To go along with VRW Series 2, I have decided to create an RPG called, Team Corsair RPG: Tear In Subspace.
This mysterious event occured on May 25th, 2008. An exploration spacecraft: The USS Antares, mysteriously vanished. In its place was found a subspace rift, which was slowly destroying the Earth. Many suggestions were made about who did it, such as Professor Vengeance, or Lord DoomForAll, but these guys havent been seen in a long time. There are ten different rifts hidden around the world, and unless the characters (created by the people who enter this) can stop the rifts, Earth will be destroyed.
Extract from US National paper.
Rules:
I need six people to enter, and maybe more who will appear later. Each of you must create for yourselves an character. The more surreal, the better your character will be when they enter this story. You will need to do it in the following way:
This may seem very long, but it isn€™t too complex.
Finally, do not (and I quote, do not) rip off existing trademarked characters. I dont mind if they are based on something vague, but not something specific- eg. If you made a character that resembled Link, eg. Elf with a sword out of Zelda, as long as you could tell it wasn€™t Link, I won€™t mind. But if I recognize Mario eg. Italian plumber in red and blue, I won€™t have it. You will all participate in the adventure.
Step 1:
Name your character, no expletives please.
Step 2:
Describe your characters appearance. It can be realistic, sci-fi, fantasy, surreal, horror, or anything. Just make it interesting. Please include gender, size, limb number and type, skin appearance, face appearance, appearance of sense, how they move, do they have fur, feathers, scales, proportions, etc. Bear in mind that this will not directly change your characters capabilities in most circumstances, unless you actually give it an ability corresponding to the feature in the strengths and weaknesses part later.
Step 3:
Allocate 80 points however you see fit to the following categories;
Strength or STR (Each unit gives you 8 carrying ability)
Pretty self explanatory, governs how much damage you can cause with melee weapons, how much you can lift, carry, or push etc.
+ For a High Score: Able to carry much more, able to move obstacles and clear paths, higher damage caused by melee weapons.
- For a Low Score: Very low scores will add a penalty to your SPE and DEX. lower melee weapon damage, and make it difficult to carry anything beyond the lightest of things.
Senses or SEN
How keen your senses are, effects accuracy, detection of things, searching ability, chances of hitting an enemy with a ranged weapon, early warning of encounters, etc.
+ For high scores: Avoiding traps easier, hidden items found more easily, bonus to COR, better shot with ranged weapons, can spot enemies before they spot you.
- For low scores: far more vulnerable to enemies, will miss items, can fall into traps easily, really low score will cause far more misses with ranged weapons.
Intelligence or INT
Governs how smart you are, not what you know, helps with reasoning, with puzzles, or outsmarting others.
+ For high scores; Will be able to solve problems or see how things work, will get more detail when looking at objects that rely on mechanisms, need less experience to advance in the skill of item use, will be able to combine devices more easily.
- For low scores; Will be a liability - may attack someone before the group knows if they are hostile, may misunderstand new items and damage them or themselves, an intelligence of below 3 will cause lower speech ability.
Wisdom or WIS
Essentially common sense, this is basically how good your judgement is, when talking to someone a character with low wisdom is more likely to offend someone even if their intelligence and knowledge is high.
+For a high score: sensible balanced choices in all aspects, will not offend people easily, which will decrease the chance of a fight.
- For a low score: misjudge fights; may do stupid things even with high INT, may risk themselves, may run around confused.
Knowledge or KNO
Measures what the character knows, a knowledgeable character will be able to find the solutions to technical problems and will be able to make use of far more items.
+ For high: will get more detail when looking at things, in some situations may get a strength and weakness analysis of opponents, will be able to increase weapon power by modifying weapon.
- For low: will be lost and not have so much information, including what exactly things are, (more vague descriptions) may not recognize certain items, even though we know what they are.
Constitution or CON
Governs how much life your character has and how resistant they are to things such as disease, poison and radiation.
+ For high; higher HP and resistance
- For low; will be easy to kill, gets more damage from enemy attacks, traps, even the sharp glass of a soda bottle.
Dexterity or DEX
How flexible your character is, a high dexterity score will allow you to move through small spaces that wont allow larger people through, to dodge projectiles (when combined with a high speed), and to perform better vital hits to an enemy by hitting them in more hard to reach places.
+For high; better hits, able to get through small places, can dodge more obscure shots, can hit more agile opponents, can hit vital spots, doing more damage.
-For low; will miss far more, especially against fast enemies, will be unable to navigate certain places and certain movment kinds such as climbing and swimming will become very difficult.
Speed or SPE
Self explanatory, how fast you can run, how quick your movements are, the maximum speed of an attack you can dodge, etc.
+ For High; Will be faster obviously, can hit quicker and more often.
- For low; Will be slow, will hit slowly, and less often.
Will or WIL
How strong your mind is, essential for magic and psychic powers if you have any, but also useful if you want a character to be persistent and see through arguments.
+For high: can win arguments, resist mental domination, channelling magical powers.
