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  • The Crash & Burn Tournament 2

    lol, have ta say, SOR beating Die-Ceratops came as somewhat of a surprise to me, great match

    yeah, wth, lets teamup Andy

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    • The Crash & Burn Tournament 2

      Anybody got any stats for Aneurysm?

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      • The Crash & Burn Tournament 2

        Sheer Heart Attack will be front heavy, therefore it would be a pig to turn, I cant find anything about Aneurysm, but I would guess it would be a spinner...

        ...however because Kody has got a grudge against me and isnt allowing me a single win in this tournament, and seeing as QJS breaks rule 6 , Im going to ignore the other 2 machines and mainly attack the house robots, just for the hell of it.

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        • The Crash & Burn Tournament 2

          Stats for Fragmentor are http://strickenone.proboards99.com/i...=73&page=1#207

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          • The Crash & Burn Tournament 2

            Looks nasty, but Im still going to attack the house robots

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            • The Crash & Burn Tournament 2

              quote:

              ...however because Kody has got a grudge against me and isnt allowing me a single win in this tournament

              Really, now what kind of horrible person would do that?

              Ah, yes, I see, one that allows vapourbots with old-school stats. Oh, what a tyrant that person must be! :P

              Case in point: no grudge. Dont blame me if your bots dont get in; blame the ones who teamed up on your bots, like right now.

              And if you didnt notice, you did win some matches. Big Nipper got to a heat final. :P

              Comment


              • The Crash & Burn Tournament 2

                Two heats to go!

                Heat O
                Round 1 Battle 1
                Aneurysm (4) vs. Sheer Heart Attack vs. Quocunque Jeceris Stabit

                Representing Andrew Jackson and Team ??? is the 4th seed: Aneurysm! The thing that will give most opponents a brain tumour is its horizontal laser-cut flywheel, capable of reaching 5000rpm in under 5 seconds, and at max RPM can dish out 80kJ of energy. It€™s basically an octagonal sort of body, and has a 4mm thick hardox monocoque. Its LEM130s give it a 12mph max speed. Though with a 10mm ground clearance all around, it€™s likely to get tossed over...
                C&BT1: Scrapped through Bloody Tears 2, The Ultimate Wedge, and heat finalist Tails in Heat E, and then went on to rip off Warrior SKF€™s steel rim in the Series Quarter-Final, immobilizing the weapon and resulting in Warrior€™s destruction soon after. However, in the Semis, it was the reigning champion Salamander III who finally did Aneurysm in, walloping AJ€™s bot in a judges€™ decision.

                Representing Martijn Benschop and Team Varying Every Day: Sheer Heart Attack! Think 101 with a smaller body and a front spinning drum capable of tearing the living hell out of you. Oh, and with two titanium bars at the rear, the already strong tracks are hardly susceptible to spinners. LEM-powered, it has a good 15mph top speed, and the 6mm titanium isn€™t too shabby either. The drum itself is 22kg and can dish out 40kJ at its max, 5000rpm.
                C&BT1: Did not enter.

                Representing David Sheppard and his team: Quocunque Jeceris Stabit! It€™s quite old-school and ready to prove new robots that can still hang with the best. Simple wedge, high-pressure flipper, side bumps, curved rear. Its ground clearance: near-0mm at the front and 20mm at the rear. Weighs 96kg and uses Bosch€™s for power, giving it a 25mph top speed, though it€™s preferably driven at 14mph. Against spinners, however, its 5mm aluminium armour will definitely be questionable, and there are TWO in this fight...
                C&BT1: Did not enter.

                Roboteers, stand by...

                Booth 1: Aneurysm, Sheer Heart Attack
                Booth 2: Quocunque Jeceris Stabit

                It€™s a grand entrance from Ancalagon the Black, spurting flames as he makes his way in. Obelix Bulguous joins him.

                3...
                2...
                1...
                ACTIVATE!

