Announcement

Collapse
No announcement yet.

BriteSpark Enterprises!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    BriteSpark Enterprises!

    Oh yeah I was gonna enter this. Forgot

    Stats up later.

    Comment


    • #47
      BriteSpark Enterprises!

      Robot 1

      Name: The Crashing Bore

      Shape: Box at the back with a low wedge at the front. The wedge is at a smaller angle than before, giving it a slightly longer €œnose€, plus it now has a CM long extension on the front which goes flat along the ground, allowing it to get under anything, skirted or otherwise.

      Speed: 12 MPH

      Weight: ~97 KGs

      Dimensions: 140 X 70 X 40 CM (LWH)

      Ground clearance: 0 at front, 0 at sides with side and rear skirts, 1 CM without, all round. The sides of the skirts are shaped to leave absolutely no gap, except when the robot is turning.

      Weapon 1: A mousetrap style blade, only instead of a flat piece of metal, it€™s jagged like ^^^^^^^, meaning instead of one big blade, it comes down as lots of little points meaning it can do more damage thanks to the area/damage ratio rule. A huge difference though€¦ Now it€™s Etek powered instead of running on gas. The blade is retracted by use of a different winding mechanism, so retraction is slower to prevent self harm.

      Weapon 2: An inch thick diamond tipped industrial drill. Extends to 6 inches outside the robot, and comes out of a hole in the wedge. Theoretically, it can cut through more or less anything, but is mainly used for drilling through trapped opponents. Will provide diagram of extension mechanism if asked.

      Weapon 3: Two 20 CM spikes at the rear, which rest along the floor. The main function is to stop the force of the trap making the robot jump around, but they can also be used as a rear wedge thanks to the shape.

      Armour: 6 mm grade 5 Ti with a 4 mm polycarb laminate.

      Srimech: The trap.

      Power: Six nicads in series power the motors to 36 volts, another four power the Etek at 48 volts, while a seventh runs the miscellaneous stuff like the gyro.

      Wheels: Four indoor go-kart wheels. Provide excellent traction on indoor surfaces. These are stuffed rather than pumped, so a puncture wont slow it down too much.

      Motors: 4 S28-400 magmotors at 36 volts.

      Extras: It now also features Tempest style shock proofing.

      Safety link: Under a hatch at the top.

      Strengths: Psychotic weaponry, design evolved to eliminate as many weaknesses as possible. Therefore, it€™s extremely difficult to knock out.

      Weaknesses: High ground clearance under the skirts, not as manoeuvrable as unskirted 2 wheeled robots.

      Robot 2

      Name: The Disc 5

      Shape: It€™s still the €œbar-bell of doom€ shape we€™ve all come to know and€¦ Know. The framework around the disc itself is gone now, for two reasons. First off, people had trouble imagining what shape it was and kept thinking they could effectively latch on to it, and secondly because€¦ Well, basically the weapon itself is more or less indestructible anyway so I may as well save some weight. Anything powerful enough to damage the disc won€™t be put off by Ti bars. It still has the side spikes, but these are no longer the removable links.

      Size: 60X110X60 CM (LWH)

      Weight: ~100 KGs

      Speed: 10 MPH.

      Ground clearance: Under the wheel protectors, it€™s 5 mm.

      Weapon: 27 KG spinning disc, powered by one LEM 130 Lynch motor and going at 2500 RPM. What€™s so special about this new version is€¦ It has no teeth! Rather, it has no detachable teeth. Instead, the teeth are actually a part of the disc itself, so it would have to be shaped specially. The energy output is 36 KJ€™s which, while modest by vapour €˜bot standards should still be enough to make a mess of things.

      Weapon 2: The outer axle the disc is attached to now also spins along with the disc. This has several little tungsten spikes for teeth, but it€™s more a defensive feature than an offensive one€¦ Try grabbing hold of that

      Wheels: Shock horror€¦ It now technically has six wheel drive, although it only runs on four at a time. In an idea stol€¦ borrowed from Gigavirus, there are three wheels on each side, and they are arranged in a triangular fashion, so when it€™s flipped it will inevitably land on two. It can€™t balance on just one, as the weight will drag it over. Now it actually has something to push against as it stops, it becomes as easy to control as anything can be with a huge gyroscopic force in the middle of it. The wheels are made of 1 CM solid grade 5 Ti. Wrapped and glued around that is 3 CMs of soft compound rubber, allowing it to squish downwards a bit and absorb its own hits, and around all of that are vulcanore (or however you spell it) rubber tyres to provide traction. These are protected from disc attacks by two semi-circular wheel guards, so each wheel unit still looks like a ball.