- For low; magic will be unpredictable, causing random effects, you will give up easily and admit defeat.
Charisma or CHA
How outgoing you are.
+For high; will get better reactions from characters, certain magic will work better especially summonings, better prices at stores; makes a better leader for your party.
- For low: will be nervous, a really low score will add a penalty to wisdom.
Stamina or STA
How long you can keep going.
+For high; will be able to fight or run for longer without getting tired.
- For low: will quickly become fatigued and need to rest at any kind of exertion, a really low score will add a penalty to carry weight.
Co-ordination or COR
How accurate you are.
+for high: can avoid things better, more accurate, very useful for ranged weapons.
- for low: will not be able to hit anything or avoid anything.
Stage 4: List all your abilities under strengths and weaknesses, you need to balance them out, as I will give each strength a plus rating and each weakness a - rating. If you have more than 5 you will advance really slowly in experience, but if you have less than -5 you will be quite weak, but youll advance quickly. After you submit your character, I will give you a breakdown of how these things score, how to tell if it needs any tweaking, including anything about your specs that differ from humans that have an effect on it which affects how the characters stats are, not jst how he/she looks.
Stage 5:
The last stage is basically picking one out of each of the following sections:
Thinking
Logical, methodical, abstract, average, imaginative, mad, conrolled, or erratic.
Alignment:
Divine, good, warm, neutral, cold, nasty, evil, or diabolical.
Mindset:
chaotic, neutral, lawful, random
Finally if you want your character to have magic, give a description of it.
Heres a sample character that will make it easier for you to do:
Mark Corsair Elam
A human with intense power, not magic, which he can use. About 56 tall, with brown hair, blue eyes, and glasses with the frame made from Hardox, and the lenses made from Lexan. A rather light tan skin tone.
STR ------
SEN ------
INT -------
WIS ------
KNO -------
CON -------
DEX -------
SPE ------
WIL -------
CHA -------
STA -------
COR -------
Strengths:
Highly intelligent, has an average in almost anything, immune to poisonous plants, able to wear a Kevlar shirt without it being itchy, good swimmer.
Disadvantages:
Stubborn, likes hot girls, even ones that are enemies, hates math, can possibly destroy any weapon he touches, unless he decides not to.
Average
Neutral
Random
Weapon: A pocket laser that can stun an enemy.
Magic:
Slice Subspace
Super Slicer
Special: Subspace Wave
There you have it! A completed character. Please have a go, Its good fun, and hopefully wont deteriorate into arguements.
Besides, I want to see if Professor Vengeance will show himself, join the team, and betray us at the end.
This mysterious event occured on May 25th, 2008. An exploration spacecraft: The USS Antares, mysteriously vanished. In its place was found a subspace rift, which was slowly destroying the Earth. Many suggestions were made about who did it, such as Professor Vengeance, or Lord DoomForAll, but these guys havent been seen in a long time. There are ten different rifts hidden around the world, and unless the characters (created by the people who enter this) can stop the rifts, Earth will be destroyed.
Extract from US National paper.
Rules:
I need six people to enter, and maybe more who will appear later. Each of you must create for yourselves an character. The more surreal, the better your character will be when they enter this story. You will need to do it in the following way:
This may seem very long, but it isn€™t too complex.
Finally, do not (and I quote, do not) rip off existing trademarked characters. I dont mind if they are based on something vague, but not something specific- eg. If you made a character that resembled Link, eg. Elf with a sword out of Zelda, as long as you could tell it wasn€™t Link, I won€™t mind. But if I recognize Mario eg. Italian plumber in red and blue, I won€™t have it. You will all participate in the adventure.
Step 1:
Name your character, no expletives please.
Step 2:
Describe your characters appearance. It can be realistic, sci-fi, fantasy, surreal, horror, or anything. Just make it interesting. Please include gender, size, limb number and type, skin appearance, face appearance, appearance of sense, how they move, do they have fur, feathers, scales, proportions, etc. Bear in mind that this will not directly change your characters capabilities in most circumstances, unless you actually give it an ability corresponding to the feature in the strengths and weaknesses part later.
Step 3:
Allocate 80 points however you see fit to the following categories;
Strength or STR (Each unit gives you 8 carrying ability)
Pretty self explanatory, governs how much damage you can cause with melee weapons, how much you can lift, carry, or push etc.
+ For a High Score: Able to carry much more, able to move obstacles and clear paths, higher damage caused by melee weapons.
- For a Low Score: Very low scores will add a penalty to your SPE and DEX. lower melee weapon damage, and make it difficult to carry anything beyond the lightest of things.
Senses or SEN
How keen your senses are, effects accuracy, detection of things, searching ability, chances of hitting an enemy with a ranged weapon, early warning of encounters, etc.
+ For high scores: Avoiding traps easier, hidden items found more easily, bonus to COR, better shot with ranged weapons, can spot enemies before they spot you.
- For low scores: far more vulnerable to enemies, will miss items, can fall into traps easily, really low score will cause far more misses with ranged weapons.
