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Vapourbot Vengeance Series 1

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  • Vapourbot Vengeance Series 1

    I think that the Grim Reaper had too little power and also had too much momentum to flip another robot over the arena walls, but OK nonetheless.

    Axetra to actually go through, along with IG-88.

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    • Vapourbot Vengeance Series 1

      Changed tactics: Gang up with IG-88. Go crazy on the Stag while IG-88 goes crazy on Scorpion.

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      • Vapourbot Vengeance Series 1

        Battle up in around 5 minutes.

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        • Vapourbot Vengeance Series 1

          HEAT C: ROUND ONE

          Dantomkia (5) VS Rick VS King B Powerworks VS Hassocks Hog 2
          IG-88 VS Axetra VS The Stag VS Scorpion

          Apologies in advance for this battle. Hangover. Alcohol. Never. Drink. Strongbow. AGAIN!

          IG-88 VS Axetra VS The Stag VS Scorpion

          From Essex... IG-88!
          This machine from Team Vader looks very similar to the robot featured in Heat A - a wedged pyramid design with rear spinning weapon, this time in the form of a bi-rotational axe. Deadly, but without a srimech could IG-88 go back to the Dark Side?

          From Surrey... Scorpion!
          Armed with a 40cm spinning disc, spinning at a whopping 5000RPM, this scorpion has a serious sting in the tail. With past experience they know the arena well, but with 2 wheel drive it will find it hard to win a pushing match. Will this be a fairytail ending for Scorpion?

          From Vancouver€¦ Axetra!
          Axetra! Axetra! Read all about it: Axetra comes into the arena with a huge 9kg axe running at 200psi. It€™s capable of hitting with a ton of force, and has good traction on the arena floor with its 4WD and Vulcalon tyres. But with limited CO2 on board, will Axetra be axed in the competition?

          From Newcastle€¦ The Stag!
          This deadly insect has a pair of horizontal pincers powered by hydraulics and capable of crushing with 7 tonnes of force. Ouch! . Two x 800w electric motors give strong pushing power, and the front wedge can get under high ground clearances, but with exposed wheels could the beetle end up needing Help!? (It€™s a Beatles song, it€™s funny, deal with it! )

          Booth One: Samuel and Paul Rose (IG-8
          Booth Two: Terry Martin (The Stag) and Geoff Smith (Scorpion)

          House Robots: Sgt Bash and the lovely, pretty, gorgeous Matilda!

          3€¦2€¦1€¦ACTIVATE!

          The blade of IG-88 immediately spins up, as it drives wedge first into Axetra The skirts of Samuel€™s robot proving themselves, as Team Vader€™s machine drives up the wedge and unable to cause any damage. Scorpion€™s horizontal blade - which has already reached phenomenal speeds slams into the front wedge of The Stag, causing a huge gash to appear on the Newcastle-bot. Geoff Smith brings the disc of Scorpion into play again, this time riding up the front wedge and thwacking one of the horizontal pincers, bending it and buckling it. IG-88 drives off the side skirts of Axetra, and darts in front of the axed robot, Sam bringing the devastating axe down a microsecond too late. Paul Rose immediately puts IG-88 and hits the axe of Axetra with the bi-rotational axe, causing quite a bit of damage to Axetra€™s weaponry. The Stag, meanwhile, has managed to capture Scorpion in its hydraulic pincers, and slams it into the arena side wall, right on the cusp of Matilda€™s CPZ. Scorpion tries desperately to get away before Tildy can bring her fearsome flywheel into the fight, but the grip of The Stag and lack of traction with Scorpion€™s two-wheel-drive means that Scorpion is going nowhere. IG-88 attacks Axetra again, the latter attempting to get away and attack The Stag, the bi-rotational axe hitting one of the side skirts of Samuel€™s robots and sending it flying - the hinges not strong enough to withstand the impact of IG-88€™s weaponry. The Stag - still with Scorpion in it€™s clutches - drives it€™s victim into Matilda€™s CPZ, allowing the House Robot to slam her flywheel into Scorpion€™s horizontal disc. Sparks litter the CPZ as the impact sends Scorpion spinning around. Unluckily for Terry Martin, this results in The Stag ending up in the CPZ, allowing Tildy€™s flywheel to cause more pain and damage to the robots in the arena, the armour of The Stag ripped like crepe paper and the exposed wheel on the left hand side simply smacked off the axle. Axetra manages to get away from IG-88€™s onslaught and brings the axe into play onto the top of Scorpion, denting it with every blow. IG-88 darts in, using the spinning axes once again to cause damage, and clip the rear skirt of Axetra. Once again, the skirt of Axetra is sent flying, as the 6mm ground clearance of Sam€™s machine is now exposed. Team Vader bring the bi-rotational axe into play again, this time hitting the main body of Axetra, which was previously protected by those skirts. The impact sends Axetra slightly into the air, but not enough to stop it hammering down axe blows onto Scorpion, who is still stuck in The Stag€™s grip but desperately trying to drive away. The battles enters the final minute, as Refbot (you remember him, right? ) checks on The Stag, who has been motionless ever since Matilda€™s flywheel thwacked it. Terry Martin looks defeated as Refbot counts it out.

