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  • Pussycat Tribute Tournament 5

    Well, my Highers have finally come to an end today and my 6th and final year in Secondary begins next week. And you know what that means? Its PTT Time!

    For some inexplicable reason, my homage to the late David Gribble has been running strong for nearly three whole years now with extraordinary support from the vapourboteering community, for which I thank yall

    And now, one year on from our last contest, were going to find out who else will join Beta, The Business Ends, Mass Disctruction Ultimate and Scottishly Fictional in the Vapourboteering Hal of Fame as the fifth PTT champion.

    Rules up momentarily...

  • #2
    Pussycat Tribute Tournament 5

    1. THE RANKINGS
    Like always, our top competitors have been ranked according to their performances in previous PTTs, as well as various other real-life and vapour contests (back up to 32 again, this season). The Top 40 currently stands as thus, with the competitors rankings from last year:

    1) SCOTTISHLY FICTIONAL (newcomer)
    2) WEDGIE 5 (newcomer)
    3) MOTHER OF ALL BRICKS 2 (newcomer)
    4) SON OF RIPPER 3.5 (
    5) TENGU VI (2)
    6) TORNADO (10)
    7) SPINVERTER 3 (11)
    SQUISH (newcomer)
    9) ULTRAVERTER (3)
    10) THE CRASHING BORE (7)
    11) VOLTRONIC (14)
    12) BATTLE RAPTOR 3 (unofficially ranked 20)
    13) T.I.R.T.A.S.M. (unofficially ranked 29)
    14) BULLDOG BREED (veteran of PTT2)
    15) FORCEPOWER TURBO (newcomer)
    16) MUTE (newcomer)

    17) MASS DISCTRUCTION ULTIMATE 3 (1)
    1 WHEELY PURE EVIL (4)
    19) HEIR TO BLACK PANTHER IV (6)
    20) SPUNOUT 3.0 (13)
    21) BIOHAZARD (15)
    22) SUPREME GLORY GAMMA (unofficially ranked 1
    23) FIRESTORM 5 (unofficially ranked 27)
    24) ACHILLES (unofficially ranked 30)
    25) MONSOONS BACK (veteran of PTT3)
    26) HAK-ING ME OFF (veteran of PTT1)
    27) MAXIMUM VELOCITY (newcomer)
    2 THE DISC 3 (newcomer)
    29) TSUNAMI (newcomer)
    30) STRATOSFEAR (newcomer)
    31) SEGGY THE THIRD (newcomer)
    32) GYRATE (newcomer)

    33) BETA (9)
    34) DISCTRUCTION RETRO (12)
    35) DOUBLE KILLA 2 (unofficially ranked 24)
    36) WARHEAD (unofficially ranked 25)
    37) SLAMMER 4 (unofficially ranked 26)
    3 TEMPEST EVIL-OUTION (unofficially ranked 31)
    39) DISCO 5 (unofficially ranked 32)
    40) DANTOMKIA (veteran of PTT2 & 3)

    The 32 seeds will naturally change depending on who enters whom, so make sure to check the previous seasons to check the success of previous entrants.

    2. ENTRY REQUIREMENTS
    - I am looking for 16 people to enter 8 machines (128 again this time round)
    - Competitors can either be vapourbots or real robots (from RW, Battlebots etc)
    - However, at least one of your machines MUST be a real robot
    - The weight limits are:
    - 100kg for wheeled/tracked robots (eg Tornado/Mortis)
    - 120kg for unclassable methods of motion (eg Blizzard)
    - 120kg for shufflers (eg Son of Whyachi)
    - 150kg for €˜true€™ walkers (eg Anarchy)

    - No tracked bonus this season, simply because very small sacrifices are needed in using this method of motion and few people actually use the weight advantage, this shouldnt have a terribly big effect
    - No flying robots are permitted
    - No purely passive robots are permitted (inc. bots with interchangeable passive wedges and the like). However, this doesnt not include machines with swinging Stinger-style weaponry.
    - Clusterbots are permitted, with no limit to the number of parts (but lets keep things realistic here ). I will also be using the original clusterbot rule - if half the parts go out, ALL the parts go out.
    - There are no really restrictions on how your stats are posted, but please try and keep them nice and detailed
    - Basic tech rules apply for the rest, so let€™s keep things realistic, people!

    3. TOURNAMENT STRUCTURE
    Like last season, the tournament will operate ala RW7:

    HEATS (X 16)
    - ROUND 1 = 2 X 4-way melees, 2 through from each
    - ROUND 2 = 2 X head-to-head fights with the survivors
    - ROUND 3 = 1 X head-to-head fight with the survivors

    SEMI-FINALS (X 2)
    - ROUND 4 = 4 X head-to-head fights with the Heat winners
    - ROUND 5 = 2 X head-to-head fights with the survivors

    GRAND FINAL
    - ROUND 6 = 2 X head-to-head fights with the Semi-Final qualifiers
    - PLAY OFF = 1 X head-to-head fight with the Round 6 losers
    - ROUND 7 (FINAL) = 1 X head-to-head fight with the two surviving robots

    4. SIDE-EVENTS
    Throughout the contest, I will also be holding minature PTT championships for variour other weight classes. One per competitor and either real or vapour machines can enter. Maximum limits are as below:

    FEATHERWEIGHTS
    - 12kg for wheeled/tracked robots
    - 32kg for shufflers/misc
    - 62kg for €˜true€™ walkers


    LIGHTWEIGHTS
    - 28kg for wheeled/tracked robots
    - 48kg for shufflers/misc
    - 78kg for €˜true€™ walkers


    MIDDLEWEIGHTS
    - 55kg for wheeled/tracked robots
    - 75kg for shufflers/misc
    - 105kg for €˜true€™ walkers


    SUPERHEAVYWEIGHTS
    - 155kg for for wheeled/tracked robots
    - 175kg for shufflers/misc
    - 205kg for €˜true€™ walkers


    I might do one or two more once the championship is complete, but youll just have to see how Im feelin. And also, the winner of the Superheavyweight catagory will receive a very special honour. (thanks to Danny for coming up with the idea :wink

    5. HOUSE ROBOTS
    In keeping with my firm belief that they provide excellent entertainment (not to mention good target practice) for the other competitors, the UK House Robots will once more be returning for another PTT. However, to make sure they dont get quite as bad a doing as last season, they will now be joined by my own squadren of House Bots - the newly christened TEAM COLDHEART! (thanks to Danny for that ) Most of you have already met them, of course, but for the uninitiated, come and meet the team. Ive even included two new additions for this year...:wink:

    - SURLYGIG - Consider this to be Whirligig on a bender . Weighing in at approximately 130kg, Surlygig is a large cylinder with a domed top and is armed with a rotating outer shell covered in tiny Pussycat-style teeth. Spinning at nearly 3000rpm, the 6mm titanium shell is capable of inflicting terrible damage on whoever should face him. This House Bot runs on 6 DrillZilla-style shuffling feet...and if the spinny shell doesn€™t get you frightened, the evil Mauler face on top certainly will!

    - MICHAEL PLIERS - Inspired by the Halloween movies, 115kg Mikey is bound to leave any opponent with a splitting headache with his Dominator 2-style pneumatic axe and Terrorhurtz broadsword blade atop, running at 160psi. With a 5mm-thick mix of steel and aluminium, this 4WD House Bot is a tough nut to crack, and his tall wedge shape with sloped sides is ideal for sliding under other machines and giving them a few whack attacks...and if all else fails, Mike€™s deadly stare will simply scare them to death!