Intelligence or INT
Governs how smart you are, not what you know, helps with reasoning, with puzzles, or outsmarting others.
+ For high scores; Will be able to solve problems or see how things work, will get more detail when looking at objects that rely on mechanisms, need less experience to advance in the skill of item use, will be able to combine devices more easily.
- For low scores; Will be a liability - may attack someone before the group knows if they are hostile, may misunderstand new items and damage them or themselves, an intelligence of below 3 will cause lower speech ability.
Wisdom or WIS
Essentially common sense, this is basically how good your judgement is, when talking to someone a character with low wisdom is more likely to offend someone even if their intelligence and knowledge is high.
+For a high score: sensible balanced choices in all aspects, will not offend people easily, which will decrease the chance of a fight.
- For a low score: misjudge fights; may do stupid things even with high INT, may risk themselves, may run around confused.
Knowledge or KNO
Measures what the character knows, a knowledgeable character will be able to find the solutions to technical problems and will be able to make use of far more items.
+ For high: will get more detail when looking at things, in some situations may get a strength and weakness analysis of opponents, will be able to increase weapon power by modifying weapon.
- For low: will be lost and not have so much information, including what exactly things are, (more vague descriptions) may not recognize certain items, even though we know what they are.
Constitution or CON
Governs how much life your character has and how resistant they are to things such as disease, poison and radiation.
+ For high; higher HP and resistance
- For low; will be easy to kill, gets more damage from enemy attacks, traps, even the sharp glass of a soda bottle.
Dexterity or DEX
How flexible your character is, a high dexterity score will allow you to move through small spaces that wont allow larger people through, to dodge projectiles (when combined with a high speed), and to perform better vital hits to an enemy by hitting them in more hard to reach places.
+For high; better hits, able to get through small places, can dodge more obscure shots, can hit more agile opponents, can hit vital spots, doing more damage.
-For low; will miss far more, especially against fast enemies, will be unable to navigate certain places and certain movment kinds such as climbing and swimming will become very difficult.
Speed or SPE
Self explanatory, how fast you can run, how quick your movements are, the maximum speed of an attack you can dodge, etc.
+ For High; Will be faster obviously, can hit quicker and more often.
- For low; Will be slow, will hit slowly, and less often.
Will or WIL
How strong your mind is, essential for magic and psychic powers if you have any, but also useful if you want a character to be persistent and see through arguments.
+For high: can win arguments, resist mental domination, channelling magical powers.
- For low; magic will be unpredictable, causing random effects, you will give up easily and admit defeat.
Charisma or CHA
How outgoing you are.
+For high; will get better reactions from characters, certain magic will work better especially summonings, better prices at stores; makes a better leader for your party.
- For low: will be nervous, a really low score will add a penalty to wisdom.
Stamina or STA
How long you can keep going.
+For high; will be able to fight or run for longer without getting tired.
- For low: will quickly become fatigued and need to rest at any kind of exertion, a really low score will add a penalty to carry weight.
Co-ordination or COR
How accurate you are.
+for high: can avoid things better, more accurate, very useful for ranged weapons.
- for low: will not be able to hit anything or avoid anything.
Stage 4: List all your abilities under strengths and weaknesses, you need to balance them out, as I will give each strength a plus rating and each weakness a - rating. If you have more than 5 you will advance really slowly in experience, but if you have less than -5 you will be quite weak, but youll advance quickly. After you submit your character, I will give you a breakdown of how these things score, how to tell if it needs any tweaking, including anything about your specs that differ from humans that have an effect on it which affects how the characters stats are, not jst how he/she looks.
Stage 5:
The last stage is basically picking one out of each of the following sections:
Thinking
Logical, methodical, abstract, average, imaginative, mad, conrolled, or erratic.
Alignment:
Divine, good, warm, neutral, cold, nasty, evil, or diabolical.
Mindset:
chaotic, neutral, lawful, random
Finally if you want your character to have magic, give a description of it.
Heres a sample character that will make it easier for you to do:
Mark Corsair Elam
A human with intense power, not magic, which he can use. About 56 tall, with brown hair, blue eyes, and glasses with the frame made from Hardox, and the lenses made from Lexan. A rather light tan skin tone.
STR ------
SEN ------
INT -------
WIS ------
KNO -------
CON -------
DEX -------
SPE ------
WIL -------
CHA -------
STA -------
COR -------
Strengths:
Highly intelligent, has an average in almost anything, immune to poisonous plants, able to wear a Kevlar shirt without it being itchy, good swimmer.
Disadvantages:
Stubborn, likes hot girls, even ones that are enemies, hates math, can possibly destroy any weapon he touches, unless he decides not to.
Average
Neutral
Random
Weapon: A pocket laser that can stun an enemy.
Magic:
Slice Subspace
Super Slicer
Special: Subspace Wave
There you have it! A completed character. Please have a go, Its good fun, and hopefully wont deteriorate into arguements.
Besides, I want to see if Professor Vengeance will show himself, join the team, and betray us at the end.
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