          CEASE!

          It goes to the Judges!

          Unlike what happened in Series 7, I am going to show you my judging criteria. I have asked 3 people on MSN to be my judges for this battle, and they will tell me who they think should go through between Scorpion, Axetra and IG-88. Once all 3 judges have given their scores, they will be added together.

          Judging is based on the following:

          Damage: maximum of 40 points.
          Aggression: maximum of 30 points.
          Control: maximum of 20 points.
          Style: maximum of 10 points.

          Judge 1 has given the following scores:
          Axetra: 30 points. IG-88: 65 points. Scorpion: 45 points.
          Judge 2 has given the following scores:
          Axetra: 23 points. IG-88: 45 points. Scorpion: 29 points.
          Judge 3 has given the following scores:
          Axetra: 26 points. IG-88: 56 points. Scorpion: 35 points.

          This means that with a total of only 79 points, Axetra is out, and IG-88 and Scorpion go through to round 2 with 168 and 109 points respectively!


          Dantomkia (5) VS Rick VS King B Powerworks VS Hassocks Hog 2

          http://www.youtube.com/watch?v=WWmv7nIElMwhttp://www.youtube.com/watch?v=WWmv7nIElMw

          HEAT C: ROUND TWO

          Dantomkia (5) VS Scorpion
          King B Powerworks VS IG-88

          As Sams vapour does not change the lineup for the rest of Heat C - the remaining battles will have the same result as they did in Series 7.

          This means that Damtomkia, the 5th seed, goes through to the Series Semi Finals!

          HEAT D

          13 Black (7) VS Herbinator VS Infusion VS Lightning
          Gravity VS Hydra VS Thor VS Hodaf The Bad

          Tactics? Predictions? A hangover cure?

          Comment


          • Vapourbot Vengeance Series 1

            Predictions: Herbinator are going, not much change there...I think 13 Black will follow them out.

            Hangover Cure: Dunno :P

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            • Vapourbot Vengeance Series 1

              NEWS

              Hey all, just a quick message to let you know whats gonna be happening over the next week or so. The tourney will carry on as normal, but from Thursday (10th July) I will not be on here as I am on a Students Union course. I will try and get as many battles as I can up before then. I return on Monday (14th July) and battles will conntinue as normal on the Tuesday or Wednesday, depending on how long it takes me to recover.


              I am in the process of writing Heat D now so hopefully it will be up by the end of the evening, if not definately by Sunday Evening.

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              • Vapourbot Vengeance Series 1

                HEAT D: ROUND ONE

                13 Black (7) VS Herbinator VS Infusion VS Lightning

                From Essex€¦ Lightning!
                A sleek wedge design created by this team from Essex, powered by 2 x 750x electric motors giving an average top speed. The weaponry comprises of 2 independent flippers that are unique to Robot Wars - they move in a sideways motion! Lightning can self right, but with limited C02 on board will Lightning be gone in a flash?

