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  • How Could I Improve...

    Thank you Shane. But Ive done better.

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    • How Could I Improve...

      Gah! Annoying wide pages!

      Sir Spinalot: Andre, I think Sir Spinalot€™s stats are now at the stage where we can understand what it can and can€™t do. They could possibly be improved once it has been in a few battles, but for now I€™d say they are fine. Good job.

      MeCannibal 2.0: Not bad, a few problems such as weak armour, but good. The kJ output for the spinner is still pretty big but should be OK. I don€™t understand the purpose or the mechanism of the skirt still, but we€™ve been through that and I€™m none the wiser so leave it there.

      Nitro Gene 4.0: Downgrade the armour a couple of millimetres.

      Autoism 2.0: Get rid of that ABC. As with MeCannibal€™s skirts, I still can€™t grasp the weapon system. Needs some more details. But again, I€™ve tried to understand it before and can€™t so ask someone else.

      Worck: Not bad, but as Frank says, I don€™t believe CO2 can reach 1000psi under these conditions so either go with Nitrogen or 750psi CO2.

      Radioactive: Pretty good, but Hardox might be pushing it a little, as Frank says.

      Little things are missing from all of the above (mainly batteries), but nothing so severe that a writer can€™t get a grasp of what you are trying to do. So again, it all seems fine to me.

      Leo: Those moving renders are awesome!

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      • How Could I Improve...

        WOOOOOOOOOOOOOOOOOOOOOO-HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOO OO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! Finally Sir Spinalot is in!

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        • How Could I Improve...

          Andre, can you please not do those woooooos anymore? Theyre stretching the page.

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          • How Could I Improve...

            Not for me they aint

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            • How Could I Improve...

              Sure. Woo-hoo!

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              • How Could I Improve...

                Thanks Leo for the Sir Spinalot design in youtube. I save it with my favorites.

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                • How Could I Improve...

                  quote:

                  Someone correct me if Im wrong, but I dont believe Co2 can be any higher than 750 Psi. You need Nitrogen if you want to reach 1000.

                  Actually, all you have to do is heat the gas a bit and shell pop 1000psi no hassles. The problem with heating the gas though is you have a semi-unpredictable pressure increase... I guess you could wire up an internal heater in a buffer tank with a pressure switch to turn the heater off when the pressure reaches 950-1000psi...

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                  • How Could I Improve...

                    That is not allowed in FRA rules.

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                    • How Could I Improve...

                      quote:

                      That is not allowed in FRA rules.

                      Think the RFL does Also, this is vapourbots here, pretty much most rules go out the window

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                      • How Could I Improve...

                        Well I always intend to keep my robots, vapour or real, within the limits of the FRA rules. Otherwise i might aswell make a vapour flipper capable of 3000psi since RFL allows that.

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                        • How Could I Improve...

                          Any constructive advice welcome. Meet:

                          Sakura

                          Shape: Shaped like a closed cherry blossom, sort of conical.

                          Speed: 12 MPH

                          Dimensions(dh): 90X30 - diameter taken from the widest part of the machine, it gets narrower as it goes up.

                          Colour: Let€™s just say it€™s a shade Bex would approve of

                          GC: 1 CM

                          Turning circle: 0

                          Weapon: Team Bored€™s first true FBS clocks in with a 50 KG FBS shell, spinning at 1500 RPM and powered by two LEM 130s on 36 volts, which should give a nice fast spin up time. There are four hardox teeth, painted and shaped to look like leaves. These are razor sharp to give a nice slice, and they€™re also barbed to catch and rip opponents. I can only estimate the power output due to the shape not being supported by the energy calculator. This clocks in between 90-100 KJs.

                          Weapon 2: Humiliation. Who wants to admit they just got beat up by a flower?

                          Armour: 8 mm hardox for the spinning shell, 5 mm Polypropylene for the base.

                          Drive: 4 wheel drive, powered by two S28-400 Magmotors on 24 volts.

                          Srimech: There€™s a hole at the very top of the cone, out of which a blunt self righting spike can come up. This is powered by low pressure pneumatics. Due to weight constraints, it can probably only self right about ten times.

                          Features: Near the top of the cone are holes. These aren€™t just for reducing weight, as each hole leads to a small aluminium box which is full of pink confetti. As the shell spins, this should be strewn out, allowing Sakura to fight in a cloud of cherry blossoms.

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                          • How Could I Improve...

                            Uh...hello, Sakura. *waves*

                            Looks scary...not sure how legal the confetti is, but since were in vapourbot lala land it doesnt matter. Could do with battery stats and making it more explicit that the dimensions are in cm, but otherwise okay.

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                            • How Could I Improve...

                              Given that the confetti cant exactly be uased to clog things up, Im pretty sure itd be legal even under FRA rules.

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                              • How Could I Improve...

                                Right! Ive seen to Nitro Genes latest generation, but Ive made a big modification in the shape department, but can you review to make it look all cushty? (Yes! I watch Only Fools And Horses)

                                NITRO-GENE 4.0

                                € WEIGHT: 100kg

                                € ARMOUR: 5mm Hardox for the body. 6mm Hardox flipper.

                                € SHAPE: Low invertible box with pointed sides and rear. At the front is a Storm 2 style wedge to aid in getting underneath other robots. The scoop is now concave to slow down FBS robots and make them easier to fight.

                                € MOTORS: 4 x LEM 130€™s at 36V = 36HP

                                € LOCOMOTION: 4 Vulkanised Wheels.

                                € DIMENSIONS: (L) 90CM (H) 17CM (W) 70CM

                                € COLOUR: Black all over with the flipper coloured red.

                                € WEAPONRY: A full pressure Nitrogen powered flipper at 1000psi, using a single 80mm ram at 1000psi. The flipper is mounted in the middle of the robot, and is 20cm wide and runs 30cm up the body. Using a 3cm long Titanium strip underneath the flipper, and a heavy flipping arm, the flipper runs completely along the ground. Running on a ratio 2.8:1, the flipper produces 1800kg of force at the tips, allowing me to launch anyone away! This version has 2 x 3kg Nitrogen bottles, giving me 25 flips!

                                € SPEED: 22mph

                                € GROUND CLEARANCE: 0MM-2CM. At the front, it is completely 0mm. On the sides/rear, its 2cm. The orginal weakness of Nitro-Gene (its high ground clearance) has been seen to by the skirts on the sides/rear. They are 5mm Titanium skirts and are joined together like BioHazard - at the corners. To avoid them breaking off, they are held in place by Hardox hinges.

                                € STRENGTH: Pushing power and weaponry.

                                € WEAKNESS: High speed may mean difficult driving

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