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Velociraptor's Fanfic Tournament - Series 6!

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  • Velociraptors Fanfic Tournament - Series 6!

    Another shockaroonie courtesy of Mr S!

    HEAT N
    1) Aces and Eights VS SD IV (6) VS Scimitar VS Supernova
    A&E and Supah both share high ground clearances, so these two will be the saws targets in this particular clash. Avoid Scimitar to be double-extra-super-safety sure :wink:

    2) Dervish // (22) VS Mega Masher 2 VS Total B*****d VS Wind Chiller
    Cant say much without Total Bassas stats, but Im certain that Private Sticklers spinner will prevail reguardless

    Comment


    • Velociraptors Fanfic Tournament - Series 6!

      Fancy a team-up, Steve? Aces and 8s has exposed wheels IIRC so you can slice them up nicely while I can get under SuperNova fairly easily and safely thanks to the long blade. Ill first prop it up, then lift it over and might be able to do some nice damage to the light looking armour for a quick kill, then help Steve finish off the battlebot if needed.

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      • Velociraptors Fanfic Tournament - Series 6!

        Sorry, I thought Id posted these, but then I realised I mustnt have, since I couldnt find the file on my computer.

        NAME- http://img.villagephotos.com/p/2004-...-stard.JPGT.B.

        Comment


        • Velociraptors Fanfic Tournament - Series 6!

          Wind Chillers Tactics:
          Team Up with Total B*****d. Ill go after Mega Masher 2, and quickly pit it without being damaged too much, then Scotts machine can go after Dervish \/ /, and it should be able to rip it up pretty badly, and once Dannys machine is beaten, Ill send DV/ straight down the pit. This should hopefully work, if my tactics go according to plan.

          Comment


          • Velociraptors Fanfic Tournament - Series 6!

            STAY AWAY FROM WIND CHILLER, IN THAT CASE, AT ALL COSTS!

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            • Velociraptors Fanfic Tournament - Series 6!

              An alliance sounds good tae me, Mr Goacher Time to cut relations with our American cousins, methinks...

              (NB - 700th post on the FRA Forums. Schokoladekuchen for all! )

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              • Velociraptors Fanfic Tournament - Series 6!

                HEAT N
                SD IV (6) vs Aces & Eights(me) vs Scimiter vs Supernova
                Keep away from Supernovas front & push it into CPZs, as for SD IV, same tactics

                Comment


                • Velociraptors Fanfic Tournament - Series 6!

                  Hey Scott, what batteries are used in T.B? Nothing explained about them in your stats either.

                  Comment


                  • Velociraptors Fanfic Tournament - Series 6!

                    Lovely green NiCad packs. That was made in last July, so I hadnt made the intercooled Battlepack model. 6 x 24v, 2 for my S28s, and 2 x 2 in series for my LEMs.

                    Team-Up sounds good, lots of metal mashing

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                    • Velociraptors Fanfic Tournament - Series 6!

                      *Faints*

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                      • Velociraptors Fanfic Tournament - Series 6!

                        *throws a pint in Mattys face to wake him up*

                        Welcome to VFT6 - last heat, we got a shock when two time champ Mass Disctruction Ultimate was taken out in the heat final! Weve only three heats left - is there any more room for shocks like that? Perhaps in Heat N!

                        Sixth seed SD IV is a veteran of VFT, having come second in VFT1 and certainly not doing badly in the last one, making it to the top 8 and letting Ramthrax, Disco 5 and NSBFR taste its saw, before coming undone as Monsoons Back slammed it down the pit! Pretty much unchanged since last time, SD IV is an invertable box with rounded sides and a triangular rear like Tornado, and its weapon is a saw that runs close to the ground, and specialises in slicing skirts and tyres! It can push as well as Tornado, and has 4mm Hardox for those troublesome spinners, but any flippers that can surpass its skirts will find a high ground clearance waiting for them!

                        22nd seed Dervish V/ had a good debut in VFT5 when it reached its heat final - there, WX 5.0 shoved it around and although Dervish did damage, it didnt win the 32-28 decision! This robot is still a Barberous-like invertable cylinder, with the middle spinning at 2500rpm, and studded with carbon and titanium blades to painfully mash any armour it comes into contact with! Its very fast at 18mph, and very manouverable too, but its exposed wheels could serve as spinner magnets!

                        Aces & Eights competed in one previous VFT, VFT3, but didnt exactly make a spectacular debut - it was eliminated by Firestorm IV and SMIDSY in Round 1! Back to try again, this invertable robot is a simple push-and-shove rammer, out to ram opponents into submission! Its named after the hand of cards Wild Bill Hickok was holding when he was shot dead - hopefully Aces & Eights wont suffer the same fate today!