                From Leicestershire: the number 7 seeds€¦ 13 Black!
                The double discs of doom are back! 13 Black stormed its way to the semi finals last year, with a lack of a srimech letting it down. This year it€™s solved that problem, and turbo charged the discs so they are even more frightening. Two wheel drive gives good manoeuvrability and at 20mph it is the fastest in the competition. But with a lack of pushing power, could 13 Black prove unlucky this time around?

                From Australia€¦ Infusion!
                Croikey, mate, this robot plays by its own Aussie Rules! This robot from Down Under is sure to be Spinning Around in the form of a 28kg body and a potential 25mph top speed. Powered by 2 Magmotors running at 24v, the electronics inside Infusion are pretty safe. The front wedge gives 0mm ground clearance at the front, but with exposed wheels, could Infusion end up getting tied down, sport, or Skippy its way through the competition?

                From Huddersfield€¦ Herbinator!
                First time competitors to the Wars, this flipper robot hopes to throw opponents out of the arena using it€™s rear hinged flipper powered by a €œ16 bang pneumatic CO2 cylinder€ (quote from Youtube video, not random garbage, honest! ). The robot is made from aluminium and has roll-bars to stop is getting stranded. The Herbinator is a cross between the Terminator and Herbie: will the Herbinator be back, or will it go bananas?!


                Booth One: Laurie Calvert (Lightning) and Jeremy Cuss (Herbinator)
                Booth Two: John Denny (13 Black) and Aaron Knight

                House Robots: Sgt Bash and Shunt.

                3€¦2€¦1€¦ACTIVATE!

                Heat D begins, with all four robots sprinting out of the starting gate and driving towards the centre of the arena. Infusion€™s spinning body whirrs ferociously, the blades becoming a blur almost instantly as the 2 x D-Pack motors kick in. 13 Black has also got its spinning weaponry rotating, but very slowly, the counter rotating discs, each one being 70cm in diameter, looking for some metal to munch. Lightning is the first robot to make contact with another, sliding its low wedge shape underneath the far larger Herbinator and using one of its sideway flippers to send the robot from Huddersfield onto its back, the side roll-bars doing their job perfectly. Infusion moves menacingly towards Lightning and Herbinator, the latter self righting in superb style using the flipper. 13 Black also begins the move towards the action, allowing time for the discs to rev up to their top speed. John Denny, the driver behind 13 Black, uses the 20mph top speed of his machine to slam one of the discs into the side of Lightning, the impact ricocheting both 13 Black and Lightning away from each other. 13 Black is send flying towards the arena wall, the other spinning disc smashing into the Lexan wall and slicing it as if it was thin paper. Lightning, which now has a huge gash in the side armouring, spins across the arena floor, finally coming to a halt just outside Shunt€™s arena CPZ. Laurie Calvert regains control of Lightning and gets it back in on the action. Infusion, which has been quite quiet during this battle, spots an opening for some destruction - the side roll-bars of Herbinator. Aaron Knight turns Infusion around and brings the 28kg spinning shell into play, smashing into the side of Herbinator.

                Sparks fill the space as the Aluminium roll-bars are sent soaring through the air, crashing into the safety screen outside of the arena. The crowd are in awe, as Infusion, relentless and blood-thirsty, crashes into Herbinator again, this time the entire side panel is ripped clean off in a shower of sparks and shrapnel. On the other side of the arena, both robots clearly recovered from their initial onslaught, 13 Black and Lightning collide once again, this time Lightning getting the upper hand and sliding underneath the double-spinner, flipping it over using one of the sideways flippers and expelling C02 in the process. The discs on 13 Black grind to a halt as they make contact with the arena floor, splinters of wood flying upwards and showering the arena floor. John Denny bring the newly added srimech into play, and 13 Black self rights without any problems at all. A large crash fills the arena, as the entire crowd turn to see Infusion deliver another deadly blow to Herbinator, who has seemed pretty motionless after the first attack from the Aussie robot. The innards of Herbinator, scattered around the arena, resemble the remains of a gazelle after being attacked by a lion: Herbinator sadly being the gazelle. The carcass of Herbinator is shoved around by Sgt Bash, a flick of flame adding to Jeremy Cuss€™ misery, before the arena floor flipper sends Herbinator airborne, the Aluminium remains landing ferociously on the arena floor.