    - SHELLRAISER - Another House Bot inspired by a horror movie, the boxy Shellraiser sports some rather unique weaponry. This consists of 2 hydraulic lifting arms joined together with two Killalot-style claws on the end of each one. Once a robot gets caught in the pincers, the 145kg monster can hoist them into the air and play with them a bit more. Running on a 4WD system similar to Tornado, Shellraiser is capable of great speed and pushing power - and if the claws develop flaws, then the numerous spikes protruding from the 5mm titanium shell should shish-kebab a contestant quite nicely

    - THE TAXMAN - Can anyone think of something scarier than THIS? I doubt it. Curiously looking like a bowler hat, The Taxman€™s main ambition is to bowl over other contestants, with a vertical 4-bladed spinning €œcoin€ which can travel at nearly 2500rpm, and with two ground-scraping spikes at the front for sliding under other machines. Coated with 4mm steel, this House Bot is capable of some pretty impressive pushing power with its 4WD and the rim of the hat can help keep him safe from any over-eager flipper roaming the arena. At only 110kg, The Taxman could be seen as pretty harmless by some contestants...but the glaring red eyes and alarming horns should make others think twice about taking him on

    - SCARLEK - EX-TER-MIN-ATE! EX-TER-MIN-ATE! This is just what Scarlek intends to, using a front scoop and a blowtorch arm which can rise and fall between 45 and 135 degrees. As a replica of a dreaded Dalek, this House Bot is the tallest of the pack, and at just over 200kg, he€™s also by far the heaviest! Armed in a 7mm shell of Grade 5 titanium, Scarlek is definitely well protected, and the bumper surrounding the base of the House Bot combined with the good traction from the 3 inner wheels can make this renegade Dalek quite formidable if it gets involved in a shoving match...and if all else fails, he€™ll just have to activate its €œemergency arm€...aka ITS-EX-TER-MIN-A-TOR!

    - DULCY - Flung into our time period from way back in the 15th century, Dulcy takes Matildas place as resident female and certainly looks like a match for the original matron of mayhem. Tipping the scales near 170kg due to her unusual design, Dulcys main weapons are obvious, considering her species - fire breath (provided by a flamethrower installed in her movable mouth) and 4 mil Hardox claws. The long neck and the rear tail (with added axe head on the end for extra discomfort) are designed to articulate ala Warheads own tail and with a 5mm scaly steel skin, itll be a tricky job to slay this 4WD dragon. All together now...This fire is out of control...

    - MR HYDE - Having terrorised nearly all of Victorian London, Edward Hyde is now ready to take on the rest of the world and in style. Rather short and squat when compared to the others, our penultimate guardian remains one of the heaviest, with its tough construction bringing it to nearly 150kg! General tactics for Mr Hyde are very straightforward - grapple onto any stray competitor with his 5mm titanium crunching claws (approx 4 tonnes at the Hardox tips) and then mash them into the ground with his 180 degree pneumatic hammer, operating at 160psi. With 9mm aluminium casing, Eddy can take many a good hard blow and is one of the most nimble with his 2WD. Oh, and its best never mention the name Henry Jekyll when in his corner, either.

    - SCREAM - ...which is just what youll be doing when you bump into our final main House Robot. Very sleek and shiny in appearance, the spectral Scream gets his ghastly reputation from his downright enormous nitrogen flipping arm! Powered by 2 x 80mm full-pressure rams on 500psi, the huge rear-hinged plate can easily achieve Wheely Big Cheese-style tosses with every flick and slipping under the others is not a problem thanks to its ground-hugging spatula. Complementing the launchpad too at the rear is a vertical spinny disc, armed with 4 Hardox teeth and able to reach nearly 2500rpm. Scream is pretty weighty at 135kg and although the 4 mil aluminium shell might prove questionable, the nifty top speed and excellent manoueverability from the 2WD will make it easy for him to fade out of danger.

    - THE KAISER CHIEF - Oh my God! :wink: Making his first appearence exclusively here in the PTT, the Kaiser Chief is ready to rewrite history and show all you competitors that Germans can be winners! Modelled on the old World War 1 helmets with the massive spike sticking out the top, the Chief is a full-body spinner powered by a duel PERM-132 running on 48v, produing around about 31hp at its 2000rpm top speed. I predict a riot if you hit this thing. Also, with its 6mm Hardox shell and rather compact frame, the Chief also happens to be one of the toughest of the ColdHeart crew and at nearly 140kg, hes practically a Panzer in his own right! His 4 wheels dont provide much traction, but trundling through town, hes quite scary...and not very sensible, either

    - UNCLE SAM - I want you...to stay the hell away from this guy . Yes siree Bob, the embodiment of the ultimate American has taken a trip across the pond to enforce some Stateside justice on our asses quicker than you can say Apple pie! A brutish 155kg box in appearance with a strong front scoop, Samuels main weaponry is his sheer power: with 2 x Etek motors running at 48v, this yahoo Yankie can generate nearly 30hp and with eight inner Vulcalon wheels, youll be seeing both stars and stripes if you stand in the way of American progress! Not only that, but a vertical four-pronged spinning blade also pretrudes out the front scoop, powered by a C40-500 MagMotor on 36v, generating around 6hp at 3000rpm. That aint good, boy. Now, all together...Ohhh, say can you seeee...

    - THE GRIM BEEPER - Very few things can be scarier than Death himself - which is why I felt he was the ideal candidate to keep the other House Bots in line as the Refbot of the group . Presiding over each fight atop a 4WD box with front spiked scoop and rear wedge, The Grim Beeper€™s main functions are to free trapped machines, keep the House Bots in check and count out dead machines with his chest counter. Our 125kg undead umpire is also equipped with two movable arms - one has an opened palm which can shoot CO2 to put out any blazes in the Warzone, and the other wields his scythe...once the count is over, Grim€™s infamous weapon lowers, taps the machine and confirms its demise with the Touch of Death.

    A pic of the full gang can be seen below (ta to Mr J once again ):
    http://www.picturevillage.com/photo/data/9db6faeef387dc789777227a8bed4d52/13817_p291470.jpghttp://www.picturevillage.com/photo/...bed4d52/13817_ p291470.jpg

    Its rather small, so save it onto your comp too or summit for a better view

    6. THE ARENA
    Considerably more stylish than the arena last season, the Team Braveheart Wrexagon makes its PTT d¨but . Heres a brief layout of this years Warzone for you...

    - 1 x 20m x 20m square with slightly triangular top n bottom, with walls on all sides (the ring itself)
    - 2 x CPZs with a House Robot in each one (top right and bottom left)
    - 1 x CPZ with a Pit, affectionately dubbed The Void (bottom right). This operates just like the RW pit, except that within the walls of the hole lie several concealed vaccuums. This means that anything within a 10cm radius of the Voids edge is getting sucked right in! Works best against bots with weak traction, but even those with 6WD+ will find it a bother. (NB I know this concept is utterly farcical . I just felt itd be a nice wee addition to an otherwise plain arena )
    - 1 x CPZ containing a large Void Activation Button (top left)
    - 2 x horizontal discs (top and bottom centre)

    Flipping robots out of the arena is perfectly possible in this tourney and any robots propped against the wall by their opponents will be deemed immobile...oh and speaking of which, the walls and the floor are now completely constructed of Hardox. No wall-shattering or Supernova-style shenanigans in this Warzone!

