vs Eternia vs Drilla Killa VII vs Nitro-Gene 5.0

      Representing Team Devil€™s Incarnate, Hypertension MK.3!
      With thick hardox armour and a powerful flipper this wedge shaped machine is here to win. It most likely won€™t be damaged, and the strategy is to only flip when needed to conserve the comparatively small amount of gas on board. However, the strategy could turn out rotten if this machine is forced to flip too much.

      Representing Team RCC, Eternia!
      Like it€™s teammate Holepunch 2.0, this robot has thick HDPE armour over the main body, meaning holes can be made and chunks can be torn out but hardly ever will the internals be reached by an opponent. This impressive looking robot has a Gravity-style flipper, but the pushing power is weak compared to other vapours.

      Representing Team Killa Vapourbots, Drilla Killa VII!
      This robot is perfectly shaped for ramming, with a wedge at the front and an inverted wedge at the back so that runs identically the other side up, albeit with the drive reversed of course. Each wedge has three holes in it, out of which come industrial drills, but the question is how much damage will the drills do?

      Representing Team Insanity, Nitro-Gene 5.0!
      This box wedge shape robot has a high power nitrogen flipper, as well as two magmotors in the drive to give it plenty of power. The hardox armour will protect against most attacks and the front is flat to bash spinners, and even though it can self-right the robot has the ability to run inverted. This however leaves the tyres open to attack from axes.

      Roboteers, standby!

      Booth 1: Will Harrison, Leo Van Miert
      Booth 2: Richard Southworth, Paul Cuomo

      3...
      2...
      1...
      ACTIVATE!

      As this final round 1 eliminator of Mechanical Maelstrom Season 2.0 gets going Nitro-Gene 5.0 goes on the attack of Eternia, but Leo turns and due to the shape of his machine gets under the front of Nitro-Gene 5.0, firing the flipper to send Paul€™s robot over onto its back! The flipper of Nitro-Gene is fired and the robot stylishly somersaults in the air to land on its wheels and drive at Eternia again as Leo was turning away, getting the flipper underneath and firing the weaponry again to send Eternia high into the air with the 1600kg of force, and as it comes crashing down to earth Eternia lands close to the pit release button, and when it self-rights it just avoids it, so narrowly the pit is still closed!

      While Nitro-Gene was battling Eternia Drilla Killa assaults Hypertension, ramming under the side of the wedge shaped robot and lifting it up with the drills, powering into the spike strip with the PERM motors going at their top capacity! Hypertension is thrown away by the force of the ram, but lands behind Drilla Killa VII and seeing his chance Will drives in underneath the inverted wedge at the back of Richard€™s machine and comfortably pushed right in underneath, as even though the drills from the inverted wedge push against the top armour of Hypertension they fail to do any damage at all and Will gets right in underneath before finally firing the flipper and throwing Richard€™s second entry high into the air, and as it was so close to the fence Drilla Killa VII comes crashing down onto the camera tracks.

      On the other side of the arena Nitro-Gene and Eternia€™s front ground clearances have cancelled each other out, and Nitro-Gene gains the advantage as it pushes Leo back across the arena, but Hypertension MK3 interrupts as Will sees the perfect chance to gain the second elimination of this battle as he drives underneath the side skirt of Nitro-Gene 5.0 and pushes Paul across to the arena side wall, firing that wedge flipper for the second time in this bout and for the second time it is a fatal flip!

      CEASE!

      Drilla Killa VII is killed and Nitro-Gene 5.0 blows up;
      Hypertension MK3 and Eternia move onto the second round!