                As Herbinator was being removed from the competition in spectacular style, Infusion, still bloodthirsty and wanting more destruction, drives towards 13 Black and Lightning, the robot from Essex receiving more battle scars from the spinning discs of 13 Black. Laurie Calvert, the driver of Lightning manages to get his machine underneath the ground clearance of 13 Black and sends it onto its back once again. The arena floor gains two more grooves from the twin discs of 13 Black, just as the spinning body of Infusion gets nearer. The two robots collide, 13 Black in mid-self righting mode. The noise is deafening, as 13 Black is send skidding across the arena on its back, the srimech arm completely ripped off and left spinning on the exact spot where 13 Black and Infusion collided. The Aussie robot is sent in the opposite direction, towards the arena side wall. As smoke begins to waft from the upside-down robot from Leicestershire, Aaron Knight€™s Infusion collides with the arena wall, shattering the Lexan into tiny shards.

                CEASE!!

                In the interests of safety, the match is stopped for the arena wall to be repaired. However, John Denny informs the Judges that 13 Black is completely dead and cannot compete when the match restarts.

                Therefore: Infusion and Lightning go through to Round 2!



                Gravity VS Hydra VS Thor VS Hodaf The Bad

                http://youtube.com/watch?v=dDHn0FBv5Ewhttp://youtube.com/watch?v=dDHn0FBv5Ew


                HEAT D: ROUND TWO

                Gravity VS Infusion
                Lightning VS Thor

                Tactics? Predictions? A new keyboard because someone€™s stupid €˜N€™ key keeps sticking? :sad:

                Comment


                • Vapourbot Vengeance Series 1

                  Great fight, Dan, as ever

                  We know the second fight, and Ill actually go for Gravity to win the vapour versus realie battle.

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                  • Vapourbot Vengeance Series 1

                    Put these words in the correct order:

                    w00ty
                    Dan
                    fights
                    are
                    those

                    Gravity to flip Infusion OOTA.

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                    • Vapourbot Vengeance Series 1

                      A most wootilicious fight there, Danny Boy and hooray! My predictions which I failed to post came true!

                      Im going to take Infusion to beat up Gravity, before getting pushed about by Lightning in the Heat Final.

                      (Message edited by Steven_McG on July 06, 200

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                      • Vapourbot Vengeance Series 1

                        HEAT D: ROUND TWO

                        Gravity VS Infusion

                        Booth One: Aaron Knight
                        Booth Two: WJ Dijkstra (Gravity)

                        House Robots: Matilda and Dead Metal

                        3€¦2€¦1€¦ACTIVATE!

