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I will change my entries to Haldux 2.0 & Heliosa Xtreme
Name: Haldux 2.0
Colour: A flourescent green chassis and a flourescent orange flipper
Shape: M2 with a flat bit at the top ( the width of the flipper ) and side and rear skirts, plus the rear is shaped like a quarter sphere
Speed: 24MPH
Weight: 100KG
Armour: 20MM HDPE
Drive: 2 LEM170s @ 36V
Power: 7 NiCads @ 36V
Locomotion: 6 small spherical HDPE wheels with an Poly-urethane coating
Ground Clearance: 0 all round thanks to skirts
Turning Circle: 0
Size: 120X90X40
Weaponry: 1) A 30cm wide front-hinged flipper that takes up all of the middle part of the body, it is powered by a 120X140 ram, it has a 5KG Co2, which should give 30-40 flips, it operates at 750 PSI
2) A Hardox wedge extender to make the wedge 0
Srimech: Flipper
Name: Heliosa Xtreme
Shape: T shaped with the wide bit being the front, the front has a Das Bot wedge/scoop and side and rear skirts
Colour: Black, but the front and skirts have flames airbrushed on it
Speed: 27MPH
Weight: 100KG
Armour: 4MM Hardox
Drive: 2 LEM 200s @ 60V
Power: 6 NiCads @ 60V
Locomotion: 2 small half-spherical wheels with a Vulkalon treads, they are located on the wide part of the body, but inside the body, ther is also a small caster
Ground Clearance: 0 all round thanks to skirts and wedge extender, under the skirts the GC is 8MM
Turning Circle: 0
Size: 100X70X35, but the thin bit of the T is 30CM wide
Weapons: 1) A Titanium wedge extender
2) A flipping arm that is hinged at the rear of the robot, it run flush to the body, but has a small 40CM wide spatula at the front of the robot, it is powered by a 120X140 ram, which runs off 2 3.5 KG Co2 tanks
Srimech: Invertible but can right itself the arm
I think Ill enter some vapours that dont get aired as much
Cobalt
Shape - Mostly a shallow wedge with a small box section at the rear.
Speed - 16 MPH
Dimensions(lwh): 70CM X 45 CM X 20 CM
Armour - 4 mm Hardox for the top, 5 mm for the sides and 5 mm Grade 5 Ti for the base.
GC - 3 CMs at the very rear, going down to 0 at the front, assisted by a sharpened wedge extender allowing it to slide under the lowest ground clearance.
Weapon 1 - The wedge.
Weapon 2 - A flat disc of doom style flywheel on the front wedge. Robots get thrown off after having their bases and wheels shredded. The disc is run on a Lem-130 on 24 volts and spins at 500 RPM. The disc is made of 4 mm Hardox, with two Hardox teeth, angled in the direction of spin.
Drive - Two wheel drive, with the wheels positioned at the very rear of the machine and castors around the middle to provide stability. This is powered by two S28-400 Magmotors on 24 volts.
Srimech - A lifting bar/plate made of 5 MM Grade 5 Ti/V. This not only self rights the robot, but also gives the disc some protection from axe attacks. The base bar is curved so it avoids hitting the disc. This is powered by a LEM-130 on 24 volts.
Masamune
Shape: Barrel shaped, with a 20 CM long wedge at the front, with a sword blade extender. More on this a little later.
Speed: 15 MPH
Size: 80x50x25 CMs (LWH)
GC: 3 CMs at the sides and rear, 0 at the front.
Armour: 6 mm Hardox all over except for a 5 mm Ali baseplate. With the exception of the wedge, the barrel is made out of one sheet of hardox so there are no plates that can just be torn off.
Weapon: Retractable sword lifter. The sword blade can be extended 15 CMs out from the wedge to allow it to get under any spinner safely, or it can be retracted to extend only a couple of CMs from the wedge to allow it to lift with more control. The actual moving part s the wedge, which is powered by two linear actuators and should be able to lift around 200 KGs. It can also be lowered slightly, causing the sword to dig into the floor slightly resulting in it being able to get under even 0 GC wedges and skirts. The actual sword blade is made from 5 mm grade 5 Ti.
