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Two months later, after eight wonderful, incredibly fun exams (please insert sarcasm), here I am again! Ive still got one exam left, but its only on Tuesday so Ive got enough time to bring on the next Annihilator round!
Round 3 is about to begin - with more space in the arena, will the remaining robots be able to unleash even more hell on each other?
3, 2, 1 - ACTIVATE!
With Psyclone and Whirligig 4.0 again being static apart from their spinning shells, Push-Ish charged at Forklifts Revenge, who was in turn charging Whirligig! Whirligig bravely ran Forklifts Revenge down, aiming to attack the side, but FR turned, slid the forks underneath and gave Whirligig a toss! The spinner almost landed on Psyclone, who was going around FR to reach Push-Ish, who now slammed into FRs rear! Unfortunately, as Push-Ish gradually shoved FR, it was fair game for Psyclone, who whacked it in the side and knocked it out of position, allowing FR to escape and come after Whirligig 4.0! As Whirligig came to go for Push-Ish, it bumped into Psyclone, and the result was a resonating bang! Psyclones teeth hit Whirligig and sent it flying, but the impact also edged Psyclone into FR and Push-Ish! In the confusion, Psyclone was able to strike Push-Ish in the side again, injuring the armour! FR now reversed after Push-Ish as it spun off, and ended up parallel to it as the wedge recovered! The two struggled with each other, then had to break away as Psyclone and Whirligig 4.0 attacked, both just escaping a smash! FR quickly caught up with Push-Ish and managed to run into its side, shoving hard to slip the prongs past the skirts, then tossing Push-Ish! Bouncing on the floor, Push-Ish tipped onto the arena disc, and skimmed off back into the reach of FR, who now shoved it into Whirligig 4.0!
When Push-Ish flew away, Forklifts Revenge was able to get its prongs under Whirligig 4.0 again and make the spinner fly like a UFO, but in turn it recieved a bash on its rear wedge from Psyclone! It went after Whirligig, who was going for Push-Ish - but Push-Ish went straight back to FR, ramming into its side and taking it into the west wall! Push-Ish then backed off, and when FR tried to escape, Push-Ish rammed it again, right into Psyclone! FR flew from the impact, into the perfect position for Whirligig to attack! Meanwhile, Push-Ish reversed away from Psyclone, then came back after FR, who was under pressure from Whirligig again, and took another knock that ripped a skirt! The only way out for FR was to go after Psyclone - just taking a knock from Push-Ish, it did so, but as the prongs went under Psyclones teeth scraped FR, resulting in FR flying off as it fired the flipper, and Psyclone being tipped against the floor, bouncing off in an arc into the wall, bouncing back and forth before settling down and running off to spin up again! Whirligig 4.0 quickly hit FR as it skimmed - the impact took out a motor on one wheel and left FR moving slightly wonkily! Unfortunately, FR recovered quickly enough to attempt a flip on Whirligig, but went a bit off and fired the flipper as Whirligig struck, tipping Whirligig against the floor, into the air and straight back down! Push-Ish finally got its chance again and rammed FR in the side, taking it into the west wall again!
Push-Ish held the helpless Forklifts Revenge as Psyclone and Whirligig 4.0 eagerly approached, Whirligig getting there first - and ungratefully striking both robots! Psyclone was then able to whack Push-Ish in the side, then turn and smash FR before it could get in a flip! Whirligig 4.0 followed the flying Push-Ish and hit it in the side again, causing more wounds in the armour! Push-Ish had to endure another attack from Whirligig in the rear before it could escape, but Psyclone was coming after it! However, FR got there first, and the two became parallel to each other again! It was FR who was exposed to Psyclone and Whirligig 4.0, so they hit it together! The combined impact sent FR shoving Push-Ish backwards on its short flight! Push-Ish reacted quickly and rammed FR in the rear wedge, taking it into the north wall before realising its mistake and dodging Psyclone and Whirligig 4.0! There was no escape for FR, who made a desperate run towards the pit release, but was hit by Psyclone, turning it around but it missed the release! As Martyn tried to turn his robot around to attack, Psyclone struck the side again! With that final impact, the battered Forklifts Revenge had its life wiped out! Not looking too healthy itself, Push-Ish kept away from the two spinners during the countdown, although Whirligig 4.0 made a playful move towards it, with Steven making a evil Professor Vengeance style Bwahahaha! An omen of things to come, perhaps?
CEASE!