                        WJ Dijkstra immediately drives Gravity towards Infusion, the 10mph top speeds on the Dutch robot propelling it along the arena floor before the Aussie machine can spin up to a deadly speed. Infusion€™s body begins to spin as it makes its way towards the centre of the arena, but not before Gravity slips underneath the 7.5mm ground clearance around the spinning shell. Aaron tries to get Infusion off the front flipper of Gravity, but WJ Dijkstra has other plans, as a fearsome flip sends Infusion up in the air, somersaulting like an Olympic gymnast before crashing t the ground, the teeth on the spinning body carving enormous grooves into the arena floor. Infusion lands upside down, the thick Hardox wedge now inverted. Nevertheless, the shell of Infusion spins once again, almost undeterred by the flip it just faced, and immediately goes in on the attack against Gravity, hoping to munch on the Dutch machine€™s armour. Gravity charges in once again, hoping to get underneath Infusion and flip it skyward, however Gravity miscalculates when to flip, wastes precious CO2 and, more importantly, opens itself up for an attack by Infusion - the spinning shell whirring menacingly as Aaron puts Infusion into reverse, striking the side of the flipping machine. Panels of Lexan (as least I think it€™s Lexan - doesn€™t really specify on the YT vids, but meh ) are flown away from Gravity, the electronics and pneumatics now exposed. WJ Dijkstra drives Gravity away from Infusion, one of the wheels particularly damaged and looking bent and buckled, and hits the Pit Release Button, hoping to drive Infusion into the pit. Infusion gives chase, the 2mph difference between the two machines allowing the robot from Down Under to slowly catch up with its prey. Gravity quickly turns around, getting the flipper facing Infusion, and charges at the spinning machine. The flipper glides underneath the ground clearance of Infusion, and a mighty flip from Gravity sends Aaron Knight€™s robot soaring into the air, before crashing back down onto the arena floor, narrowly missing the open pit as it bounces down, before coming to a stop near Dead Metal€™s CPZ. Before Infusion (who is now the right-way-up) can start spinning up, Dead Metal€™s claws grab hold of Infusion, allowing the circular saw to come into play and attempt to slice through the 6mm Hardox wedge - but to no avail. The House Robot releases Infusion, who without a moment€™s hesitation begins to get the body spinning, and goes on the hunt for Gravity, who has been cautious in attacking since the initial damage it received. Aaron drives Infusion towards Gravity, with WJ doing the same. Both robots collide in the middle of the arena, Gravity unable to get under the Hardox wedge and ends up on top of Infusion - the tires mere centimetres away from the spinning body of Infusion. Aaron carefully turns Infusion around until it is facing the arena pit, his intention to get the Dutch machine down and out of the fight, but before he can do so, WJ Dijkstra reverses Gravity off the wedge, before coming in on another charge. Once again, Gravity cannot get under the front wedge of Infusion, whose spinning body is nothing but a mere blur now. Aaron wiggles the controls, and Infusion tries again to get Gravity nearer the pit. The tires on Gravity are just scraping the front wedge, as the Dutch machine escapes from a potential pitting. Gravity goes in for one more slam, hoping that third time lucky will work, the flipper longing to cause the same carnage it did in its Round One melee. However, Aaron second-guessed what WJ Dijkstra was about to do, and at the last minute moved out of the way just enough for the whole of the 99kgs of Gravity to go flipper first into the spinning body. Before you can say Oh Crikey!, Gravity is send spinning away towards the arena wall, the flipper ripped clean off and an abundance of C02 being spewed out of the machine. The right wheel is completely destroyed, and the chassis is bent and buckled beyond recognition.

                        CEASE!

                        Gravity crashes down to Earth with a bang!
                        Infusion goes through to the Heat Final!



                        Lightning VS Thor

                        http://youtube.com/watch?v=cht5zDI7ipchttp://youtube.com/watch?v=cht5zDI7ipc


                        HEAT D: HEAT FINAL

                        Infusion VS Lightning
                        Tactics? Predictions? Anything? Hello?

                        Comment


                        • Vapourbot Vengeance Series 1

                          Hellllllloooooooo...

                          If Infusion can take out Gravity, Lightning will last about 27 seconds in there - the armour was aluminium forom what I recall, and I cant see Lighning being able to flip it.

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                          • Vapourbot Vengeance Series 1

                            As a matter of interest, would infusion even be legal under RWs7 rules?

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                            • Vapourbot Vengeance Series 1

                              if you are going with that vid and jason driving with lee on the hammer then i recon lightning will do t again. if i am driving with jason on the hammer then thor will win. oh the good old days. if only we knew what we know now

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                              • Vapourbot Vengeance Series 1

                                I predict that one robot will win and one robot will lose

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