      (Message edited by Supersporty on December 30, 200

      Comment


      • #78
        Mechanical Maelstrom Season 2.0

        Mechanical Maelstrom 2.0 ~ Round of 16

        Back to Rock III vs. The Zodiac
        Gabriel IV: Enjoy the Violence (2) vs. Neo-Mecha
        Dantu vs. Eternia
        Hypertension MK3 vs. Visioned
        Dendroaspis vs. Traffic Warden
        Hot Sauce vs. Holepunch 2.0
        Autoism 3.0 vs. Wedga Triton
        Sheer Heart Attack 2 (1) vs. Supreme

        Comment


        • #79
          Mechanical Maelstrom Season 2.0

          Eeeep!

          Main aim here is to attack those tracks with either the axe or the spinner (will probably use the spinner actually, it allows more opportunity for continued attacks). Just keep focussing on the tracks, break them, tear them, destroy them whatever, just AIM. FOR. THOSE. TRACKS!

          Oh, and avoid the front like the plague.

          Comment


          • #80
            Mechanical Maelstrom Season 2.0

            Darn. :sad: Oh well, got one bot through.

            Back to Rock III vs. The Zodiac

            Oh blimey. The best I can do here is spin up and hit anywhere I possibly can to inflict the most damage possible. Self-right when needed.

            Ill predict Gabriel, Eternia, Hypertension, Traffic Warden, Hot Sauce, Wedga, and Sheer Heart Attack to win the other matches.

            Good job Lewis.

            Comment


            • #81
              Mechanical Maelstrom Season 2.0

              Gabriel VS Neo Mecha

              Oh (bleep).

              Spin up, use the rear wedge to push it around, then tear the crap out of it. Avoid the front like the plague and go only for the sides and back!

              Comment


              • #82
                Mechanical Maelstrom Season 2.0

                So much for my plan to team-up with Hypertension Still, good battles Lewis - reserve me a spot in Mechanical Maelstrom 3 please , and I look forward to reading the Round 2 battles - one of which Im in

                Back to Rock III vs. The Zodiac
                If Back To Rock CAN get underneath The Zodiac, Martijn may stand quite a good chance. But if he cant, I predict for the 149kj spinner of The Zodiac to rip through Back To Rocks armour and rip into the next round.

                Gabriel IV: Enjoy the Violence (2) vs. Neo-Mecha
                Neo-Mecha did well to get throughRound One, but here, he gets no further, as the seed will pit him.

                Dantu vs. Eternia
                I think that these two have fought before (or it may be Dante Im thinking, not Dantu. Still, the 25mm HPDE to withstand the disc and flip the spinner OOTA.

                Hypertension MK3 vs. Visioned
                Visioned has a massive amount of pushing power, and the claws to grab, but Hypertension has the 2000kg worth of flipping force AND has the armour to stand up to the claws AND has the shape to make it hard for Visioned to grab. In short, Hypertension FTW

                Dendroaspis vs. Traffic Warden
                Richards lifting weapons MAY be useful in this fight, as due to the size of Traffic Warden, it can be lifted, and maybe even stacked quite easily against a wall. Yet again, the power advantage and M.O of Traffic Warden could go quite helpfully in Stevens favour. Ill go for Traffic Warden.

                Hot Sauce vs. Holepunch 2.0
                Well, Hot Sauce is much more agile and powerful than its opposition, so Il say a quick victory for Chezza, provided he stays away from that deadly beak.

                Autoism 3.0 vs. Wedga Triton
                Having a look at Wedga Tritons performance in Round One, I know it wont be easy, but I think I stand a chance.
                If he fits the side skirts, go after the front/back, because I have an advantage based on Big Nipper in reality - Big Nipper, because it has the rasing/lowering claws, it can push its claws into the ground, so low it can grind up saw dust from the arena floor. This is what I shall do for a head-on hit as itll make me low enough to get underneath that front extension. Once under, lift him up then ram him straight into the walls (this should help wedge him against the walls).
                This will make it easier for me in my attacking, as hell either self-right back onto me, and that way I can lift him again and do something like pit him, or hell self-right and expose his rams, then Ill put the claws in and try and crush the ram/gas bottle, reverting him to just a simple rammer, then I can just lift him over and leave him there as hes not invertible, but I am and I dont have to reverse the controls once flipped.
                Open the pit if I have to (reverse into it so he cant get under the rear and OOTA me), and if I can get a shot at the rear, ram in and HOLD him and lift, like I did with Nidhogg then pit him. I should be more controllable, as hes 18hmph and Im 15mph, so I should also have better acceleration and better torque as well.

