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  • BriteSpark Enterprises!

    BriteSpark Enterprises!

    The ultimate nightmare has come true. Daniel is doing a vapour tourney! I need to put something back into this forum, and my last tourney was almost an entire year ago.

    I am looking for 12 people to enter 8 vapourbots for this devastating display of destruction. All entries must be vapourbots, and the weight limit is as follows:

    Wheeled entrants: 100kg
    Tracked robots: 100kg
    Screwed robots (giggle): 100kg
    Shufflers: 125kg
    True Walkers: 200kg

    Flying robots are not permitted.

    The layout of the tourney is as follows:

    HEATS

    ROUND 1: 2 x 4-way melees. 2 robots go through from each melee.
    ROUND 2: 2 x head-to-head battles. 1 robot goes through from each fight.
    ROUND 3: Final head-to-head to see who goes through to the Semi Finals.

    SEMI FINALS

    ROUND 1: 4 x 3-way mayhems. 1 robot goes through from each melee.
    ROUND 2: 2 x head-to-head battles. 1 robot goes through from each fight.
    ROUND 3: Fight to the death to see who will be crowned Champion!


    The stats may be laid out in any way you wish, but they MUST include the weight, armouring, weapon, weapon power etc., and they MUST be posted in the thread. Any links to stats will be ignored.

    The arena used in this tournament will be the Arena Of Death!, which is basically a 30m x 30m Hardox floor suspended 100ft in the air. The walls are made from Hardox, yet are low enough for OOTAs to occur. There are no hazards, except for a pit in the middle of the arena which is activated by hitting a pit release mechanism. The pit opens in a trap door fashion, meaning if you are caught, there is no escape.

    Signups begin€¦€¦.NOW! Steve has already reserved a place, meaning there are 11 places left! You may reserve places if your names are not Scott, Andy, Martyn or Matty Fowler, yet those people are able to join IF they post their stats when they register. Deadline for entries are the 25th June. I know this is a bit too soon, but I would like to get the draw up ASAP and get this show on the road!

  • #2
    BriteSpark Enterprises!

    Im in, Dan!
    1. Mario Brothers
    2. AK-47 Slapper
    3. Shovearound 2 [Stats will be changed, new stats up shortly]
    4. Hurricane Hugo 4
    5. Vampire Killer
    6. Aquarius
    7. Novastorm
    8. Mr.Slave [Stats will be changed here too]
    http://farr.proboards21.com/index.cgi?board=Hitmen&page=1http://farr.proboards21.com/index.cg...=Hitmen&page=1

    Comment


    • #3
      BriteSpark Enterprises!

      Modified stats are up!

      Comment


      • #4
        BriteSpark Enterprises!

        Oops, knew i forgot something... Cluster Rule!

        The cluster rule in this tournament is 1 part immobolised, all the robot is counted as immobolised.

        10 more entries left!

        Comment


        • #5
          BriteSpark Enterprises!

          Ill enter!
          Agro 3.5
          Battle Raptor 4
          Death Adder 3
          Drilla Killa 7
          MORD2
          Snakebite 4
          SYNDOS
          Tenderizers Revenge 2

          Here are the stats for Drilla Killa 7 - all the rest are on the PTT5 thread.

          DRILLA KILLA 7
          Weight: 99kg
          Shape: Low invertable box, painted red, with a Tornado-like low wedge at the front, and an upside down one at the back for when the robot is upside down, and skirts at the sides fixed at the centre so they work whichever way up the robot is
          Dimensions: 110 x 40 x 25
          Speed: 17mph
          Ground Clearance: 0 at front due to wedge; 0 at sides due to skirts, 3mm behind skirts, 25cm at most at back due to inverted wedge
          Turning Circle: 2cm
          Armour: 5mm Hardox
          Wheels: 6, inside robot
          Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
          Weapon: Each wedge has a hole in the centre - inside each hole is a diamond tipped drill, spinning at 600 rpm, which comes out of the hole using a motor. It can come out to cause damage when an opponent is on the wedge, or can stay out and cause damage when the robot rams opponents.
          Srimech: Invertable; cannot rest on sides due to skirts
          Tactics: To get under unskirted opponents, slam them around and bring out the drills to damage their underbellies; to ram skirted opponents with the drills out and try to cause damage
          Strengths: Good pushing power
          Weaknesses: Drills may not penetrate very thick armour; high ground clearance at back

          Comment


          • #6
            BriteSpark Enterprises!

            Tengu 7
            Dante
            Hector
            Baldur Gamma
            allanon
            archangel of the abyss
            sorrow
            kali

            I will post the stats at a slighlty later time

            Comment


            • #7
              BriteSpark Enterprises!

              Ill enter...

              Die Ceratops Re-Invertus
              Orka MK4
              Cyclone Force 2.5
              Leprosy Infection
              Mega Masher 2
              No, Not Steven Whatisname
              Axe-O-Lotl

              and brand new baddie...

              Obliteration

              Stats later.

              Comment


              • #8
                BriteSpark Enterprises!