                        Mega Masher 2 plans to do what it says on the tin to anyone in its way - its almost a reversed Minion, with a wedge at the front and a vertical spinning disc at the back, and a srimech across the top for those inverted situations, although unlike Minion, it can run upside down too! Fast at 20mph, and good 5mm titanium armour, but the sides arent skirted - will Mega Masher 2 take a mega mashing?

                        Scimiter is a barrel with a wedge at the front, designed to roll over if flipped! Its weapon is a two stage lifter at the front - a blade on the wedge can lift and prop opponents, but also a lifting wedge can tip them over hydraulically, and act as a crusher too! While you cant trap it against a wall, Scimiter isnt that quick at 12mph, and may have problems with invertable robots!

                        Supernova has been in three VFTs, going out in Round 1 in its first two, but making it to Round 2 in VFT5 where it met a quick death at the hands of Whirligig 3.0! This invertable robot attacks simply with a big horizontal spinning disc at the front, which has proven that it can deal out damage, having slashed Sir Killalots treads (with a rear push from Storm 2, to be fair)! Unfortunately, that disc can sometimes be too powerful, and knock Supernova out! Will this star explode, or carry on burning?

                        Total B*****d will need more than an offensive name to win fights, and it comes equipped to rack up victories! This dome shaped robot is a full body spinner with interchangable shells - a ripping shell for damaging, and a dead zero shell for flipping brick robots! TB also has a direction cam on top which works as a srimech, but its not a good pusher if the shell ever stops, and it only moves at 8mph!

                        And Wind Chiller could send a chill up opponents spines with its wedge shape and front hinged flipper, as well as a titanium strip to hopefully guarantee that other robots go up the wedge and receive a flipping! Its skirted at the sides and back, but with a 2 wheel drive, it loses points on pushing power and traction!

                        A Vapour and realie combo to start off the melees - SD IV, Aces & Eights, Scimiter and Supernova!

                        3, 2, 1 - ACTIVATE!
                        SD IV moved towards Aces & Eights, who aimed itself at Supernova, as did Scimiter! Outrunning Scimiter to Supernova, Aces & Eights hit the side and shoved, but Supernova turned and glanced its front, allowing it to fly off! A moment later, A&E was rudely interrupted by SD IV sliding under it and pushing past Scimiter to pin it against the wall and saw the front left wheel! Scimiter and Supernova advanced and collided with each other, the blade of Scimiter taking a scratch! Chasing Supernova, Scimiter managed to catch it side on and lift, making a scratch in the underbelly! It then used the wedge to overturn Supernova so its disc hit the floor and it ran along on its side for a moment before settling, while Scimiter attacked from behind and lifted it up to make it bounce again! Meanwhile, Aces & Eights had used its large wheels to wriggle away from SD IV, but had taken some damage as well! Running away from the 6th seed, the battlebot chased Scimiter and Supernova towards the south, where Supernova had managed to whack Scimiter in the side! Aces & Eights followed Supernova where it had flown, close to the arena disc, and gave it that extra shove! Off Supernova flew, its rear slashed, and with no more movement in its wheels!
                        Unfortunately, Aces & Eights tasted the arena disc itself, as SD IV attacked from the rear! It ricocheted off towards Scimiter, who quickly caught A&E on its wedge and propped it against the wall! However, A&E was able to drive along the wall, until it hit the corner and came down! But it couldnt escape being cornered by SD IV, who crammed it into the corner and sawed at another wheel, while Scimiter was forced to wait, shifting to show it wasnt immobile! After dealing some damage to the wheel, SD IVs saw slowed and it had to back off, making room for Scimiter, but Aces & Eights legged it and turned around towards SD IV, managing to catch it side on and ram it into the corner! But this exposed it to Scimiter, who just propped it against the wall again and freed the 6th seed! SD IV managed to nick A&E before it drove off on its side again - the rammer ended up hitting the arena disc, which brought it back down! It managed to ram SD IV again, shoving it into Scimiter and against the wall, but being forced to reverse away as Scimiter attacked! A&E shoved Scimiter out of the way, but that gave SD IV time to attack it from the front, grazing the wheel before A&E got out of danger! SD IV and Aces & Eights now turned around in a circle, trying to catch each other - Scimiter broke the stalemate by ramming the American robot and carrying it away towards the pit, while SD IV dutifully went for the release! Soon, Aces & Eights was lying in the open pit!
                        CEASE!

