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NSBFL 7

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  • NSBFL 7

    A notice to everyone. While this tourney has been going steadily, if slowly, that could well change in the future. I have some other commitments now and while I will try to keep the once a week schedule, I cant promise I will. Sorry all.

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    • NSBFL 7

      ...Other commitments, my buttocks. Thisll teach me not to open my stupid gob too soon. Fights up when theyre done.

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      • NSBFL 7

        It€™s late, but time to begin Heat N. We€™ve got a right mixture of weapons today. Discs, flippers and€¦ Aw, hell. Today€™s seed is a mix in itself

        That seed is Seggy the 3rd. It€™s an invertible box with nine weapon setups, although four have had to be dropped to get it in this tourney. The armour and drive are tough, so standard for vapour €˜bots, and each weapon looks as effective as the last. However, if Dave picks the wrong weapon he could be in trouble.

        Flipping Hell hopes to live up to its name here. Based on the two pivot system used in some K€™Nex €˜bots, this machine should be able to OOTA an opponent from the centre of the ring! With such power, can anything stand up to Flipping Hell€™s might? We€™ll find out shortly.

        The Doomsday Project is another machine Steve is hoping to live up to its name. With tough hardox armour and a vertical flywheel large enough to induce trouser dampness in any competitor, it could well do. However, manoeuvrability issues could mean Steve has trouble getting that horrible thing he calls a weapon into play.

        Insecticide has one of the sweetest looking renders I€™ve ever seen, but not only that, it has a large horizontal flywheel, and it€™s invertible so it could be a nightmare for flippers, and nice Ti armour so spinners could struggle too. However, it isn€™t painted red.

        Battle 1

        Seggy the 3rd vs Flipping Hell in the Classic arena

        3€¦
        2€¦
        1€¦..
        ACTIVATE!!

        Seggy charges Flipping Hell almost head on, but turns around at the last second to attack Flipping Hell€™s side! Flipping Hell turns around and almost gets under Seggy, but Seggy reverses quickly away and goes for the side again, managing to get under! Seggy fires its flipper, tipping Flipping Hell up, but not over. Seggy drives forwards under Flipping Hell some more as it bounces and fires again, tipping Flipping Hell over! The flipper is fired to right Flipping hell, and it launches itself into the air, coming down on its wheels!

        However, it looks like something€™s wrong with Flipping Hell as it doesn€™t move to attack Seggy, and CO2 is leaking from the flipper! Quickly, Seggy tosses it over again, and Flipping hell seems powerless to self right. Flipping hell is counted out, and the house robots come out to play. First in is Uncle Tomahawk, smashing the axe into Flipping hell a couple of times. Flipup comes in with the bucket scoop and rights Flipping Hell, which doesn€™t move to get away. While the pit descends, Flipup pushes Flipping Hell onto the floor flipper, and once more Flipping Hell is sailing through the air! Bane catches it as it lands, and pushes it into the pit.

        When examined later, it turns out that landing from the massive self right not only broke the flipper system, but also destroyed the one of the motor mounts, and dislodges both gearboxes, effectively destroying the drivechain. Flipping hell, flipped straight to hell. Seggy the 3rd goes through to the heat final!

        Battle 2

        The Doomsday Project vs Insecticide in the Roulette arena.

        3€¦
        2€¦
        1€¦..
        ACTIVATE!!

        Doomsday accelerates fairly sluggishly for a LEM driven machine as it approaches Insecticide. By the time the machines meet, both are spun up fully and it€™s Insecticide who strikes the first blow, dodging around to the side of Doomsday and catching it full on the side! Doomsday stops spinning fairly quickly and is able to counterattack! Insecticide is thrown onto its back in a shower of sparks, and a tear is visible on the right wheel pod! Insecticide doesn€™t seem to have been slowed down by this as it backs away. Steve looks worried though, as Doomsday€™s flywheel is refusing to spin up again.