Forklifts Revenge is eliminated!
PSYCLONE, PUSH-ISH AND WHIRLIGIG 4.0 GO THROUGH!
Damage Report:
*Push-Ishs armour was badly damaged - it was mainly repaired, but might be a bit flimsy.
*Psyclone and Whirligig 4.0 only suffered a few dents which were hammered back into place.
ANNIHILATOR
ROUND 4 Psyclone (17) VS Push-ish (16) VS WHIRLIGIG 4.0 (19)
Spin, hurt greatly and avoid the Pit if possible. I really dont care who I go for here, as long as I kill someone. Howwibly. Time to vent some anger over the PTT5 sign-ups jinx...
...Sh*t, two evil spinners, Im aiming for the weaker of the two, and box-rush Whirligig and push it into Psyclone. Keep onto Whirligig right from the start.
Just realised how long its been since I started this tournament - over 10 months! Of course, it was on hold for 2.5.
Round 4 is upon us, and just three of the six robots left! Will we have two spinners in the final, or a spinner and a shover?
3, 2, 1 - ACTIVATE!
As Psyclone and Whirligig 4.0 began spinning, Push-Ish quickly accelerated towards Whirligig! Whirligig ran, but reaching third gear, Push-Ish caught up! They made contact, but Whirligigs ring was spinning, and it hit the Hardox wedge and sent Push-Ish away - right into Psyclone! Bouncing off, Push-Ish was left with a dent in its side - seeing Whirligig attacking, it reversed into it with its scooped rear, and went flying again, but almost knocked Whirligig into Psyclone! Push-Ish skimmed close to the pit release corner, and was able to nudge the release - unfortunately, Psyclone and Whirligig were approaching while it was cornered! Push-Ish defiantly charged, slamming into Whirligig - this time, Whirligig was nudged into Psyclone, and bounced off again, but went right into Push-Ish who was bouncing off the wall! As Push-Ish went back into the wall, Whirligig just glanced Psyclone as it skimmed again before finally coming to a stop! Push-Ish was left with a painful looking injury in its side - it desperately tried to reach Whirligig before it could spin up again, but was glanced by Psyclone and knocked off course, deepening the wound in its side! Spinning again, Whirligig 4.0 angrily charged the disorientated Push-Ish, managing to hit it in a front corner! Both spinners now aimed to attack Push-Ish again - the wedge backed off, then charged Whirligig again! The Hardox wedge made Whirligig skim again, but again Push-Ish was spun off, and Psyclone was able to move to hit it!
The strike from Psyclone hit Push-Ish on its less damaged right side, but Psyclone was ready to follow it and attack the big injury! However, Push-Ish reacted quickly enough to dodge it - it went for Whirligig 4.0 with its scoop, but just missed! Immediately, it charged again and again hit Whirligig with the wedge! Whirligig edged towards Psyclone but just missed it, while Push-Ish was again introduced to the wall! Again the rammer came in with its rear, hitting Whirligig again, and this time the two spinners made contact again! Bouncing off as Psyclones teeth whacked it, Whirligig hit the wedge of the also flying Push-Ish, and hit the wall! Reacting quickly, Push-Ish attacked with its wedge, making Whirligig bounce off again, and another nudge took Whirligig into the wall again, slowing it down enough for Push-Ish to get underneath while just avoiding Psyclone! Backing off with Whirligig 4.0 on its wedge, taking a slashing from the drum, Push-Ish rammed it into Psyclone, and away went Whirligig 4.0! Push-Ish went after it before Psyclone could cause any unwanted damage - while it had been scratched, Whirligig 4.0s thick titanium ring had protected it from immobilisation! Wanting to end the fight before one of the spinners did, Push-Ish quickly rammed Whirligig into the pit release, and began charging towards the pit! Psyclone moved to intercept - and glanced Push-Ish on the corner! As Push-Ish skimmed a short distance, Whirligig fell off the wedge! But it was close enough for Push-Ish to come in again, stop the powering-up spinner, and dump the previously impressive Whirligig 4.0 in the pit! It then chose to dive in itself before Psyclone could cause any more damage!
CEASE!
Whirligig 4.0 is eliminated!
PSYCLONE AND PUSH-ISH GO THROUGH TO THE ANNIHILATOR FINAL!
Damage Report:
*Push-Ish suffered bad damage to its armour - again, most of it was repaired, but the armour isnt at its strongest.