                1. *Unknown* Steve McG
                2. *Unknown*
                3. *Unknown*
                4. *Unknown*
                5. *Unknown*
                6. *Unknown*
                7. *Unknown*
                8. *Unknown*
                9. Mario Brothers Tony P
                10. AK-47 Slapper
                11. Shovearound 2
                12. Hurricane Hugo 4
                13. Vampire Killer
                14. Aquarius
                15. Novastorm
                16. Mr Slave
                17. Agro 3.5 Rich S
                18. Battle Raptor 4
                19. Death Adder 3
                20. Drilla Killa 7
                21. MORD 2
                22. Snakebite 4
                23. SYNDOS
                24. Tenderizer€™s Revenge
                25. Tengu 7 Alex H
                26. Dante
                27. Hector
                28. Baldur Gamma
                29. Allanon
                30. Archangel of the Abyss
                31. Sorrow
                32. Kali
                33. Die Ceratops Re-Invertus Chris M
                34. Orka Mk 4
                35. Cyclone Force 2.5
                36. Leprosy Infection
                37. Mega Masher
                38. No, Not Steven What€™isname
                39. Axe-O-Lotl
                40. Obliteration

                5 places filled, 7 to go!

                Comment


                • #9
                  BriteSpark Enterprises!

                  Name: Mario Brothers
                  Weight: 50kg each [Yep, yet ANOTHER clusterbot from me]
                  Linking: Rear magnets.

                  Name: Mario
                  Speed: 16mph
                  Shape: Like Spawn Again, with the flipper working the same way.
                  Driven by 4 Dustin Motors 2 at 48v high speed.
                  Armor: 5mm Polypropalene over 6mm titainium.
                  Flipper Power: It can flip... 120kg. 3 2kg co2 tanks are in this thing.
                  Wheels: 4 Wheel drive.
                  Bateries: 4 battlepacks for 48 volts total
                  Strengths: Good all arounder
                  Weaknesses: Much lower stats than some heavys

                  Name: Luigi
                  Speed: 16mph
                  Shape; Like Bulldog breed, with firestorm flipper [it goes forwards instead of up]
                  Driven by 4 Dustin Motors 2 at 48v high speed.
                  Armor: 7mm Polypropalene over 7mm titanium
                  Flipper power: Can flip 100kg with 2 2kg co2 tanks.
                  Wheels: 4 Wheel drive
                  Batteries: 4 battlepacks for 48 volts total
                  Strengths: Good armor
                  Weakness: Weaker flipper than Mario
                  http://img18.echo.cx/my.php?image=tonyrobot4hf.jpghttp://img18.echo.cx/my.php?image=tonyrobot4hf.jpg

