Ant or Feather
100% agree with what John Frizell has said.... its like 100% spot on.... Yes we aint seen many spinners due to the new rule changes against feather weight spinners. So only 2 or 3 events this year have been able to run them... and when they finally do run, they may break down fast due to they have not been fully battle tested as theres no where to do it now really...
As a startign point - pushers are the way to go for most Feather Weight Builders....
Some would argue about too many Feather Weight pushers makes shows boring - and i agree most of the time, hence why we add things such as the arena hammer and flipper and jets to liven things up from a spectators view...
But the idea to BAN pushers and say everyone MUST have an active weapon is 100% wrong and im against it....
Im personaly against the weight going from 12kg up to 13.6kg.. but thats my personal view and i cant be assed to get into it... mainly coz im not bothered any more coz i cant be bothered to enter my robot into competitions as im either too busy working at RR events, or busy with Uni work to go to other events.. thought i had a good run 5 days a week for 6 weeks with my feather KX at Haven Holiday Parks. Though thats besides the point....
Yeah everyone has their views, and to be honest i dont know why im getting invovled but main reason im speaking now is that id hate to see some stupid rule that forces robots to have an active weapon because not all roboteers can do that straight away and i feel for them.
But then surely most of them will advance up to a weapon like Adian has done/doing it seems. Even saying advancing to have a weapon is sometimes wrong - Stiff Breeze Kicks ass as a pusher and has beaten the nasty spinners and axes before and so on... is a good example of a great pusher. So hey i dunno...
Just my 2 pence
Mr Stu
100% agree with what John Frizell has said.... its like 100% spot on.... Yes we aint seen many spinners due to the new rule changes against feather weight spinners. So only 2 or 3 events this year have been able to run them... and when they finally do run, they may break down fast due to they have not been fully battle tested as theres no where to do it now really...
As a startign point - pushers are the way to go for most Feather Weight Builders....
Some would argue about too many Feather Weight pushers makes shows boring - and i agree most of the time, hence why we add things such as the arena hammer and flipper and jets to liven things up from a spectators view...
But the idea to BAN pushers and say everyone MUST have an active weapon is 100% wrong and im against it....
Im personaly against the weight going from 12kg up to 13.6kg.. but thats my personal view and i cant be assed to get into it... mainly coz im not bothered any more coz i cant be bothered to enter my robot into competitions as im either too busy working at RR events, or busy with Uni work to go to other events.. thought i had a good run 5 days a week for 6 weeks with my feather KX at Haven Holiday Parks. Though thats besides the point....
Yeah everyone has their views, and to be honest i dont know why im getting invovled but main reason im speaking now is that id hate to see some stupid rule that forces robots to have an active weapon because not all roboteers can do that straight away and i feel for them.
But then surely most of them will advance up to a weapon like Adian has done/doing it seems. Even saying advancing to have a weapon is sometimes wrong - Stiff Breeze Kicks ass as a pusher and has beaten the nasty spinners and axes before and so on... is a good example of a great pusher. So hey i dunno...
Just my 2 pence
Mr Stu
Comment