    A pic can be found here (with kudos to Mr Jackson for hosting it :wink
    http://www.picturevillage.com/photo/data/9db6faeef387dc789777227a8bed4d52/13817_p246786.jpghttp://www.picturevillage.com/photo/...bed4d52/13817_ p246786.jpg

    7. JUDGING
    In an Arena fight, should both robots still be mobile at the end of their encounter, the Judge (moi) will be called in to make a decision. Heres how things work:

    DAMAGE = mark out of 5, multiplied by 3
    AGGRESSION = mark out of 5, multiplied by 2.5
    STRATEGY = mark out of 5, multiplied by 2
    CONTROL = mark out of 5, multiplied by 1.5
    STYLE = mark out of 5, multiplied by 1
    TOTAL ( / 50) = Damage + Aggression + Strategy + Control + Style

    In the unlikely event of a draw, I will ask an Outside Judge to make his or her own decision on the fight. Both results will then be averaged to give a final mark.

    8. RESERVATIONS
    The following people have reserved places in the tournament:

    HEAVYWEIGHTS
    1. Manic Monsoon (Daniel S)
    2. Artemis
    3. Dervish //
    4. Wheely Pure Evil 2
    5. Sonic Boom
    6. Supreme Glory Gamma
    7. Squishiest
    8. Firestorm 5 (RW7)
    9. The Circle Revisited (Dave S)
    10. P.C.C.
    11. Son of Wedgie
    12. A Large Red Bus Drove My Love Away
    13. W.A.F.T.
    14. Push-Ish Fundamental
    15. Chalkie 3G
    16. Tornado (RW7)
    17. Disco 6 (Martyn F)
    18. T.I.R.T.A.S.M.A.I.I.
    19. Keep On Panicking
    20. Star 69
    21. The Deer
    22. Take Me Out
    23. Razer (RW6)
    24. Panic Attack (RW Ex 2)
    25. Hacked-Off Ha-ka (possible editing?) (Matty F)
    26. Roo Cubed
    27. Powerpoint the Thrasher 5
    28. Bull in a China Shop L.E.
    29. Windiest Killer
    30. Riptile 2
    31. Back 2 Basics
    32. Voltronic (BB5)
    33. Son of Ripper 5.0 (Andy J)
    34. ForcePower version
    35. Wedga REVO V2
    36. GigaByte V1.5
    37. The Nose 3.0
    38. GeForce 3.0
    39. Psyclonic
    40. unknown
    41. Mass Disctruction Ultimate 3.1 (Aaron K)
    42. M.O.A.B.I.E.
    43. Gyrate
    44. Soarer
    45. Intensity
    46. unknown
    47. unknown
    48. Slam Job (BB5)

    FEATHERWEIGHTS
    1. Micro Monsoon (Daniel S)
    2. Pillow Torque (Dave S)
    3. Kitten Kitten 2 (Martyn F)
    4. unknown (Matty F)
    5. OverDrive (Andy J)
    6. unknown (Aaron K)

    LIGHTWEIGHTS
    1. Trisadekaphobia (Daniel S)
    2. Ziggo (Dave S)
    3. Spikey 2 (Martyn F)
    4. unknown (Matty F)
    5. MicroForce (Andy J)
    6. unknown (Aaron K)

    MIDDLEWEIGHTS
    1. Pure (Daniel S)
    2. T-Minus (Dave S)
    3. Daphne (Martyn F)
    4. unknown (Matty F)
    5. Typhoon (Andy J)
    6. unknown (Aaron K)

    SUPERHEAVYWEIGHTS
    1. Strongbow (Daniel S)
    2. Diesector (Dave S)
    3. Someones Watching Over Me (Martyn F)
    4. unknown (Matty F)
    5. œberForce (Andy J)
    6. Gyrate Overdrive (Aaron K)

    6 places reserved, 10 places remaining

    Comment


    • #3
      Pussycat Tribute Tournament 5

      And that, as they say, is that. Entries acceptable by all as of now, so good luck to everyone signing up .

      Youll effin need it. :wink:

      Comment


      • #4
        Pussycat Tribute Tournament 5

        Typhoon 2 as my real HW bot please Mr Steve.

        Comment


        • #5
          Pussycat Tribute Tournament 5

          Well I dropepd down three palces last time, this cant stand! Heres my latest bunch.

          Heavyweights:
          TENGU VII
          KING BLACK PANTHER (presently unstated)
          ACHILLES
          SLAMMER V
          KALI
          ARCHANGEL OF THE ABYSS
          DANTE

          and Storm 2 (assuming no one minds)

          Featherweight:
          SITH (currently unstated)

          Lightweight:
          TINY TENGU (currently unstated)

          Mediumweight:
          BLIZZARD (currently unstated)

          Superheavy:
          The Red Knight (requires restating)


          Comment


          • #6
            Pussycat Tribute Tournament 5

            Can I take X-Terminator (RW7) for my heavy, with probably 7 vapours.

            Then Maximum Velocity for the featherweights, Lithium & Destroy for the LWs, unknown MW and unknown Superheavy. Thanks!

            Comment


            • #7
              Pussycat Tribute Tournament 5

              Stats should be up tomorrow night. Cant wait for this to start... YAY!

              Comment


              • #8
                Pussycat Tribute Tournament 5

                Spots save for 10 hours time. I have access to my computer with stats as of tomorrow morning.

                Comment


                • #9
                  Pussycat Tribute Tournament 5

                  The PTT is back! *girlish squeal of excitement* Ahem. Save me a space in this symbol of wootiness, Steven!

                  My HW real robot will be Warhead (BB5), Ill enter Toro (BB5) in the SHWs, and my own bots in the rest.

                  Comment


                  • #10
                    Pussycat Tribute Tournament 5

                    Save me a spot, Pussycat, Hypnodisc, Wild Thing (before they got the spinning disc) and 13 Black to be my reals if no one else has them, Natural Selection, Love Bite V2.0, Going Crunch and 360 to be my Vapours, stats when i find them

                    Comment


                    • #11
                      Pussycat Tribute Tournament 5

                      Here are my entries, Stevo!

                      Agro 3.5
                      Battle Raptor 4
                      Death Adder 3
                      MORD2
                      SNDOS (Slice N Dice On Steroids)
                      Snakebite IV
                      Tenderizers Revenge 2
                      Warhead (BB5)

                      FW
                      Snakebite Hatchling

                      LW
                      Crash

                      MW
                      Collision Force

                      SHW
                      Toro (BB5)

                      AGRO 3.5
                      Weight: 100kg
                      Shape: Low invertable wedge with a low square hinged plate at the front
                      Dimensions: 85 x 65 x 40 (cm; l x w x h)
                      Speed: 17mph
                      Ground Clearance: 0 at front due to hinged plate, 1cm at sides and rear
                      Armour: 4mm Hardox
                      Wheels: 2, inside robot, and RC gyro for added control
                      Power: 2 Perm 080s motors on 24V powered by 24V @ 12amp batteries
                      Weapon: The hinged plate at the front allows 0 ground clearance - it can surpass skirts with a good push. At the rear is a 10kg 3000RPM X Terminator-like vertical spinning disc at the rear, made of titanium and powered by a D-Pack.
                      Srimech: Invertable.
                      Tactics: Try to get under opponents and use the drum on them. If I cant, use the rear disc on them.
                      Strengths: Fast, manouverable, dangerous weaponry
                      Weaknesses: A little tricky to control, high ground clearance

