Alright, thats FOUR failed tournaments. Go me. THIS time, Im getting it right. I swear. Same format and arena as old one.
Segment one: 4 hazards here. 4 discs [like the spinners from the Battlebots arena, except with spikes instead of just being bare, so instead of just disorenting, they can also do damage] in each cornor, 3 heated circular diamond-tipped killsaws that come out horizontilly in the middle of each side[ excpet the side where the tunnel is]2 arena flippers [Like the ones in RW, except for more powerful and shoot upwards, located close to each ohter in the middle of the arena] and one pit shortley behind those two flippers, which opens halfway through the match. OOTAs can also be scored with a well aimed flip over one of the sides.
Tunnel: One side is located at the bottom side of the first segment [both are shaped like squares] and the other is located at the top of the second segment.
The area seperating the top and bottom is pretty wide, so a good flipper could flip whoever was pushing it, back up, then turn the tables!
Second Segment: If the house robots are angered here, they will attack and try to chase you to the other side! Or, if they feel like it, they could send you to the FOrge hammer on the opposite end of the tunnel, which is like the pulveriser from Battlebots, but with a heated spike attached.
8 people to enter 8 robots. flying robots and the like are still banned, But passives are not. Realies are also not allowed. Usual weight rules of 100 for wheels, 125 for shufflers, 150 for walkers...
Anything else can be found in the series 1 thread.
Get it on!
Segment one: 4 hazards here. 4 discs [like the spinners from the Battlebots arena, except with spikes instead of just being bare, so instead of just disorenting, they can also do damage] in each cornor, 3 heated circular diamond-tipped killsaws that come out horizontilly in the middle of each side[ excpet the side where the tunnel is]2 arena flippers [Like the ones in RW, except for more powerful and shoot upwards, located close to each ohter in the middle of the arena] and one pit shortley behind those two flippers, which opens halfway through the match. OOTAs can also be scored with a well aimed flip over one of the sides.
Tunnel: One side is located at the bottom side of the first segment [both are shaped like squares] and the other is located at the top of the second segment.
The area seperating the top and bottom is pretty wide, so a good flipper could flip whoever was pushing it, back up, then turn the tables!
Second Segment: If the house robots are angered here, they will attack and try to chase you to the other side! Or, if they feel like it, they could send you to the FOrge hammer on the opposite end of the tunnel, which is like the pulveriser from Battlebots, but with a heated spike attached.
8 people to enter 8 robots. flying robots and the like are still banned, But passives are not. Realies are also not allowed. Usual weight rules of 100 for wheels, 125 for shufflers, 150 for walkers...
Anything else can be found in the series 1 thread.
Get it on!
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