        Doomsday backs away from Insecticide as it comes in full throttle with the nearly spun up flywheel, and strikes again! Doomsday is spun away and lands on one of the pits, and failing to drop out, goes at Insecticide with the rear srimech flipper, only to be caught on the flipper with the flywheel, and spun back over the pit! Again, Steve is lucky and he starts breathing again. Doomsday goes after Insecticide again, and gets under one of the wheel pods and flips, bouncing Insecticide up!

        Insecticide comes back down to earth, only for Doomsday to shunt it into the PPZ! Insecticide is sent straight up Flipup€™s ramp, and thrown into the centre of the arena where it bounces over a pit and drops straight down! Steve thanks his lucky stars, and flips Flipup over in gratitude, then driving Doomsday over the pits until it also falls down to get away from all four house robots which are charging after his machine.

        Insecticide, swatted. The Doomsday Project goes on!

        And so the heat final, Seggy the 3rd vs The Doomsday Project in the Classic arena.

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        • NSBFL 7

          Me Seed + Me Though...

          ...wow

          Wooty fights franky.

          Heat Final
          So Im allowed Set ups A, B, D, H and I

          Decisions, Decisions, Decisions

          Passive Wedge Time I think.

          Basically I will aim to get around the sides and push towards the house robots or the pit, I think I should be able to get underneath the front end due to that my wedge is heavier than the front scoop.

          I will use my extra speed and acceleration to great effect and try to get into the semi finals by ramming.

          WCS - Seggy gets flipped over, and so has to run on a half-wedge

          Good Luck Steve

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          • NSBFL 7

            HEAT N
            HEAT FINAL
            Seggy the Third VS THE DOOMSDAY PROJECT

            Time to avenge RotRotB! back in VFT6, methinks.
            Keep to the sides throughout. Hopefully, the discll be able to put a few slices into the steel shell, but failing that, itll be a case of driving under the sides with the spatula and simply shoving around to the House Bots or the Pit.

            Id wish you luck, Dave, but I doubt youre going to need it against one of the most infamous underachievers around

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            • NSBFL 7

              Change of Plan:

              Skirts and drum, keep to the sides throughout, he has super tough skirts, so Im using the drum to flip it over, and so I should be able to keep around the sides.

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              • NSBFL 7

                Maybe next time I wont forget to add shock proofers

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                • NSBFL 7

                  Boo. Scared yet? No? Bugger. Anyways, it€™s time for the heat N final. In round one, Flaming Hell destroyed itself self righting. Seggy the 3rd through. The Doomsday Project lost its weapon early, but still overcame Insecticide thanks to some luck in the Roulette arena. But which will go through to the last 16?

                  1€¦
                  2€¦
                  3€¦..
                  It€™s backwards day. Bite me.
                  CEASE!!

                  As in the last fight, Doomsday is slightly sluggish to start, and Seggy is soon off to the side, slamming in and starting to push Doomsday sideway! With the drum not spun up anywhere near full, Doomsday isn€™t bounced up much, but Seggy is still able to take Doomsday sideways into the wall! Seggy backs off away from Doomsday as it turns the massive flywheel to face it, and reverses away as Doomsday gives chase! Seggy is faster though, and so there is some distance put between the two.

                  Seggy soon outmanoeuvres Steve€™s creation though and crashes into the side again! This time with the drum spun up to full, Doomsday is bounced up, and then tipped over as Seggy gets under! The flywheel crashes into the floor, bouncing Doomsday away in a shower of wood splinters! Doomsday ends up on its back, but self righting is prevented as Seggy crashes into it and takes it into Bane€™s CPZ! Seggy shoves Doomsday straight into the err€¦ Hand of Bane, and Doomsday is stuck on its back as Bane grips with full force, although not managing to make any impression on the hardox armour. Seggy backs off and rams a few times for good measure though.

                  Thirty seconds pass with Bane not managing to do much to the hardox, and so Doomsday is released, and self rights straight out of Bane€™s grip, and exits the CPZ, with the flywheel starting to spin up again! Seggy dives in for the side, but this time Doomsday gets the attack in as it turns and catches Seggy on the side! Seggy is thrown up with a huge gash appearing in the side! Seggy crashes into the side barrier, and drives away as Doomsday comes in again! Steve puts the brakes on to stop Doomsday from destroying the wall though, and gives chases once more.