                      BATTLE RAPTOR 4
                      Weight: 100kg
                      Shape: Invertable box with wedge at front, rounded sides and rear, painted orange with black stripes like the raptors in Jurassic Park - since theres no room for an aesthetic raptor head, the paint job on the flipper displays a raptor head
                      Dimensions: 70 x 55 x 30
                      Speed: 16mph
                      Ground Clearance: 0 at front due to low wedge, 0 at sides and rear due to skirts
                      Armour: 4mm Hardox, with holes drilled in it to reduce weight
                      Wheels: 4, inside robot, poke out the top so the robot can run inverted, uses skid steering
                      Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
                      Weapons: The robot has an pneumatic Atomic-style flipper, with a flipping plate over the wedge at the front (with a plate sticking out of the front and running along the floor for 5cm for getting under skirts) and two bars attached to it that run down either side of the top of the robot to the flipper hinges 3/4 of the way along. At the centre of the top is a titanium electrically powered axe with a Terrorhurtz-style blade. Both weapons work at the front in this version - the flipper is fairly powerful since it is pneumatically powered (about 25 flips per fight), and while the axe isnt as powerful, it should still make a mark, particularly in vulnerable areas like wheels.
                      Srimech: Flipper and axe can both serve as a srimech (on their own, not together). If weapons fail in resting position, robot can run inverted. Flipper hinges and axe blade fit inside the robot and dont poke out the top, so they dont prop it up.
                      Tactics: Try to flip opponents, and if I cant, hammer them.
                      Strengths: Dual weaponry, invertable, manouverable due to skid steering
                      Weaknesses: Wheels vulnerable to axes, no weapons to attack from rear

                      DEATH ADDER 3
                      Weight: 110kg
                      Shape: The outside is a big 4mm thick titanium ring, with skirts all the way round at the bottom, and also fitted at the top for when the robot is inverted. On the inside top and bottom rim of the ring are small wheels with no drives, to balance it off the ground. Inside the ring, attached to it by bars, is the flat circular body.
                      Dimensions: 100 x 100 x 25
                      Speed: 18mph
                      Ground Clearance: 0 due to front scoop and skirts, 5mm behind skirts
                      Armour: Ring is 4mm thick titanium; body has 4mm thick titanium
                      Movement: Camshafts like Drillzilla
                      Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
                      Weapon: Main weapon is a pneumatically powered axe with a Beta-style hammer with sharpened ends. The axes attachment to the robot is not right on top, but a bit down into the body, allowing the robot to run inverted. At the front of the ring is a static curved scoop, which has a 0 ground clearance due to a titanium strip at the bottom - hopefully DA3 will ram opponents quickly and powerfully enough for the scoop to go underneath and the opponent to run up it and be overturned, or at least caught, a bit like BB middleweight Red Square. The scoop has a rectangle cut out of its top where the axe comes down when fired, and the ring has a rectangle cut out of its top half at the back where the axe rests, so the axes head and part of the stick bit can come out of it - the cutouts are lined with rubber so the axe doesnt damage itself on them.
                      Srimech: Axe works as srimech. If axe fails in resting position, the robot can run inverted, but cannot use any of its weaponry.
                      Tactics: Hammer opponents to death, or try to ram and overturn with the scoop.
                      Strengths: Fast; powerful axe; difficult to attack by flippers or spinners
                      Weaknesses: Will be helpless if turned over when axe is stuck in irregular position; could be attacked by axes

                      M.O.R.D2
                      Weight: 110kg
                      Shape: Box, with sides that slant outwards from the top and bottom edges to form triangles, like Tornados rear (hopefully this will lower the effectiveness of spinners)
                      Dimensions: 90 x 32 x 35
                      Speed: 20mph
                      Ground Clearance: 0 at front due to plow, 0 at sides and rear due to skirts, which are fixed to the points of the triangles and can work either way up
                      Armour: Body is 6mm titanium; scoop is 4mm titanium; skirts are 3mm titanium
                      Movement: Camshafts like Drillzilla
                      Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
                      Weapons: At the front is an electrically powered scoop which operates through 180 degrees, so it can work when the robot is inverted. Behind the scoop is a 20kg spinning drum with 8 titanium teeth on it, spinning at 2000rpm and hopefully able to flip robots as well as damage them. The drum comes into play if the scoop is lifted.
                      Srimech: Invertable; triangles at sides and rear prevent it resting there
                      Tactics: Shove opponents with the scoop; then lift the scoop and attack with the drum
                      Strengths: Fast; good traction; powerful drum
                      Weaknesses: Less manouverable than wheeled robots

                      S.N.D.O.S (SLICE N DICE ON STEROIDS)
                      Weight: 96kg
                      Shape: Invertable box with rounded sides and rear
                      Dimensions: 60 x 60 x 45
                      Speed: 12mph
                      Ground Clearance: 4mm at front, 0 at sides and back due to skirts, skirts are sprung for extra lowness
                      Armour: 4mm Hardox
                      Wheels: 2, inside robot, with RC gyro for extra control
                      Power: 2 Perm 080s motors on 24V powered by 24V @ 12amp batteries
                      Weapon: 25kg 3000rpm titanium vertical spinning disc at front
                      Srimech: Invertable
                      Tactics: Mash with big-a** disc, and try to flip as well.
                      Strengths: Powerful weapon; low ground clearance
                      Weaknesses: No weapons on sides and rear; a bit on the slow side

                      SNAKEBITE IV
                      Weight: 110kg
                      Shape: Low invertable box with wedge shaped like a snakes head at the centre of the front, skirts at either side of the wedge and rounded sides
                      Dimensions: 90 x 70 x 23
                      Speed: 18mph
                      Ground Clearance: 0 at front due to low wedge and skirts, 0 at sides due to skirts, 3mm at rear
                      Armour: Body is 4mm Hardox; skirts are 3mm titanium
                      Movement: Camshafts like Drillzilla
                      Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
                      Weapons: At the centre of the front is a 40cm wide wedge with a titanium edge for getting under skirts. The wedge is split horizontally down the middle and opens up like a jaw electrically - this is designed for lifting rather than flipping. On either side of the wedge are skirts which help get under other robots who arent on the wedge. The skirts and wedge both flop down when inverted so can be used either way up. At the rear is a horizontal MOE-style 8kg 2500rpm spinning blade.
                      Srimech: Invertable; rounded sides prevent it resting there
                      Tactics: Try to get under robots, lift and shove them around, and damage them with the blade.
                      Strengths: Fast; good traction; well armoured
                      Weaknesses: Low flippers can get it at the rear; has difficulty flipping opponents

                      TENDERIZERS REVENGE 2
                      Weight: 97kg
                      Shape: Low invertable box with low wedge at the front and inverted wedge at the back - painted blue with its name painted to look like blood on the skirts
                      Dimensions: 90 x 90 x 20
                      Speed: 15mph
                      Ground Clearance: 0 all around due to low wedge and skirts, 2mm behind side skirts, 20cm behind skirt on inverted wedge. Both wedges have skirts attached to them at their edge. The wedge and side skirts are attached to rotatable cylinders inside the robot (or wedge) so they can be moved up and down. When they are down, they are very low and its hard to get underneath, but the robots speed is reduced to 9mph. The side skirts can go up to a point where they work inverted. The skirts on the wedges move within 90 degrees - when their wedge is inverted, they are in a vertical position to repel flippers, and when their wedge is right way up, they are in a horizontal position, riding along the ground to help get under robots. When the robot is moving around normally, all skirts except the front wedge one are pulled down low but not to maximum lowness so it can move quickly - the skirts go to maximum lowness if a flipper comes anywhere near it.
                      Armour: Main body has 5mm polycarbonate on top of 5mm titanium, skirts are 4mm titanium, wedges are 5mm hardox
                      Wheels: 4, inside robot
                      Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
                      Weapon: An electrically powered lifting arm, which runs along half of the top of the robot - its tip is pointed to help hold onto robots, and is at the point where the wedge meets the body, and it does not go down the wedge. It can rotate through 360 degrees so it can be used when the robot is inverted.
                      Srimech: Invertable - arm will act as srimech, but this will hardly happen as the robot works identically both ways up. Moveable skirts prevent it from resting on its sides.
                      Tactics: Run into opponents, try to get under them, then get them onto its top and onto the arm. The arm turns them over, or catches them so I can carry them around.
                      Strengths: Decent pushing power; moveable skirts; difficult to attack by flippers
                      Weaknesses: May struggle to use arm against some opponents