      Chassis: The main chassis consists of one solitary 1 CM thick 4 mm box section hardox bar. Slotted over that is a secondary axle, inside which are the batteries. There are also two other triangular chassis€™ supporting the wheels. These are made from 4 MM 1 CM box section Ti bars with weight reducing holes.

      Armour: The true axle and chassis is a 4 MM hardox bar. The battery axle is 5 mm aluminium. The semi circular wheel protectors and side spikes are 6 mm grade 5 Ti. The disc itself is 2.25 CM€™s of Titanium, and the spinning axle is 4 mm grade 5 Ti.

      Srimech: Totally invertible. Controls won€™t even have to be reversed after flipping, meaning it can just go straight back on the attack.

      Drive: 2 S28-400 Magmotors at 24 volts.

      Safety links: It still needs two. These are at the very ends of the battery axle, accessible by holes next to the spinning axle. Technically it€™s possible to hit these with a toothpick style axe, but in the middle of a battle, when both robots are moving around and you€™re in a control pod at least 20 feet away€¦ Well, it€™s not going to happen.

      Strengths: Very hard to hit, and hits very hard. Also thanks to the new wheels, it€™s about as controllable as something can be when it€™s got a gyroscopic force smack bang in the middle of it. Also thanks to the shape of the wheels, other spinners shouldn€™t be able to hurt it as much.

      Weaknesses: To be honest I€™m not sure€¦ I haven€™t kill analysed this new version as much as the old version, so it may still be possible to surprise me with strategies I haven€™t thought of a good counter for:wink:

      Yes I know: It€™s possible to avoid the weapon by being too wide to get in between the wheels. This is not a weakness, as it€™s extremely hard to effectively exploit. If you€™re a box, you€™ll still have corners I can go for, and will likely have to have thin armour or go overweight. If you€™re round, there€™ll always be a bit I can hit thanks to your shape. Anyway it€™s as long as rules allow€¦ So quit asking me about it.

      Robot 3

      Name: Tempest: Evil-er-oution

      Shape: Disc shaped

      Weight: ~100 KGs

      Size: 65 x 20 CM (DH)

      Speed: 15 MPH

      Ground clearance: 1 CM all round

      Motors: The two wheels are powered by S28-300 Magmotors at 24 volts, but the weapon is powered by a LEM 130 Lynch motor at 48 volts. These are powered by battlepack NiCDs.

      Wheels: Two. These have only semi-good traction, to prevent it staying near the opponent after striking. Again, they€™re stuffed instead of pumped.

      Weapon: Full body spinner, can reach speeds of 2000 RPM. It now has interchangeable tooth options. Options 1,2 and 3 have four teeth, and are the classic backward hook shape, while option 4 has two and are flatter.

      Option 1: Short 2 CM cutting teeth, for robots with weak armour and no wedge. I€™m not expecting to use these much.

      Option 2: These are basic 6 CM teeth. These should still give Tempest enough range to out-strike other spinners and hit wedges before they get in under the main body.

      Option 3: This is a set of 15.5 CM teeth. Used for shallow wedges and spinners with longer teeth.

      Option 4: Two 25 CM teeth, running as close to the floor as possible. These are used against machines with high GC€™s, enabling it to chop up the wheels and damage the drive chain better. Like option 1, I€™m not expecting to use these much, but y€™never know.

      Armour: 8 mm grade 5 Ti for the rim, 1 CM Aluminium at the top and bottom.

      Srimech: Runs either way up. If the weapon is running, it cant stay on its side.

      Extras: Deliberately bounces off of things it hits, so that its just about impossible to push, and also has time to spin up to a damaging speed again. There is rubber tape at all places where two pieces of metal join, and it has rubber shock pads mounted at strategic places on the inside, and the important components are foam mounted, allowing it to absorb its own impacts very well.

      Safety link: In the centre of the machine, accessible at both top and bottom thanks to panels.

      Strengths: Damaging weapon, it€™s very reliable, is hard to predict and cannot be shoved around.

      Weaknesses: Is also pretty hard to control because I€™ll never know exactly where it lands. Wheels are exposed to axes, but are stuffed so won€™t take too much damage from them.

      Robot 4

      Name: I.D.S.F.A

      Shape: Similar to Raging Knightmare..

