Robot SMASH!! Series 2: Recharged!
Ah, OK.
Ah, OK.
Tri-Tainium has that nice 10mm ground clearance for me to exploit, so I may as well do so. Get under it, push it towards the arena wall, and throw it out of the arena. Both opponents need to get under me to cause any sort of damage, and with my skirting that should be quite hard. Once Tri-Tainium is flipped, its weapons are out of play, but I€™m hoping just the one flip will do it.
Oh well, for what its worth, my tactics are as follows. Go for Crimson Thunder first. That overhanging wedge should be nice to get a grip on to lift Crimson Thunder off the ground. Then, some careful manoeuvring should mean I can roll it onto its side, where it seemingly cannot self right. Or, I could go for No Objections, which has its 7mm ground clearance to get under. Then I can try and stack it against an arena wall or something.
Try and roll Dennis over and see if I can stall the chainsaw motors and eliminate the weaponry. Then push it around - Sinclair C5€™s vs. S28-400 Mags?
This should be interesting!
MSSD has that self-righter, and also some skirts that would be nice to tear out with my 3 discs. In addition, the need to self-right for both of these work in my favour - If I get either of these two onto their back, I can disc their base-panels when they self-right. Ill try and avoid Wedga like the plauge to end all plagues that have been begun by other plagues
. Lethal Injection might last if its disc can hit something, but if not...
And now given its Wheely Big Cheese like sahpe with exposed wheels, Liar will be my target, and Ill rip BOTH of those beautiful wheels, and ignore Cat With Wheels - maybe even team-up with Danny

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