                  Name: AK-47 Slapper
                  Weight: 100kg
                  Speed: 20mph [geared towards aceeleration]
                  Armor: 15mm titanium armor monoque, disc is 4mm hardox
                  Ground clearence: 0mm at the plow, 5mm everywhere else
                  Power: Disc by a 72vPerm Motor PMG 132 , powered by 48v cobalt astroflights for drive. 3 nicads for 72 volts
                  Weapon: 25kg spinning disc at 800mm diamater, spins at 5000 RPM.
                  Invertible: Yes
                  Strengths: Weapon and speed, great turning.
                  Weaknesses: Rather weak armor.
                  http://img78.exs.cx/img78/8846/ak47slapper3wg.jpghttp://img78.exs.cx/img78/8846/ak47slapper3wg.jpg
                  Name: Shovearound 2
                  Weight: 100kg
                  Armor: The outer shell is made out of 8mm hardox. The forks are about 100mm long and are made out of 13mm allunimum. Each hinged skirt is 7mm titanium.
                  Speed: 25mph[geared towards acelleration]
                  Weapon: Lifting forks that can lift 100kg
                  Srimech: Invertible, so whats the point?
                  Power: Driven by 4 48v LEM130s, it uses 4 12 volt battlepacks, giving it 48 volts total.
                  Ground Clearence: 0mm around the hinged skirts, 0mm at the front of the lifting forks. Also, from the front sides, there are now small, thinner hhinged wedges than the side skirts. These assist in getting under the oppoment first, so it is hard for their wheels to move, and then the lifting rack takes them off the ground, ready for a trip around the arena. Also, it makes a good backup if the lifting rack dies on me during the match, or if the rear skirt is torn off. Also, it makes Shovearound nearly impossible to get under now.
                  Note: To prevent shock damage, a large shock-absorbing pad is wraspped around the intertinals.
                  Strengths: Fast, low, well armored, a great all-around pusher.
                  Weaknesses: below average torque, completly useless in a arena with no hazards
                  http://img27.exs.cx/img27/2657/shovearound21pm.jpghttp://img27.exs.cx/img27/2657/shovearound21pm.jpg
                  Name: Hurricane Hugo 4
                  Weight: 100kg
                  Speed: 30mph
                  Shape: Triangle
                  Weapon RPM: 2500, weighing 20kg
                  Weapon: Ring Spinner with 3 hammers connected together for extra sturdieness, combined with a Y-Drive thwack.
                  Motors: 3 48v S28 128 magmotors with rubber wheels for drive. Ring spinner Powered by a Perm 160 at 72 volts.
                  Armor: 4mm titanium for armor, 10mm titanium for each hammer, 6mm hardox for the outer ring.
                  5 battlepacks for 72 volts
                  Strengths: VERY deadly
                  Weaknesses: Next to no control.
                  http://img209.echo.cx/my.php?image=hurricanehugo44zi.jpghttp://img209.echo.cx/my.php?image=h...nehugo44zi.jpg
                  Name: Vampire Killer
                  Weight: 100kg
                  Armor: Each spike is 4mm titanium. The side guards are 10mm titanium. the rear plow is 8mm allunimum. Each disc is made out of 10mm titanium. The framework is 9mm titanium. The armor is 8mm allunimum, but covering that is 15mm lexan.
                  Speed: 20mph
                  Ground Clearence: Overall 5mm, but at the rear plow, 0mm
                  Power: Disc by a Perm 160 [Not sure, but its the strongest one] on 72v, drive motors by Astroflights, 3 nicads for 72 volts.
                  Weapon: 14kg spinning discs with a 400 mm diameter spinning at 2700 RPM.
                  Invertible: Yes
                  Strengths: Quite powerful and fast.
                  Weaknesses: Still not great armor, not a whole lot pushing power. Control may or may not be a bit shoddy.
                  http://www.geocities.com/wrwf2004/VampireKiller_P2K.jpghttp://www.geocities.com/wrwf2004/VampireKiller_P2K.jpg
                  Robot Name: Aquarius
                  Weight: 100kg
                  Shape: Think Voltornic, but with 2 wheels.
                  Motivation: Wheels
                  Speed: 20mph
                  Weapon: multi porpose 340 degree flipping arm that can flip both ways at 250 PSI.
                  Drive:2 LEM 130s at 48v
                  Power: 2 24v Nicads
                  Armour: 6mm titanium frame, 15mm lexan over 6mm hardox for armor, weilded on. arm is 10 mm titanium
                  Ground Clearance: 5mm, 0mm at the very front
                  Turning Circle: 0
                  Invertible: Yes
                  Strengths: Fast, well armored, good weapon
                  Weaknesses: Useless aginst a invertible bot in a arena that has high walls, May go out of control.
                  http://img17.exs.cx/img17/1959/aquarius66um.jpghttp://img17.exs.cx/img17/1959/aquarius66um.jpg
                  Name: Novastorm
                  Speed: 17mph [geared towards torque]
                  Armor: Each hinged wedge is 10mm titanium. The blade is 12mm titanium. The armor is 9mm lexan.
                  Ground clearence: 0mm all over the skirts. 5mm when the skirts are knocked off.
                  Power: Blade powered by a 72v heavy [forgot the name] Perm motor, at 72 volts
                  at 24 volts, driven by 4 S28-400 Magmotors at 36 battlepacks at 72 volts total
                  Notes: THe blade has a mix of torque and speed.
                  Not invertible, cant self right, but try flipping it in the first place.
                  Weapon RPM: 2200 at 8kg geared for torque
                  Strengths: VERY Low, can get under things and push them while the blade hits them for lots of damage, hard to damage.
                  Weaknesses: Dead if flipped, armor isnt the greatest.
                  http://67.18.37.15/1242/23/upload/p1228336.jpghttp://67.18.37.15/1242/23/upload/p1228336.jpg
                  Name: Mr. Slave 2
                  Weight: 100kg
                  Speed: 18mph, powered by 4 NPC 1200s on 36v.
                  Power: HERES where we get going. The spinning hseel is powered by not one, not two, but THREE S28-150 Magmotors on 24v. THis gives it excellent Acelleration and torque, making it hard to box rush before spun up, and hard to stop.
                  Weapon: The shell weighs 15kg and spins at 3200 RPM. Also, there is a new secret weapon, which is a circular steel ring around the base of the robot with spikes coming out on top, nicking any wheels that ride up it. Also some on the sides in case something is somehow too high. Also the teeth on the actual body to deliver a double whammy.
                  Armoring: 5mm hardox 600 for the shell, 6mm allnimum for the inner armor, a monoque to save weight.
                  Batteries: 36 volts, in battlepacks
                  Strengths: The weapon, weapon durability, spinup time and difficulty to stop make it a awesome Anti-rammer.
                  Weaknesses: A spinner could proboblay kill it.

                  Comment


                  • #10
                    BriteSpark Enterprises!

                    TEAM BRAVEHEART
                    1. Wedge Devolution
                    2. Killotine: EVO
                    3. S.D. IV
                    4. Whirligig 4.0
                    5. Clawdius Decimus Murderous
                    6. Chameleon
                    7. Toby the T-Ram Engine
                    8. Tails

                    All stats ere: http://thdcrobotics.proboards33.com/index.cgi?board=Bravehearthttp://thdcrobotics.proboards33.com/...ard=Braveheart

                    Comment


                    • #11
                      BriteSpark Enterprises!