                      FEATHERWEIGHT
                      SNAKEBITE HATCHLING
                      Weight: 11kg
                      Shape: Wedge, painted to look like a green snakes head
                      Dimensions: 40 x 30 x 25
                      Speed: 13mph
                      Ground Clearance: 0 at front, 2mm-9mm at sides, 9mm at back
                      Armour: 3mm titanium
                      Wheels: 2, inside robot, stick out the top so the robot can run inverted, large so robot can still run when wedge is lifted off the ground by its arm
                      Power: 2 Perm 080s motors on 24V powered by 24V @ 12amp batteries
                      Weapon: On the wedge is an small electric powered lifter which works either way up. It can lift robots on the wedge, or lift the whole wedge like Aggrobot 3. There is also a vertical spinning bar at the rear.
                      Srimech: Invertable; screws tapped into sides mean it cant rest there
                      Tactics: Flip skirtless opponents and slice skirted opponents
                      Strengths: Manouverable, multi weaponry, can do a cool Diesector-like victory spin by lifting its front off the ground
                      Weaknesses: Tricky to control, unimpressive pushing power, can be flipped

                      LIGHTWEIGHT
                      CRASH
                      Weight: 20kg
                      Shape: Low invertable box painted gray, with wedge at front
                      Dimensions: 40 x 25 x 6
                      Speed: 18mph
                      Ground Clearance: 0 at front due to wedge, 0 at sides and back due to skirts, 4mm behind skirts
                      Armour: 3mm titanium
                      Wheels: 4, inside robot
                      Power: 2 Perm 080s motors on 24V powered by 24V @ 12amp batteries
                      Weapon: CO2 powered lifting arm, which runs along the centre of the body and down the wedge
                      Srimech: Arm acts as srimech - can run inverted if arm fails. Skirts prevent robot from landing on back or sides.
                      Tactics: Lift and carry around/flip unskirted opponents, ram around skirted opponents
                      Strengths: Fast, good pushing power for a lightweight
                      Weaknesses: May be ineffective against skirted opponents, wheels are vulnerable to axes

                      MIDDLEWEIGHT
                      COLLISION FORCE
                      Weight: 50kg
                      Shape: High dome - poking vertically out of the top is a rod with four horizontal rods positioned in the middle, looking like helicopter blades
                      Dimensions: 50 x 50 x 30 (main body), 70 x 70 x 60 (including rod)
                      Speed: 15mph
                      Ground Clearance: 1mm on both domes
                      Armour: Shell is 3mm titanium; srimech rods are 1cm titanium
                      Wheels: 4, inside robot
                      Power: 2 Perm 080s motors on 24V powered by 24V @ 12amp batteries
                      Weapon: The robot is a full body spinner with two interchangable domes. The first has four Son Of Whyachi-like spiked hammers on it, designed to damage - it can go through about 3mm of titanium. The second has two diagonal rods, (like the one at the end of the rod on Battlebot middleweight T-Wrex) the ends of which are just off the ground, designed to flip when spinning and perhaps damage the wheels. Both domes spin at 3500rpm.
                      Srimech: If flipped when spinning, the robot can sometimes bounce back onto its wheels. If it doesnt, or the robot isnt spinning, the rods on top will keep it from turning over and let it fall back onto its wheels, as they poke out wider than the main body. Because there is some vertical rod poking up past the horizontal ones, it cant rest on top of them if completely flipped over.
                      Tactics: Use the damaging dome on skirted opponents; use the flipping dome on unskirted opponents
                      Strengths: Powerful weaponry; interchangable domes
                      Weaknesses: Poor pushing power if dome is disabled

                      Comment


                      • #12
                        Pussycat Tribute Tournament 5

                        Here are Daves stats

                        A Large Red Bus Drove My Love Away

                        Class - Heavyweight

                        Shape: Box wedge shape, with a steep wedge and round back.

                        Colour: White, mainly because you can€™t paint Dyneema.

                        Velocity: 12 mph, slow compared to other rammers, but this has more control, torque, and better acceleration.

                        Turning Circle: Like 97% of other vapourbots, skid-steer, gives zero.

                        Ground Clearance: As close to zero at the front. 8mm at the sides and 15mm at the rear end.

                        Armour: 5mm thick Hardox 600 on the front wedge with 5mm thick Aluminium 6061 on the base plate/top plate. The sides are fixed onto the chassis, the side, and rear armour is 1mm steel underneath 6mm Dyneema.

                        Motivation: Four big, inner wheels that can run invertible treaded with that selo-tape stuff.

                        Drive: Dave has gone down the electric route with this robot, and I have chosen two B42-500 MagMotors on 60v. The motors are run on 250 C-Cell NiCad Batteries to produce the 60v needed to power the motors.

                        Weapons: To get it past the stupid active weapon rule, it has a really stupid weapon, which is a row of lifting spikes on the top of the robot, only 3mm tall these spikes don€™t cause any harm with driving inverted, powered by cams into a Lego motor.

                        SRIMECH: The robot works upside down, and can be driven well by using the speed controllers invert switch.

                        Summary - My first main 4 wheel drive electric rammer.

                        Strengths: The armour absorbs the energy so that it doesn€™t spin out of control when hit by a spinner. Power

                        Weaknesses: Can never put down all the power at once, slow compared to other rammers.


                        Chalkie 3G

                        Team Name - Shadow of the Solarized

                        Mass - 100 kg

                        Dimensions - Height - The chassis is 7 Cms high, the wheels make it 9 cm robot. Length - 80 Cms, width - 30 Cms

                        Wheels -
                        Big changes in this area, as I dumped the rubber wheels in a skip in favour of some lovely steel wheels, like Big Nipper, these are spiked and grooved to be able to turn and push. I managed to lose 200 grams from the wheels

                        Batteries - 4 packs of 36v 3600mAh NiCad (Thanks to Scott)

                        Motors - 4 Astro-Flight Cobalt 60 Robot Planetary Motor each running at 36 volts, air cooling makes sure these are kept cool, the fans are run from simple Lego motors. Motors have a diameter of ~ 5.3 cm.

                        Gearing - As well as the motors gearing, we are using a simple 2.2:1 module gears to reduce the speed of the motor to a good level of acceleration.

