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Kinetic Energy Flipper

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  • #46
    Re: Kinetic Energy Flipper

    I think this is it... but it doesn't look how I remember so there may be another out there...

    http://www.wa4dsy.com/robot/omegaforce1/rotary-flipper

    I had been wondering about a rotary flipper, gear down a S900 to say 100rpm and use that... ridiculous quantities of torque but i am not sure what RR would make of it if I built it as a heavyweight.

    EDIT: This is the one I was looking for! http://www.wa4dsy.com/robot/omegaforce2-robot

    All these designs seem to be made by the same bloke!

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    • #47
      Re: Kinetic Energy Flipper

      You can have it going up to 500 rpm I think? I can bee the rules ATM because I'm on my iPod, but I think as long as its less than 500 rpm it's fine?

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      • #48
        Re: Kinetic Energy Flipper

        I think in arenas like that of Robots live the spinner weapons are just banned. however if you are making a flipper that uses a rotating action to flip another robot, I think you could argue this would not be an issue.
        The thing is you have to convince the owners, that your particular weapon dose not increase the risk of a robot say being flipped through the arena doors!!
        You have to prove safety is not compromised, for a weapon with a flipper speed of about 120rpm radius of 300mm tip speed would be only 3.726 meters per second, about 8.5miles per hour, enough for a heavy to tip over another.

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