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Shape: Box with low wedge
Weight: 100kg
Dimensions: 99 X 94 X 40
Batteries: 6 X 36V 3.6ah NiCad BattlePack
Drive: 2 X MagMotor S28-400 each at 24V
Wheels: 4 X Foam Packed Wheels with a thin layer of vulkalon rubber on them
Top Speed: 19 mph
Ground Clearence: 0mm at the front, and 3mm on sides and back
Armour: 9 mm Titanium All Around
Weapon: 19kg Spinning Drum with 10 teeth Powered by a 24V LEM-130, spins at 4600 RPM
Srimech: Why should it? Its invertible.
Strengths: The Drum, Good Control, Foam Packed Tyres, Hard to Approach from the Front
Weaknesses: Exposed Tyres...
Turbo Shredder
Body Shape: Box
Weight: 100 kgs
Top Speed: 15 mph
Dimensions: 96 X 93 X 42
Armour: 4mm Stainless Steel All Around
Ground Clearence: 3.2mm all around
Wheels: 4 X Wheels Inside (Aluminum Hub)
Power: 2 X Lem-130s running on 36 volts
Battery: 4 X BPK-3600-36 BattlePacks
Weapons: A very nasty 19kg, 3800RPM horizontal spinning disc powered by a LEM-130 on 24V, capable of dishing out 30KJ
Srimech: Invertible
Strengths: Powerful Weapon, Great Pushing Power
Weaknesses: None Hopefully
Death Wish 2
Body Shape: Just a simple Box with rear wedge
Weight: 100kg
Dimensions: 90 X 85 X 30
Drive: Steel Tracks with Vulkalon rubber powered by 2 X LEM-130
Batteries: 4 X 36V NiCad BattlePacks
TC: Zero
Top Speed: 19 mph
GC: 0.0014mm at the back and 4mm anywhere else
Armour: 4mm Hardox
Skirts: A Titanium skirt on the rear
Weapon: At the front, there is a big and devastating 21kg Horizontal Spinning Flywheel powered by a Honda CR125 Motorbike Motor. Its top speed is 9000RPM. It is deadly within 2 seconds.
Srimech: None, but Invertible and rounded sides and back help it not to get stuck
Strengths: Devastating Name and Weapons, Extremely Sturdy Tracks
Weaknesses: As usual, the tracks might be exposed to axes or crushers (Although Very Strong and Sturdy)
Drum Boy
Shape: Barberous 2 and a bit
Colour: BLACK
Weight: 100kg
Dimensions: 96 X 42 X 42
Armour: 8mm Titanium
Wheels: 2 X Tightly Foam Packed Wheels with Hardox Hubs, based on Stinger
Drive: 2 X C40-500 Magmotors Powered by 4 X 24V NiCad BattlePacks
Speed: 15mph
Ground Clearence: 6.8mm All Around
Turning Circle: Zero
Weapon: 19kg Full Body Drum with 8 X Grade 5 Titanium Teeth, a bit blunt and curved upwards. Its powered by 2 X LEM-130s and spinning at 3000RPM. This also spins upwards to flip AND damage opponents at the same time.
Strengths: Invertible, Flipping it does nothing at all, PSYCHOTIC WEAPON!!!!
Weaknesses: Although EXTREMELY sturdy, wheels kind of exposed.
Revenge of Black Death
Shape: Box with wedge
Weight: 100kg
Armour: 4mm Hardox
Dimensions: 90 X 87 X 30
Drive: 2 X 24V LEM-130
Wheels: 2 Aluminum Hub Wheels with a thin layer of urethane rubber
Top Speed: 19 mph
Batteries: 4 X 24V NiCad Battlepacks
TC: Zero
GC: 0mm on front, 5mm on the back and sides
Weapon: Flipper powered by 2 X CO2 Fire Extinguisher Tanks, 13kg Laser-Cut, Horizontal Flywheel with 4 curved teeth on the back powered by a single LEM-170, spinning at about 4000RPM
Srimech: Flipper, Flywheel on the back and sloped sides prevent it from getting beached.