                        Weapon -
                        Either:
                        1 large sword. Only powered now by one linear actuator, via a pivot (diagram on request), saving a good 6 kg in mass from the weapon area. The sword runs flat around the ground and the tip is 1mm above the surface of the arena. The sword can lift 202 kg, at the maximum; otherwise it starts to bend under the pressure. The sword is made out of high tension steel, so it can restand the pressure of a 150 kg robot being lifted 20 cm away from the pivot.
                        Or:
                        The secondary weapon is fitted only when fighting a robot with tensioned skirts. It is a simple 1kg unit which has 2 arms, one stays still and the other moves up and down, powered by a Lego motor. The fundamental idea is by getting the resonance frequency of the skirts, so that they have a larger aptitude in movement
                        Or:
                        7.5 kg spinning drum at 2500 rpm, powered by a 36 volt MagMotor. The blades on the drum are designed to flip, not cut.

                        Armour/Chassis -
                        A lovely titanium brick chassis, milled to custom design to allow the parts to fit inside perfectly, nothing can be shaken loose inside, because there is nowhere for it to go. On the corners of the chassis are steel bars to reinforce them from being the weak part. The sides of the chassis itself from the wheels is a good 20mm. The rear panel has 50mm Dyneema on it to stop the robot spinning around when it hits a spinner. The top and bottom panels fit perfectly within the chassis, and are held on by a series of bolts. The top and bottom are 5mm Hardox.

                        Colour - Painted Black with sliver stuff to make it look pretty.

                        Skirts -
                        Either:
                        The full skirts, which are something special to me. The sides and rear has two skirts, held down via gravity, but the lower skirts are hinged on the underside of Chalkie 3G and are 40cm wide, and the end is a 10 cm flat bit. So the angle is very low. The secondary skirts lie on top of this under skirt, and are hinged at 10 degree, at the top to rest onto the bottom skirt, which fits inside the lower skirt by a little cut, so the skirt in theory can only be broken by a sub-zero wedge. Also because the angle of the skirts are so shallow, there is nothing for a vertical disc to hit.
                        Or:
                        Half-skirts, the bottom skirts are removed to leave the top skirts to come down at a slightly sharper angle.
                        Or:
                        No skirts

                        Brakes - Researching with Lego, I have come up with a way to prevent being pushed around. The 4 wheels have changed to metal wheels, and now there is a Carbon-Ceramic brake disc to each wheel. The idea of this is to give better control with the added speed and an inverse effect is that Chalkie has turned into an anti-rammer. The old rubber wheels would have failed under the pressure, so the new lighter metal wheels are in place to give more traction/torque and to prevent ailing. The weight from the brake system is assumed to be 7.5 kg, because of all the small bolts + pipes etc.

                        Shape - Invertible box, slightly convex sides, and rear to stop landing onto sides/rear. Little wedge on the front like on Son of Wedgie

                        Velocity - Doing a quick calculation using the linear speed of the wheels give the top speed to be around 28 mph. This is assuming that the coefficient of friction of the arena floor is 1. The acceleration due to friction is pretty fast, compared to most vapourbots. It gets from 0 to 28 mph in a tad under 1.5 metres. The brakes stop it in 20 cm.

                        Suspension - To stop being damaged when hit by a spinner or rammer, there is rubber mounting around all the components.

                        Ground Clearance - 1cm all over without skirts and under front wedge. Dead Zero when full skirts are used

                        Turning Circle - Something really low, like 0.1 M. As this is a tiny displacement, we shall assume it€™s zero.

                        Electrical Bits and bobs - Storm 2 style speed controllers, aerial is the chassis itself, a couple of gyros and an inbuilt CPU controls the main workings.

                        Summary - The 3rd generation of Chalkie has arrived, with new skirts, new chassis, and better steering, be scared, be very scared, of my beard.

                        Strength - Skirts, Weapon, Speed, Anti-spinner, anti-flipper, anti-anti-anti-spinner, and anti-wedge. The handling is prefect, could probably get underneath anything.

                        Weaknesses - Slightly harder to turn with full skirts in use, the drive system in terms of modern day vapourbots is gutless. Non-damaging weapons.


                        Push-Ish Fundamental

                        Team Name - Team Solarized

                        Robots name - Push-Ish Fundamental

                        Mass - Hopefully within the weight limit

                        Drive - It uses a Lem 130 at 48 volts, not the best in horsepower, but twined to the 2-speed gearbox (sorry, I had to go down the custom route) to give either Lem 130 acceleration or torque. The shafts are connected to a limited-slip diff, which has half-shafts going off at right-angles to power the two large wheels. The motor has current limited onto it.

                        Weapons - To get past the active-weapon rules, I have placed a duel-action linear actuator powered wedge lifter, to lift the wedge clear of any objects and to give a better surface to push against. The little lifting things work at the same time to save weight on only having 2 linear actuators instead of 4. It should lift wheels off the ground if I get underneath anything. The linear actuators push against a pole and this forces the extra wedges to open, think St Argo.

                        Can it self-right - Invertible

                        Speed - In Low gear, the speed is only 8 mph max, because the gearing is 48:1. In high, the speed is ~ 20 mph, but with the acceleration of a lem 130. The gearbox has a complete reserve, with the same speeds and ratios.

                        Turning - To turn this wedge, a brake is applied to one of the drive axles, as they share a common axle, split with a limited slip differential. This allows a turning circle of 29mm, which isn€™t the end of the world, as we can turn quickly. This system is based on a 360 degree 2-wheeled off-road thing.

                        Ground clearance - At the front it is dead zero, the sides and rear it ranges from 1mm to 2 cm. However there is now skirts, which are used for fights with flippers. The side skirts are normal skirts which when invertible are useless, and so fall away into the side armour. The rear skirt lifts when going up ramps, allowing for the wheels to stay on the ground

                        Wheel Type - 4 wheel drive, these wheels are go-kart wheels, solid. There are 2 wheels on each half of the axle, cylinder length 97 mm, connected together with a 3mm plate, giving 197mm. These give excellent traction on all surfaces. Basically a 2 wheel drive machine, but with twin wheels on either side of the axle.

                        Body Shape: Invertible wedge with a scoped rear.

                        Armour - Front wedge is solid 4mm Hardox, everywhere else is 8mm RSP-707 TG. On the sides are redundant attachments to protect the wheels to protect them from the ever-growing number of spinners. These attachments are designed to be ripped off without damaging the drive chain. Around the corners, where the armour is bolted to the steel chassis, these are covered in a 1mm layer of aluminium, brushed, and held on by screws. This will stop spinners ripping off the entire panel. Using the theory that however good the armour plate is, it€™s the bolts that are the weakness.

                        Colour: The robot is lightly sprayed blue

                        Batteries - Nicads, because I dont know much, we will assume that there is enough battery life to cope with a full 5 minutes with the motor at max and in LR.

                        Cooling - Because it will get hot, a water-cooling system is used to cool the motor/gearbox to make sure they dont overheat in the heat of battle

                        Summary - Basic wedge with variable gearing

                        Strengths - Torque, Acceleration, Weapon to lift up robots

                        Weakness - The gearbox might fail, turns like a pig.


                        Son of Wedgie

                        Mass - 100 kg ish

                        Armour/chassis - I have done a Dantomkia with this robot, replaced the chassis with a lighter but tougher monocoque with all the old stuff being kept inside. The main backbone is a ladder chassis with 5mm steel bars with 4mm titanium welded to the steel. There is still 18mm steel triangles giving strength in the corners. Around the wheel arches is toughen up with extra framework to prevent the armour being pushed back onto the wheels.