                  Seggy quickly brakes and turns, and drives by Doomsdays side, turning around and trying to hit the rear! Doomsday turns, and so Seggy slams into the side and again starts pushing Doomsday around! Doomsday tries to turn away from the shove, but Seggy turns with it and so Doomsday is pushed in a circle before being slammed flywheel first into the side of Bane! The house robot turns to once more grip Doomsday, but instead catches it on the side and shunts Doomsday sideways into the wall! Seggy reverses from the CPZ as Bane turns to grip Doomsday, but Doomsday also reverses out of there.

                  Seggy goes after the rear of Doomsday, but thanks to the set-up, rides up and gets turned over. Doomsday reverses after Seggy to catch it again, but Seggy just runs off and spins around to face Doomsday again. Doomsday also turns to bring the flywheel into play, but it doesn€™t seem to be spinning. Taking full advantage, Dave crashes Seggy right into the front of Doomsday and once more drives it backwards into Bane€™s CPZ! For the second time, Bane grips onto what it can€™t damage, but Seggy is really racking up the points should it come to a judges decision.

                  Thirty seconds pass, and Doomsday is released. The flywheel still isn€™t spinning, and it€™s become clear that being slammed into the hardox hide of Bane was too much for it. Seggy slams Doomsday into the wall as it escapes the CPZ, and slams in another couple of times before shunting Doomsday along the wall and into Flipup€™s CPZ! Steve is lucky and is pushed into the bucket scoop and overturned rather than being tossed up high, but Seggy crashes into it before it can self right and pushes it into the wall! Doomsday is unable to self right due to the wall, and is counted out! Then flipup comes in and throws Doomsday out of the arena!

                  The Doomsday Project met its own doom. Seggy the 3rd marches on!

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                  • NSBFL 7

                    Coming up next week, its the penultimate heat! Fighting will be:

                    The Deer (4) vs Powerpoint Reaches Preassurepoint - The Moat

                    Hefty Kick in the Balls vs Black Chalkie Beard - The Moat

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                    • NSBFL 7

                      Hmm...

                      *thinks about it*

                      ...Wooty fights Frank.

                      That drum is good isnt it

                      Heat O tactics:
                      The moat is in heavy use today
                      Spilt up at the moment active is called and basically one part will remain around the front end of Hefty Kick in the Balls, when the other half goes around the rear to get underneath and lift it up before the other part comes around and the duo will push Hefty into the moat.

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                      • NSBFL 7

                        The Deer (4)(me) vs Powerpoint Reaches Preassurepoint
                        I know i wont be able to damage him but i should be able to grab his sides which is fun, at 25cm i am lower than his weapon so i should be able to grab his sides and risk no damage a drop him into the moat

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                        • NSBFL 7

                          Under the claws , he is almost guaranteed to have some form of ground clearance, so spin up and slide underneath them at the front, drag them up and either push or smash depending on how high we can get them up the skirt. Pushing power and wepaon power are my 2 main advantages.

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                          • NSBFL 7

                            I did say Id still post atctics for a while.

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                            • NSBFL 7

                              Heat O begins now, and we€™ve got four more dangerous machines competing for that penultimate place in the last 16. They are:

                              The Deer is our fourth seed. It€™s a low box with Kan Opener style crushing claws, capable of producing a more than respectable three and a half tonnes of hurtability. Magmotor drive gives a decent amount of shove, but the lexan armour could mean its downfall against all those high energy spinners. In series 6 as Crusher Chaos, it munched its way past Hannibal and Heir to Black Panther, before Wedge 1 sent it on its way, then eventually come second in that manic 5th place playoff melee.

                              Black Chalkie Beard is a cluster €˜bot with interchangeable wheel set ups and front weapons. With very tough hardox armour, low Titanium skirts, a reliable weapon and an extremely compact shape, this could do well. However low traction with the wheels, and of course each part being light mean it could well lose in the shoving stakes. Last seen in NSBFL X as Chalkie, it went out in the first round of the new blood after being ganged up on by every other machine in the arena.