                A two spinner team-up, and both the 4th seed and Sheer Heart Attack make a gangway for Quocunque Jeceris Stabit...who attacks Obelix! Obelix however turns so that he€™s facing QJS, but fails to get underneath the wedge of QJS! And...ah, no go. Obelix is unable to be flipped over. And that signals Ancalagon€™s rampage towards the other machines. Aneurysm ignores it, and smacks his blade into the rear of QJS!
                CRASH!!!
                That 5mm aluminium didn€™t stand a chance! It€™s been ripped up like tinfoil! SHA is the next to attack QJS...in the same place!
                CRASH!!!
                WHAM, BAM, THANK YOU M€™AM! There goes QJS€™ rear panel, flying across the arena, and...FLIP! Well, how do you like that? Obelix has been toppled over, bounces, and is somehow stacked sideways against the wall, unable to right himself. But QJS isn€™t moving too fast, and -
                CRASH!!!
                Aneurysm slams into Dave€™s last entrant again, this time in the side! Great chunks of aluminium armour are strewn across the arena! SHA€™s attention is diverted as Ancalagon finally makes his way in. Pardon the dragonbot, but his top speed is rarely achieved due to poor acceleration. Martijn tackles the dragon€™s side.
                CRASH!!
                A good hit, but no damage. Ancalagon turns quickly, and stuffs SHA into the wall. Aneurysm leaves the wounded QJS, who is for some reason still able to move, and goes for Ancalagon himself.
                CRASH!!!
                Another good hit, and a small dent is carved in the side wedge, but other than that, Ancalagon is completely resilient. QJS is moving quite slowly across the arena, and AJ decides to end the match now. Aneurysm stuffs the flywheel into QJS€™ semi-exposed side.
                CRASH!!!
                And that€™s the end of Dave Sheppard€™s tournament run. A Bosch motor just went flying across the arena, amid another shower of ripped aluminium, and QJS is a dead duck. The Watcher€™s had enough and starts counting QJS out as Ancalagon heads towards the pit with SHA in his jaws.
                1, 2, 3, 4, 5, 6, 7, 8, 9, 10!
                Too late, Ancalagon.

                CEASE!

                Quocunque Jeceris Stabit got everything thrown at it and fell like a house of cards.
                Aneurysm (4) and Sheer Heart Attack advance to Round 2!

                ----

                Round 1 Battle 2
                Roo 2 vs. Biohazard vs. The Deer

                Representing Matthew Fowler and Team Devil€™s Incarnate: Roo 2! Previously Ripper Roo, it definitely was a ripper, and still is, thanks to a 38kg 1cm titanium spinning ring, with 8 lovely 10cm teeth and an rpm of 1286.4. Powered by a LEM170 motor, this thing gives out an earth-shattering 159kJ per blow! Powering it are 4 S28-150 Mags for 12BHP and a 15mph top speed. It€™s weak against rammers, obviously, but other than that, it really looks like quite the bot to beat.
                C&BT1: Did not enter.

                Representing Alex MacWilliams and Team Targeted is a real robot: Biohazard! This bot literally screams titanium, and is quite hard to damage, despite taking heavy punishment from Megabyte (both times). Its skirts are a pain to get under, and it€™s powered by S28-400 Magmotors. It€™s a quick, low to the ground box, and that electronic lifting arm certainly isn€™t something you€™d want to go up against, but it doesn€™t have a proper srimech, and it€™s a quite old design...
                C&BT1: Immobilized first by Megabyte in Heat E Round 1.

                Representing Martyn Forsyth and his team: The Deer! Another invertible box, with 3.6 hardox armour, and much taller than Biohazard, but like Bio it has skirts; unlike Biohazard, the skirts work both ways, meaning The Deer€™s invertible. The crushing claws are like deer€™s antlers and the hydraulic that power them produce 3.5 tonnes at the tip, and 8 tonnes at the rear. S28-400s give it an average 15mph speed. Perhaps it could be turned into venison...?
                C&BT1: Did not enter.

                Roboteers, stand by...

                Booth 1: Roo 2
                Booth 2: The Deer, Biohazard

                Double Whamlet and Tira-san, here for a limited time only.

                3...
                2...
                1...
                ACTIVATE!