Strengths: Flipper, Disc, Good Pusher
Weaknesses: None Hopefully
Walk Don€™t Run 3
Shape: Disc Shaped
Weight: 110 kg
Armour: 6mm Hardox for the ring, 3.5mm Hardox for the top and bottom
Dimensions: 89 X 89 X 20
Drive: 4 Shuffling Pads with 6 Legs with vulkalon rubber
Batteries: 5 X 24V NiCad BattlePacks
TC: Zero
Top Speed: 13 mph
GC: 3.8mm
Weapon: A 32kg Spinning ring with 2 X 2kg Hypnodisc style teeth, but more larger and more curved, Spinning at 2200RPM powered by a 36V LEM-130, has an absolute buttload of shock proofing inside to stop it from self-destructing.
Srimech: Its Invertible
Strengths: 360 degree Killing zone, EXCEEDINGLY DESTRUCTIVE!!!!!!, If anything happens to the spinning ring, it can use a Storm 2-style tacitc: RAM TO DEATH
Weaknesses: Almost invincible, but does not like flippers, although invertible
Sorry for listing Iron Awe as one of Kodys entries, its Envy now, and any mistakes please tell me.
Since Frank didnt enter the seeding are changed:
The Seeds:
1st Wedge Devolution
2nd Nidhogg
3rd Supreme Glory Omega
4th Seung Mina IV
5th Storm II
6th Liar 2
7th Whirligig 4.5
8th Razer
9th WORCK
10th Killobite 5.0
11th All Scoop and No Stab make Steve a Dull Boy
12th Flick of the Wrist
13th Super Gore Evo
14th Gabriel II
15th Wedginator Devilution
16th Shadow Zone Returns
Heat A
Wedge Devolution (1) v Sheer Heart Attack 2 v The Curse
Y4 v Splinter v Body Hammer
Heat B
Chaos 2 v Axe-o-Lotl v Tough as Nails
Supreme Glory Omega (3) v Shrederator v GBOD
Heat C
Storm II (5) v Obsidian v Cyclone Force 3
Scaramanga v Monolith v Turbo Shredder
Heat D
Macduff the 3rd v Orka MK4 v Stealth
Whirligig 4.5 (7) v Eternia v Nightmare
Heat E
WORCK-ER (9) v Die-Ceratops Re-Invertus v QE2
Back to Rock III v SOR X v Pussycat
Heat F
Mantis v Walk Dont Run 3 v Pure Evil: ROTD
ASANSMSADB (11) v Tengu v Sithis
Heat G
Super Gore Evo (13) v Isolation v Darkestar
Metal Sonic Spin Dash v Wedgas Revenge v Tri-Tainium
Heat H
Mega Masher 2 v Hannibal v Axe to Fall
Wedginator Devilution (15) v Lethal Injection v Axeon 3.0
Heat I
Shadow Zone Returns (16) v Symmetry v Paralyzation
Achilles v Manic Monsoon v Death Threat 0.2
Heat J
Gabriel II (14) v PyscloniZer v Baldur
Death Wish 2 v Bio-Hazard v Axes of Evil
Heat K
Flick of the Wrist (12) v Dante v The Rock
No Objections v Crimson Thunder v Rupture
Heat L
Killobite 5.0 (10) v Paramagnetic LOX Box v E Clawdius Unum
Dennis the Menace v Exertion v Revenge of Black Death
Heat M
Razer ( v Weapon Synergy v Holepunch
Black Panther v Blue Sparks v D.V.D: The Sequel
Heat N
Liar 2 (6) v Cat with Wheels v MeCannibal 2.0
Turbo Tails v Gravity v Phoenix Down
Heat O
With or Without You v v Nitro-Gene 4.0
Seung Mina IV (4) v Killotine: EVO v Dervish V
Heat P
Nidhogg (2) v Leprosy Infection v Under Pressure
Drum Boy v Envy v Sonic Boom
Heats O and P are missing some robots...Id just type them down randomly if the generator wont work. If Im honest, I dont quite understand what you mean :P
Thanks Marijn, I think its sorted now.
What happened was I didnt put enough of yours and Cris robots in the earlier heats, and then couldnt put them in later without clashes
Ill give my tactics when my heat gets near... and man, is Heat A near
Heat A
Wedge Devolution (1) v Sheer Heart Attack 2 v The Curse
Oddly, I fancy taking the champ out in this 3-way melee, better beat it now than getting beaten by it the the final no? :wink:
Also, Wedge Devo is... a wedge, with sloped sides, and Sheer Heart Attack 2 happens to be made to take out anything sloped, just ram it from the sides, damage those skirts, and watch out for the flipper.