      Weight: 100 KGs

      Speed: 20 MPH

      GC: 0 at front, 1 CM at back and sides. 0 with skirts at back and sides.

      Drive: 4 wheel drive, powered by two LEM 130 Lynch motors at 48 volts.

      Weapon 1: A front hinged flipper on the front, using two 120 stroke, 80 bore rams on 250 PSI. Don€™t know how much it should be able to tip over, but should manage other robots fine. There is a lead weight bolted inside the machine in the far front to give it a little weight and ensure it can get under other machines, along with a sharp strip on the front to let it slide under skirts. There is also a speed bump on the end of the flipper to make sure fast robots like Storm 2 can€™t just drive straight over it.

      Weapon 2: A rear steel horizontal disc. This weighs in at 15 KGs, and deals out 10 KJ€™s.

      Armour: The front flipper plate is made of 4 MM hardox, and the rest of the machine is 4 MM grade 5 Ti.

      Skirts: Made of 3 mm Grade 5 Ti. These are held down with springs, but not the dual sprung monsters as seen on SpinVerter. Just regular springs like on Storm 2 to make them a little harder to get under than regular hinged skirts.

      Srimech: The flipper. The weight installed in the front of the machine makes sure it rests on the flipper and not on its back, for more efficient self righting.

      Strengths: Fast drive and good flipper mean it could get under and throw over opponents before they can even move.

      Weaknesses: Armour and rear flywheel compromised for weight.

      Robot 5

      Name: Starstorm 2

      Shape: Dome, with a spike on top in the centre to allow it to self right.

      Colour: Black with stars painted on.

      Weapon: Full body flipper. It uses three 80 bore X 160 stroke rams, powered on 500 PSI. When the weapon fires, the entire lid of the robot shoots upwards. The aim of this robot is: Shoot it high, watch it die. Because of the shape it€™s likely to throw opponents up rather than long, meaning a high drop but it will land near me, so with decent driving I can keep getting under them as they fall. Won€™t be able to OOTA unless pretty close to the wall though:sad:

      Weapon 2, more or less: Four skirts completely surround the machine. These can be raised and lowered using linear actuators. They€™re raised when cruising, but when I want to get under something, the skirt in question is lowered as I attack, allowing me to slide under nicely. The skirts can also be lowered as a defence mechanism. When lowered fully, the skirts go flat against the floor, so most wedges will go straight over and onto the dome, and can then be launched.

      Armour: 4 mm hardox with weight reducing holes for the dome, 3.25 hardox for the skirts and 6 mm Polycarb for the base.

      Drive: Four wheel drive, powered by two S28-400 Magmotors.

      Ground clearance: Variable depending on skirt level. Minimum is 0 mm, maximum is 5 mm. Under the front and rear GC though are rollers, allowing it to move up and down ramps easily.

      Turning circle: 0.

      Srimech: The lid will tip it over. Thanks to the spike, this will work 100% of the time.

      Extras: Contains Tempest level shock absorption.

      Safety link: The top spike.

      Strengths: Hopefully very high powered flipper, reliable, tough armour. The shape of the armour will make spinners glance off rather than actually damaging it. Also 360 degree offensive/defensive capability.

      Weaknesses: Can be out-pushed, and like any totally new ideas I€™m only 50% sure it€™ll work. Also thanks to the flipping method, opponents will likely go up high, but not along very much so may struggle OOTA-ing a bit.

      Robot 6

      Name: Enter The May Tracks

      Shape: Like Comengetorix, but with more of a wedge on the front.

      Size: 130X60X18 CM (LWH)

      Speed: 20 MPH

      Weapon: Rear hinged flipper, powered by two 80X140 rams on 150 PSI. It has a flat extension plate, extending the front by 2 CM, and allowing it to defeat most skirts. It has a recycler system as well, theoretically giving it unlimited fire power. The sunglasses are made of metal, and are attached to the top of the flipper to stop robots going straight over the top like Storm 2 did with Firestorm.

      Armour: 3.25 MM hardox.

      Mobility: Steel tracks, with rubber strips glued in place to provide traction. These are hidden inside the robot, meaning only an axe can attack them, after flipping the machine. As there are very few Axe/flipper combos I should be safe from this If I have to go up ramps, I can remove some hardox plates to expose the tracks and make it extremely manoeuvrable as only a tracked machine can be,

      Motors: 2 S28-400 Mags at 24 volts.

      Ground clearance: 0 at front, 5 at back and sides.

