If this is your first visit, be sure to check out the FAQ. You may have to register
before you can post: click the register link above to proceed. Please email info@fightingrobots.co.uk if you have any questions.
Those sucker things€¦ suck. I did this before with SOR against Supreme Glory Gamma in PTT4. If that thing is sucking it to the ground I just smash it with the blade and NSA will absorb all the energy and shock itself out. If it isn€™t stuck to the floor I can easily push it and flip it about because the stats say €˜it has no torque€™ so it can€™t push back.
I will keep the blade running all match because there isn€™t a likely chance of me being flipped unless the flipper extension is used. Once at full speed I€™ll just keep hitting that bodywork and causing loads of damage. The odd few flips should rack me up some points too.
Stick on the rear flipper extension (think Gravedigger in S4), and aim to get underneath Son of Rippers side and flip it over, whats cool will be that I aint going to put the suckers on for the flip, so I will hop as well.
Welcome to the start of heat€¦ *Looks at a piece of paper* D! We€™ve got a real NSBFL veteran fighting today, but the three newbies are just as dangerous, so who knows what could happen?
The seventh seed is Dave Weston€™s Hell Machine. Not only is it a past champ, and official champion of champions, it€™s also the only machine to appear in every series. The basic shape is unchanged, but the axe is more vicious than ever, the drive has been upgraded and the armour€™s a little tougher to boot, so watch out all. Last time around it knocked out Battle Raptor 3, before losing to Dervish for the second time.
Son of Ripper has been around before in series 5, and has changed a bit since. It€™s got tough hardox armour, and with its front flipper and rear horizontal spinner it€™s quite the all rounder. In series 5 it helped Wedge 1 knock out the Demonic Element, before losing to eventual champ Maximum Velocity.
NSA is only the third robot ever to use a guillotine, and Dave has added some ideas of his own. It€™s powered by nitrogen, giving it some serious kick, and the blades are interchangeable to boot. However the kick might be too serious leaving NSA hopping mad! For this fight, Dave will be using the flipping plate set-up.
Finally, Star 69. This star shaped FBS could give invincibility to Italian plumbers, but serious GBH to anyone else! With speeds of nearly 20 MPH and a heavy duty Magmotor for weapon power, a couple of blows from this and anyone will be seeing stars!
Battle 1
We head to the Classic arena where Hell Machine will fight Star 69!
3€¦
2€¦
1€¦..
ACTIVATE!!
Star 69 starts spinning up, but Hell Machine is able to travel across the arena and slam under before it gets to a high speed! Because of the odd shape, Star 69 is deflected rather than gotten under fully, so Hell Machines axe hits nothing and goes right into the floor! Star 69 trundles off at high speed to spin up, but it looks like Hell Machine€™s having trouble getting the axe out of the floor!
Star 69 comes in to hit the back of Hell Machine, but gets deflected by the wedge! This in turn causes the axe to pop out of the floor, and Hell Machine spins to axe Star 69! Star 69 gets away, but hell Machine slams under between two of the points and rams Star 69 into Flipup€™s CPZ! Flipup isn€™t in a good position to attack, so Hell Machine axes Star 69 a couple of times and backs off! Flipup comes at Star 69 with the bucket scoop, but Star 69 just gets out of there much to the house robot€™s annoyance.
Hell Machien charges in to dump Star 69 back in the CPZ, but takes a hit on the side as Star 69 dodges! Ironically, Hell Machine is spun into the CPZ itself and overturned by the bucket! Hell Machine self rights instantly and heads out of the CPZ, but again missing star 69 with a charge! This time Star 69 goes on the offensive, and aims at Hell Machine€™s side! Hell Machine spins around and takes it on the scoop, before axing the top of Star 69, making a large hole!
Hell Machine pushes star 69 across the arena, and into the wall! Then before it can get away, Hell Machine turns slightly and pushes it along the wall and into Uncle Tomahawk€™s CPZ! The two machines axe Star 69 for a couple of seconds, but Star 69 manages to push the house robot out of the way and escapes! Hell Machine gives chase, but is outpaced! Star 69 comes in on Hell Machine€™s side and strikes, tearing a gash in the top layer of steel! Hell Machine is spun away from the blow, going around like a spinning top before finally being still!
In the meantime, Star 69 has retreated from the scene of the crime a little to spin up! Hell Machine charges in full-bloodedly, deflecting Star 69 away with the scoop! This time it€™s Star 69€™s turn to spin away from the impact, and Hell Machine slams under and once more shunts it into Uncle Tomahawk€™s CPZ! A couple of axe blows from both machines later, and Star 69 shoots out of the CPZ again despite Hell Machines efforts to crowd it in!
Martyn looks concerned though, as Star 69 isn€™t spinning up! Hell Machine catches up with the speedy star and shunts it straight into Flipup€™s bucket scoop, and Star 69 gets turned over! This doesn€™t faze Martyn, who takes Star 69 away from the area, but the spinner still doesn€™t seem to be working! Still trying to win though, he smashes Star 69 into Hell Machine€™s side, but Dave turns Hell Machine around and pushes Star 69 into the arena wall! Meanwhile a wailing siren is heard, meaning the pit is descending!