                              PowerPoint Reaches Pressure-point boasts tough armour, a clever srimech and a horrible weapon. That weapon is a Hazard style spinning bar, producing just over 80 KJ€™s of energy. The height of the bar could be a problem but to pensate, PRP can get under opponents using its powerful Magmotor drive and so elevate them into the pain zone, and likely blasting them across the arena in the process. Matty designed this in the same vein as the legendary SpinVerter, trying to make the best of everything into a small package. Will it do as well as its inspiration?

                              Finally, we have Hefty Kick In The Balls, the last machine from Scott€™s camp. Armed with a horrifying 75 CM spinning vertical flipper, this machine has low armour by vapour €˜bot standards, but great armour by real standards. Although this machine has no srimech, the skirts, driving, and of course the fact that the weapon could obliterate almost anything in one or two blows means it may not need one.

                              Battle 1

                              The Deer vs Powerpoint reaches Pressure-point in the Moat.

                              3€¦
                              2€¦
                              1€¦..
                              ACTIVATE!!

                              Instantly the bar spins up on PRP, but as Martyn knows his machine is too low for the bar to hit, he isn€™t worried, and edges his machine towards PRP, adjusting the claws to grip PRP easily once he€™s in distance. PRP is also moving towards the Deer however, and the two meet in the arena centre. Matty is aiming for the front of The Deer as the best place to get under, but all that happens is the claws snip shut fully, catching PRP by the sides! PRP drives forwards still, but is unable to drive under The Deer as the claws have caught the Ti area of PRP€™s armour, bending it enough to catch on without PRP sliding through the gap!

                              The Deer is forced backwards however, before Martyn engages forward drive on The Deer, hoping to send PRP backwards. The two machines stalemate for a few moments, but inevitably the four motors on PRP overpower the two on The Deer and the seed is edged backwards towards the moat! This happens slowly as The Deer fights every inch of the way, until suddenly The Deer shoots backwards! It seems that another seed is going to crash out in a matter of seconds, but The Deer suddenly spins on the edge of the moat, send PRP down the gap! Still clutching onto it, The Deer is pulled over as well, but it€™s obvious who went down first.

                              Powerpoint reached disaster point. The Deer moves forwards!

                              Battle 2

                              Hefty Kick In The Balls vs Black Chalkie Beard in the Moat.

                              3€¦
                              2€¦
                              1€¦..
                              ACTIVATE!!

                              Hefty€™s disc is at full speed almost instantly, moving from standing start to a blur in the blink of an eye! The cluster €˜bot splits up, and Black heads to the front of Hefty while Beard drives around the side of the much larger machine. Black drives at the disc, but backs off as Hefty comes towards it, and leads Hefty on! Meanwhile, Beard has gotten to the rear of Hefty where there are no skirts, but Hefty turns around so Beards attack is deflected by the side skirt! Hefty continues to turn and catches Beard with the flywheel, hurling the 50 KG machine into the air, where it bounces off the floor and straight down into the moat!

                              Left alone, Black drives straight at the now exposed rear of Hefty and succeeds in getting under while beard is flying through the sir! The lifting forks do their job and lift Hefty up, but the flywheel bites into the floor, bouncing Hefty off the sword, and almost onto its side! However the gyroscopic force of the flywheel rights Hefty and it lands on its wheels, much to Scott€™s relief! Black goes in for another attempt, but Hefty just has to twitch around slightly to clip Black€™s front, bouncing it up and over! Hefty drives in for a better attack and just succeeds in clipping Black again, causing Dave to lose valuable control, and making him helpless as Hefty drives in as Black goes over to finally catch Black full on! Like its twin, it€™s hurled through the air and sinks into the moat after hitting the floor, bouncing and rolling.

                              Black Chalkie Beard wasn€™t even dented. But it€™s still out of the competition. Hefty Kick In The Balls moves through to the heat final!

                              Coming up some time soon, it€™s The Deer vs Hefty Kick In The Balls in the Last €˜bot Standing arena. See you then.

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                              • NSBFL 7

                                *Thinks something is wrong with Frank posting fights 2 days early*

                                Ah bugger, still wooty fights
                                Knew BCB had its weaknesses.

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