                *By the way, Im sorry about the complexity of the tactics Ive given, but theyre things that just had to be said *

                Sheer Heart Attack 2 (1) vs. Supreme
                I HOPE it is Sheer Heart Attack, who may just keep hitting that annoying axe robot until it wins the JD. But I think that Supreme is going to shock us and immobilise the champion before then.

                Good luck everyone, AJ mostly :wink: and good luck Lewis with writing the battles.

                Comment


                • #83
                  Mechanical Maelstrom Season 2.0

                  quote:

                  so low it can grind up saw dust from the arena floor How does one grind up saw dust with claws, exactly?

                  Comment


                  • #84
                    Mechanical Maelstrom Season 2.0

                    --------------------------------------------------------------------------------
                    quote:
                    so low it can grind up saw dust from the arena floor


                    --------------------------------------------------------------------------------

                    How does one grind up saw dust with claws, exactly?

                    -------------------------------------------------------------------------------- --

                    How does one grind up sawdust on a steel floor }

                    Comment


                    • #85
                      Mechanical Maelstrom Season 2.0

                      In the UK, the arena floors are made of wood, and Big Nipper sometimes grinds up sawdust when it moves forwards because it can set its claws so low.

                      The point is if I do this I can get under Wedga - thats the bottom line

                      Comment


                      • #86
                        Mechanical Maelstrom Season 2.0

                        No, it grinds the floor, not sawdust. Sawdust is already ground up.

                        But whatever.

                        Comment


                        • #87
                          Mechanical Maelstrom Season 2.0

                          Against Traffic Warden, Dendroaspis will naturally aim for the sides, try to lift him (high ground clearance should work in my favour) and shove him around. As well as that, Ill try a little spinning to cause damage - it should be harder to clamp me that way. But if he does clamp me, Ill try activating the lower arm, and see if I can turn the tables and lift him off the ground!

                          Comment


                          • #88
                            Mechanical Maelstrom Season 2.0

                            Back to Rock III vs. The Zodiac

                            Lift and pit ASAP, I like that this is a non-invertible FBS, cause a flipped over FBS NEVER just comes down on its back, instead its blade hits the floor and it spins around like a mad... thing, essentially meaning I can turn its weapon against him muhahaha

                            but apart from the turning the weapon against him part... I mainly wish to pit him before he knows what hit him, good luck Kody

                            Sheer Heart Attack 2 (1) vs. Supreme

                            Sheer Heart Attack is a biatch to hit for an axe. If I head for his front, he cant use his axe on me since the head will hit the empty space behind the drum, muhahaha, my main tactic therefor is to inflict as much damage as possible to its front, the sides are cool too, avoid the disc, good luck Dan

                            looking good Lewis

                            Comment


                            • #89
                              Mechanical Maelstrom Season 2.0

                              Cool, a victory for Holepunch. Holepunch 2.0 will basically do the same with Hot sauce as it did with Tira V before, Wait for the right time, clamp down, crumpling the armour and go for the pit release.

                              Comment


                              • #90
                                Mechanical Maelstrom Season 2.0

                                quote:

                                I like that this is a non-invertible FBS, cause a flipped over FBS NEVER just comes down on its back, instead its blade hits the floor and it spins around like a mad... thing, essentially meaning I can turn its weapon against him muhahaha For that to happen, Id have to be spinning when you lift me Martijn. But to able to lift Zodiac, youd have to stop the shell anyway.

                                (Message edited by kodster on December 31, 200

                                Comment

                                Working...
                                X