Re: RogueTwo Robots
I've got a dead axle, though it has only recently been bolted either side. At the very least there are a couple of events before the champs that I can run it at (minus spinning) to see how the scoop does. If I feel it's more of a hindrance than a help I'll revise it before the champs.
Update
Had a couple of days off work due to the (frankly, pathetic) weather but I'm not complaining as it gave me more time in the Cave of Blunders. Spent the best part of today getting Carcinus wired up so it's all running now. Despite the wiring being pretty much the same as the previous versions, it seems a lot simpler this time, but that makes it nice and easy to trace any problems:

The big empty space at the top right corner is exactly that. Got nothing to put there, though if I actually do build a swinging saw for it, the controls will fit in there nicely.
All that's now left to do on Carcinus is fit and wire in some limit switches for the actuator and weld up a spiky/shapey thing for the back to stop it resting there. Gonna recycle a couple of old ring-teeth from Drumroll for that.
Speaking of Drumroll; I managed to cut and fit the steel plates that go over the XL and receiver so that will hopefully offer some protection from Cobalt's beak. The XL has the 6mm polycarb top panel over it, then a localised piece of 6mm steel so that will be hard to damage (fingers crossed!) and the receiver just has 3mm steel over the polycarb. To finish off I shaped and fitted a 4mm HDPE drum belt protector, to shield it in the off-chance that a bent flipper blade snags it again.
All that's left to do on that is fashion some more side armour protection (couple hours work) and then paint. Will probably do a complete strip down and rebuild as well, just to double check every connector and fixing.
Ready by January FTW
I've got a dead axle, though it has only recently been bolted either side. At the very least there are a couple of events before the champs that I can run it at (minus spinning) to see how the scoop does. If I feel it's more of a hindrance than a help I'll revise it before the champs.
Update
Had a couple of days off work due to the (frankly, pathetic) weather but I'm not complaining as it gave me more time in the Cave of Blunders. Spent the best part of today getting Carcinus wired up so it's all running now. Despite the wiring being pretty much the same as the previous versions, it seems a lot simpler this time, but that makes it nice and easy to trace any problems:

The big empty space at the top right corner is exactly that. Got nothing to put there, though if I actually do build a swinging saw for it, the controls will fit in there nicely.
All that's now left to do on Carcinus is fit and wire in some limit switches for the actuator and weld up a spiky/shapey thing for the back to stop it resting there. Gonna recycle a couple of old ring-teeth from Drumroll for that.
Speaking of Drumroll; I managed to cut and fit the steel plates that go over the XL and receiver so that will hopefully offer some protection from Cobalt's beak. The XL has the 6mm polycarb top panel over it, then a localised piece of 6mm steel so that will be hard to damage (fingers crossed!) and the receiver just has 3mm steel over the polycarb. To finish off I shaped and fitted a 4mm HDPE drum belt protector, to shield it in the off-chance that a bent flipper blade snags it again.
All that's left to do on that is fashion some more side armour protection (couple hours work) and then paint. Will probably do a complete strip down and rebuild as well, just to double check every connector and fixing.
Ready by January FTW

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