Also, I wouldnt mind pitting The Curse when I get the chance, lol.
Y4 v Splinter v Body Hammer
O, I wish I was in this melee instead of Y4 or Splinter, .
Also if AJ wishes to enter the other weights Ill be needing his entries by no later than Heat E. And can I tell Alex that Blizzard MW and Tiny Tengu are overweight- Blizzard MW by 14kg and Tiny Tengu by 1kg
But we have the special battle draws:
Flipper Frenzy
Wedginator Devilution v Die-ceratops Re-invertus v Stealth v Liar 2 v GeForce 4.0 v Wedge Devolution
Axe Attack
Intriguing v Axe-o-Lotl v Q.E.2 v Axe to Fall v Axeon 3.0 v Killotine: EVO
Spinner Special
Tira IV v Mega Masher 2 v Isolation v Another Night at the Bar v Yet another cut above the rest v Whirligig 4.5
Crusher Crunch-up
Killobite 5.0 v Tough as Nails v Nidhogg v Under Pressure v Gigabyte Evilution v E Clawdius Unum
Macduff The Third vs. Orka Mk. 4 vs. STEALTH
Drive at whichever comes first, and attempt to flip them with my flipper that doesnt quite touch the ground. Basically wait to be killed, unless somebody feels like teaming up on the off chance it might result in a really easy heat final for them. :P
Note: Although it never got the chance, I suspect Stealth may have been able to self right...never really saw enough of it to see how powerful the weapon was. Not that it matters at all
WORCKER vs. Dieceratops ReInvertus vs. QE2
I shall propose a team up with Paul, to take out the green launchpad. One thing he lacks is maneuvrability, which due to my wheel layout I have in spades; I shall therefore flip DC onto Pauls flipper, and hopefully he shall proceed with the OOTA. Failing that, axe DC to death.
Super Gore Evo vs. ISOLATION vs. Darkestar
Great, two robots I do not want to be up against...Kody will hate me, but Id like to beg for mercy from Alex (i.e. team up with Alex) and bounce SGE around with the disc as Darkestar does some sort of rammy-discy thingy.
GABRIEL II vs. Psyclonizer vs. Baldur
I shall avoid Psyclonizer and go for Baldur, which is at a disadvantage because my wheel layout meand he cant really push me or get a grip on me. I shall ram with the front spikes, flip him around a bit and posibly make use of AJ as an arena hazard. (Is Psyclonizer AJs robot? I forget :P)
NO OBJECTIONS vs. Crimson Thunder vs. Rupture.
Care for a team up, Danny? Rupture is the weak link here, I shall lift it or spin, depending on whats happening at the time, and it will die eventually from shock or the JD.
Killobite vs. PARAMAGNETIC LOX BOX vs. E Clawdius Unum
Another heat where Im up against two robots I dont want to be...Omnibot away from opponents, and try and get one or the other down the pit with my large power and traction.
Turbo Tails vs. Gravity vs. PHOENIX DOWN
Im assuming this is Gravity 3 (S7) here, so here goes...
Use a claw (front) and saw (rear) for this. Basically team up with Steve here (if thats okay, Stevo ) and try and grab the sides of Gravity with the claw. Theyre polycarb, so I should get a good grip, and I shall then ram it into Tailss...tails :P Failing that, slash the tyres with the saw.
Avoid the front though. While PD should survive a good flipping, theres OOTAs to worry about.
NIDHOGG vs. Leprosy Infection vs. Under Pressure
Leprosy Infection is my target here, and if Marti wants to team up hes more than welcome Basically grab it anywhere, lift forks to break traction, crunch, and pit. Get those tyres while Im there as well.
FLIPPER FRENZY: (Stealth)
See tactics for first round :P
AXE ATTACK: (QE2)
Flip people over, axe their bellies, then clamp those that remain and pit them.
SPINNER SPECIAL: (Isolation)
Avoid the more dangerous spinners (Tira, Whirligig) and treat them as mobile arena hazards by flipping robots into them - this could kill both parties involved. For the others, smash them with the disc or flip them. ANATB I shall place lower down the priority list because I can see it becoming a rocking chair again :P
CRUSHER CRUNCH-UP: (Nidhogg)
Go around lifting people, clamping them and then pitting them, avoiding the pit at all other times lest I taste my own medicine.
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