Originally posted by Mouldy
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Originally posted by Mouldy View PostStill think that links dodgy as hellOriginally posted by overkill View PostJust stick some duct tape over it
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Can't park a house robot on a feather spinner, they are never run with heavyweights in the arena, but its an option at most other events.
As for me going in to get it, I would at least try with a hook on a stick because it is actually possible, but if we are going down that route doesn't it make the whole idea of a 'safety' link pointless?
I have lost control of Binky when she had an Orange RX inside her and I got interference from the nearby Wifi (and I think the armour was too thick for the RX to cope). I had her driving around with the disc on and then she went to full throttle on the weapon. I had someone go and get a window opening hook and I was able to pull the link with no problem. Try pulling the same trick with 720 or LS4.
If it does go crazy then if our main solution at an event is to wait then we could be there for an hour. I span Binky up yesterday and the disc took 2 minutes to spin down, that means I got most of the friction out of the system, ergo that could spin for 30 minutes at maximum speed while the motor only idled to maintain the speed.
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Last time I saw a spinner go out of control was Dizzy Tilly, whose link was UNDER the robot, so they basically got Tiberius into the ring and jammed it into a corner to disable it. If they don't have a house robot, I am sure they can use something else to jam the weapon long enough to pull the link (yes Ls4's is a bit hid away, but with the weapon stopped you can still pull it).
I'm sure in the rules spinners have a set spin-down time don't they? I think that Binky exceeds that.
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Originally posted by Mouldy View PostKind of a pointless rule IMO, ring Grant / James and see what they think of the 60 second rule... i wouldnt fail a robot on tech check for it, and if there happy to run it at the event i dont see an issue.Originally posted by grant_ploughbot View PostWe've had robot's with this in the past, particularly in featherweights a very free gearbox/bearings is essential so we won't be banning anything that can't spin down fast enough.
However, there are a few provision's that we take with robot's that do take longer to spin down and these will be discussed during tech check (Mouldy will be made aware of these, but it's nothing major).
Also I'm happy with his link placement from a possible opponent's standpoint at least
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Originally posted by Eventorizon View PostCan't park a house robot on a feather spinner, they are never run with heavyweights in the arena, but its an option at most other events.
As for me going in to get it, I would at least try with a hook on a stick because it is actually possible, but if we are going down that route doesn't it make the whole idea of a 'safety' link pointless?
I have lost control of Binky when she had an Orange RX inside her and I got interference from the nearby Wifi (and I think the armour was too thick for the RX to cope). I had her driving around with the disc on and then she went to full throttle on the weapon. I had someone go and get a window opening hook and I was able to pull the link with no problem. Try pulling the same trick with 720 or LS4.
If it does go crazy then if our main solution at an event is to wait then we could be there for an hour. I span Binky up yesterday and the disc took 2 minutes to spin down, that means I got most of the friction out of the system, ergo that could spin for 30 minutes at maximum speed while the motor only idled to maintain the speed.
The spinning element of any rotational weapon must spin down to a full stop in under 60 seconds.
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Originally posted by harry hills View PostBeen through this before.
Also I'm happy with his link placement from a possible opponent's standpoint at least
Binky Link Cover Makerbot.jpg
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Originally posted by maddox10 View Post11.1 Stopping Time
The spinning element of any rotational weapon must spin down to a full stop in under 60 seconds.
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