                        Aces & Eights and Supernova are eliminated!
                        SD IV AND SCIMITER GO THROUGH TO ROUND 2!

                        Threatening names in Melee 2 - Dervish V/, Mega Masher 2, Total B*****d and Wind Chiller!

                        3, 2, 1 - ACTIVATE!
                        Dervish V/ began spinning and wheeled towards Wind Chiller, who aimed at Mega Masher 2, who quickly ran towards the also spinning Total B*****d! The first impact was between Mega Masher 2 and TB, which sent both robots ricocheting away from each other! As Wind Chiller moved in on Mega Masher 2, Dervish V/ caught up with it and whacked it in the rear corner, tilting it, so another blow overturned it and slashed the aluminium! As Wind Chiller began selfrighting, it took another blow from Dervish V/ which hit the open flipper, damaging but not quite disabling it, and sending it tumbling onto its wheels! Unfortunately, it still couldnt reach Mega Masher 2, who quickly rammed TB with its wedge again, receiving a dent in its titanium but sending TB into the wall! Dervish V/ chased down the attacking Wind Chiller again and tilted it with a side assault, sending it onto its back again with another, then propping it against the wall with a third blow, leaving it helpless! Meanwhile, Mega Masher 2 chased TB, who had got spinning again, and now hit with its rear disc, which caused both robots to fly away again, TB hitting the wall again and being slowed, allowing Mega Masher 2 to follow!
                        Mega Masher 2 was again ricocheted off Total B*****d as it attacked, but came back in on the slowed spinner just as Dervish V/ came in and hit them both, almost overturning Mega Masher 2 and tilting TB so it bounced off the wall and back into Dervish V/, causing it to turn over! Before TB could overturn itself with its direction cam, Mega Masher 2 came under it! Unfortunately, it had barely moved before Dervish V/ struck again, tilting MM2 and causing TB to come down! Mega Masher 2 soon had its wheels back on the ground however, and managed to outpace Dervish V/, get back under the just spinning TB and ram it towards the pit release! As Mega Masher 2 sent Total B*****d to its doom, the survivors were informed that Wind Chiller needed to be freed from its resting place on the wall! Dervish V/ went to do the honours, hitting Wind Chiller so it came down on its back! Another blow as it was slowly selfrighting brought it to the edge of the open pit, so it just needed (but got more than) a nudge to send it away!
                        CEASE!

                        Total B*****d and Wind Chiller are eliminated!
                        DERVISH V/ AND MEGA MASHER 2 GO THROUGH TO ROUND 2!

                        Heat N, Round 2:
                        SD IV (6) vs Mega Masher 2
                        Dervish V/ (22) vs Scimiter

                        Comment


                        • Velociraptors Fanfic Tournament - Series 6!

                          I dont see why I even bother entering vapourbots as they always lose. :sad:

                          Comment


                          • Velociraptors Fanfic Tournament - Series 6!

                            Not the most IDEAL second round battle, but at least Im on a winning streak again (asides the fact that Orka MK3 is already through).

                            Ill ram SD IV from the sides if possible and try to pit him.

                            Comment


                            • Velociraptors Fanfic Tournament - Series 6!

                              SD IV (6) vs Mega Masher 2 - Yet another heat final for Steves wheel worrier, I do believe

                              Dervish V/ (22) vs Scimiter

                              ...This is my karma for making The Disc isnt it Lifting and propping modes will be worthless against Dervish, so Ill lift up the lifter and go into crusher mode before the fight even begins. Technically its an interchangeable weapon so it should be allowed From there I see two game plans:

                              1) Box rush Dervish. With the lifter safely raised above where Dervish can strike, I can use the 4 mm hardox armour to stall the spinner, then lower the lifter to grapple Dervish and keep it stalled while I either shove it into the arena disc or try to pit it. Dumping it on the pit, releasing it then very quickly reversing into the pit release should be good for this.

                              2) Dervishs stats say the wheels are based around Stnger, meaning two tyres I should be able to slip the crusher in between to grapple and damage, and hopefully immobilise the wheels.

                              Failing all that, just keep pushing it into the disc and try to pit it.

                              Comment


                              • Velociraptors Fanfic Tournament - Series 6!

                                2 mil ground clearance on Mega Masher 2, I see. Lovely.

                                Usual tictacs for SD in Round 2 - get under wherever I can and feast upon the tyres. Failing that, slip under with the saw or rear skirt and use the nifty traction to cast it to the Pit

                                Wooty stuff as ever, Richie

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