Hell Machine axes into star 69 a couple of times, and tries to push Star 69 into The Militant€™s CPZ, but Star 69 manages to slip away and starts to spin up again! Hell Machine charges Star 69, but Star 69 dodges and catches Hell Machine on the side, tearing an even bigger gash in the steel top layer! We can€™t see what, if any, damage has been done to the Titanium underneath, but that€™s gotta hurt! What must hurt more is that Star 69 isn€™t spinning again, and Hell Machine takes full advantage, trying to guide Star 69 into the pit!
Star 69 manages to get away from this though, and Hell Machine nearly drives into the pit itself! Star 69 in its hurry to get away crashes into the wall, and Hell Machine reverses under it with the lifter, trying to prop it against the wall! However this fails thanks to Star 69€™s shape, who flops back down and starts to spin up! Hell Machine charges in, but misses with the axe and for the second time impales the arena floor! Star 69 takes a run up and blasts Hell Machine in the side with its fully spun up body!
Hell Machine is spun away, but the axe head is snapped away by the impact and Dave is down one weapon! In reply, Hell Machine tries to get Star 69 into Bane€™s CPZ, but Star 69 spins away from the attack and hits Hell Machine€™s rear! Hell Machine reverses with the lifter and tries to wedge under Star 69 again, but Star 69 is spinning again and both machines are spun away! Star 69 can€™t seem to spin up again, so Hell Machine shunts it into Bane€™s CPZ!
The claws come down, but Bane is trying to grip Star 69 by one of the points and can€™t seem to get a grip! Star 69 finds it easy to spin away from Bane€™s grip, but is slammed into the arena wall by Hell Machine! Hell Machine reverses and turns around to try and prop Star 69 up again, but Star 69 just avoids this, causing Hell Machine to crash into the wall instead! Star 69, still not spinning, rams into Hell Machine€™s side causing a couple of dents with ramming force alone!
Hell Machine turns around with the wedge facing Star 69 and takes it along the wall and into The Militant€™s CPZ, and Star 69 is sent spinning away by a blow from the flywheel! Hell Machine goes in too far and receives another blow with the flywheel! Dave keeps Hell Machine going and props The Militant up again the wall for this, but Star 69 crashes into Hell Machine again, which also knocks The Militant down on top of the two machines! Fortunately this pile up doesn€™t need to be sorted out as CEASE is called! We€™re going for another judge€™s decision, folks!
Control: Both were well controlled, but Star 69 more so as it managed to evade a fair few attacks, and catch Hell Machine off guard. Hell Machine 2. Star 69: 3.
Damage: Both machines were examined for damage. Star 69 had one hole a few dents from Hell Machine€™s axe, plus a bigger dent on the side from The Militant€™s flywheel and not to mention the loose connection in the weapon which caused the spinner to stall every so often. Hell Machine€™s steel covering was pretty much slashed to pieces, but the Titanium under that was only scratched and dented a little. Of more note was the axe blade being torn off. Hell Machine: 2. Star 69: 3.
Aggression: Both machines were pretty aggressive. Hell Machine in customary fashion was charging in regardless and always shoving Star 69 around. Star 69 retreated once or twice to spin up, but was even attacking Hell Machine with the weapon out of commission. Hell Machine: 3. Star 69: 2.
The final score is€¦ Hell Machine: 7. Star 69: 8
Well, it was another close one, but it looks like it€™s becoming a really bad time to be a seed! Hell Machine crashes back to whence it came, and Star 69 is back in the charts!
Battle 2
We head to the Moat now, for a showdown between NSA and Son of Ripper 4.0!
3€¦
2€¦
1€¦..
ACTIVATE!!
The two charge, Son of Ripper going forwards, NSA going backwards to use the rear flipping plate! Neither seems to want to risk a head on collision, so both dodge to the side and miss each other! Son of Ripper tries a last second turn on the spot as they pass each other to hit with the rear spinner but this attack misses as NSA goes out of harm€™s reach!
Both machines turn and charge one another again! This time Son of Ripper evades and manages to get under NSA€™s side slightly, but not enough to do more than bounce NSA up a bit! NSA comes back down and gets away from another attempted flip, and Son of Ripper is left flipping thin air! Now NSA tries to get under Son of Ripper€™s side but Son of Ripper avoids this, and NSA bounces itself up!
Andy uses this to easily get under NSA€™s side and toss it over! NSA self rights away from a charge that would surely take it into the moat! NSA spins through the air as it self rights and lands back upside down again! The flipper fires again, once more propelling NSA back onto its erm€¦ Back. Andy does nothing with Son of Ripper, watching NSA€™s self wronging with a bemused expression.
NSA tosses itself again, this time landing on its front! Will it topple onto its wheels? Nope, NSA is once more on its back! A couple more flips are wasted as NSA tries to self right until it finally gets onto its wheels! The crowd goes wild, and Andy shows what an utter git he is as Son of Ripper just tosses NSA back over again! Dave sighs, and NSA begins the process of self righting again, but after the first impact, nitrogen gas starts leaking from NSA, and it€™s clear it€™s going nowhere! Finally deciding to end the fight, Son of Ripper pushes NSA into the moat and that€™s an end to it!
NSA must stand for €œNo Shock Absorption€Â. Son of Ripper tears into the heat final!
Join us next time for Star 69 vs Son of Ripper 4.0 in the Moat!
Comment