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I put it in because most people require in their tornument requirements that a strength and weakness must be noted. It really annoys me on AJs site (by the way, AJ, this isnt a go at you) in his robots stats, he doesnt state a weakness or strength.
And also, on Psycloniseds page, what speed does the ring spin at? It doesnt stat those type of things either.
Sir Chromalot, Behemoth, and Barberous spring to mind as well...
On a slightly more relevant note, how would I go about calculating the KE of a full body spinner - do I treat it as a very large disc, or is it more complicated than that? Spinners arent exactly my area of expertise.
It really annoys me on AJs site (by the way, AJ, this isnt a go at you) in his robots stats, he doesnt state a weakness or strength.
Why state them? In a sense, combat robots is a war, you dont see solders with Weakness: Shoot me in the back, I cant see you there... on them do you?
I also dont design robots to have weaknesses, I try damn hard to make them as hard as possible to beat, so why would I be handing out an easy way for them to be taken out.
quote:
On a slightly more relevant note, how would I go about calculating the KE of a full body spinner - do I treat it as a very large disc, or is it more complicated than that? Spinners arent exactly my area of expertise.
Dont take take this personally but every robot in combat always have a weakness even if the robot dont have a weakness. Its always do. Just think of it this way. If the robot always win and there no weak spot it wouldnt be fair. Beside Bigger Brother weakness is very hard to control.
Weaknesses always exist, its nature. But making those weaknesses hard to exploit and minimising them is what I aim for. With the original MDU, I took a walker design, normally weak because of their slowness and exposed legs, and built a rim spinner around it. Because it was a walker, I was allowed 200kg to play with, I put a lot of power into the weapon, made it invertible. I had then suppressed its natural weakness by covering it up with a massive weapon that gave the robot 360 of offense/defense.
If you cannot work out your opponents weakness from their stats or images, thats your issue, why whing because people arnt posting weaknesses to make it easy for you... What next, authors having to write battles so everyone wins a battle at least once a month
Dont take take this personally but every robot in combat always have a weakness even if the robot dont have a weakness. Its always do. Just think of it this way. If the robot always win and there no weak spot it wouldnt be fair. Beside Bigger Brother weakness is very hard to control.
I dont see your points Andre. IF a robot genuinely has no weaknensses at all and genuinely should win every battle hes in because he IS the best, than its only fair for it to actually win all its battles.
And yes, Bigger Brother has weaknesses, the fact that they said it had none only shows the pointlessness of asking people to state weaknesses, Im a believer now
True but even the best robot lose. Think about it. for example Chaos 2 in series 4 strength stated: Undefeated and the weaknesses said co2 flipper or some sort of hydraluic promblems. And beside he a very good robot but that doesnt mean he cant have a weak spot already all he did win 2 series in the series 3 and 4. I not saying its unfair I just saying it makes a much better sense to reveal the strength and weakness. And what Im really trying to say that is a bit fealful not showing the strength and weakness.
Vapourbots don€™t have rules, so Nitrogen and heated canisters are legal unless the tournament writer specifies its use / says to follow the FRA rules. As we are using the FRA Forum, we should be using the FRA Rules€¦ but each to their own.
Sakura: Other than batteries, it looks fine to me. Weird, but fine.
Nitro-Gene 4.0: Loose two of the LEM130€™s. Battery details probably needed. Do not state weakness. Which brings me swiftly on too€¦
I do not recall a tournament where everyone has been forced to give every one of their vapourbots a strength and weakness. If so, then it was stupid. You find strengths and weaknesses by reading the stats, it doesn€™t take long. Paul, why does it annoy you that I do not hand out weaknesses for me to be screwed over with in tournaments? Is it because you cannot find any weaknesses to exploit yourself? If so then that€™s just good for me, because it means I have designed a vapourbot to do what it is meant to. WIN!
If a writer cannot find a strength or weakness to be able to write a battle, then they shouldn€™t be allowed to write them. Psyclonised does not have a speed because I have never been asked to give one. One a day a tournament writer will check the stats before putting up the draw. That is a mistake on my part, so I apologise and will add a speed in due course. But Salamander III won The Crash & Burn Tournament with an un-powered disc. Paul, your vapourbots do not have any batteries to drive them. So does it really matter?
Mentorn may have asked competitors to put weaknesses down. But there is a reason why Robot Wars has not had a series for several years - Mentorn suck. Also, do you think roboteers made it their mission to parade around the pits telling their fellow competitors that their robot was made of wood, or did not have a self-righting mechanism? No? So why should vapourbots be any different?
I could not agree more with Aaron. When did you last see Osama Bin Laden with a neon sign welded to his head saying, €œcome and get me€� When did you last buy some glue that says €œmay not stick€� When did you last buy an umbrella that says, €œmay not be waterproof€� It just does not happen.
A key sentence came up in this discussion - €œI also dont design robots to have weaknesses€Â. Which is exactly right, if you know your robot has a weakness, would you not try to hide this? Or, even more logically, would you not try to ensure your robot does not have any weaknesses? Why have a weakness saying €œtoo slow€ when you could just make the robot faster? It just makes me cringe. If your robot has weaknesses, you hide them, prevent them, or scrap the design.
I€™m not here to make up the numbers; I€™m here to win. So why would I intentionally make a design with weaknesses? I don€™t want a perfectly good vapourbot to be screwed out of a tournament because it got pitted for having €œlittle traction€ or flipped OOTA because it had €œhigh ground clearance€Â. Surely if you have any intention of winning, the last thing you would do is tell your opponent how to beat you. I can see no sense in that what so ever.
I€™m not saying my vapourbots don€™t have weaknesses. I€™m just saying it defeats the object of researching and designing if all you are going to do is say how to beat it. Although feel free to point out any weaknesses with my vapourbots. I would be glad to know them. If you can€™t figure out how to beat something, that is not my problem.
Its not really much of a problem, its just the best reason I could think of for putting down strengths and weaknesses...Im more here to have fun though, because if everyone was here to win wed all be designing hardox bricks and uber-spinners with vacuum systems.
And for the record, I think wood is very unfairly underrated as armour...
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