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Wiever ytoow

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  • #31
    Wiever ytoow

    Gary, were you still using the same tips as when we meat as you cut into our Ti (same as BB) by 3mm, on a panel side not an edge, and had only just got spinning. Also hit a wheel but only lost a small chuck. At full speed I think its possible to (hope it cant) get through the 10mm even if the bolts hold. Also the plate you hit only had 4x M6 bolts and these held due to the adjcent plates overlapping.

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    • #32
      Wiever ytoow

      As an expert on what happens when strong armour meets Gary and Typhoon, trust me BB got out just in time

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      • #33
        Wiever ytoow

        That drop zone was evil. I have a piece of railway track at home - only about 20 long and I can *just about* carry it one handed as long as I change hands often. There were about four pieces in the drop zone that looked about 2 or 3 feet long each. Im not surprised it did some damage. Usually its not that bad (Im always surprised by the complete disintegration of cookers and relative intactness of the victim) but I think the tracks was a step too far.

        -- Kev

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        • #34
          Wiever ytoow

          The one major worry i have with Typhoon now assuming they can stay at full speed and not get flipped is the ping effect if the pit is open. Gary would have to be very careful near the pit methinks.

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          • #35
            Wiever ytoow

            Yup, having watched my video of the heat this morning I was a bit surprised that the flippers didnt activate the pit sooner against Typhoon. Garys always going to have driving problems, by the nature of the beast, so a manoeuverable and solid opponent has a sporting chance of pinging them either into the pit or into a CPZ (ideally *behind* a house robot, or they might incapacitate the HR instead...)

            Also thought it was very sporting of Ian not to pick on Typhoon in the first heat.

            Still, well done Gary! So much for all the debate about whether BB would hold up against Typhoon!

            I still think Storm2 might have them, if they get that far, though (Ive not reexamined the draw).

            --
            Fluppet

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            • #36
              Wiever ytoow

              Mark we changed nothing to the outside after the qualifier.

              Chris we had contemplated that and i just made a booboo and hit iron awe next to the pit on the wrong side and gave my team mates a heart attack

              Typhoon 2 is actually very easy to control and i wouldve been able to keep up a longer dodging match with BB however URO rode up the side of the cone and turned the flag so that it pointed to the side, makes things slightly harder!

              *notices stuart thinking about a device to turn typhoon cdts flag*

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              • #37
                Wiever ytoow

                Would I? Oh and well done Gary for pointing out that Typhoon Cadet has nothing to do with you and was made by the girls.....

                ....did you know what was coming or not?

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                • #38
                  Wiever ytoow

                  Just a question, but is it hard to tell the front, left, right and back of Typhoon when driving it?

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                  • #39
                    Wiever ytoow

                    I believe the flag on top points in the direction its facing - unless someone knocks it.

                    -- Kev

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                    • #40
                      Wiever ytoow

                      ye it always points forwards and i dont actually look at the robot itself. To me its just the flag that im driving hense why it gets a bit harder when the flag points to the right and you are trying to move forward!

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                      • #41
                        Wiever ytoow

                        Sorry if this is public knowledge, but out of interest whats the blade speed on Typhoon these days (typical and/or peak, roughly)?

                        My apologies for casting aspersions on your machines driving ability, Gary - I thought youd said in the past that the torque from the weapon motor made it twitchy (although Ive said in the past that full body spinners dont have to be driven with as much accuracy as most designs in order to be effective - not that the drivers are necessarily any less skilled, so I may have misinterpreted your reply).

                        Glad to know youre aware of the pit problem - but I still think, at least for some robots, its likely to be a more viable strategy against you than Id been thinking before I saw that heat! On the other hand, I guess you can distance-pit robots, which is a feat I look forward to seeing. :-)
                        --
                        Fluppet

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                        • #42
                          Wiever ytoow

                          no no its fine andrew, it is with the mweight that the driving is a bit hap hazard. As we have 4 wheels in the heavy they have to actually skid and so the engine cant provide enough torque to spin the chassis.

                          blade speed? roughly 50m/s at top however in reality probably around 30m/s, with 50kg of disc behind it and most of that is around the main outer ring.

                          i will admit it does help sometimes to have your weapon covering the whole body however it does mean i have to stay well away from arena sides and any other objects apart from our opponents (i think a hit to Mr P would do us more damage). So really you have to weigh up the pros and cons, do you want to be able to drive into your opponents at any angle? But do you want to be able to safely run into anything apart from them?

                          working out roughly where your going to bounce to is a nightmare aswell, hense the slight hesitation during our battles before hitting an opponent.

                          the pit is probably the best way to get rid of us if were spinning (i really shouldnt be saying this!) but thats if our opponents can get us into that position and also if they can with stand a hit.

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                          • #43
                            Wiever ytoow

                            Yes, the pit is the only way to stop you, the main issue is that we can not get hold of you to put you in there.

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                            • #44
                              Wiever ytoow

                              All you can try and do is ping them. If they stay at top speed they look pretty invincable. Pushers might be in trouble...*cough cough Tornado and Storm 2 cough cough*

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                              • #45
                                Wiever ytoow

                                Actually Id say that Storm and (to a lesser extent) Tornado (with scoop^H^H^H^H^H flail) have the best chance - theyre most likely to stand up to a hit, most likely to reach Typhoon before it reaches full speed, most able to pin them against the wall to stop them spinning, and most likely to stick to the floor well enough to make Typhoon do most of the flying around. A blade glancing off a really solid wedge will put a lot of lifting force on Typhoons shell - flying robot (although an OOTA with Typhoon at full speed might not be a good thing to sit near). Incidentally, pinging Typhoon off a wall would probably do a good job of slowing them a bit, so I think the drive-at-them-till-they-stop approach Tornado used on Hypno is still a good idea.

                                Mind you, most likely to stand up to a hit isnt necessarily the same as will stand up to a hit. Typhoons looked very impressive, and I look forward to seeing what happens!

                                Since Im not likely to be building to counter a spinner unless the newly-acquired arena really becomes standard at FRA events, one for people to muse over: a pusher with a (lightweight) 480rpm outer spinning ring of 1.2m diameter could roll against the outside of Typhoon (at 30m/s) without serious damage (except to paintwork, from the blades), and feed it to the house robots or pit at its leisure. The difficulty being in matching the speed and not getting damaged when Typhoon pings off something of course. Particularly effective against FBSs because you dont have a stationary bit of the robot to avoid hitting; no use against bar spinners (Fluffy, Hazard, etc.) of course. I look forward to seeing one. :-) I was trying to work out whether a round-ish robot could spin fast enough, but I suspect building to survive 8 revs/second would compromise the design - Ed, can Storm spin that fast (not that its round, or large, enough)?

                                Another day, another nutty idea. (Thanks for the info, Gary - at least I know what Im up against!) Wheres a low profile Recyclops-style flipper when you need one. :-)

                                --
                                Fluppet

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