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FIRST, FROM ETOBICOKE NEAR TORONTO, IN CANADA, TIRA III!
This titanium armoured fighter is protected by front scoops and side and rear skirting to prevent her being flipped, and she has four wheel drive fron two Lynch motors with a further two powering the weapon. Shell spin her way into the competitions nightmares with a three toothed 25kg front flywheel, and has a top speed of twenty miles an hour.
FROM GEDDINGTON, BALDUR GAMMA!
The smallest machine in todays competition but definitely a tiny terror, with a front actuated interchangable scoop constructed from Hardox and flexible titanium foam to absorb energy from impacts and get underneath opponents, propelled by a robust 48 volt Lynch motor drive train with four wheels protected by Kevlar and tungsten, reaching speeds of 17mph.
FROM GAINSBOROUGH, TEMPEST EVIL-EST-OUTION!
Tempest sports an outer spinning ring as its main weaponry, eighty centimetres wide with four hardox teeth to rip up opponents with a force of eighty kilojoules per hit at 1000rpm. The two wheel Magmotor drive gives it a somewhat slow top speed of twelve miles an hour, and its invertible with 15mm Lexan armour protecting the electrics.
FROM ORPINGTON, WORCK!
A front hinged low wedge flipper with a name that apparently didnt mean anything until I badgered Paul about it, Worck runs from S28-400 Magmotors with high pressure carbon dioxide gas on the flipper ram giving about 20 flips on a full tank. It moves at thirteen miles an hour with the main body being protected with titanium skirts and a Hardox bodyshell.
FROM STAFFORDSHIRE, RIPPER!
A Hardox-clad yellow and green beast with Bosch motors powered by NiCad battery packs powering the two wheels to rwelve miles an hour, it rips with a front full pressure carbon dioxide gas powered flipper and self righter, and apparently only cost 600 pounds to build.
FROM BEDFORD, CRIMSON THUNDER!
Finally, this red parallelogram box wedge is the fastest machine here at 30 miles an hour, driven from four Lynch motors and Vulkalon coated tyres to provide the ramming power which is its main weapon. Armoured in hardox, flipping doesnt bother it since it can run both ways up and can defend itself with skirts on the sides.
Gauntlet coming up sometime or other, I may drop the intros for the next one since theyre a bit of a pain to write.
Would anyone be particuarly offended if I semi-hypoed the gauntlet and trials for this heat and restructured the final as a S4 style heat (three-way melees at the start) ?
(I wouldnt cop out of everything; Id still write all the battles for this heat and the final)
Its just that I find it easier somewhat to write battles rather than events, and also almost nobody has stated their choice of route here, and those that did specified the route that I by default send people down...I think Ive found the reasons people stick to writing straight battle tournaments
....right, after the overwhelmingly massive response to my question, I shall assume nobody has a problem with me fast forwarding things a bit, and therefore anybody who complains will be ignored. Fair?
GAUNTLET:
All went down the left hand route.
TIRA III: Got stuck on the starting cage coming out for about twenty seconds, and after freeing herself, got held up by Killalot at the start of the route and was pushed back, although Kody did manage to rip the house robots breastplate a bit. 1.5 metres
BALDUR GAMMA: Was able to dodge Killalot easily, swerved to avoid Sgt. Bash and almost ended up in the pit, but was inadvertedly freed by Bash when he tried to push Baldur into the pit, and got across the line. COMPLETED in 27 secs
TEMPEST EVIL-EST-OUTION: Held up by Killalot about halfway down the route, who picked it up and flipped it to little effect, but then pinned it against the wall. 7.25 metres
WORCK: Managed to get past Killalot, but was held up by Bash and ended up with half of its drive wheels in the second pit, before Killalot came back down and pushed it in. 11 metres
RIPPER: Was pushed back by Killalot, but fought back and managed to slip past, before dummying Bash to get to the end. COMPLETED in 38 seconds
CRIMSON THUNDER: Was picked up by Killalot, who beached it on a wall and cut into one of the wheels, but Danny got some traction and managed to get down and straight into Bash, pushing the house robot out of the way sideways but failed to stop afterwards and went straight into the second pit. 11 metres
All five robots had to get as many of the 21 balls in their pocket within the three minute time limit. Baldur dominated early on, being able to weave around the other machines and get to the balls before anyone else. Crimson Thunder had early success, but was shunted to a corner by WORCK and couldnt get out until just before the end. As the game progressed, Ripper was able to use its scoop to maneuver the balls where it wanted them, while WORCK had problems with balls rolling over the top of its wedge and Tempest had trouble owing to its shape, but managed to get two balls before hanging around the mouth of its pocket to catch them as they passed. WORCK and Ripper ended up in a clash to reach four balls that had worked their way into a corner, but Baldur then became involved and Ripper pushed WORCK onto the side perimeter of the playing area, rendering it immobile as one of its wedges jammed under its own ground clearance. Ripper and Baldur shared the remaining balls, with Tempest getting lucky in the dying seconds as one of them rolled near its pocket and it capitalised on the opportunity.
Baldur Gamma vs. Crimson Thunder
Ripper vs. Tempest Evil-est-oution
I apologise for this, but Ive been in a bad mood lately and combined with the almost total lack of response to my question makes me think people just arent interested anymore , so I just want to write the rest of the battles and be over with it - so, please, tactics.
Im still interested, Ive just always been more of a silent appreciator and I just didnt see your fast forward proposal.
Tactics are to avoid Ripper until spun up and destroy it. The armours pretty thin, so it shouldnt take over long to make a mess. Killing it might take longer if theres plenty of gap between armour and vitals though.
I hope whatevers putting you in a bad mood gets resolved soon.
Yeah, maybe I was a bit hasty, I was in a bad mood when posting that...still, means this tournament can get finished quicker, and that can only be a good thing considering everyones robots have moved on...thanks for the kind comments by the way, no idea how that happened crazy people, the lot of you...
Battles up tomorrow, too tired right now to do them.
ripper will just face tempest with the massive hardox scoop. should be able to take hits with minimal damage. with a big scoop facing you all the time there will be no where to run and ripper will be on the look for an oota. armour elswhere is thin but there is air between armour and vital bits. good luck frank you will need it.
and joey dont worry about taking your time doing battles. when i log on i always look first at the events i have entered. and you are a good writer so its always worth the wait. and get out of your bad mood before i get on a plane and fly to kuwait and slap you boy.
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