                      Allanon
                      Weight: 100kg
                      Shape: see digram, two cylinders attached by plates at top and bottom which are attached diretly to the chassis, invertible
                      Mobility: A single wheel in each half is controlled separatly and is actually inset meaning that the width of the outside of the wheel is much wider than the wheel itself, the motor is set inside this gap to conserve space. The robot is kept in balance with castors (not shown in the diagram) with 8 on each pod (4 on top, 4 underneath)
                      Motors: 2x Lem 130s at 24volts
                      Speed: 25mph,
                      Turning circle: 0m
                      Armour: 5mm aluminium boron carbide
                      Ground clearance: 0mm at front due to slope, which is very low and can probablky get beneath almost all skirts. Round the sides its about 0.4mm
                      Weapons: Two 18kg fbs weapons, spinning at 1700rpm. They spin in the same direction and the teeth are slightly hooked so they will often spin the foe into each other to cause extra damage.
                      Srimech: invertible
                      Strengths: difficult opponent to attack. Very unusual design
                      Weaknesses: Not the greatest pushing power by a long shot.


                      Archangel fo the Abyss
                      Colour: silver and dark metallic purple
                      Weight: 200kg
                      Shape: a two layered full body spinner, the upper ring overlaps the lower so is only about 10cm of lower ring exposed now, meaning the upper ring can hit lower targets.
                      Mobility: cheeky boy walking system for stability powered by 4 x C40-500 Magmotors on 36v. 6HP each. The legs are shorter than before and further from the outside of the robot (which is wider but shorter) meaning its unlikely that a robot will be able to get in to damage the legs, the feet are also no longer blade like but instead have feet about an inch thick which are rounded like pendulems (as required for the design) and have textured rubber feet giving the robot some traction.
                      Speed: 12mph
                      Turning circle: 0m
                      Armour: 4mm aluminium boron carbide, the chassis is made up of triangular sections of aluminium boron carbide, the two outer rings chassis rings being 3mm hardox tubing.
                      Ground clearance: 40mm under skirt (which is attached to base) skirt is the same foam skirt as tengu
                      Weapons: a two layered full body spinner, the upper layer spins completly at 1000rpm with a practically instantanious spin up time, this defends the robot while the much more powerful lower flywheel gets up to a speed of between 1500 and 2500rpm depending on tourny rules. The lower wheel has two 5 kilo blades on each flywheel, each being 10cm long, the upper flywheel is slightly broader so that the blades will hit something before the lower as if the lower hit it would prevent it reaching speed. Accordign to Aarons power calculator the lower flywheel gives out 89Kj of pwoer at 1500rpm on the original although it is probably slightly higher this tim due to the increased diamter of the machine. The upper blades are smaller but due to the overhang reach about 2mm further than the lower, there are 4 x 2 kg blades on the upper, rounded so to knock away opponents. (Ignore the pic it needs updating)
                      Srimech: A tengu like bar is the replacement for the heavy prongs which self righted it before, powered by linear actuators and pivoted at one side. The bar is 7mm aluminium boron carbide.
                      Strengths: Very destructive, difficult to attack. 360 degree attacking.
                      Weaknesses: Not many, but large width can make it a little difficult to do precision steering with.


                      MODIFICATIONS FOR 200KG LIMIT
                      1) The lower flywheel is now powered by 2 magmotors workign in unison. its speed remains the same however.
                      2) The lower flywheel has a tengu style anti spinner ring.
                      3) Armour is 60% thicker and everythign is more heavily shockproofed.

                      Baldur Gamma
                      Weight: 100kg
                      Shape: A small invertible box, taller at the front and with a wedge front cut out to allow it to get under opponents. Basically look atthe picture
                      Dimensions: 65cm x 55cm base, 45cm high
                      Mobility: Drive on a skid steer, uses the same drive system as tornado however the front wheels are taller and the back are smaller and wider from more traction. The wheels have a 5mm hardox layer beneath the rubebr for traction. spikes can be added to improve tration on certain surfaces. There is a thick tungsten bar at the rear to give the wheels a little further protection.
                      Motors: 2x Lem 130s at 46volts
                      Speed: 17mph,
                      Turning circle: 0m
                      Armour: 5mm Titanium Kevlar composite over a thick hardox chassis, the chassis is broken up into triangles for more strength. Behind the front scoop-weapon of the robot there is an 4cm titanium foam to make it even tougher but lightweight due to the fact that it absorbs the hit as its foam. Over the front there is a 5mm hardox plate. All in all that means the front has 51mm of armour. This means that its essentially invulnerable to damage from the front. Everything inside is heavily shcokproofed to counter any kind of blow.
                      Ground clearance: The front both ways up has a spatula in the weapon givign it 0mm clearance to allow it to get beaneath opponents, the one at the top is hinged inwards so the robot cant rest on the spatulas as it will fold in and allow the robot to fall onto its wheels. The titanium domes at the side prevent it resting on its side while also acting as joints for the weapon.
                      Weapons: A lack of weapon was baldur beta was in my oppinion its downfall and as such Baldur Gamma has four options both based upon the same basic mechanism.
                      The weapon shown in the render is the basic default weapon used against everything from full body spinners to toher rammers, its essentially a scoop powered by bellow pnuematics, a compact and lgiht weight system used to lift lorry wheels off the road, they are exceedingly strong. The armouring of the wedge is mentioend in the armour section meaning that is perfect for countering high power spinners. Due to the toughness of the wedge its more or less impossible to remove the scoop by force, the thick side domes are attached through the chassis and hold the scoop on. The weapon works both ways up and lifts to about 70 degrees up from horizontal.
                      Alternativly for certain situations there is an alternative weapon, the weapon is inertd so it is convex instead of concave and covered in short hardox spines in 5 rows of ten. This means that the front has to be half as thick to allow for the weight, and although thisweapon is rarely used, against lighly armoured skirted opponents it can be very useful for turning an opponent over as it digs into their armour meaning gettign under them is not needed.
                      This last option is certainly the most sneaky and is the most original, basically The front of the scoop is made much thinner, removing the titanium foam layer and halving the hardox, and all the weight is added onto either the left or the right hand side of the machine. Corresponding to which way a full body spinner spins all the armour will be placed on that side allowing the robot to ram into the spinning ring and hte toughened side take the hit allowing the robot to still get under on the same charge. This has to be used carefully as a larger machine such as MDU would be too dangerous, and as such it would be more sensible to put all the armour in one place, but against tempest for example this setup would be ideal.
                      Srimech: Invertible
                      Strengths: built like a tank everything is heavily enough to resist more or less any attack, small and nimble makes it more difficult to hit with things like axes or crushers. Generally just a bugger to dispose of.
                      Weaknesses: No active damaging weapons weaponry.