*Psyclone was mainly fine.
ANNIHILATOR
ROUND 5 - FINAL Psyclone (17) VS Push-ish (16)
This could be very close. Either Push-ish will condemn it to the same fate as Whirligig or Psyclone will take advantage of the weakenened armour and slash it to death. I know who Id like to win, though...
Wonderful to see you as a regular again, Richie. We need an influx of fights now more than ever, if you ask me.
Not the draw I expected to be honest, I thought it would be either a Push-Ish vs. Whirligig final or a Psyclone vs. Whirlygig Final.
That in mind Im quite happy with this draw. In the previous rounds I have managed to cause quite a bit of damage to it. If I can stay away from the hazards and walls and keep spun up as much as possible, I should be able to cause quite a lot of damage again. Just attack attack attack really, Ive got nothing to lose so Ill just go for mass destruction - ultimate style! :P
My armour is now a mixture of titanium and duck-tape holding the panels together, the chassis has started to crack up, and the suspensed cage the engine is in, has started to unbolt itself. But all this aside, with a lot more duck tape and more bolts it should hold together for the final.
My single tactic will be to Box-Rush it, again and again, till I get under, and when, open pit, push down pit.
So Attack Attack Attack, Box-Rush, Box-Rush, Box-Rush, no tapping out.
Here we are (finally) at the Annihilator Final! Tempest Evil-oution won the last Annihilator - can Psyclone, another spinner, do the same, or will Push-Ish outpush it?
3, 2, 1 - ACTIVATE!
Push-Ish immediately accelerated in Psyclones direction - Psyclone made a quick backwards move, and its shell got spinning fast enough to repel Push-Ish when it made contact! As Push-Ish almost hit the wall, Psyclone moved to attack, and was box-rushed again! The second impact smashed Push-Ish into the wall, and Psyclone hit it in the side as it ricocheted off! Psyclone didnt hit the wall, but realised it was too close and moved into the arena centre, as Push-Ish recovered and came steaming in again! There was another resonating impact that was again worse on Push-Ish, sending it away! Left facing away from Psyclone, it charged with its scooped rear immediately, hitting with a crash and being flung away again! Turning around to use its Hardox wedge, Push-Ish again attacked, but Psyclones high ground clearance didnt help when the teeth just smacked it away again! Rushing in again while Psyclone just moved around the arena centre, Push-Ish just went flying again with a dent in its wedge, thanks to Psyclones almost instant spin up time! Getting tired of this, Psyclone came towards Push-Ish as it prepared to charge again, and with a little twist as the wedge approached, hit it in a front corner! It followed Push-Ish as it flew off, so Push-Ish attempted to run around Psyclone and try ramming it into the wall from behind! But it didnt work - Psyclone moved towards the charging Push-Ish, not timing it right to hit the side but still smashing the front again!
When the two robots came together again, Psyclone did manage a well timed manouvre to hit Push-Ish along the side and fling it into the wall again! Psyclone aimed to strike Push-Ish as it bounced off, but just missed, and then had to move away from the wall so it didnt hit when Push-Ish box rushed it again! This caused Push-Ish to bounce off the wall again, and Psyclone was able to hit it in the side again and send it back in! Push-Ish tried attacking again with its rear, but Psyclone moved far away enough from the wall as it charged so Push-Ish changed direction and attacked with its Hardox wedge again, and again it failed to do much! As Push-Ish came in again, Psyclone again managed to turn and slash it in the side, making it fly and knock against the wall! Now facing Psyclone, Push-Ish rushed in again, but the shell was already spinning at full again and sent it skimming with a crack in the Hardox! Psyclone tried to turn again on Push-Ishs next attack, and hit the front corner again! On the next attempt, the two missed each other completely, but as Push-Ish manouvered around, Psyclone got in a blow on the side, causing more damage! The next contact between the two resulted in another front corner hit on Push-Ish from Psyclone!