      Strengths: Good traction, has a lot of flips, and all-round toughness. It can keep going on and on and on and on and€¦

      Weaknesses: Tracks are exposed when flipped,

      Robot 7

      Name: Grabbit Advance

      Shape: Rectangular, with hinged skirts, which flop over when flipped.

      Weight: ~98 KGs

      Size: 115X50X20 CM (LWH)

      Speed: 15 MPH

      Drive: Four wheels, powered by two S28-400 magmotors on 24 volts.

      Weapon: Horizontal hydraulic pincers, operating at 3000 or 5000 psi, depending on tournament rules. The pinchers are made of 1 cm solid Titanium, and sharpened to a point. These can also be used as a 360o lifter, which is powered by 2 S28-300 magmotors, allowing it to grapple robots, lift them up and drop them somewhere VERY nasty.

      Armour: 5 mm grade 5 ti.

      Srimech: Runs either way up.

      Strengths: Good pushing power, heavy-duty armour and powerful weapon. Once it has a grip on a robot, it€™s mine to play with. Also can€™t be stacked, as it can just push itself off the wall again

      Weaknesses: Ideal shape for axes and vertical crushers.

      Robot 8

      Name: NSBFR X (Never Seen Before Fic Robot X)

      Shape: Invertible box wedge with rounded sides, plus side and rear skirts.

      Weight: Dependant on weapon set-up, but the heaviest is 100 KGs

      Speed: 20 MPH

      Weapons: Interchangeable weapons selected from the below list:

      1: Basic horizontal 5 KG spinning bar. This goes around at 1500 RPM.

      2: Electric 4 mm hardox pincers with weight reducing holes. These have 5 CM soft compound rubber pads on the tips, and are used against FBS€™

      3: The classic solid hardox scoop with controlling latch, weighing in at a massive 20 KG€™s. Mainly used against flywheel wielding nasties.

      4: Electric lifting plate, able to tip over 150 KG€™s€¦ I€™m sure I can find a few things to use this on

      5: 12 KG spinning drum spinning at 3500 RPM, powered by a LEM-130 (my favouritest spinner motor) at 48 volts. Probably won€™t damage much, but could tip some robots over.

      Weapon attachment method: I have changed this. First off the weapons are slotted on, and a 1.5 CM titanium locking bar is pushed through the side of the machine, and then held in position with two 5 mm hardox bolts. The under-section of the weapon is then attached with more bolts, holding it on very firmly and should prevent the weapon from being torn off (which as far as I know never happened, but no sense taking chances).

      Armour: 5 mm grade 5 ti.

      Ground clearance: 0 at the front no matter which wedge is being used. 4 mm at the side, and 6 mm at the rear. If using the pincers, the front GC is 4 mm. The skirts give it 0 mm all round, and are hinged so flop over when flipped.

      Wheels: 4 indoor go-kart wheels which are stuffed rather than pumped.

      Motors: 2 LEM 130€™s powered at 48 volts.

      Srimech: Invertible.

      Safety link: Under a hatch at the rear.

      Strengths: Good armour, interchangeable weapons. Quick.

      Weaknesses: May not perform as well in melees. Might still be possible for weapons to come off mid-fight, but I doubt it€™ll happen.

      Comment


      • #48
        BriteSpark Enterprises!

        On school computer...

        Due to someone on this forum sending me a virus, this tourney will be starting quite late. I hope to get my computer up and running by the end of the week.

        Sorry for any inconvenience.

        Comment


        • #49
          BriteSpark Enterprises!

          Um...I dont mean to be rude, but when is this starting?

          Comment


          • #50
            BriteSpark Enterprises!

            Because of the virus that was sent to me, I lost everything, including the draw, all the stats and some of the early melees I was writing. Because of this, the tourney is cancelled.


            Sorry for any inconvenience.

            Comment


            • #51
              BriteSpark Enterprises!

              Err...I dont see why you cant just...you know, start again. After all, youve still got all the stats here. Or am I missing something?

              Comment


              • #52
                BriteSpark Enterprises!

                thanks a lot

                Comment


                • #53
                  BriteSpark Enterprises!

                  STOP BUMPING DEAD TOPICS! YOU HAVE BEEN TOLD THIS A MILLION TIMES, AND YOU KEEP DOING IT! THIS TOURNY IS CANCELLED! IF A TOPIC IS OLD AND YOU HAVE NO REASON TO CUMP THE TOPIC THEN DONT BUMP IT!
                  [calms down]
                  Sorry, but someone needed to get it across.

                  Comment

                  Working...
                  X