                      Dante
                      Weight: 100kg

                      Shape: Take a took

                      Mobility: Two large but lightweight wheel, exposed, but very sturdily mounted: comprised of foam with a titanium casing over the top, under the rubber track itself is 9mm aluminium boron carbide which should keep the damage from happening where it matters. They are very difficult todamage significantly due to this toughness, the rubber is industrial polypropylene which is very tough to cut it is a high grade synthetic rubber.

                      Motors: 2x wheelchair motors at 36 volts.

                      Speed: 22mph,

                      Turning circle: 0m

                      Armour: There is no sheet armour on this machine brinign the weight right down, instead the machine is contructed from thick hardox tubing forming a tough outer shell, this is especially good against flywheels as it means that instead of tearing through armour as there is no place to gain purchase it will snag the machien and throw it rather than damaging it. All the machanics are moutned in the cnetre of the chassis so that only really long spikes or axe blades coudl reach it and they have an aluminium cover over them to prevent anything damaging them too easily such as shrapnel. The one exception to the no armour rule is the two tungsten carbide bars at the front (it does exist, I showed Dave, it is approximatly 55% tougher than hardox but has a relative density of 14.6 comapred to 7.8 of hardox, hence the minimal use of it, tis also considerably more brittle but as its that hard nothigns going to make it snap really anyway) These bars serve five purposes - firstly they act as the main defense against other high powered spinners, secondly they block any shrapnel caused by the machiens own weapon from damaging the robot, thirdly they are pivoted at the front and mounted off linear actuators so they move forward like a front hinged flipper, they go close enough to the disc to unclog it of any large thigns such as scraps of fur etc, it also acts as a srimech, but also should any robot end up ontop they can push it off. Everythign possible is shock proofed with rubber to survive impact from the machiens own disc or someone elses.

                      Ground clearance: Quite high all round, excpet obviously udner the wheels.

                      Weapons: A huge 24kg vertical flywheel made of steel, approximatly 42cm in diamter powered by a magmotor and spinning at 1000 rpm. Two hardox teeth. A very nasty weapon, the teeth are designed to try and knock opponents upwards and bludgeon them really hard rather than shred. Buckle and bash to destroy the innards.

                      Srimech: The tungtsen carbide bars pivot forward on actuators.

                      Strengths: Very tough in more or less every way.

                      Weaknesses: High clearance, and vulnerable to long thin spikes

                      Notes: Name after the Dante who wrote about Hell, not the game character as he was named after this oen anyway.

                      Hector
                      Colour: Silver, grey with golden wheels

                      Weight: 100kg

                      Shape: Essentially a cresent with the wheels in a small section in the middle.

                      Mobility: Two wheels made of 6mm aluminium boron carbide - the motors are inside the wheels but circuitry and batteries are inside the main body.

                      Speed: 15mph,

                      Turning circle: 0m

                      Power: Two mag-motors at 24volts.

                      Armour: The claws which make up the majority of the bot are 5mm aluminium boron carbide over a sturdy hardox frame - down the last quarter of the length of the claws the frame becomes a solid block of hardox for piercing opponents. The robot itself is 3mm titanium and the large grey plate at the back is 5mm tungsten / aluminium alloy ( ratio of 3:1).

                      Ground clearance: Quite high all over - varies with position.

                      Weapons: The two massive claws - they are powered by hydraulics which are inside them and easily capable of crushing armour. The claws are angled up slightly so when crushing it will push the robot up a bit in the air anmd hence loose it traction so it can be pushed. It is designed to be able to stop fullbody spinners in two ways - firstly if it approaches corectly the robot may impale itself on a claw with its own spinning motion, secondly once it has gripped onto the full body spinner it can break the weapon drive by adding 100kg of extra weight onto the drive train snapping it.

