Announcement

Collapse
No announcement yet.

The Legends Tournament

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    The Legends Tournament

    I am assuming Matts machine has 4 wheels and is invertible.

    The order of play in the sumo, thanks to the random number generator on random.com is:
    The Big Push; The Box Returns; Shovearound 2; Cofi A-ram; Lets go ram round again; Primal Assault

    Act 2, Scene 1, up later.

    Comment


    • #47
      The Legends Tournament

      4 wheels and is invertible, yes, sorry.

      Comment


      • #48
        The Legends Tournament

        Act 2, Scene 1

        6 new robots are here today to fight Shunt to see who wins the 10 points for Act 2, let€™s have the look at the stats for Shunt:
        Weapon - Axe
        Movement - 2 Wheels powered by an unknown motor
        Areas:
        Armour
        Speed
        Aggression
        Torque
        Turning
        Weapon

        Who wins, no body knows, so roll up roll up, as the 6 robots are all lined up ready to go€¦

        Robot 1 - The Big Push

        The FAR 6 sumo champion is back, still carrying the old Scottish flag; will Steve€™s mean machine push for Scotland?

        3
        2
        1
        ACTIVE

        Shunt gets off to a quick start, being driven by my sister, Emma, as she aims towards the sides of The Big Push. Steve turns quicker and starts to roll, the two robots hit, but Shunt is at an annoying angle for The Big Push to hmm, push. Both robots€™ tractions are cancelling each other out, as no-one is getting the higher grip on the surface before The Big Push gets it€™s wedge underneath Shunt, and before Emma can reverse, Shunt is being pushed off the ring and onto the tyres.

        Cease

        Robot 2 - The Box Returns
        Andy makes a return to the sumo ring, this time with a drum fitted to flip robots up to allow the push to come into play.

        3
        2
        1
        ACTIVE

        At once, The Box Returns gets off; it has the best handling off all the robots here today and gets around the sides of Shunt to come in with the drum. It hits the side, but doesn€™t lift up, instead Andy puts on the full power available from the drive and pushes Shunt sideways, the flat front interlocking with the sides of Shunt, as for the 2nd time in 2 fights, Shunt is on the tyres.

        Cease

        Robot 3 - Shovearound 2
        This American rammer enters the sumo in a hope in winning some points for team Tony.

        3
        2
        1
        ACTIVE

        Shovearound 2 is the fastest of the 7 robots here today and it shows, as Tony finds it hard to put down all the power as he does a standing wheel spin, but manages to dodge around the side of Shunt with ease, and gets the spike rake underneath the side of Shunt and lifts up the side wheel, and before Emma can do anything to stop Tony€™s march to power, Shunt once more is off the ring and onto the tyres.

        Cease

        Robot 4 - Cofi A-ram

        Matt€™s 4 wheel drive pusher returns, hoping to ram a robot off the pitch.

        3
        2
        1
        ACTIVE

        A slower start to today€™s fight than the previous 2, as Cofi A-ram gets away from the start line well, with no wheel spin, and Shunt manages to dodge the bullet and slams into the side of the slow turning machine of Cofi A-ram. Matt is trying to do something, but it doesn€™t matter how many wheels you have, when you are pushed sideways no wheels can save you, as the 4 wheels are spinning on the steel surface, as Emma fires the axe, which bounces off the top of Cofi A-ram, and the lifting front lifts up the side of Matt€™s machine as it goes out in a roll. Crashing down onto the tyres.

        Cease

        Robot 5 - Lets go ram round again

        Martyn€™s rammer returns to style, in a 6 wheel drive full bodied rammer.

        3
        2
        1
        ACTIVE

        Lets go ram round again gets off to a flying start, the wheels keeping on the ground, as Martyn simply aims straight towards Shunt and gets underneath the front, the flipper fires, lifting Shunt onto it€™s back, and another flip sends Shunt rolling out of the arena and onto the tyres.

        Cease

        Robot 6 - Primal Assault

        Entered by Viper, Andy hopes to get another lot of points to get into the lead, after Team Tom didn€™t enter in time, with a wedge and flipper, who knows.

        3
        2
        1
        ACTIVE

        Both Shunt and Primal Assault move forward, and Andy dodges the initial attack from Shunt, but Emma dodges Primal Assault€™s dodge, and the front ends meet. Primal Assault gets underneath the front end of Shunt, lifting the wheels off the ground, so that Shunt has no torque, but the rear wedge is digging into the steel, and providing back force, as Primal Assault€™s wheels are spinning on the steel surface as time slowly ticks by. Both robots are caught in a duel, which neither can get away, the axe fires on Shunt, trying to make a mark on the top armour, and the flipper fires, but there is nothing but rare air on top of the flipper, as the clock slowly ticks up to the minute.

        Cease

        So after all 6 roboteers have shaken hands, no one know their times, as Matt, Steve and Andy are looking worried, as the official timekeeper walks up to all 6 drivers with a letter with the results.

