A little bit of background information on me: Back in 2001 with two friends and a electronics teacher, I designed a robot to enter Robot Wars. The project was so slow getting off the drawing board we eventually never entered the competition. We actually never built anything because our teacher disappeared for 6 months. Robot Wars then came off the BBC, and enthusiasm waned. Fast forward 15 years, I'm older wiser and do some small mechanical work on my car. Changing brakes, servicing, changing a catalytic convertor. My soldering skills were really good when I was younger and have done it an odd time since, so I think I have the basic skills required in terms of mechanical and electrical work.
When I heard about Robot Wars returning, I decided to get the old design out and see what I'd change. I then saw the deadline, and because the 15 year old design was very angular I decided the chassis would take too long to build. So I designed a simple pyramid/wedge shaped robot with a pneumatic flipper, along with some semi-automation provided by a Raspberry Pi which would also control a weight distribution system that sits inside the machine. I think it's a fairly simple machine to build given the time restraints they have set out. (This was before I realised there's a whole community that have regular events, which I'll be honest I'd be more interested in doing than putting my ugly mug on TV).
Anyway, in the Live Events forum Garfie489 suggested that I should start with featherweight robots first instead of a heavyweight. I checked the rules and noticed the massive gulf in weight classes between the two classes, and I thought that building a robot at a lower weight class would be far harder to do than building at the higher weight class as the weight of materials wouldn't matter so much, the chassis would be built to withstand more punishment, and would generally allow for quicker engineering.
So I'm curious, why is it better for a novice to start at featherweight rather than heavyweight?
When I heard about Robot Wars returning, I decided to get the old design out and see what I'd change. I then saw the deadline, and because the 15 year old design was very angular I decided the chassis would take too long to build. So I designed a simple pyramid/wedge shaped robot with a pneumatic flipper, along with some semi-automation provided by a Raspberry Pi which would also control a weight distribution system that sits inside the machine. I think it's a fairly simple machine to build given the time restraints they have set out. (This was before I realised there's a whole community that have regular events, which I'll be honest I'd be more interested in doing than putting my ugly mug on TV).
Anyway, in the Live Events forum Garfie489 suggested that I should start with featherweight robots first instead of a heavyweight. I checked the rules and noticed the massive gulf in weight classes between the two classes, and I thought that building a robot at a lower weight class would be far harder to do than building at the higher weight class as the weight of materials wouldn't matter so much, the chassis would be built to withstand more punishment, and would generally allow for quicker engineering.
So I'm curious, why is it better for a novice to start at featherweight rather than heavyweight?
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