                      As mentioned earlier the bars at the front dont play any role in the crushing they are 2cm thick hardox designed to stop weapons attacking the wheels from the front.

                      Srimech: Invertible

                      Strengths: Very powerful weapons, excels at fighting full body spinners, difficult to attack

                      Weaknesses: Due to nature of weapons it cant fend off multiple opponents well


                      Kali
                      Weight: 100kg

                      Shape: A box with a wedged front and a slightly rounded back.

                      Mobility: Drive on a skid steer, uses the same drive system as storm 2. Wheels are 4mm chromium with a rubber coating

                      Motors: 2x Lem 130s at 46volts

                      Speed: 25mph,

                      Turning circle: 0m

                      Armour: Front: 1cm aluminium boron carbide, sides and back 5mm aluminium boron carbide, top 14mm polycarb.

                      Ground clearance: 0mm at front due to slope, which is very low and can probablky get beneath almost all skirts. Round the sides its about 0.4mm

                      Weapons: A pnuematic powered biohzard style lifting arm which goes up and turns the opponent over without much difficulty, the machine has a big brother style spatula which should enable it to get benath more or less anything. As its not especially high pressure it can probably get around 40 flips per fight which should be ample.

                      Srimech: Weapon

                      Strengths: Front very tough, good weapon, fast, good traction.

                      Weaknesses: No damaging weaponry.


                      Tengu 7

                      Mobility: 4 small inner wheels on a simple skid steer

                      Colour: Green

                      Weight: 100kg

                      Shape: A short cylinder, with very slightly tapering top, tengu is not much shorter: around 60% of its previous height but around 15% larger radius.

                      Speed: 18mph

                      Turning circle: 0m

                      Power: 2x 750 watt Bosch wiper motors at 24v.

                      Armour: The armour is 4mm titanium, however, tengu has its unique anti spinner ring to give invulnerability for it against the dangers of the rest of the horizontal spinner community. grade As you can now see tengu has a setup two smaller blades per side rather than the single larger ones at the base, this is for reasons that will be explained later. Anyway, basically the result in this is that the spinner ring is mounted between the blades, therefore it goes from about 7% of the height from the ground up to about 85% height in this case, or in a normal setup from 7% to 95%, meaning it has very good coverage whichever way. With the blades above and below the rest is protected very well anyway.

                      For the ring itself you know the drill: a ring of toughened polypropylene (a very tough industrial synthetic rubber) mounted on a metal frame mounted free on castors, this means that it spins completely independently and is not restricted in horizontal movement in any way. The effect: any hit from a horizontal spinning weapon will cause the spinner ring to spin by transferring the energy into that, which as it slows down will dissipate the energy harmlessly as heat and sound. It also means that should a robot with horizontal gripping weapon get a purchase tengu can still spin up while it is being held assuming it doesn€™t crush too badly. This is all over a toughened stainless steel chassis which has triangular bars making the whole chassis appear to be made up of triangles, this design leads to extra strength against crushers. Read also skirts, as they are defensive too. The robot is very heavily shock proofed.

                      Ground clearance: Under new skirts 6mm, however these skirts are a lot different to usual, basically they are a ring of aluminium foam with all the gap filled in with rubber beneath the robot, there are castors set into them to keep manoeuvrability, basically they not only protect from flippers but from low discs like spin dash. It also enables a slight bit of bounce so it can go to one side slightly without leaving a clearance. Its an inch thick form the outside (as in in plan view). How this has changed for Tengu 7 is there are now two set-ups for these skirts to suit opponents. The skirts when facing flippers lifting forks or anything which needs to get under the machine to turn tengu over are at the outside, as in level with the rest of the machine. However when facing robots which get under an opponent to make an attack easier, or attack underneath, ie. SD IV type saws, wedge crushers, front hinged flippers, robots with flywheels mounted up a wedge, they are now mounted 15cm in from the outside so the robot CAN get under, this however means that they will drive straight under with little resistance but get hit by the blades up their wedge damaging them in places which were previously inaccessible.

                      Weapons: The robot is a full body spinner powered by a 4 magmotor at a gearing ratio of 6:1, although much wider than previous it still gives out somewhere in the region of 70-80Kj as t is much shorter, the spin up time is also still quite rapid. It hits using one of 4 sets of blades chosen depending on the opponent:

                      Two 7.5-kilo blades with go into the robot to prevent them being ripped off, each is about 15cm long. Used against most opponents except ones mentioned below. Used in melee even if only one opponent doesnt fit the required groups below.
                      Triangular wedges, they skim along the ground at low clearances of about 1.5mm, and sharply curve upwards, they can be used to turn over bots with high clearances. They are made of high grade aluminium approximately 2cm thick.
                      The dual hit weapons, basically there is a large titanium/tungsten alloy bar, which protrudes 30cm backwards from the spinning direction (ie anticlockwise), there is a large blade which is slightly curved at the end where it attacked (its the same bar so wont snap off in impact), at the far end of the bar there is a smaller blade which is more pointed and is barbed backwards. Therefore on hit the large blade will hit first, and almost instantaneously the second blade will stab in as well, causing two lots of damage, this is only to be used against robots which have long flat sides and light armour as it is primarily a weapon that looks impressive when it hits. It can also be used for removing skirts.
                      The new ones: basically they are two standard blades mounted at the top and bottom of the side of the robot, making 4 blades in total (the blades shown in the picture) Basically they are used against robots with shells too tough for the blades to pierce, but are instead designed to knock an opponent away but also deliver as much force through the smallest area possible without off balancing the machine. This basically means that it€™s far more likely to do severe shock damage inside to machines which aren€™t likely to be damaged properly.
                      Srimech: Bar srimech on top powered by linear actuators: the actuators are on the inside and the arm is aluminium boron carbide which means that its incredibly resistant to damage. The srimech actions now takes about 0.9 second. The bar is inset into the top of the machine so it is difficult to damage.