                Roo 2 is spinning already, and The Deer is coming right at it! Biohazard, realizing its arm will be rather useless against its invertible opponents, goes for any opponent near him; and the nearest would be The Deer! Speaking of which...
                CRASH!
                Not a full-speed hit, and it€™s The Deer who€™s in control now, not able to get its claws around Roo 2€™s huge diameter and instead pushes it against the wall, pinning it. Biohazard comes in from behind and is able to penetrate The Deer€™s rear skirt. Lifting...FLIP! The Deer is flipped on top of Roo 2! Biohazard himself smacks into Roo 2 and holds him there lowering the arm a bit but unable to get it fully down because Roo€™s lid is in the way. Bio turns a bit, still pinning Roo with the corner of his skirts, but now able to lower the arm fully...and Roo 2 seems unable to move, really...Biohazard comes back in and lifts Roo 2 with The Deer on top...and is unable to flip both of them owning to The Deer being squashed against the wall. Biohazard backs off sending Roo 2 to the ground and The Deer falls on top of him, now at an angle, and Roo 2 is mobile again, as The Deer lands completely onto the ground! Biohazard isn€™t going to let Roo enjoy his freedom though, and moves in again, as Roo begins to spin. Roo 2 moves away, but Biohazard catches him with the arm.
                CRASH!
                Only a glancing blow, and again not fully spun-up, and Biohazard is back in, lifting Roo 2 up with the arm, and The Deer tackles Biohazard from behind! This really doesn€™t do much - OH YES IT DOES!!! The Deer€™s claws have hooked around Biohazard€™s lifting arm ram and prevented the whole arm from lowering back into place! This is awesome news for Roo 2, who begins to spin up again with those deadly 10cm teeth. The Deer tries to pull Biohazard back towards the arena saws...and Biohazard obliges! Alex moves the realie backwards, because he€™s given an alarmed look towards Roo 2, who has now reached maximum speed! The Deer now flips his plan on its head and tries to push Biohazard back towards Roo 2! Biohazard turns away and The Deer ends up steering him to the left, but Matty has watched this scene with interest and makes his move: Roo 2 comes screaming into the side of Biohazard!
                CRASH!!!!
                Biohazard says goodbye to his right side skirt: it€™s quite gone! Roo 2 flies backwards in recoil, and The Deer still has his grip on the arm of Biohazard. The Watcher finally strolls in and with a tap reminds The Deer that you can only hold onto an opponent for 30 seconds. Although we should have checked The Watcher for glitches because The Deer does not have Biohazard, the claw itself now seems to be caught in Biohazard€™s lifting mechanism, just like with Tazbot back in Seasons 3 and 4 of Battlebots. This delay however has allowed Roo 2 to get going again, and once more smashes into the same, now-exposed side of the Battlebots heavyweight champion.
                CRASH!!!!
                WHAT A HIT! The inner frame and chassis of Biohazard has been broken, and bent into the robot itself! Finally The Deer gets released from Biohazard, and it looks like that hit has really done its number, as Biohazard now begins to spout smoke, the arm stuck in the up position. The Deer backs off as Roo 2, again spinning its deadly ring up, once more plunges into Biohazard, this time right straight into the front.
                CRASH!!!!
                Biohazard is bashed across the arena, BOTH front skirts gone in the same hit, and coming to rest, ironically, directly on the pit. The Deer shoots and strikes the pit release button, and sends Biohazard out, and once again in Round 1.

                CEASE!

                Biohazard; classified as a lower-class chemical.
                Roo 2 and The Deer advance to Round 2!

                Round 2

                Aneurysm (4) vs. Roo 2
                Sheer Heart Attack vs. The Deer

                Tactics, predictions, comments, thoughts, and an X-Box 360 please.

                Comment


                • The Crash & Burn Tournament 2

                  Aneurysm VS Roo 2: Well, Matty may have the weapon factor here, and Aneurysm has the speed factor. So... Im actually going for Aneurysm to go out. If not, then Im still not at all surprised.

                  The Deer VS Sheer Heart Attack: The Deer has hardox and SHA has Titanium. but SHA has the more powerful weapon, and it could do the old pa-rum-pum-pum-pum on the sides and back and then the housebots could do their own damage on The Deer.

                  BTW Martijn, can your drum cut through hardox, by any chance?

                  Comment


                  • The Crash & Burn Tournament 2

                    I dont think the drum CAN cut through Hardox, but if it can get The Deer near the wall, itll drum The Deer straight OOTA! Id love to see that:

                    In the other fight, I think its going Roos way, as he cant be damaged by the disc as long as hes spinning - Ive heard that if youre spinning your ring, KE builds up to make you impervious to other weapons. If thats right, and it works for both robots, then the more powerful spinner will triumph, which happens to be Roo 2...

                    I predict Roo 2 will break the disc off Aneurysm, Salamander did it no trouble, and Roo is TWICE as powerful. Roo then to cause serious damage to the inner workings of Aneurysm!

                    Heat Final: ROO 2 vs. SHEER HEART ATTACK

                    And in that Heat Final, ROO 2 will break Sheer Heart Attacks track off and qualify for the series semi-finals!

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                    • The Crash & Burn Tournament 2

                      «Aneurysm vs. Roo 2»

                      Hmmm, interesting... well Roo 2 is very much overkill and Id like to think it will end up destroying itself in this match. My aim is quite simply to keep driving my own flywheel into its ring. One of us is going to get a hit in eventually. His 1cm thick of something which isnt stated and my 4mm Hardox means neither of us are going to get truly devastating hits in the damage department, so its going to come down to who can deal more shock-damage, which I beleive is Roo 2... to itself!

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                      • The Crash & Burn Tournament 2

                        quote:

                        BTW Martijn, can your drum cut through hardox, by any chance?