Drive: 4 internal wheels with vulkanised tyres, powered by two S28-400 Magmotors at 24 volts.
Batteries: 4 packs of 24 volt NiCads.
Shrimech: The rollover barrel shape. If it gets stranded against a wall, it can use the sword to push itself away.
Assuming one vapour goes through from each fight, Tsunami looks to be the one to go.
Wedgin8or vs. Haldux 2.0 vs. Masamune
Frank, mboy, shall we shove Haldux down the pit?
Back to Rock III vs. Cobalt vs. Compression
Ooh, very good newcomer...Cobalt I think will crash out.
Walk Dont Run 4 vs. Hypertension Mk 3 vs. Heliosa Xtreme
Whomever Matty flips out first will go. XD
Heyght II vs. Thunderstorm vs. Dervish: The L337 Generation
Thunderstorm to go, sorry Lewis.
MeCannibal 3.0 vs. Son of Wedgie vs. Neo-Mecha
Honestly, I have no idea.
Son of Ripper X vs. Chalkie 3G vs. Stiltskin
Chalkie, I think, to go out.
Kracko vs. Monsoon Magnum vs. No Consequences
I have the feeling that Dan and Joey are going to work against me, so Id like to offer a team up with Monsoon before that happens and see if we can take apart NC. If Dan refuses, Ill redo my tactics. :P
Walk Dont Run: Team up with Matty. I could spin up, hit, hit and hit Heliosa more and more, and then Matty could flip it out. Avoid the front of Hypertension and Heliosa at all costs.
Neo Mecha: Team up with Paul and trash Son of Wedgie. Avoid the front of Son of Wedgie like there is no tomorrow.
...sod all my predictions and tactics then seeing as theyll be worthless.
Ill just put them in short form, then. :P
Fight 1: Wedga
Fight 2: Wedgin8or - flip, flip, and more flip. Aim to get them down the pit.
Fight 3: Back to Rock
Fight 4: Hypertension
Fight 5: Dervish
Fight 6: Son of Wedgie?
Fight 7: SoR
Fight 8: Kracko - well then I really am screwed. :sad: Err...just try and damage them as much as possible and dont hold back once Im spun up. My omni-bot manoeuvrability should really help here.
I shall give predictions too, winners in bold, my robots underlined.
group one:
Wedge trition v Tsunami v Flick of the Wrist
group two: Wedgein8or v haldux 2.0 v masamune
group three:
Back to rock v Cobalt v Compression
Hopefully I can win this however unlikely it may seem right now. Compression has stupidly thin dimensions here, I had changed it but not before I entered this tournament :sad: That means I can grab Cobalt, but not Back to Rock III. Therefore my plan is to open the pit and try to get Cobalt down there as quick as I can. His armour is strong so Ill be using the pneumatic steup to grab him quickly. After that just go thwackbot and spin madly to try and keep Back to Rock III away from me, and if he comes close hopefully do some damage. If that doesnt succeed then Ill have to try and just beach him on my wedge (which with my barbs should be quite alright). If I get him on the wedge Ill try and pit him.
group four:
Walk dont run v Hypertension MK3 v heliosa xtream
group five:
Heyght II v Thunderstorm v Dervish: The L337 Generation
Dervish looks to as if it can get beached on its side, and with my front hinged flipper that should be easier. Just try to run in underneath and prop him on his side, then go after Heyght II. With a flipper that powerful it will throw itself up into the air if nothing is on the flipper, so my plan is to try and make him flip when Im not on the flipper, then run in underneath and throw him over. From then on my weight and power d=advantage will be handy, allowing me to shove and bully him around while flipping him over and over, and hopefully into the pit or over the fence.
group six:
Mecannible 3.0 v Son of wedgy v Neo-mecha
Group seven:
Sor x v Chalky 3g v Stiltskin
group eight:
Krako v Monsoon magnum v no consequences
Neo Mecha will press the pit button, and push Mecannibal into the pit using the wedge on the back, and then use the disc to trash Son of Wedgie. Avoid the front of Son of Wedgie at all costs!
Walk Dont Run will spin up and try to shock kill anyone who comes near. Keep away from the front of these robots at all costs.
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