                      Strengths: Very good weaponry, manoeuvrable, gyroscopic force makes it very difficult to flip. Variables make it suitable for any opponent.

                      Weaknesses: Low traction.



                      Sorrow
                      Weight: 100kg
                      Shape: See the picture. End points prevent it resting on otherwise flat ends. The machine has a rear bar meaning it cannot roll over 360 degress like the disc and lacks any form of protective frames around the disc. It also possesses a smal actuated foot which rams into the ground and acts as a third contact point so the robot is balanced enough to push in any way.

                      Wheels: Two axle bot wheels with thick rubber tread around the outside.

                      Motors: 2x Wheelchair motors at 36v.

                      Speed: 12mph,

                      Turning circle: 0m

                      Armour: 7mm hardox

                      The inner side of the wheel is made from 5mm aluminium and all the mountings between the wheels are 3mm titanium. In addition to this every aspect fo the insides is hreavily shockproofed.

                      Ground clearance: Its an axle bot, self explanatory.

                      Weapons: I give you my nice 30kg flywheel. Its 45cm diameter with two teeth, spinning at 1500rpm. Should do plenty of damage, powered by a magmoter in the left wheel hub. The wheel is not central like the disc but sticks forward otudside of the wheels radius at the front, this means that although its more vulnerable to getting blocked from spinning up I could attack very logn flat sides for example anarchy. Additionally the robot has a bar at the back preventign the robot from fully rolling over.

                      Strengths: Powerful attack, tough armour, generally nasty

                      Weaknesses: Easy to get under to flip, even if it doesnt do anything.

                      All the pics are on my site, an they do help with itnerpretations a lot.














                      Comment


                      • #12
                        BriteSpark Enterprises!

                        Meh, if I cant reserve i cant be bothered really.

                        Comment


                        • #13
                          BriteSpark Enterprises!

                          I will enter if you need the 12th place filling.

                          Just think of it as a provisonal reserval

                          Comment


                          • #14
                            BriteSpark Enterprises!

                            Shadow of Solarized Entries

                            Quocunque Jeceris Stabit
                            Calm Down Dear (Its Only a Robot)
                            Son of Wedgie
                            The Circle Revisited
                            P.C.C.
                            Flipping Mad RKACG
                            A Large Red Bus Drove My Love Away
                            Chalkie 3G

                            Stats at: http://farr.proboards21.com/index.cgi?board=TeamSolarizedStatshttp://farr.proboards21.com/index.cg...SolarizedStats

                            Hope these will do.

                            Comment


                            • #15
                              BriteSpark Enterprises!

                              Heres my set of 8!

                              Flippa Frenzay Mk 7

                              Weight: 100 Kg
                              Weapon: The flipper is now a 120mm ram bore, running at 145 PSI, it can flip roughly 1000kg now.
                              Can It Self-Right: Yes, flipper
                              Movement: 4 Wheels
                              Shape: Low Wedge with wedges at sides and back
                              Armour: 7mm Titanium/Vanadium Alloy
                              Speed: 15 mph
                              Power: 2 S28-400s at 36 V
                              Turning Circle: 0m
                              Ground Clearence: 0mm all around due to flipper and skirts/wedges, underneath skirts/wedges, 7mm at sides and back
                              Summary: New, improved version of Flippa Frenzay Mk 6, which never really did all that well.
                              Strengths: Flipper, Tough To Get Underneath
                              Weakness: High Ground Clearence Underneath Skirts

                              No Close Shave 3

                              Weight: 100 kg
                              Weapon: A pair of horizontal claws at the front, similar to those of Kan-Opener, made of 4mm Hardox, running at 1500 PSI
                              Can It Self-Right: Its now invertible
                              Movement: 2 Wheels
                              Shape: Hexagon-shaped
                              Armour: 6mm Titanium/Vanadium
                              Speed: 13 mph
                              Power: LEM130 powered at 36 V
                              Turning Circle: 0m
                              Ground Clearence: 0mm at front and 5mm at sides and rear
                              Summary: Totally new and different version from No Close Shave 2, which was similar to Razer.
                              Strengths: Great Weapon, Good Manouverability, Invertible
                              Weakness: Not the Lowest of Ground Clearences