                        Pfff, all the physics and factors involved, I cant really say what will happen. I know for sure I can give the Deer a good knockin and thats exactly what I will do. Knock up (and loose perhaps?) the skirts, knock him all over the place, knock his sides, his rear, and pit the bugger .

                        Good luck Martyn

                        Comment


                        • The Crash & Burn Tournament 2

                          Actually, AJ, Roo 2€™s ring is made of titanium. Says so in the stats.

                          Round 2 Battle 1
                          Aneurysm (4) vs. Roo 2

                          Aneurysm (4)
                          didn€™t really have a hard time scarring up Quocunque Jeceris Stabit and went through with Sheer Heart Attack.

                          Roo 2 managed to stay alive and get its revenge during the match on Biohazard, tearing him inside out.

                          Roboteers, stand by...

                          Booth 1: Aneurysm
                          Booth 2: Roo 2

                          Asterix Heroicus and Taki-san: get €˜em while they€™re hot.

                          3...
                          2...
                          1...
                          ACTIVATE!!

                          The match begins with both spinning weapons rotating simultaneously, and gaining momentum. Roo 2 is the first to reach its full potential and whirls towards Aneurysm, who hasn€™t bothered to move away and is awaiting the ring spinner placidly. Eventually Aneurysm€™s much higher RPM weapon gets to its max, and AJ takes the plunge - straight into Roo 2€™s titanium ring!
                          CRASH!!!!
                          In the battle of flywheel vs. ring, it€™s a draw so far as sparks litter the arena, and both bots are spun away. Roo 2 seems to be okay, the ring hasn€™t really taken any damage, and the same can be said for Aneurysm€™s flywheel. Both weapons are sturdy, that€™s good. Roo 2 is spinning again, and Aneurysm likewise with his flywheel, but this time Roo 2 hurtles towards Aneurysm before the spinning ring has even got up to speed! This greatly surprises AJ and the 4th seed backs off, trying to get its own weapon up to max. Eventually he outmanoeuvres Roo 2 and gets some space to completely rev up that engine-powered flywheel. Roo 2 hurtles again; AJ turns his bot around and the sturdy weapons come in full contact again!
                          CRASH!!!!
                          Another spectacular display of light! The arena saws couldn€™t have done a better job. Both bots get tossed back again by their own recoil, and come to rest at near-opposite ends of the arena. And...well, the weapons are still in good condition. Matty is particularly pleased, the ring has taken the punishment and dished it right back. AJ grimaces; he thought Roo 2 would have exploded by now. However, Aneurysm is fine and well, the flywheel showing zero signs of weakness. This time Aneurysm is able to spin his weapon up first, and Roo 2 gets the ring going a second later. Matty still has the spin-up advantage, but by the time Roo 2 has his weapon spun-up, Aneurysm has pretty much done the like. Roo 2 tries a different tactic; he attempts to get around to the sides of Aneurysm, but the 4th seed turns, keeping the ring spinner in line with his own flywheel, and then takes him by storm!
                          CRASH!!!!
                          The difference here? Roo 2 hasn€™t flown back at all; in fact, it€™s Aneurysm who has flown back even more! WHAM! Right into the arena wall! And...Roo 2 doesn€™t seem to be able to spin up...what€™s going wrong - OOH! Damage has been caused! The ring is no longer impervious to Aneurysm€™s flywheel, and...there is still no damage to Aneurysm€™s disc! Wait a second...OH HOW SAD! Roo 2€™s steel teeth did not at all make contact with Aneurysm€™s flywheel, but the latter did, and right above the steel teeth! And the damage: the ring has been bent in, disabling it from spinning up! Roo 2 is fraught with peril now, and goes to the pit release button. In fact, he reaches it before Aneurysm can catch up. WHAM. Pit: open. But it€™s too late to avoid the blade of Aneurysm now!
                          CRASH!!!
                          The ring takes the hit...and withstands it, although lovely sparks are what the judges want to see. Roo 2 pushes Aneurysm backwards...and gets pushed right back into the pit release. Aneurysm releases him, turns around...and too late to back in and pin him, as Roo 2 is escape-d! Aneurysm goes after him, and as Roo 2 tries to make a swerve around, he nicks the ring again!
                          CRASH!!!
                          Roo 2 sent flying once more, and ooh...a dent has been made in the ring, definitely not as severe as the earlier bend-in, but relatively noticeable. Also there are some scratches near the edges of the dent, also noticeable. Aneurysm spins up the flywheel again, but Roo 2 slams into him, stopping it. In return Aneurysm stuffs him into the angle grinder. WHAM! Matt clenches his teeth as the angle grinder hits his bot...ehh...where€™s the hit? Man, the angle grinders are weak...Aneurysm releases him and spins up the flywheel, and gets treated to another feeble tackle from Roo 2. Aneurysm decides to back off and spin up his disc, and Roo 2 is after him to stop it, but Aneurysm turns and rams towards him with the rear end. Matt pushes the controls, forcing Roo 2 into a slight spin, and faster, somewhat reminiscent of the spinning rim, unfortunately being way too slow, and Aneurysm is indeed not at all by the spin and stopping forces Roo 2 back towards the wall...oof. Roo 2 stuffed back into the wall. Aneurysm turns...Roo 2? Roo 2? Hello? You€™re supposed to be moving away? Especially when there€™s a 11500RPM flywheel coming at you?!
                          CRASH!!!
                          Roo 2 is tattered. That hit did more visual damage than the other hits combined: the ring is heavily gashed, an area above two teeth literally torn right out. It seemed that Roo 2 somehow got immobilized right as Aneurysm pushed him against the wall, maybe something got knocked loose. This hit just now, I think, is the clincher. AJ, satisfied, moves his 4th seed away as The Watcher brings his judgement upon the sorry-looking Roo 2.
                          1, 2, 3, 4, 5, 6, 7, 8, 9, 10!