                        Weapon 1 - A backward hinged LP flipper running at 145 psi (10 bars) using an 80mm ram giving about 40 big flips per fight, then it will run on for a long time for self-righting reasons. There is a 3L buffer tank, so it can fire once or twice without the buffer being needed to be fast fed (it will work faster!). These buffer tanks are right at the front of the wedge to stop the front lifting when moving. The flipper is hinged right at the top of the wedge to self-right the robot. At the front of the wedge, the flipper plate widens and runs along the ground, this piece is 2mm steel and is pointed at the front, and it is designed to get underneath full bodied spinners and skirts. However this may get damaged during the fight. The flipper is made from 18mm steel bar, reinforced with triangles, and covered in a 4mm sheet of Aluminium on the top only. The steel is welded together and the cover is bolted onto the steel frame. The hinges are underneath the flipper and to stop pesky axes, the protection is a lump of 5mm steel covering the heavy duty hinge. The ram is covered by a secured net which rises with the flipper. This net can be removed if the rules state that it€™s illegal. There is a flipper extension plate, now shorten than the original, but still is a good 7 CM away from the robot. This is designed to flip 200 kg without bending. I will choice if I should use the plate.

                        Weapon two - A 3mm Hardox front scoop, this has 2 purposes, to hold the front down and to protect the buffer tanks from axes and spinners.

                        Weapon Three - Skirts and a secondary front wedge. The skirts aren€™t fancy with torsion springs, just plain basic removable skirts at an angle of 12.3 degree from the x-axis, and the ends are brushed to lie flat against the floor. The secondary wedge is to prevent over-flip.

                        Shape - Low Wedge, rounded back to self-right the robot. Rollover bars on the sides to stop it landing on its side. The flipper itself has a backwards wedge on it to prevent robots running straight up and over the wedge.

                        Wheel type - 2-wheel drive, using C40-500 MagMotor, on 36 volts with a 17.8:1 double stage, gearing system, the wheels are 200mm and made out of Volcalone rubber, giving grip. There is a small ball bearing at the front, which makes the front move.

                        Batteries - The robot is run by 5 packs of 3000mAh NiCDs @ 36 volts. This gives 16 Amps to get though the full 7 minutes of a fight.

                        Ground Clearance- At front zero, its 1 cm at the rear, and 6mm at the sides without skirts, pretty much zero with the skirts.

                        Turning Circle - Because of the ground clearance at the back, and the 2 wheel drive chassis this robot can turn on the spot. This could be a weapon against pushers, once spinning the front will lift because of the gyroscopic forces and it will become a full bodied spinner.

                        Speed - Top speed is 28 mph, fast enough to beat most pushers and slow enough to be controllable, because it€™s normally driven at less than half this speed in a fight with 1 g acceleration.

                        Colour - See Picture.

                        Added Controls - A couple of gyros, expensive speed controllers, high-tech radio control blah blah blah, you get the idea.

                        Summary - Son of the Wedgie, out to kill house robots near you. I have done a Dantomkia, new chassis, same old inners, why replace what works?

                        Strengths - Excellent control, acceleration, that flipper, top speed if needed, Low Angled skirts, making this beast very hard to get underneath.

                        Weaknesses - The flipper isn€™t in the ranks of Stratos (Why need overkill, when a simple flip over the fence will do), the drive system power isn€™t in the same league as Storm 2 (once under, why do you need 10000 horsepower to push against a robot with less traction) The armour isn€™t anti-spinner (Meh, attack first, attack second, defence third), Might not perform that well in enclosed arenas (Flipper + Shorter fights + Might get it somewhere it can€™t self-right).


                        P.C.C.

                        Mass - The chassis itself with no weapons fitted weighs in at 73 kg (give or take 0.5 kg). The heaviest weapon setup tips the scales at 100 kg.

                        The main weapon is interchangeable, the options are:

                        Weapon 1a - An invertible flipping arm(think of Big Nipper), this arm is designed to work both ways around and is not designed to lift above 30 degree in either direction, as the stroke of the double ended custom piston is only 30 Cms, but with Co2, at 750 psi on the twin pistons should send a robot into the air.

                        Weapon 1b - A vertical drum weapon, the drum weighs 12.1 kg, and is tri belt driven using a simple ratio from a MagMotor at 36 volts. The speed at which the drum does its famous flipping routine is about 1251 rpm, so we run it at about 1250 rpm. Used mainly against skirted machines.

                        Weapon 1c - A horizontal spinning bar, weighing 10 kg, the motor is the same motor from the drum, but connected to the bar using 4 chains on a shaft. Runs about 2000 rpm. Used mainly against machines with exposed frame and weapons.

                        Weapon 1d - This weapon is a four tooth blade, running at 2000 rpm, the good thing of this blade is that it can be adjusted heights, so one fight it could be at ground level for wheels and the next fight if fixed it can be at the right height to hit something else. The system for spin is the same setup as the bar.

                        Weapon 1e - A spike, this is run at 1000 psi co2 and fires about 150 mph. The spike can fire about 20 times per fight, so it should be used wisely.

                        Weapon 1f - This is a passive scoop, used for 100 kg competitions. The scoop itself weighs 24 kg of solid steel, which will be enough to stop about 50% of spinners. The cool thing is a little flail, such as on Hurricane 2, is on the wedge to make it active. The scoop has an invertible tip on the top to make it work upside down. It is connected to the robot by long bolts, so there is a chance it could come off.

                        Weapon 1g - This is an €˜active€™ anti spinner scoop. It is designed to flex backwards with the forces from the spinner. The twin shocks are designed to be adjusted to allow for mega energy levels, at its maximum tightness the scoop can re-stand a massive 1 MJ of kinetic energy. The normal running tightness can re-stand 100 kJ; because of the smooth, oiled piston in which the main spring is stored it creates a virtually zero friction levels. Then the fun can begin, as the energy is released in what Andy said, one massive amount, pushing the spinner anti-clockwise, which in some cases will destroy the shaft. This bias to the left can be changed to the right. The centre pole is held within an oiled shaft which makes damage zero. To protect the back of the scoop and the front of the robot, there is a piece of 1cm rubber either side of the shock zone. For protection, there are torsion spring loaded side panels, which protect the inners of the scoop and flex outwards when the scoop is loaded.

                        Weapon 1h - The Pie tossing weapon. This is a full 750 psi flipper, with a Wedge Devolution style front plate. Baby, Seggy has a proper flipper to toss those annoying robots over the fence.

                        Weapons (b, c, d, e and f) have a little front wedge fitted, this is to prevent robots from getting underneath, and can be removed.

                        Weapon 2 - 4 rear spikes, each one weighing 150 grams and are fixed. These give protection from ramming and spinners at the rear end.

                        Can it self-right - It€™ is semi-invertible, so that only the rear two wheels are open to attack. Even if the rear wheels taken to pieces, the front two wheels are enough to move. Side rollover cages and rear spikes prevent landing on side or rear.

                        Velocity - I lost to speed in the past, this time I have increased the speed to take on the speedy robots that are around today. The maximum speed is 30 mph. HOWEVER, the normal speed used in fights is 18 mph, which gives the best control and punch, twinned with the gearing, the acceleration is high.

                        Turning Circle - The 4 wheels use a skid-steer method. This gives a turning circle of zero mm; however the true turning circle is something like 1mm.