                              Not Another Pushover 3

                              Weight: 100 kg
                              Shape: Invertible Box with Front Wedge and Sloped Skirts
                              Speed: 20 MPH
                              Ground Clearence: 0mm at front wedge & all over with the sloped skirts, about 5mm at sides & back underneath skirts
                              Armour: 7mm Grade 5 Titanium
                              Mobility: 6 Wheel Drive
                              Power: 2 LEM-130 Lynch Motors Powered at 36 V
                              Weaponry: A 5kg Pussycat-style blade, powered by a 3120 Husqvarna chainsaw, geared down at 2:1, giving the blade a spin time of 3120 RPM
                              Sri-Mech: Invertible
                              Summary: New and totally improved version of Not Another Pushover 2, it can now push robots around, and cause damage opponents aswell, by slamming into them, getting them on the front wedge, and damaging their underbellies.
                              Strengths: Fast, Awesome Pushing Power, Deadly Weapon
                              Weaknesses: Not-so-great Manouverability, High Ground Clearence underneath Skirts

                              Wind Chiller

                              Weight: 100 kg
                              Weaponry: Firestorm type Flipper (Pressure is 500 psi), titanium strip at front for sharper, lower wedge
                              Can It Self-Right: Yes, flipper
                              Movement: 2 Wheel Drive
                              Shape: Low Wedge, kinda like Firestorm
                              Armour: 7mm Aluminium
                              Speed: 16 MPH
                              Power: 2 S28-400s at 36 V
                              Turning Circle: 0m
                              Ground Clearence: 0mm at front, skirting on machine reduces side & back clearence to 0mm, 5mm without skirting at sides & back
                              Summary: New, improved, REALISTIC machine from the one that competed in FAHR 3
                              Strengths: Lowness, Great Self-Righing, Manouverability
                              Weaknesses: Traction, High Ground Clearence Underneath Skirts

                              Rippoff Yet Again!

                              Weight: 100 kg
                              Weapon: Full bodied Spinner with teeth all around the machine (Spins up at 900 RPM)
                              Can It Self-Right: Machine is invertible
                              Movement: 2 wheel drive
                              Shape: Full bodied spinner
                              Armour: 4mm Aircraft Grade Titanium
                              Speed: 13 mph
                              Power: 2 LEM130s at 36 V
                              Turning Circle: 0m
                              Ground Clearence: 4mm, although VERY tough to get underneath while spinner is spinning
                              Summary: Deadly FBS thats still looking for its first ever win.
                              Strengths: Can Damage Just About Anything, Tough To Get Underneath
                              Weakness: Usless When Not Spinning

                              Growling Storm 3.5

                              Weight: 100 kg
                              Shape: Box Wedge
                              Weapons: A low pressure pneumatic crusher & a front lifting plate, powered by a PERM 080 motor running at 24 V, geared down 30:1, meaning it should lift quite a lot of weight.
                              Can It Self-Right: Yes, with the lifting plate.
                              Movement: 4 wheel drive
                              Armour: 5mm Aluminum Boron Carbide
                              Speed: 15 MPH
                              Power: 2 Magmotors running at 24v powering 4 wheels, the front ones having the better traction.
                              Turning Circle: 0m
                              Ground Clearence: 0mm at front, 4mm at back ground.
                              Summary: A new and muchly improved version from its FRA and FRW. I should also point out that the lifter mechanism lifts the crusher mechanism, similar to Complete Control, except in HW form.
                              Strengths: Great Traction, Good Ability to Lift a Lot of Weight
                              Weaknesses: Not the lowest of Ground Clearences at the back, Not the Strongest Armour

                              The Axe Attaxe

                              Weight: 100 kg
                              Weapon: An axe powered by a 60 V Etek motor, giving it the exact same power as Beta from Battlebots, the axe head is thin, somewhat like a spike, so it can get through armour easier.
                              Can It Self-Right: Yes, with the axe.
                              Movement: 2 Wheels
                              Shape: Wedge
                              Armour: 10mm Lexan at sides and back, 13mm Lexan at front wedge.
                              Speed: 15 MPH
                              Power: 2 S28-400 Magmotors powered at 24 V
                              Turning Circle: 0m
                              Ground Clearence: 0mm at front, 5mm at sides and back
                              Summary: Brand new robot, has never competed before, so PTT 5 is where itll make its debut!
                              Strenghts: Powerful Wapon, Great Manouverability
                              Weakness: Poor Control

                              I€™ve Got A Crush On You -- BRAND NEW VAPOURBOT!!!

                              Weight: 100 kg
                              Weapon: Hydraulic Ram similar to Razer, running at 3000 PSI.
                              Can It Self-Right: Yes, there are sri-mech wings on the side of the crusher.
                              Movement: 2 Rubber Wheels
                              Shape: Wedge with Wedge Skirts to help get opponents onto the wedge itself.
                              Armour: 7mm Titanium
                              Speed: 15 MPH
                              Power: 2 Magmotors running at 24 V
                              Turning Circle: 0m
                              Ground Clearence: 0mm at front, working its way to 5mm at back.
                              Summary: My new and improved crusher bot, to take the place of No Close Shave 2
                              Strengths: Powerful Weapon, Great Crushing Power & Manouverability
                              Weaknesses: Slow Self-Righting

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