        The results are, in ascending order€¦

        1st - Shovearound 2 in 9.8 seconds
        2nd - Lets go ram round again in 9.9 seconds
        3rd - The Box Returns in 12.8 seconds
        4th - The Big Push in 38.1 seconds (Steve lets out a big sigh of relief)
        5th - *Drum-roll* Survived the whole minute, Primal Assault
        6th - Cofi A-ram beaten by shunt in 42.4 seconds

        So, we loss Matt, but he doesn€™t leave empty handed, he gets a point and we all know what points make, prizes. So what when wrong for Matt?
        *Some old git who is a judge* - Well the turning was too low, so it couldn€™t turn quick enough to counter-act the attack, and couldn€™t get away because Mr Shunt was faster.

        Act 2, Scene 2

        The Maze of Doom and destruction coming up the next post€¦

        Comment


        • #49
          The Legends Tournament

          The Maze of Doom

          Set in a castle far far away, you need to get around this maze in the quickest time, the slowest is eliminated. If you can not complete the maze within 5 minutes, your distance is noted and the robot who has travelled the least amount is eliminated. If you get caught on any of the items, you can forfeit that object and take a 30 second time penalty.

          Some of the details are:
          The green area, which is a gate you need to beat it, it opens and closes every 5 seconds.
          The arena to the right of the gate is a place where you need to do a 3-point turn to get back around and down the straight
          The lane to the far right of the diagram is a low hill downhill which shouldnt affect anybody
          The Blue area has 10 sideways raised parts designed to ground out low robots, and cause 2 wheel drive robots trouble if you loss momentum. The bumps are only 2mm high.
          The Yellow area is a ramp, its a 15 degree ramp, be careful because it can ground out and if you come up to fast you will miss the corners.

          Anymore problems, ask me on msn or AIM.

          Picture is here(Ta to Von Tony for hosting it) http://img149.exs.cx/img149/6262/themazeofdoom3iw.jpghttp://img149.exs.cx/img149/6262/themazeofdoom3iw.jpg

          The order of play is:
          Lets go ram round again
          Shovearound 2
          The Big Push
          The Box Returns
          Primal Assault

          Predictions, Tactics, any objects you wish to avoid?

          Comment


          • #50
            The Legends Tournament

            Take off the skirt and lifting spikes so they dont get in the way. Dont avoid any hazards. just march through that maze at full speed. Sicne I have good manuveribility, I shouldnt have too much trouble turning. So I shoudlnt have many problems here. Just always be at full speed [except for the ramp, at the ramp ill slow down a bit, and at the closing gates, I
            ll wait until they JUST closed, then when they reopen, ZOOM straight through them]

            Comment


            • #51
              The Legends Tournament

              First Ill start off as fast as possible so I dont get caught in the speed bumps. Then Ill line up and go through the gates as soon as possible. And finally when comming round the corner Ill line up with the ramp and carefully, but quickly go over the top, go round the corner and finish. Ive got decent speed and great manouverability so there shouldnt be any problems driving through to each area. Once at the areas I should be able to pass them all easily, the hardest should be the ramp but the traction should help get me over no problem.

              Comment


              • #52
                The Legends Tournament

                Please say if you want to remove any skirts/weapons/wedges for this round and any other info (ie go in backwards/upside down) and if you want to avoid any the areas taking the time instead (ie low wedge with low power + ramp, 2 wheel drive and road-bumps).

                And Andy has removed his drum

                Comment


                • #53
                  The Legends Tournament

                  Well, thats a joke. Im asleep, and all six are filled. How the hell am I meant to enter if I cant because Im in a different timezone?!?

                  Comment


                  • #54
                    The Legends Tournament

                    ^^^ *Puts up sign~ Tom Roper ~ Professional Whinger* ^^^

                    Comment


                    • #55
                      The Legends Tournament

                      Thats the main problem with limited entry events, whatever time you put them up, at least some people will be in bed, either Aussie Land, Uk or america.

                      Comment


                      • #56
                        The Legends Tournament

                        Tom look at the mentorn thingy 2005 it filled up in just over 2 hours (bl00dy school.

                        For this i will run invirted to help with getting over the ramp, i will hopfuly get throguh quickly the only trouble point i c is the 3 point turn

                        Comment


                        • #57
                          The Legends Tournament

                          Martyn, I missed out on that too. Dont have a go at me, I didnt make it into that either.

                          And Matty, my point was, why have it like this because although I took maximum points from the first round, Ive got near zero chance of winning overall because of the fact that Ill probably only make 2 of the events.

                          Comment


                          • #58
                            The Legends Tournament

                            Thats where your wrong Tom...

                            ...not giving anything away, but everybody in the league table will have something done to make it all fair.

                            Comment


                            • #59
                              The Legends Tournament

                              In that case, I could not enter again and win on handicap seeing as I would have taken maximum points from all 1 events I entered in.

                              Comment


                              • #60
                                The Legends Tournament

                                Damn, I forgot about you and your factor.

                                Besides the last two have 8 places each and so I will open up signups for half in the morning and the other half in the afternoon, so that you and aaron can get in early, and the people from Arc can enter in the afternoon.

                                Comment

                                Working...
                                X