                        Ground clearance - The ground clearance all over the machine is 20mm, this giving aid to turning, the front has an optioned wedge, which is fixed with some weapons without a scoop (drum, spinners). The skirts reduce the ground clearance to zero

                        Skirts - This version; I have finally got some skirts to fit against flippers and wedges. These are normal skirts, which when inverted fold back on themselves, when the electromagnet is released. The skirts hold down with a force about 2000 Newtons, meaning that I don€™t normally like them, because of the added resistance and the lack of moment€™s.
                        .
                        Wheel Type - This is new, 2 LEM 130€™s at 36 volts, though a double chain reduction gearbox, giving overall 17.5:1 reduction. The chains themselves are protected by axes and crushers by the use of a steel protection bar. The 4 wheels are lovely go-kart wheels, solid; the inner parts are aluminium with a coating of storm 2 style rubber.

                        With the front wheels being smaller than the rear wheels, the gearing is different to counter-act the forces, so that both sets run at the same speed. The average gearing is 17.5:1.

                        Body Shape: Semi-invertible box (i.e. 4 wheels on the bottom, 2 wheels on the top) with rear spikes and side roll-over bars.

                        Chassis - The robot is a 6mm steel monocoque. The chassis is enforced with 18mm steel triangles giving a very tough little robot. The first weapon will fit within a large cut-out in the robot.

                        Colour: - It is a shade of yellow, with metallic threads within the paint, sprayed on to give it about 2mm of paint. When the scoops are fitted, the cut-out is covered with 5mm of knitted nylon.

                        Batteries - The robot is run by 3 packs of 3000mAh NiCad€™s @ 36 volts. This gives 9 Amps to get though the full 5 minutes of a fight. There is a simple recharging battery to recharge the batteries throughout the fight to keep it going.

                        Summary - The 4th version. The 3rd version did me well, but it had some problems, now, I have a proper flipper, faster and tougher front wheel gearing to cope with the different sizes, ladies and gentlemen please, meet Seggy 4. The Predetermined Confrontation Contraption. Carlsberg don€™t make robots, but if they did they would be the best robots in the world.

                        Strengths - Interchangeable weapons to suit everybody, speed, control, power.

                        Weaknesses - Some might say it€™s a jack of all trades, master of none.


                        The Circle Revisited

                        Mass - 98 Kg Ish

                        Weapons - 150 psi THZ style axe. Enough said

                        Can it self-right - Axe

                        Velocity - 21 mph

                        Acceleration - Gets to speed within a metre

                        Turning Circle - Sod off

                        Ground clearance - Under body - 5mm, under bars - 1cm, under wedge - Not enough to worry your little head off dearly

                        Skirts - Nah

                        Wheel Type - 4 wheels

                        Motors - Lem 130€™s like storm 2

                        Body Shape - It€™s a circle, but around the outside is a fully-floating hoop which is held onto the chassis by a series of well oiled bearings, so that the hoop spins when hit by anything. Perfect for an anti-spinner. The hoop can be replaced with a front and rear wedge to make the robot a dangerous axe machine.

                        Armour - The hoop has a 1cm steel bar twisted into a hoop and strengthen by a bike style wheel. Around the bar itself is 2cm of hard rubber. The main chassis is a mixture of titanium, steel, and aluminium. The top and bottom being 4mm titanium to stop axes and crushers, the chassis is 5mm steel box section and the sides of the chassis is aluminium.

                        Colour - Pink with Yellow Spots

                        Summary - Circle of Life + THZ + Tornado + Storm 2 = Circle Revisited

                        Strengths - Horizontal Spinners, That Axe

                        Weaknesses - Ground Clearance, Stupidest.


                        We All Face the Same Way (it takes all day)

                        Shorten Name - WAFT

                        Mass - about 99.5 kg

                        Weapon -The main weapon on WAFT is the crusher, powered by hydraulics at 2500 psi. Picture 2 shows the linkage to the ram. The crusher can get down in 5 seconds flat because of the linkage. WAFT has also twin self-righter like on Wedgie; these are based into the robot and powered by a windscreen wiper motor on 12 volts. The rear spike as shown in picture 1 is just used for three purposes, 1 to put a mug of coffee on in the pits and two to ram into robots in case the crusher breaks, and thirdly so that the robot when flipped does not end up on its back, because it can not get balanced on it€™s back without the self-righter getting grip on the floor.

                        Shape - As shown in picture 1, the shape is a long low wedge with a box end. The back is rounded with a spiked section on the rear. The front has a Hardox strip to aid getting underneath over robots.

                        Drive - The drive is 2-wheel drive with 2 steering wheels at the front, the drive is shown in picture 3, and is driven by two Bosch 750€™s at 36 volts and with shafts and limited slip differentials. The front two steering wheels can turn to a maximum of 60 degree because of the car steering; both can turn at different angles thanks to the London taxi arms. An Electric window motor at 6 volts (sound familiar) turns each wheel and the steering is shown in picture 4.

                        Armour - Because of the drive and weapons the armour has been taken down, the outer armour is 3mm Ti/V alloy on top of the wedge and 5mm Ti/V on the sides and bottom. The chassis is made of 20mm steel bar section with triangular strengths.

                        Ground Clearance -The front is dead zero nothing can get underneath it. The sides and rear is 3mm, and there are no skirts to stop turning

                        Turning Circle -Because of the car style turning, this robot can turn a 360-degree turn on the spot thanks to the 4 wheels. It is like a 2 wheel drive Axlebot with a large front.

                        Velocity - This is the cool part, because of the shafts and motors, this robot can travel at 28 mph and turn. It gets to its top speed in 2 seconds, giving an acceleration of a cool 7 m/s/s.

                        Skirts - No skirts around the rear or sides.

                        Wheel Type - The rear wheels has special rubber pads around the outside to give buckets of grip, if grip comes in buckets. The front wheels are more spheres with fixed metal plates fixed to them to give the better turning.

                        Colour: The robot is an unpainted to save that little bit of weight.

                        Dimensions: Length is 637mm from tip of spike to wedge. The width is 302mm in the widest point. The height of WAFT from the top to bottom is 305mm. All the motors and electrics can be removed within 10 minutes because the whole robot is very low tech. This means that damage can always be fixed and if the rules allow, interchangeable weapons to be put in place.

                        Summary - I needed a crusher robot, and so after much though in the library at college drawn a proto-type and using the strengths from SEGv and Wedgie, managed to get this ultra-tough robot. This robot will be the base for my new modular robot coming soon.

                        Strengths - Crusher, speed, size, unpainted so it could be hard to see in a grey coloured arena. Will always self-right

                        Weaknesses - Unpainted so it could be hard to see in a grey coloured arena, slow crusher, very low tech.

                        Random Fact - Team New Age€™s first crusher since the Drusher series. Movie star do not know where you are.

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                        • #13
                          Pussycat Tribute Tournament 5

                          One small question, Steve-o. Do the robots in the other weight classes need to have active wepaonry?

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                          • #14
                            Pussycat Tribute Tournament 5

                            I have my robots, but Ill need a bit of time to get them up. This weekend should do the trick.

                            HEAVYWEIGHTS
                            Die Ceratops Re-Invertus
                            Orka MK4
                            Cyclone Force 2.5
                            Crash Bandi-bot 2
                            Leprosy Infection
                            Axe-O-Lotl
                            Mega Masher 2
                            And my real robot is Iron Awe 2.1

                            MIDDLEWEIGHT
                            Tom

                            LIGHTWEIGHT
                            Little Big Bot

                            FEATHERWEIGHT
                            Ram Raider

                            SUPERHEAVYWEIGHT
                            Octo-push 2

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                            • #15
                              Pussycat Tribute Tournament 5

                              Im gonna take a pass on entering for now Steve-O, but Ill re-consider and enter if you cant get enough entries, which probably wont happen. :wink:

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