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How could I Improve pt 2

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  • #31
    How could I Improve pt 2

    I dont know, I would like some details because from the text I read from the the stats I couldnt tell.

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    • #32
      How could I Improve pt 2

      I was thinking that...it uses cams to push the legs which arent powered themselves, or so I believe, which might be borderline.

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      • #33
        How could I Improve pt 2

        Joey, theres a difference. Both Die-Ceratops and Orka were fairly workable to begin with. And obviously, I accepted peoples advice.

        Ben, however, is just screaming his head off and trying everything he can to keep the original set-up HE wanted, which is pointless and, in my mind, VERY immature.

        Ben, if youre reading this, Id like to give you a little heads-up on my original design for Die-Ceratops. It was a tracked robot, with a front bulldozer, rear chainsaw and top-mounted rollcage. Realistically, how much of that do you see in the current Die-Ceratops (Re-Invertus)?

        If things arent going your way, or people tell you that its not practical, or you cant use it, except it. Try again with a DIFFERENT design and a DIFFERENT set-up. Realistically, your design could have worked easily by removing two-thirds of the set-ups and just slimming down the components as the other members suggested. Trying to turn it into THREE superheavyweights with a stolen walking mechanism and screaming, and I quote I do what I want! doesnt work.

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        • #34
          How could I Improve pt 2

          ...I dont see how him apparently insulting you has anything to do with the vapour design, but never mind...

          Im not entirely sure what the solution to this situation is anymore, but it probably DOES NOT involve us arguing over who insulted who and who is doing what, so if we could steer this back to the helping please...and I repeat my earlier recommendations to Ben in that regard. Namely, go for a heavyweight since they are what is generally fought.

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          • #35
            How could I Improve pt 2

            I just find it hard to create designs inside the weight limit

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            • #36
              How could I Improve pt 2

              Well, if you try to create a design inside the weight limit and post it in here, we may actually *shockgasphorror* be able to help you make it within the weight limit. :blush:

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              • #37
                How could I Improve pt 2

                And by that, we mean a PROPER design, not one that has so many errors in it.

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                • #38
                  How could I Improve pt 2

                  This is one of my biggest gripes with vapourbot design - people make a massive kerfuffle about shufflers yet no one seems to actually understand what is and isnt one.

                  As far as I understand the FRA rules, a shuffler is something that moves using cams as the thing that contacts the ground aka the foot.

                  Anything else that actually has legs is defined as a walker, even if it has cams or gear systems to define how those legs move as is the case with the cheeky boy system or the anarchy system. And realistically its very very tough to design a walking system which does use either of those with it still being weight effective. Sure you might be able to build it but you end up with the manouverability of a legless toad.

                  _______________

                  Anyway, as to Ben:
                  As I said - either give us a quick drawing or quick description of what you want to design and well walk you through in theory how to do its stats, or if there is somethign fundementally wrong with it, why it wouldnt work and suggest changes that would make it work.

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                  • #39
                    How could I Improve pt 2

                    Anarchy is actually a shuffler. It uses a continuous rotational drive method to make the legs move. A true walker has a leg design where it has 2 Degrees of Freedom or more, and each leg is able to be individually controlled separately to the rest. Mechadon is about the only real walker that has ever graced combat. Everything else is just a shuffler, ie: Anarchy, Cheekyboy.

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                    • #40
                      How could I Improve pt 2

                      I have a simple fool-proof plan with reference to what is a walker and what is a shuffler, its so fool-proof that hopefully it will work. Basically the weight limit is 100KG regardless if your machine has wheels, has tracks, has legs or is a shuffler.

                      I know its unfair for proper walkers, but meh

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                      • #41
                        How could I Improve pt 2

                        I agree with Mr Dave 100kg for all, no exploits then! (Or less of em )

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                        • #42
                          How could I Improve pt 2

                          *glare at Dave and Aaron*

                          XD

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                          • #43
                            How could I Improve pt 2

                            There was also that big hydraulic thing in series 6 that never moved.... and then had its pipes shredded...

                            And realistically the only one who exploits it especially successfully is you anyway Aaron so I dont know why you are complaining lol.

                            Im just going to stick with my rules for anythign I write just because I think you are wrong :wink:

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                            • #44
                              How could I Improve pt 2

                              Eleven? Wasnt that in S5?

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                              • #45
                                How could I Improve pt 2

                                Might have been, I only guessed it was in series 6 tbh

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