Push-Ish just dodged as Psyclone attacked again, then rammed again with the wedge, but just damaged itself more! So it went for the pit release, moving quickly before Psyclone could corner it, but Psyclone didnt come close enough! When the pit closed with nobody in it, Push-Ish tried to shove Psyclone towards the zone, but it got struck in the side again! As it backed into position, Psyclone caught on and just moved further away, but that didnt stop Push-Ish trying! Unfortunately, when it rammed Psyclone again with its damaged wedge, it skimmed - and didnt move at all! Psyclone gradually moved closer, with Push-Ish remaining static for a few seconds - then suddenly, something fell back into place and it moved again, back towards the pit release! Psyclone went a bit closer but not close enough, so Push-Ish tried manouvering to get it closer. A bit of dancing and teasing didnt work, so it just box-rushed again, but this resulted in another fling into the west wall! Psyclone moved quickly as Push-Ish ricocheted off and hit it in the side, then moved after it - but it didnt need to, because after that final blow, the brave but battered Push-Ish was finally immobilised for good! With wafts of smoke emerging from the gaps in its opponents torn armour, Psyclone turned off its spinner and tried shoving it toward the pit for the coup de grace, pushing it into the release but struggling to move it to get it in the pit, so it had to press the release again. It dropped Push-Ish in the pit just before the rammer could be counted out!
CEASE!
PSYCLONE WINS THE VFT6 ANNIHILATOR!
Next time on VFT6, we try something new - the Football Tournament! Heres the lineups in case you forgot:
Biohazard & El Persistance (Matt Robinson) vs Little Sister & TIRTASM (Tom Brisbourne & Martyn)
Dervish V/ & Revenge Of Revenge Of The Bludgeonator (Daniel & Steven) vs In-terror-fied & Windiest Killer Just Got Windier (Matty)
WX 6.0 & Forcepower Turbo (AJ) vs Leprosy Infection & Mega Masher 2 (Chris Mason)
4 Wheel Steering & Seggy The Third (Dave Sheppard) vs X & I (Frank)
And here are the rules:
1) There are no fixed positions you must put your robots in - you can have a striker and a goalie, or two strikers, or whatever. It will work like Techno Games Football, or the one in NSBFL, with a goal for each team and one ball.
2) When a goal is scored, the match is paused and the ball is returned to the centre before carrying on. When times up, the team with the most goals goes through - if its tied, a golden goal will decide the match.
3) Robots can use their weapons on the ball, but not on each other - you can only shove another robot with the aim of possessing the ball or scoring a goal, not with intent to disable the other robot. Get too violent with opposing robots and you will get a yellow card, and if you do it again, a red one! Only the offending robot will be sent off - its teammate can stay on.
4) You are also allowed to make small modifications to combat robots you enter (eg: flaps) to help them play footie, but nothing major.
Ah, I need to make a few modifications and tactics.
LEPROSY INFECTION
Remove the drum, and add a horizontal C shape at the front to scoop up the ball. I think I stressed this in my stats.
MEGA MASHER 2
The disc needs to be removed.
MY TACTICS:
Leprosy Infection will be the striker. It has better speed/agility than its teammate. The C will sort of scoop up the ball, then I can take it where I want.
Mega Masher is the goalie. The trick here is that it will be in the goal SIDE ON. The trick is that its sheer bulk leaves only a small space to get the ball in. After all, it looks like Minion (the trick is that most of the robot is actually empty space. This allows it to be so big).
FOOTBALL
ROUND 1 Dervish // & RotRotB VS In-terror-fied & Windiest Killer Just Got Windier
Im not sure wholl play what position, but what I do know is that RotRotB is the PERFECT shape for this type of contest . The SOB-style dustpan can easily keep control of the ball and with my speed and manoueverability, getting it in the other net hopefully wont be too much of a problem.
Of course, if Dan would prefer me in goal, nae danger. The scoop could be just as effective there
WX 6.0 & Forcepower Turbo (AJ) vs Leprosy Infection & Mega Masher 2 (Chris Mason)
I think I gave tactics before, but here are some new ones...
WX6.0: WX will be the goalkeeper, if possible Id like to use the normal scoop which should give a nice wide ball stopping approach. The idea is just too drive out at the opposing team when they come near the goal. The angle of the wedge should hopefully block the shot and hit it down field, possibly setting up a counter attack.
FPT: ForcePower will be the striker robot, could some flaps be fitted to either side of the wedge to form some sort of scoop please? The idea will be to use its speed, manouverability and power to charge down the pitch and smash the ball in the net. There will be no deliberate barging out of the way, just use the power advantage to win the ball and make sure that goalie cant stop it.
Biohazard & El Persistance (Matt Robinson) vs Little Sister & TIRTASM (Tom Brisbourne & Martyn)
Hummmm Matt Robinson has left and tom brisbourne hasnt done vapours for ages, anyway, tirtasm will use the scoop and go in goal and little sister will try and score.
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