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Active Weapon Proposal

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  • #31
    Re: Active Weapon Proposal

    i agree

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    • #32
      Re: Active Weapon Proposal

      They would you keep loseing to them

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      • #33
        Re: Active Weapon Proposal

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        • #34
          Re: Active Weapon Proposal

          Thats not really the point were making tony.

          The only thing that makes a fight between say hornet or 360 vs a pushy bot made of nylon is the spinner cracking sparks of the pusher...

          A pusher in any other sinario is boring as hell.

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          • #35
            Re: Active Weapon Proposal

            The only thing that makes a fight between say hornet or 360 vs a pushy bot made of nylon is the spinner cracking sparks of the pusher

            NYLON SPARKS mmm
            cant say much myself have always used weapon bots at important events any way even though i would probably have gone further in the comp if i had used Baramot as my active weapon bots are usually crap any way.

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            • #36
              Re: Active Weapon Proposal

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              • #37
                Re: Active Weapon Proposal

                im in the process of building a hevay weight , I was torn between a big indestructable box and a thwack bot and cuz of this thread im going for a thwack bot for definite (although i had already sort of favoured a thwack bot)

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                • #38
                  Re: Active Weapon Proposal

                  I said
                  if the rule became compulsory and you wasnt too impressed with having to have a active weapon, its easy to add one to any robot if you think about it (doesnt mean it has to be effective)

                  Tony said
                  Like to see you put a Active weapon on Baramot,

                  ok get a 3 volt motor from a model shop, attach a wheel, then attach a craft type blade stick it out the back of your robot, their you have a weapon!
                  or get a servo attach a crappy piece of hdpe to it, then you got a lifter,
                  like i said it may not work or be effective but its a weapon!!!



                  catch my drift?

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                  • #39
                    Re: Active Weapon Proposal

                    First of all, well done to Jamie for submitting this proposal for discussion.

                    As an owner of a €˜passive€™ featherweight, I€™m obviously against this. I€™m a huge fan of passive robots, for reasons that have already been explained. You could argue that rammers are active weapons. Personally I find one robot slamming another into the wall just as interesting as a spinner tearing through some armour. What is defined as an active weapon? Would this rule out original robots like The Saint? If so, it limits creativity. Enforcing a rule like this would just mean rammers with lame chain flails like Tornado had.

                    I€™ll try not to offend anyone, but this is how I see it. Those backing the proposal are owners of featherweight spinners. I think those people need to accept that all designs have their strengths and weaknesses. If you€™re tired of losing to robots you perceive as boring, build something that can beat them. Don€™t try to ban passive robots from spinner events just because they are good at what they do. Sorry if that seems harsh, but that€™s my opinion.

                    I appreciate that the more experienced builders want to build weaponed robots to entertain. But at the end of the day, the best robot wins. Nothing should be done to penalise passive robots for being effective. I hope everyone understands this point of view. Again, I apologise if anyone is offended by my opinion. I just think we need to accept that this is like Rock, Paper, Scissors and passive robots are an important part of this game. We wouldn€™t ban spinners or flippers or crushers etc€¦

                    I think that makes some sort of sense anyway.

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                    • #40
                      Re: Active Weapon Proposal

                      ok get a 3 volt motor from a model shop, attach a wheel, then attach a craft type blade stick it out the back of your robot, their you have a weapon!
                      or get a servo attach a crappy piece of hdpe to it, then you got a lifter,
                      like i said it may not work or be effective but its a weapon!!!
                      if this rule is implemented ,and everyone does this , then the rule might as well not be there anyway . And a lot of people new to robots buy 2 channel radios as they are the cheapest and they may not be able to afford a 3 channel + radio (my first radio was 2 channel) so they would not be able to build a bot (clasifying things like thwack bots is a very gray area , i did think of it ). sorry but im still against this rule , i encourage dis encouraging people to build ram bots and such , but i don think its right to ban them.

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                      • #41
                        Re: Active Weapon Proposal

                        fair point andrew-

                        Those backing the proposal are owners of featherweight spinners

                        Just so people are aware, im not against box's because i run a disc..ive built fw axe's, flippers and lifters before aswell as heavyweight flippers and a 4wd heavyweight pusher lifter. Ive never built a pusher because i dont find it challenging. I take more fun out of this hobby from designing and building then compeeting.

                        i just think from an audience point of view, push bots can be a little tame.

                        Next event though- i suggest people look at the audience's faces when two drill motor hardox pushers are fighting. Then compair that to the look on there faces when robots like little hitter or explosion are compeeting.

                        I dont expect this rule to get passed. but its a good point jamie.

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                        • #42
                          Re: Active Weapon Proposal

                          Originally posted by muchalucha
                          this is just a suggestion before someone flames me lol . But maybe we could do what the antweight crowd have done , put a blanket rule on metal thickness(and maybe oher materials), over on the rw 101 forum this rule is being debated as it is seen by many as uneccesary due to the 150 g weight limit (and for other reasons). but in FW's , weight limits are never too much of a problem so maybe there should be a limit like :

                          steel : 2mm
                          aluminium :3 mm
                          hardox : 2mm
                          plastics other than hdpe polycarb and uhwmpe: 5mm
                          hdpe : 4mm
                          polycarb : 4mm
                          uhwmpe : 3mm

                          this applies just for armour only and is just a suggestion
                          Half decent spinners would just completely shred every one of those like so much cardboard, it would be pointless...

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                          • #43
                            Re: Active Weapon Proposal

                            The challange for the mighty Seraphim still stands, the first to push it down the pit, or flip it OOTA you get £5.00. With Seraphim no one can do much with it as it can run over the armour pushers and the flippers can't reach that high.

                            Lets invent some new designs, you don't need active weapons you need to be original and thats entertaining. Think outside that thick Hardox armour box

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                            • #44
                              Re: Active Weapon Proposal

                              Some ram bots are good, Tonys baramot did a fair bit of damage to relentless at one event. The crowd love seeing baramot bouncing off the arena walls making a load of noise.

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                              • #45
                                Re: Active Weapon Proposal

                                Originally posted by craig_colliass
                                The challange for the mighty Seraphim still stands, the first to push it down the pit, or flip it OOTA you get £5.00. With Seraphim no one can do much with it as it can run over the armour pushers and the flippers can't reach that high.

                                Lets invent some new designs, you don't need active weapons you need to be original and thats entertaining. Think outside that thick Hardox armour box
                                Bring it to the tag champs, we'll get it down the pit in pieces :twisted:

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