                          CEASE!

                          There may as well be a Roo 3 to replace the obviously broken Roo 2 here.
                          Aneurysm (4) advances to the Heat O Final!!

                          ----

                          Round 2 Battle 2
                          Sheer Heart Attack vs. The Deer

                          Sheer Heart Attack
                          let 4th seed Aneurysm pick on Quocunque Jeceris Stabit while trying an ultimately failing to destroy Ancalagon the Black.

                          The Deer held Biohazard long enough for Roo 2 to perform a Megabyte on him, and that was that.

                          Roboteers, stand by...

                          Booth 1: Sheer Heart Attack
                          Booth 2: The Deer

                          Exa-Gore-Ic: AI and Double Big Mac: read all about them! (you know where)

                          3...
                          2...
                          1...
                          ACTIVATE!!

                          A quick start for Sheer Heart Attack, and The Deer proves likewise. Both move right towards each other. In the blink of an eye, however, Martijn steers SHA right towards one of The Deer€™s claws at the last second, and instead of a CRASH, a THUD is heard, and The Deer gets jolted into the air very quickly! SHA sees his chance and moves under The Deer€™s claws, drum spinning away. Bad news and good news for SHA. The bad news: The Deer has hooked his claws around one of SHA€™s tracks, and is squeezing it, although unable to pierce or pressure the tracks within. The good news? The Deer€™s wheels are completely off the ground! Martyn realizing it lets go of SHA€™s track, but SHA whacks him with the drum.
                          CRASH!
                          No damage to the 4mm hardox, but it€™s done something much more creditable; it€™s pushed The Deer further onto SHA and got it stuck! SHA turns around and heads for the pit release button. WHAM! Nailed. The pit descends into the floor once more, and the button...is shredded. Will you stop destroying the pit release?! Oh, what€™s this? The Deer again has SHA€™s side in its pincers, but unable to stop the tracks from functioning. This however means that The Deer is locked onto SHA and will not let go. Smart tactic. SHA moves towards the pit...and stops. This is a bit of a predicament: Martijn doesn€™t know how he€™s going to get The Deer, who is currently clamping down on top of him, down the pit. He starts spinning around, and that€™s when Martyn opens The Deer€™s pincers, sending The Deer flying off of SHA...AND ON THE EDGE OF THE PIT!!! REALLY not what Martyn was expecting!!! One wheel is hovering right over the pit!!! He can€™t get away! It could be over! AND IT IS!!! Sheer Heart Attack has just given his adversary the final nudge that sends The Deer toppling into the dark abyss of doom!

                          CEASE!

                          The Deer€™s carcass laid to rust in pieces.
                          Sheer Heart Attack advances to the Heat O Final!!

                          Heat O Final

                          Aneurysm (4) vs. Sheer Heart Attack

                          Tactics, predictions, comments, thoughts, and a pickaxe please.

                          Comment


                          • The Crash & Burn Tournament 2

                            *hands over a shiny, brand new pickaxe*

                            Horizontal tends to beat vertical (from what Ive seen anyway) so Ill go for Aneurysm to win. Evenly matched though.

                            Comment


                            • The Crash & Burn Tournament 2

                              Well, if Aneurysm wins then AJ will have 3 robots in the semis, which is unlikely, so Ill go for Sheer Heart Attack to win.

                              Comment


                              • The Crash & Burn Tournament 2

                                Oh yeah, wasnt thinking of that...

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